gecko/layout/xul/base/src/nsMenuPopupFrame.cpp

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=2 sw=2 et tw=78: */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 1998
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Original Author: David W. Hyatt (hyatt@netscape.com)
* Mike Pinkerton (pinkerton@netscape.com)
* Dean Tessman <dean_tessman@hotmail.com>
* Ben Goodger <ben@netscape.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either of the GNU General Public License Version 2 or later (the "GPL"),
* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#include "nsMenuPopupFrame.h"
#include "nsGkAtoms.h"
#include "nsIContent.h"
#include "prtypes.h"
#include "nsIAtom.h"
#include "nsPresContext.h"
#include "nsStyleContext.h"
#include "nsCSSRendering.h"
#include "nsINameSpaceManager.h"
#include "nsIViewManager.h"
#include "nsWidgetsCID.h"
#include "nsMenuFrame.h"
#include "nsMenuBarFrame.h"
#include "nsPopupSetFrame.h"
#include "nsEventDispatcher.h"
#include "nsPIDOMWindow.h"
#include "nsIDOMScreen.h"
#include "nsIPresShell.h"
#include "nsFrameManager.h"
#include "nsIDocument.h"
#include "nsIDeviceContext.h"
#include "nsRect.h"
#include "nsILookAndFeel.h"
#include "nsIComponentManager.h"
#include "nsBoxLayoutState.h"
#include "nsIScrollableView.h"
#include "nsIScrollableFrame.h"
#include "nsGUIEvent.h"
#include "nsIRootBox.h"
#include "nsIDocShellTreeItem.h"
#include "nsReadableUtils.h"
#include "nsUnicharUtils.h"
#include "nsLayoutUtils.h"
#include "nsCSSFrameConstructor.h"
#include "nsIEventStateManager.h"
#include "nsIBoxLayout.h"
#include "nsIPopupBoxObject.h"
#include "nsIReflowCallback.h"
#include "nsBindingManager.h"
#ifdef XP_WIN
#include "nsISound.h"
#endif
const PRInt32 kMaxZ = 0x7fffffff; //XXX: Shouldn't there be a define somewhere for MaxInt for PRInt32
static nsPopupSetFrame*
GetPopupSetFrame(nsPresContext* aPresContext)
{
nsIRootBox* rootBox = nsIRootBox::GetRootBox(aPresContext->PresShell());
if (!rootBox)
return nsnull;
return rootBox->GetPopupSetFrame();
}
// NS_NewMenuPopupFrame
//
// Wrapper for creating a new menu popup container
//
nsIFrame*
NS_NewMenuPopupFrame(nsIPresShell* aPresShell, nsStyleContext* aContext)
{
return new (aPresShell) nsMenuPopupFrame (aPresShell, aContext);
}
//
// nsMenuPopupFrame ctor
//
nsMenuPopupFrame::nsMenuPopupFrame(nsIPresShell* aShell, nsStyleContext* aContext)
:nsBoxFrame(aShell, aContext),
mCurrentMenu(nsnull),
mPopupAlignment(POPUPALIGNMENT_NONE),
mPopupAnchor(POPUPALIGNMENT_NONE),
mPopupType(ePopupTypePanel),
mIsOpen(PR_FALSE),
mIsOpenChanged(PR_FALSE),
mIsOpenPending(PR_FALSE),
mIsContextMenu(PR_FALSE),
mGeneratedChildren(PR_FALSE),
mMenuCanOverlapOSBar(PR_FALSE),
mShouldAutoPosition(PR_TRUE),
mConsumeRollupEvent(nsIPopupBoxObject::ROLLUP_DEFAULT),
mInContentShell(PR_TRUE)
{
} // ctor
NS_IMETHODIMP
nsMenuPopupFrame::Init(nsIContent* aContent,
nsIFrame* aParent,
nsIFrame* aPrevInFlow)
{
nsresult rv = nsBoxFrame::Init(aContent, aParent, aPrevInFlow);
NS_ENSURE_SUCCESS(rv, rv);
nsPresContext* presContext = PresContext();
// lookup if we're allowed to overlap the OS bar (menubar/taskbar) from the
// look&feel object
PRBool tempBool;
presContext->LookAndFeel()->
GetMetric(nsILookAndFeel::eMetric_MenusCanOverlapOSBar, tempBool);
mMenuCanOverlapOSBar = tempBool;
rv = CreateViewForFrame(presContext, this, GetStyleContext(), PR_TRUE, PR_TRUE);
NS_ENSURE_SUCCESS(rv, rv);
// XXX Hack. The popup's view should float above all other views,
// so we use the nsIView::SetFloating() to tell the view manager
// about that constraint.
