2007-03-22 10:30:00 -07:00
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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is mozilla.org code.
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*
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* The Initial Developer of the Original Code is Google Inc.
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* Portions created by the Initial Developer are Copyright (C) 2005
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Josh Aas <josh@mozilla.com>
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* Darin Fisher <darin@meer.net>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#import <Cocoa/Cocoa.h>
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#include <stdio.h>
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#include <unistd.h>
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#include "progressui.h"
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#include "readstrings.h"
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#include "errors.h"
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#define TIMER_INTERVAL 0.2
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static float sProgressVal; // between 0 and 100
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static BOOL sQuit = FALSE;
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static StringTable sLabels;
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2008-08-14 09:08:03 -07:00
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static const char *sUpdatePath;
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2007-03-22 10:30:00 -07:00
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@interface UpdaterUI : NSObject
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{
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IBOutlet NSProgressIndicator *progressBar;
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IBOutlet NSTextField *progressTextField;
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}
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@end
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@implementation UpdaterUI
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-(void)awakeFromNib
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{
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NSWindow *w = [progressBar window];
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[w center];
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[w setTitle:[NSString stringWithUTF8String:sLabels.title]];
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[progressTextField setStringValue:[NSString stringWithUTF8String:sLabels.info]];
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[progressBar setIndeterminate:NO];
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[progressBar setDoubleValue:0.0];
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[[NSTimer scheduledTimerWithTimeInterval:TIMER_INTERVAL target:self
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selector:@selector(updateProgressUI:)
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userInfo:nil repeats:YES] retain];
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// Make sure we are on top initially
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[NSApp activateIgnoringOtherApps:YES];
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}
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// called when the timer goes off
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-(void)updateProgressUI:(NSTimer *)aTimer
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{
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if (sQuit) {
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[aTimer invalidate];
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[aTimer release];
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// It seems to be necessary to activate and hide ourselves before we stop,
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// otherwise the "run" method will not return until the user focuses some
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// other app. The activate step is necessary if we are not the active app.
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// This is a big hack, but it seems to do the trick.
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[NSApp activateIgnoringOtherApps:YES];
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[NSApp hide:self];
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[NSApp stop:self];
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}
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float progress = sProgressVal;
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[progressBar setDoubleValue:(double)progress];
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}
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// leave this as returning a BOOL instead of NSApplicationTerminateReply
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// for backward compatibility
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- (BOOL)applicationShouldTerminate:(NSApplication *)sender
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{
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return sQuit;
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}
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@end
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int
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InitProgressUI(int *pargc, char ***pargv)
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{
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2008-08-14 09:08:03 -07:00
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sUpdatePath = (*pargv)[1];
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2007-03-22 10:30:00 -07:00
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return 0;
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}
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int
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ShowProgressUI()
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{
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// Only show the Progress UI if the process is taking significant time.
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// Here we measure significant time as taking more than one second.
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usleep(500000);
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if (sQuit || sProgressVal > 50.0f)
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return 0;
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char path[PATH_MAX];
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2008-08-14 09:08:03 -07:00
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snprintf(path, sizeof(path), "%s/updater.ini", sUpdatePath);
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2007-03-22 10:30:00 -07:00
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if (ReadStrings(path, &sLabels) != OK)
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return -1;
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[NSApplication sharedApplication];
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[NSBundle loadNibNamed:@"MainMenu" owner:NSApp];
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[NSApp run];
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return 0;
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}
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// Called on a background thread
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void
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QuitProgressUI()
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{
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sQuit = TRUE;
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}
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// Called on a background thread
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void
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UpdateProgressUI(float progress)
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{
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sProgressVal = progress; // 32-bit writes are atomic
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}
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