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83 lines
2.7 KiB
C++
83 lines
2.7 KiB
C++
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* vim: sw=2 ts=8 et :
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*/
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at:
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Mozilla Code.
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*
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* The Initial Developer of the Original Code is
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* The Mozilla Foundation
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* Portions created by the Initial Developer are Copyright (C) 2010
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Chris Jones <jones.chris.g@gmail.com>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#include "RenderFrameChild.h"
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#include "mozilla/layers/ShadowLayersChild.h"
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using mozilla::layers::PLayersChild;
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using mozilla::layers::ShadowLayersChild;
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namespace mozilla {
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namespace layout {
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void
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RenderFrameChild::Destroy()
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{
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size_t numChildren = ManagedPLayersChild().Length();
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NS_ABORT_IF_FALSE(0 == numChildren || 1 == numChildren,
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"render frame must only have 0 or 1 layer forwarder");
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if (numChildren) {
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ShadowLayersChild* layers =
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static_cast<ShadowLayersChild*>(ManagedPLayersChild()[0]);
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layers->Destroy();
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// |layers| was just deleted, take care
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}
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Send__delete__(this);
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// WARNING: |this| is dead, hands off
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}
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PLayersChild*
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RenderFrameChild::AllocPLayers()
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{
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return new ShadowLayersChild();
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}
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bool
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RenderFrameChild::DeallocPLayers(PLayersChild* aLayers)
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{
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delete aLayers;
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return true;
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}
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} // namespace layout
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} // namespace mozilla
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