nsIView* ourView = GetView();
nsIViewManager* viewManager = ourView->GetViewManager();
viewManager->SetViewFloating(ourView, PR_TRUE);
mPopupType = ePopupTypePanel;
nsIDocument* doc = aContent->GetOwnerDoc();
if (doc) {
PRInt32 namespaceID;
nsCOMPtr<nsIAtom> tag = doc->BindingManager()->ResolveTag(aContent, &namespaceID);
if (namespaceID == kNameSpaceID_XUL) {
if (tag == nsGkAtoms::menupopup || tag == nsGkAtoms::popup)
mPopupType = ePopupTypeMenu;
else if (tag == nsGkAtoms::tooltip)
mPopupType = ePopupTypeTooltip;
}
}
nsCOMPtr<nsISupports> cont = PresContext()->GetContainer();
nsCOMPtr<nsIDocShellTreeItem> dsti = do_QueryInterface(cont);
PRInt32 type = -1;
if (dsti && NS_SUCCEEDED(dsti->GetItemType(&type)) &&
type == nsIDocShellTreeItem::typeChrome)
mInContentShell = PR_FALSE;
// To improve performance, create the widget for the popup only if it is not
// a leaf. Leaf popups such as menus will create their widgets later when
// the popup opens.
if (!IsLeaf() && !ourView->HasWidget()) {
CreateWidgetForView(ourView);
}
return rv;
}
void
nsMenuPopupFrame::EnsureWidget()
{
nsIView* ourView = GetView();
if (!ourView->HasWidget()) {
NS_ASSERTION(!mGeneratedChildren && !GetFirstChild(nsnull),
"Creating widget for MenuPopupFrame with children");
CreateWidgetForView(ourView);
}
}
nsresult
nsMenuPopupFrame::CreateWidgetForView(nsIView* aView)
{
// Create a widget for ourselves.
nsWidgetInitData widgetData;
widgetData.mWindowType = eWindowType_popup;
widgetData.mBorderStyle = eBorderStyle_default;
widgetData.clipSiblings = PR_TRUE;
PRBool viewHasTransparentContent = !mInContentShell &&
nsLayoutUtils::FrameHasTransparency(this);
nsIContent* parentContent = GetContent()->GetParent();
nsIAtom *tag = nsnull;
if (parentContent)
tag = parentContent->Tag();
widgetData.mDropShadow = !(viewHasTransparentContent || tag == nsGkAtoms::menulist);
#if defined(XP_MACOSX) || defined(XP_BEOS)
static NS_DEFINE_IID(kCPopupCID, NS_POPUP_CID);
aView->CreateWidget(kCPopupCID, &widgetData, nsnull, PR_TRUE, PR_TRUE,
eContentTypeUI);
#else
static NS_DEFINE_IID(kCChildCID, NS_CHILD_CID);
aView->CreateWidget(kCChildCID, &widgetData, nsnull, PR_TRUE, PR_TRUE);
#endif
aView->GetWidget()->SetWindowTranslucency(viewHasTransparentContent);
return NS_OK;
}
// this class is used for dispatching popupshowing events asynchronously.
