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Bug 1107682 - Clean up the way we set breakpoints on newly introduced scripts;r=fitzgen
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@ -115,16 +115,20 @@ function testHitBreakpoint() {
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is(aResponse.type, "resumed", "Type should be 'resumed'.");
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waitForDebuggerEvents(gPanel, gDebugger.EVENTS.FETCHED_SCOPES).then(() => {
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is(gFrames.itemCount, 1, "Should have one frame.");
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is(gFrames.itemCount, 2, "Should have two frames.");
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// This is weird, but we need to let the debugger a chance to
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// update first
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executeSoon(() => {
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gDebugger.gThreadClient.resume(() => {
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// We also need to make sure the next step doesn't add a
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// "resumed" handler until this is completely finished
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executeSoon(() => {
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deferred.resolve();
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gDebugger.gThreadClient.addOneTimeListener("paused", () => {
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gDebugger.gThreadClient.resume(() => {
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// We also need to make sure the next step doesn't add a
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// "resumed" handler until this is completely finished
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executeSoon(() => {
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deferred.resolve();
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});
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});
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});
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});
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});
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@ -2047,7 +2047,7 @@ ThreadActor.prototype = {
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// Limit the search to the line numbers contained in the new script.
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if (bpActor.location.line >= aScript.startLine
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&& bpActor.location.line <= endLine) {
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source.setBreakpoint(bpActor.location, aScript);
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source.setBreakpoint(bpActor.location);
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}
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}
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@ -2917,20 +2917,31 @@ SourceActor.prototype = {
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},
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/**
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* Set a breakpoint using the Debugger API. If the line on which the
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* breakpoint is being set contains no code, then the breakpoint will slide
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* down to the next line that has runnable code. In this case the server
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* breakpoint cache will be updated, so callers that iterate over the
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* breakpoint cache should take that into account.
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* Get or create a BreakpointActor for the given location, and set it as a
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* breakpoint handler on all scripts that match the given location for which
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* the BreakpointActor is not already a breakpoint handler.
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*
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* It is possible that no scripts match the given location, because they have
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* all been garbage collected. In that case, the BreakpointActor is not set as
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* a breakpoint handler for any script, but is still inserted in the
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* BreakpointActorMap as a pending breakpoint. Whenever a new script is
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* introduced, we call this method again to see if there are now any scripts
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* that matches the given location.
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*
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* The first time we find one or more scripts that matches the given location,
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* we check if any of these scripts has any entry points for the given
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* location. If not, we assume that the given location does not have any code.
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*
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* If the given location does not contain any code, we slide the breakpoint
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* down to the next closest line that does, and update the BreakpointActorMap
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* accordingly. Note that we only do so if the breakpoint actor is still
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* pending (i.e. is not set as a breakpoint handler for any script).
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*
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* @param object aLocation
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* The location of the breakpoint (in the generated source, if source
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* mapping).
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* @param Debugger.Script aOnlyThisScript [optional]
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* If provided, only set breakpoints in this Debugger.Script, and
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* nowhere else.
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*/
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setBreakpoint: function (aLocation, aOnlyThisScript=null) {
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setBreakpoint: function (aLocation) {
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const location = {
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sourceActor: this,
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line: aLocation.line,
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@ -2943,7 +2954,7 @@ SourceActor.prototype = {
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// a `source` object to query, but multiple inline HTML scripts are all
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// represented by a single SourceActor even though they have separate source
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// objects, so we need to query based on the url of the page for them.
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const scripts = this.source
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let scripts = this.source
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? this.scripts.getScriptsBySourceAndLine(this.source, location.line)
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: this.scripts.getScriptsByURLAndLine(this._originalUrl, location.line);
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@ -2959,15 +2970,34 @@ SourceActor.prototype = {
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}
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}
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// Ignore scripts for which the BreakpointActor is already a breakpoint
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// handler.
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scripts = scripts.filter((script) => !actor.hasScript(script));
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if (location.column) {
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return this._setBreakpointAtColumn(scripts, location, actor);
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}
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// Select the first line that has offsets, and is greater than or equal to
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// the requested line. Set breakpoints on each of the offsets that is an
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// entry point to our selected line.
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let result;
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if (actor.scripts.size === 0) {
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// If the BreakpointActor is not a breakpoint handler for any script, its
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// location is not yet fixed. Use breakpoint sliding to select the first
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// line greater than or equal to the requested line that has one or more
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// offsets.
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result = this._findNextLineWithOffsets(scripts, location.line);
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} else {
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// If the BreakpointActor is a breakpoint handler for at least one script,
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// breakpoint sliding has already been carried out, so select the
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// requested line, even if it does not have any offsets.
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let entryPoints = this._findEntryPointsForLine(scripts, location.line)
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if (entryPoints) {
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result = {
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line: location.line,
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entryPoints: entryPoints
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};
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}
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}
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const result = this._findNextLineWithOffsets(scripts, location.line);
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if (!result) {
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return {
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error: "noCodeAtLineColumn",
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@ -3005,12 +3035,7 @@ SourceActor.prototype = {
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}
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}
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this._setBreakpointOnEntryPoints(
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actor,
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aOnlyThisScript
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? entryPoints.filter(o => o.script === aOnlyThisScript)
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: entryPoints
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);
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this._setBreakpointOnEntryPoints(actor, entryPoints);
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return {
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actor: actor.actorID,
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@ -4708,6 +4733,10 @@ BreakpointActor.prototype = {
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actorPrefix: "breakpoint",
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condition: null,
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hasScript: function (aScript) {
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return this.scripts.has(aScript);
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},
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/**
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* Called when this same breakpoint is added to another Debugger.Script
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* instance.
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