2007-03-22 10:30:00 -07:00
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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is mozilla.org code.
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*
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* The Initial Developer of the Original Code is
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* Netscape Communications Corporation.
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* Portions created by the Initial Developer are Copyright (C) 2001
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Stuart Parmenter <pavlov@netscape.com>
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* Chris Saari <saari@netscape.com>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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/** @file
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* This file declares the imgContainer class, which
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* handles static and animated image containers.
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*
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* @author Stuart Parmenter <pavlov@netscape.com>
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* @author Chris Saari <saari@netscape.com>
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* @author Arron Mogge <paper@animecity.nu>
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* @author Andrew Smith <asmith15@learn.senecac.on.ca>
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*/
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#ifndef __imgContainer_h__
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#define __imgContainer_h__
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#include "nsCOMArray.h"
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#include "nsCOMPtr.h"
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#include "imgIContainer.h"
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#include "gfxIImageFrame.h"
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#include "nsIProperties.h"
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#include "nsITimer.h"
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#include "nsWeakReference.h"
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#define NS_IMGCONTAINER_CID \
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{ /* 27f0682c-ff64-4dd2-ae7a-668e59f2fd38 */ \
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0x27f0682c, \
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0xff64, \
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0x4dd2, \
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{0xae, 0x7a, 0x66, 0x8e, 0x59, 0xf2, 0xfd, 0x38} \
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}
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/**
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* Handles static and animated image containers.
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*
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*
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* @par A Quick Walk Through
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* The decoder initializes this class and calls AppendFrame() to add a frame.
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* Once imgContainer detects more than one frame, it starts the animation
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* with StartAnimation().
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*
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* @par
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* StartAnimation() checks if animating is allowed, and creates a timer. The
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* timer calls Notify when the specified frame delay time is up.
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*
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* @par
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* Notify() moves on to the next frame, sets up the new timer delay, destroys
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* the old frame, and forces a redraw via observer->FrameChanged().
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*
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* @par
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* Each frame can have a different method of removing itself. These are
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* listed as imgIContainer::cDispose... constants. Notify() calls
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* DoComposite() to handle any special frame destruction.
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*
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* @par
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* The basic path through DoComposite() is:
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* 1) Calculate Area that needs updating, which is at least the area of
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* aNextFrame.
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* 2) Dispose of previous frame.
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* 3) Draw new image onto compositingFrame.
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* See comments in DoComposite() for more information and optimizations.
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*
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* @par
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* The rest of the imgContainer specific functions are used by DoComposite to
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* destroy the old frame and build the new one.
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*
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* @note
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* <li> "Mask", "Alpha", and "Alpha Level" are interchangable phrases in
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* respects to imgContainerGIF.
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*
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* @par
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* <li> GIFs never have more than a 1 bit alpha.
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* <li> APNGs may have a full alpha channel.
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*
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* @par
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* <li> Background color specified in GIF is ignored by web browsers.
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*
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* @par
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* <li> If Frame 3 wants to dispose by restoring previous, what it wants is to
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* restore the composition up to and including Frame 2, as well as Frame 2s
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* disposal. So, in the middle of DoComposite when composing Frame 3, right
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* after destroying Frame 2's area, we copy compositingFrame to
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* prevCompositingFrame. When DoComposite gets called to do Frame 4, we
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* copy prevCompositingFrame back, and then draw Frame 4 on top.
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*
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* @par
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* The mAnim structure has members only needed for animated images, so
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* it's not allocated until the second frame is added.
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*
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* @note
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* mAnimationMode, mLoopCount and mObserver are not in the mAnim structure
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* because the first two have public setters and the observer we only get
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* in Init().
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*/
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class imgContainer : public imgIContainer,
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public nsITimerCallback,
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public nsIProperties
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{
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public:
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NS_DECL_ISUPPORTS
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NS_DECL_IMGICONTAINER
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NS_DECL_NSITIMERCALLBACK
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NS_DECL_NSIPROPERTIES
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imgContainer();
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virtual ~imgContainer();
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private:
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friend class nsGIFDecoder2;
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struct Anim
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{
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//! Area of the first frame that needs to be redrawn on subsequent loops.
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nsIntRect firstFrameRefreshArea;
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// Note this doesn't hold a proper value until frame 2 finished decoding.
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PRInt32 currentDecodingFrameIndex; // 0 to numFrames-1
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PRInt32 currentAnimationFrameIndex; // 0 to numFrames-1
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//! Track the last composited frame for Optimizations (See DoComposite code)
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PRInt32 lastCompositedFrameIndex;
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//! Whether we can assume there will be no more frames
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//! (and thus loop the animation)
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PRBool doneDecoding;
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//! Are we currently animating the image?
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PRBool animating;
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/** For managing blending of frames
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*
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* Some animations will use the compositingFrame to composite images
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* and just hand this back to the caller when it is time to draw the frame.
