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53 lines
1.2 KiB
C++
53 lines
1.2 KiB
C++
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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "WebGL2Context.h"
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#include "GLContext.h"
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using namespace mozilla;
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using namespace mozilla::dom;
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// -------------------------------------------------------------------------
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// Sync objects
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already_AddRefed<WebGLSync>
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WebGL2Context::FenceSync(GLenum condition, GLbitfield flags)
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{
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MOZ_CRASH("Not Implemented.");
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return nullptr;
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}
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bool
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WebGL2Context::IsSync(WebGLSync* sync)
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{
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MOZ_CRASH("Not Implemented.");
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return false;
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}
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void
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WebGL2Context::DeleteSync(WebGLSync* sync)
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{
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MOZ_CRASH("Not Implemented.");
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}
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GLenum
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WebGL2Context::ClientWaitSync(WebGLSync* sync, GLbitfield flags, GLuint64 timeout)
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{
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MOZ_CRASH("Not Implemented.");
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return LOCAL_GL_FALSE;
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}
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void
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WebGL2Context::WaitSync(WebGLSync* sync, GLbitfield flags, GLuint64 timeout)
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{
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MOZ_CRASH("Not Implemented.");
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}
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void
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WebGL2Context::GetSyncParameter(JSContext*, WebGLSync* sync, GLenum pname, JS::MutableHandleValue retval)
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{
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MOZ_CRASH("Not Implemented.");
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}
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