gecko/dom/bluetooth/BluetoothService.h

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/* -*- Mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; tab-width: 40 -*- */
/* vim: set ts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_dom_bluetooth_bluetootheventservice_h__
#define mozilla_dom_bluetooth_bluetootheventservice_h__
#include "BluetoothCommon.h"
#include "nsAutoPtr.h"
#include "nsClassHashtable.h"
#include "nsIObserver.h"
#include "nsIThread.h"
#include "nsTObserverArray.h"
BEGIN_BLUETOOTH_NAMESPACE
class BluetoothManager;
class BluetoothNamedValue;
class BluetoothReplyRunnable;
class BluetoothSignal;
typedef mozilla::ObserverList<BluetoothSignal> BluetoothSignalObserverList;
class BluetoothService : public nsIObserver
, public BluetoothSignalObserver
{
class ToggleBtAck;
friend class ToggleBtAck;
class ToggleBtTask;
friend class ToggleBtTask;
class StartupTask;
friend class StartupTask;
public:
NS_DECL_ISUPPORTS
NS_DECL_NSIOBSERVER
/**
* Add a message handler object from message distribution observer.
* Must be called from the main thread.
*
* @param aNodeName Node name of the object
* @param aMsgHandler Weak pointer to the object
*/
virtual void
RegisterBluetoothSignalHandler(const nsAString& aNodeName,
BluetoothSignalObserver* aMsgHandler);
/**
* Remove a message handler object from message distribution observer.
* Must be called from the main thread.
*
* @param aNodeName Node name of the object
* @param aMsgHandler Weak pointer to the object
*/
virtual void
UnregisterBluetoothSignalHandler(const nsAString& aNodeName,
BluetoothSignalObserver* aMsgHandler);
/**
* Remove a message handlers for the given observer.
* Must be called from the main thread.
*
* @param aMsgHandler Weak pointer to the object
*/
void
UnregisterAllSignalHandlers(BluetoothSignalObserver* aMsgHandler);
/**
* Distribute a signal to the observer list
*
* @param aSignal Signal object to distribute
*
* @return NS_OK if signal distributed, NS_ERROR_FAILURE on error
*/
void
DistributeSignal(const BluetoothSignal& aEvent);
/**
* Called when a BluetoothManager is created.
*/
void
RegisterManager(BluetoothManager* aManager);
/**
* Called when a BluetoothManager is destroyed.
*/
void
UnregisterManager(BluetoothManager* aManager);
/**
* Called when get a Bluetooth Signal from BluetoothDBusService
*
*/
void
Notify(const BluetoothSignal& aParam);
/**
* Returns the BluetoothService singleton. Only to be called from main thread.
*
* @param aService Pointer to return singleton into.
*
* @return NS_OK on proper assignment, NS_ERROR_FAILURE otherwise (if service
* has not yet been started, for instance)
*/
static BluetoothService*
Get();
static already_AddRefed<BluetoothService>
FactoryCreate()
{
nsRefPtr<BluetoothService> service = Get();
return service.forget();
}
/**
* Returns the path of the default adapter, implemented via a platform
* specific method.
*
* @return Default adapter path/name on success, NULL otherwise
*/
virtual nsresult
GetDefaultAdapterPathInternal(BluetoothReplyRunnable* aRunnable) = 0;
/**
* Returns the properties of paired devices, implemented via a platform
* specific method.
*
* @return NS_OK on success, NS_ERROR_FAILURE otherwise
*/
virtual nsresult
GetPairedDevicePropertiesInternal(const nsTArray<nsString>& aDeviceAddresses,
BluetoothReplyRunnable* aRunnable) = 0;
/**
* Stop device discovery (platform specific implementation)
*
* @param aAdapterPath Adapter to stop discovery on
*
* @return NS_OK if discovery stopped correctly, false otherwise
*/
virtual nsresult
StopDiscoveryInternal(const nsAString& aAdapterPath,
BluetoothReplyRunnable* aRunnable) = 0;
/**
* Start device discovery (platform specific implementation)
*
* @param aAdapterPath Adapter to start discovery on
*
* @return NS_OK if discovery stopped correctly, false otherwise
*/
virtual nsresult
StartDiscoveryInternal(const nsAString& aAdapterPath,
BluetoothReplyRunnable* aRunnable) = 0;
/**
* Fetches the propertes for the specified object
*
* @param aType Type of the object (see BluetoothObjectType in BluetoothCommon.h)
* @param aPath Path of the object
* @param aRunnable Runnable to return to after receiving callback
*
* @return NS_OK on function run, NS_ERROR_FAILURE otherwise
*/
virtual nsresult
GetProperties(BluetoothObjectType aType,
const nsAString& aPath,
BluetoothReplyRunnable* aRunnable) = 0;
/**
* Fetches the propertes for the specified device
*
* @param aDevicePath Path of the object
* @param aSignalPath Path to distrubute signal after receiving properties