class nsXULPopupShownEvent : public nsRunnable
{
public:
nsXULPopupShownEvent(nsIContent *aPopup, nsPresContext* aPresContext)
: mPopup(aPopup), mPresContext(aPresContext)
{
}
NS_IMETHOD Run()
{
nsMouseEvent event(PR_TRUE, NS_XUL_POPUP_SHOWN, nsnull, nsMouseEvent::eReal);
return nsEventDispatcher::Dispatch(mPopup, mPresContext, &event);
}
private:
nsCOMPtr<nsIContent> mPopup;
nsRefPtr<nsPresContext> mPresContext;
};
NS_IMETHODIMP
nsMenuPopupFrame::SetInitialChildList(nsIAtom* aListName,
nsIFrame* aChildList)
{
// unless the list is empty, indicate that children have been generated.
if (aChildList)
mGeneratedChildren = PR_TRUE;
return nsBoxFrame::SetInitialChildList(aListName, aChildList);
}
void
nsMenuPopupFrame::AdjustView()
{
if (mIsOpen) {
// if the popup has just opened, make sure the scrolled window is at 0,0
if (mIsOpenChanged) {
nsIBox* child = GetChildBox();
nsCOMPtr<nsIScrollableFrame> scrollframe(do_QueryInterface(child));
if (scrollframe)
scrollframe->ScrollTo(nsPoint(0,0));
}
nsIView* view = GetView();
nsIViewManager* viewManager = view->GetViewManager();
nsRect rect = GetRect();
rect.x = rect.y = 0;
viewManager->ResizeView(view, rect);
viewManager->SetViewVisibility(view, nsViewVisibility_kShow);
nsPresContext* pc = PresContext();
nsContainerFrame::SyncFrameViewProperties(pc, this, nsnull, view, 0);
// fire popupshown event when the state has changed
if (mIsOpenChanged) {
mIsOpenChanged = PR_FALSE;
nsCOMPtr<nsIRunnable> event = new nsXULPopupShownEvent(GetContent(), pc);
NS_DispatchToCurrentThread(event);
}
}
}
void
nsMenuPopupFrame::InitPositionFromAnchorAlign(const nsAString& aAnchor,
const nsAString& aAlign)
{
if (aAnchor.EqualsLiteral("topleft"))
mPopupAnchor = POPUPALIGNMENT_TOPLEFT;
else if (aAnchor.EqualsLiteral("topright"))
mPopupAnchor = POPUPALIGNMENT_TOPRIGHT;
else if (aAnchor.EqualsLiteral("bottomleft"))
mPopupAnchor = POPUPALIGNMENT_BOTTOMLEFT;
else if (aAnchor.EqualsLiteral("bottomright"))
mPopupAnchor = POPUPALIGNMENT_BOTTOMRIGHT;
else
mPopupAnchor = POPUPALIGNMENT_NONE;
if (aAlign.EqualsLiteral("topleft"))
mPopupAlignment = POPUPALIGNMENT_TOPLEFT;
else if (aAlign.EqualsLiteral("topright"))
mPopupAlignment = POPUPALIGNMENT_TOPRIGHT;
else if (aAlign.EqualsLiteral("bottomleft"))
mPopupAlignment = POPUPALIGNMENT_BOTTOMLEFT;
else if (aAlign.EqualsLiteral("bottomright"))
mPopupAlignment = POPUPALIGNMENT_BOTTOMRIGHT;
else
mPopupAlignment = POPUPALIGNMENT_NONE;
}
void
nsMenuPopupFrame::InitializePopup(nsIContent* aAnchorContent,
const nsAString& aPosition,
PRInt32 aXPos, PRInt32 aYPos,
PRBool aAttributesOverride)
{
EnsureWidget();
mIsOpenPending = PR_TRUE;
mAnchorContent = aAnchorContent;
mXPos = aXPos;
mYPos = aYPos;
// if aAttributesOverride is true, then the popupanchor, popupalign and
// position attributes on the <popup> override those values passed in.
