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Bug 1195788 - Set arithmetic composite clamp to true for D2D filter node. r=bas
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@ -575,6 +575,10 @@ FilterNodeD2D1::Create(ID2D1DeviceContext *aDC, FilterType aType)
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return nullptr;
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}
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if (aType == FilterType::ARITHMETIC_COMBINE) {
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effect->SetValue(D2D1_ARITHMETICCOMPOSITE_PROP_CLAMP_OUTPUT, TRUE);
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}
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RefPtr<FilterNodeD2D1> filter = new FilterNodeD2D1(effect, aType);
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if (HasUnboundedOutputRegion(aType)) {
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@ -4,4 +4,6 @@
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<rect x="0" y="0" width="50" height="100" fill="#ff0000" opacity="0.5"/>
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<rect x="50" y="0" width="50" height="100" fill="#ff0000" opacity="0.5"/>
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<rect x="100" y="0" width="50" height="100" fill="#808080"/>
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</svg>
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Before Width: | Height: | Size: 256 B After Width: | Height: | Size: 318 B |
@ -10,4 +10,18 @@
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<rect x="50" y="0" width="50" height="100" fill="#00ff00" opacity="0"/>
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</g>
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<!-- Test that the arithmetic operator actually clamp the result -->
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<filter id="f2" filterUnits="userSpaceOnUse" primitiveUnits="userSpaceOnUse" style="color-interpolation-filters:sRGB">
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<feFlood flood-color="#ffffff" result="flood" x="100" y="0" width="50" height="100"/>
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<feComposite result="c" in="SourceGraphic" in2="flood" operator="arithmetic" k2="1" k3="1"/>
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<feComponentTransfer in="c">
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<feFuncR type="linear" slope="0.5"/>
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<feFuncG type="linear" slope="0.5"/>
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<feFuncB type="linear" slope="0.5"/>
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</feComponentTransfer>
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</filter>
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<g filter="url(#f2)">
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<rect x="100" y="0" width="50" height="100" fill="#ff0000"/>
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</g>
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</svg>
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Before Width: | Height: | Size: 540 B After Width: | Height: | Size: 1.2 KiB |
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