gecko/accessible/src/msaa/nsHTMLWin32ObjectAccessible.h

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 1998
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* John Gaunt (jgaunt@netscape.com) (original author)
*
* Alternatively, the contents of this file may be used under the terms of
* either of the GNU General Public License Version 2 or later (the "GPL"),
* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#ifndef _nsHTMLWin32ObjectAccessible_H_
#define _nsHTMLWin32ObjectAccessible_H_
#include "nsIAccessibleWin32Object.h"
#include "nsBaseWidgetAccessible.h"
struct IAccessible;
class nsHTMLWin32ObjectOwnerAccessible : public nsAccessibleWrap
{
public:
// This will own the nsHTMLWin32ObjectAccessible. We create this where the
// <object> or <embed> exists in the tree, so that get_accNextSibling() etc.
// will still point to Gecko accessible sibling content. This is necessary
// because the native plugin accessible doesn't know where it exists in the
// Mozilla tree, and returns null for previous and next sibling. This would
// have the effect of cutting off all content after the plugin.
nsHTMLWin32ObjectOwnerAccessible(nsIContent* aContent,
nsDocAccessible* aDoc, void* aHwnd);
virtual ~nsHTMLWin32ObjectOwnerAccessible() {}
// nsAccessNode
virtual void Shutdown();
// nsAccessible
virtual mozilla::a11y::role NativeRole();
virtual PRUint64 NativeState();
protected:
// nsAccessible
virtual void CacheChildren();
void* mHwnd;
nsRefPtr<nsAccessible> mNativeAccessible;
};
/**
* This class is used only internally, we never! send out an IAccessible linked
* back to this object. This class is used to represent a plugin object when
* referenced as a child or sibling of another nsAccessible node. We need only
* a limited portion of the nsIAccessible interface implemented here. The
* in depth accessible information will be returned by the actual IAccessible
* object returned by us in Accessible::NewAccessible() that gets the IAccessible
* from the windows system from the window handle.
*/
class nsHTMLWin32ObjectAccessible : public nsLeafAccessible,
public nsIAccessibleWin32Object
{
public:
nsHTMLWin32ObjectAccessible(void *aHwnd);
virtual ~nsHTMLWin32ObjectAccessible() {}
NS_DECL_ISUPPORTS_INHERITED
NS_DECL_NSIACCESSIBLEWIN32OBJECT
protected:
void* mHwnd;
};
#endif