2007-03-22 10:30:00 -07:00
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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is mozilla.org code.
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*
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* The Initial Developer of the Original Code is
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* Netscape Communications Corporation.
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* Portions created by the Initial Developer are Copyright (C) 1998
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* John Gaunt (jgaunt@netscape.com) (original author)
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either of the GNU General Public License Version 2 or later (the "GPL"),
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* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#ifndef _nsHTMLWin32ObjectAccessible_H_
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#define _nsHTMLWin32ObjectAccessible_H_
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#include "nsIAccessibleWin32Object.h"
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#include "nsBaseWidgetAccessible.h"
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struct IAccessible;
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class nsHTMLWin32ObjectOwnerAccessible : public nsAccessibleWrap
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{
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public:
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// This will own the nsHTMLWin32ObjectAccessible. We create this where the
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// <object> or <embed> exists in the tree, so that get_accNextSibling() etc.
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// will still point to Gecko accessible sibling content. This is necessary
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// because the native plugin accessible doesn't know where it exists in the
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// Mozilla tree, and returns null for previous and next sibling. This would
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// have the effect of cutting off all content after the plugin.
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2012-02-07 14:38:54 -08:00
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nsHTMLWin32ObjectOwnerAccessible(nsIContent* aContent,
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nsDocAccessible* aDoc, void* aHwnd);
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2007-03-22 10:30:00 -07:00
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virtual ~nsHTMLWin32ObjectOwnerAccessible() {}
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2008-10-31 20:58:07 -07:00
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// nsAccessNode
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2010-06-11 21:04:35 -07:00
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virtual void Shutdown();
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2008-10-31 20:58:07 -07:00
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2009-10-14 20:53:08 -07:00
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// nsAccessible
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2012-01-11 19:07:35 -08:00
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virtual mozilla::a11y::role NativeRole();
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2011-04-09 16:38:06 -07:00
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virtual PRUint64 NativeState();
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2009-10-14 20:53:08 -07:00
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2007-03-22 10:30:00 -07:00
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protected:
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2009-12-10 11:12:19 -08:00
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// nsAccessible
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virtual void CacheChildren();
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2007-03-22 10:30:00 -07:00
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void* mHwnd;
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2010-01-11 06:14:06 -08:00
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nsRefPtr<nsAccessible> mNativeAccessible;
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2007-03-22 10:30:00 -07:00
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};
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/**
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* This class is used only internally, we never! send out an IAccessible linked
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* back to this object. This class is used to represent a plugin object when
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* referenced as a child or sibling of another nsAccessible node. We need only
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* a limited portion of the nsIAccessible interface implemented here. The
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* in depth accessible information will be returned by the actual IAccessible
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* object returned by us in Accessible::NewAccessible() that gets the IAccessible
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* from the windows system from the window handle.
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*/
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class nsHTMLWin32ObjectAccessible : public nsLeafAccessible,
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public nsIAccessibleWin32Object
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{
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public:
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2010-06-11 01:23:18 -07:00
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nsHTMLWin32ObjectAccessible(void *aHwnd);
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2007-03-22 10:30:00 -07:00
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virtual ~nsHTMLWin32ObjectAccessible() {}
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NS_DECL_ISUPPORTS_INHERITED
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NS_DECL_NSIACCESSIBLEWIN32OBJECT
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protected:
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void* mHwnd;
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};
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#endif
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