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* NOTE: When clearing compositingFrame, remember to set
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* lastCompositedFrameIndex to -1. Code assume that if
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* lastCompositedFrameIndex >= 0 then compositingFrame exists.
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*/
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nsCOMPtr<gfxIImageFrame> compositingFrame;
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/** the previous composited frame, for DISPOSE_RESTORE_PREVIOUS
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*
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* The Previous Frame (all frames composited up to the current) needs to be
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* stored in cases where the image specifies it wants the last frame back
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* when it's done with the current frame.
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*/
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nsCOMPtr<gfxIImageFrame> compositingPrevFrame;
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//! Timer to animate multiframed images
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nsCOMPtr<nsITimer> timer;
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Anim() :
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firstFrameRefreshArea(),
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currentDecodingFrameIndex(0),
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currentAnimationFrameIndex(0),
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lastCompositedFrameIndex(-1),
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doneDecoding(PR_FALSE),
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animating(PR_FALSE)
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{
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;
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}
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~Anim()
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{
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if (timer)
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timer->Cancel();
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}
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};
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inline gfxIImageFrame* inlinedGetCurrentFrame() {
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if (!mAnim)
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return mFrames.SafeObjectAt(0);
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if (mAnim->lastCompositedFrameIndex == mAnim->currentAnimationFrameIndex)
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return mAnim->compositingFrame;
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return mFrames.SafeObjectAt(mAnim->currentAnimationFrameIndex);
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}
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inline Anim* ensureAnimExists() {
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if (!mAnim)
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mAnim = new Anim();
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return mAnim;
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}
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/** Function for doing the frame compositing of animations
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*
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* @param aFrameToUse Set by DoComposite
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* (aNextFrame, compositingFrame, or compositingPrevFrame)
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* @param aDirtyRect Area that the display will need to update
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* @param aPrevFrame Last Frame seen/processed
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* @param aNextFrame Frame we need to incorperate/display
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* @param aNextFrameIndex Position of aNextFrame in mFrames list
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*/
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nsresult DoComposite(gfxIImageFrame** aFrameToUse, nsIntRect* aDirtyRect,
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gfxIImageFrame* aPrevFrame,
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gfxIImageFrame* aNextFrame,
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PRInt32 aNextFrameIndex);
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2007-04-25 14:21:28 -07:00
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/**
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* Combine aOverlayFrame's mask into aCompositingFrame's mask.
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*
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* This takes the mask information from the passed in aOverlayFrame and
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* inserts that information into the aCompositingFrame's mask at the proper
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* offsets. It does *not* rebuild the entire mask.
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*
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* @param aCompositingFrame Target frame
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* @param aOverlayFrame This frame's mask is being copied
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*/
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void BuildCompositeMask(gfxIImageFrame* aCompositingFrame,
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gfxIImageFrame* aOverlayFrame);
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/** Sets an area of the frame's mask.
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*
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* @param aFrame Target Frame
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* @param aVisible Turn on (PR_TRUE) or off (PR_FALSE) visibility
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*
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* @note Invisible area of frame's image will need to be set to 0
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*/
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void SetMaskVisibility(gfxIImageFrame *aFrame, PRBool aVisible);
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//! @overload
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void SetMaskVisibility(gfxIImageFrame *aFrame,
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PRInt32 aX, PRInt32 aY,
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PRInt32 aWidth, PRInt32 aHeight,
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PRBool aVisible);
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//! @overload
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void SetMaskVisibility(gfxIImageFrame *aFrame,
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nsIntRect &aRect, PRBool aVisible) {
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SetMaskVisibility(aFrame, aRect.x, aRect.y,
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aRect.width, aRect.height, aVisible);
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}
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2007-06-07 08:10:25 -07:00
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/** Clears an area of <aFrame> with transparent black.
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*
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* @param aFrame Target Frame
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*
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* @note Does also clears the transparancy mask
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*/
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static void ClearFrame(gfxIImageFrame* aFrame);
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//! @overload
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static void ClearFrame(gfxIImageFrame* aFrame, nsIntRect &aRect);
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//! Copy one gfxIImageFrame's image and mask into another
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static PRBool CopyFrameImage(gfxIImageFrame *aSrcFrame,
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gfxIImageFrame *aDstFrame);
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nsIntSize mSize;
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//! All the <gfxIImageFrame>s of the PNG
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nsCOMArray<gfxIImageFrame> mFrames;
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nsCOMPtr<nsIProperties> mProperties;
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imgContainer::Anim* mAnim;
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//! See imgIContainer for mode constants
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PRUint16 mAnimationMode;
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//! # loops remaining before animation stops (-1 no stop)
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PRInt32 mLoopCount;
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//! imgIContainerObserver
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nsWeakPtr mObserver;
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};
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#endif /* __imgContainer_h__ */
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