*
* @return NS_OK on function run, NS_ERROR_FAILURE otherwise
*/
virtual nsresult
GetDevicePropertiesInternal(const nsAString& aDevicePath,
const nsAString& aSignalPath) = 0;
/**
* Set a property for the specified object
*
* @param aPath Path to the object
* @param aPropName Name of the property
* @param aValue Boolean value
* @param aRunnable Runnable to run on async reply
*
* @return NS_OK if property is set correctly, NS_ERROR_FAILURE otherwise
*/
virtual nsresult
SetProperty(BluetoothObjectType aType,
const nsAString& aPath,
const BluetoothNamedValue& aValue,
BluetoothReplyRunnable* aRunnable) = 0;
/**
* Get the path of a device
*
* @param aAdapterPath Path to the Adapter that's communicating with the device
* @param aDeviceAddress Device address (XX:XX:XX:XX:XX:XX format)
* @param aDevicePath Return value of path
*
* @return True if path set correctly, false otherwise
*/
virtual bool
GetDevicePath(const nsAString& aAdapterPath,
const nsAString& aDeviceAddress,
nsAString& aDevicePath) = 0;
virtual nsresult
CreatePairedDeviceInternal(const nsAString& aAdapterPath,
const nsAString& aAddress,
int aTimeout,
BluetoothReplyRunnable* aRunnable) = 0;
virtual nsresult
RemoveDeviceInternal(const nsAString& aAdapterPath,
const nsAString& aObjectPath,
BluetoothReplyRunnable* aRunnable) = 0;
virtual nsresult
GetSocketViaService(const nsAString& aObjectPath,
const nsAString& aService,
int aType,
bool aAuth,
bool aEncrypt,
BluetoothReplyRunnable* aRunnable) = 0;
virtual bool
CloseSocket(int aFd, BluetoothReplyRunnable* aRunnable) = 0;
virtual bool
SetPinCodeInternal(const nsAString& aDeviceAddress, const nsAString& aPinCode,
BluetoothReplyRunnable* aRunnable) = 0;
virtual bool
SetPasskeyInternal(const nsAString& aDeviceAddress, uint32_t aPasskey,
BluetoothReplyRunnable* aRunnable) = 0;
virtual bool
SetPairingConfirmationInternal(const nsAString& aDeviceAddress, bool aConfirm,
BluetoothReplyRunnable* aRunnable) = 0;
virtual bool
SetAuthorizationInternal(const nsAString& aDeviceAddress, bool aAllow,
BluetoothReplyRunnable* aRunnable) = 0;
bool
IsEnabled() const
{
return mEnabled;
}
protected:
BluetoothService()
: mEnabled(false), mSettingsCheckInProgress(false),
mRegisteredForLocalAgent(false)
#ifdef DEBUG
, mLastRequestedEnable(false)
#endif
{
mBluetoothSignalObserverTable.Init();
}
virtual ~BluetoothService();
bool
Init();
void
Cleanup();
nsresult
StartStopBluetooth(bool aStart);
/**
* Platform specific startup functions go here. Usually deals with member
* variables, so not static. Guaranteed to be called outside of main thread.
*
* @return NS_OK on correct startup, NS_ERROR_FAILURE otherwise
*/
virtual nsresult
StartInternal() = 0;
/**
* Platform specific startup functions go here. Usually deals with member
* variables, so not static. Guaranteed to be called outside of main thread.
*
* @return NS_OK on correct startup, NS_ERROR_FAILURE otherwise
*/
virtual nsresult
StopInternal() = 0;
/**
* Called when XPCOM first creates this service.
*/
virtual nsresult
HandleStartup();
/**
* Called when the startup settings check has completed.
*/
nsresult
HandleStartupSettingsCheck(bool aEnable);
/**
* Called when "mozsettings-changed" observer topic fires.
*/
nsresult
HandleSettingsChanged(const nsAString& aData);
/**
* Called when XPCOM is shutting down.
*/
virtual nsresult
HandleShutdown();
// Called by ToggleBtAck.
void
SetEnabled(bool aEnabled);
// Called by Get().
static BluetoothService*
Create();
/**
* Due to the fact that some operations require multiple calls, a
* CommandThread is created that can run blocking, platform-specific calls
* where either no asynchronous equivilent exists, or else where multiple
* asynchronous calls would require excessive runnable bouncing between main
* thread and IO thread.
*
* For instance, when we retrieve an Adapter object, we would like it to come
* with all of its properties filled in and registered as an agent, which
* requires a minimum of 3 calls to platform specific code on some platforms.
*
*/
nsCOMPtr<nsIThread> mBluetoothCommandThread;
typedef nsClassHashtable<nsStringHashKey, BluetoothSignalObserverList >
BluetoothSignalObserverTable;
BluetoothSignalObserverTable mBluetoothSignalObserverTable;
typedef nsTObserverArray<BluetoothManager*> BluetoothManagerList;
BluetoothManagerList mLiveManagers;
bool mEnabled;
bool mSettingsCheckInProgress;
bool mRegisteredForLocalAgent;
#ifdef DEBUG
bool mLastRequestedEnable;
#endif
};
END_BLUETOOTH_NAMESPACE
#endif