// If false, those attributes are only used if the values passed in are empty
if (aAnchorContent) {
nsAutoString anchor, align, position;
mContent->GetAttr(kNameSpaceID_None, nsGkAtoms::popupanchor, anchor);
mContent->GetAttr(kNameSpaceID_None, nsGkAtoms::popupalign, align);
mContent->GetAttr(kNameSpaceID_None, nsGkAtoms::position, position);
if (aAttributesOverride) {
// if the attributes are set, clear the offset position. Otherwise,
// the offset is used to adjust the position from the anchor point
if (anchor.IsEmpty() && align.IsEmpty() && position.IsEmpty())
position.Assign(aPosition);
else
mXPos = mYPos = 0;
}
else if (!aPosition.IsEmpty()) {
position.Assign(aPosition);
}
if (position.EqualsLiteral("before_start")) {
mPopupAnchor = POPUPALIGNMENT_TOPLEFT;
mPopupAlignment = POPUPALIGNMENT_BOTTOMLEFT;
}
else if (position.EqualsLiteral("before_end")) {
mPopupAnchor = POPUPALIGNMENT_TOPRIGHT;
mPopupAlignment = POPUPALIGNMENT_BOTTOMRIGHT;
}
else if (position.EqualsLiteral("after_start")) {
mPopupAnchor = POPUPALIGNMENT_BOTTOMLEFT;
mPopupAlignment = POPUPALIGNMENT_TOPLEFT;
}
else if (position.EqualsLiteral("after_end")) {
mPopupAnchor = POPUPALIGNMENT_BOTTOMRIGHT;
mPopupAlignment = POPUPALIGNMENT_TOPRIGHT;
}
else if (position.EqualsLiteral("start_before")) {
mPopupAnchor = POPUPALIGNMENT_TOPLEFT;
mPopupAlignment = POPUPALIGNMENT_TOPRIGHT;
}
else if (position.EqualsLiteral("start_after")) {
mPopupAnchor = POPUPALIGNMENT_BOTTOMLEFT;
mPopupAlignment = POPUPALIGNMENT_BOTTOMRIGHT;
}
else if (position.EqualsLiteral("end_before")) {
mPopupAnchor = POPUPALIGNMENT_TOPRIGHT;
mPopupAlignment = POPUPALIGNMENT_TOPLEFT;
}
else if (position.EqualsLiteral("end_after")) {
mPopupAnchor = POPUPALIGNMENT_BOTTOMRIGHT;
mPopupAlignment = POPUPALIGNMENT_BOTTOMLEFT;
}
else if (position.EqualsLiteral("overlap")) {
mPopupAnchor = POPUPALIGNMENT_TOPLEFT;
mPopupAlignment = POPUPALIGNMENT_TOPLEFT;
}
else if (position.EqualsLiteral("after_pointer")) {
mPopupAnchor = POPUPALIGNMENT_NONE;
mPopupAlignment = POPUPALIGNMENT_NONE;
// XXXndeakin this is supposed to anchor vertically after, but with the
// horizontal position as the mouse pointer.
mYPos += 21;
}
else {
InitPositionFromAnchorAlign(anchor, align);
}
}
mScreenXPos = -1;
mScreenYPos = -1;
if (aAttributesOverride) {
// Use |left| and |top| dimension attributes to position the popup if
// present, as they may have been persisted.
nsAutoString left, top;
mContent->GetAttr(kNameSpaceID_None, nsGkAtoms::left, left);
mContent->GetAttr(kNameSpaceID_None, nsGkAtoms::top, top);
PRInt32 err;
if (!left.IsEmpty()) {
PRInt32 x = left.ToInteger(&err);
if (NS_SUCCEEDED(err))
mScreenXPos = x;
}
if (!top.IsEmpty()) {
PRInt32 y = top.ToInteger(&err);
if (NS_SUCCEEDED(err))
mScreenYPos = y;
}
}
}
void
nsMenuPopupFrame::InitializePopupAtScreen(PRInt32 aXPos, PRInt32 aYPos)
{
EnsureWidget();
mIsOpenPending = PR_TRUE;
mAnchorContent = nsnull;
mScreenXPos = aXPos;
mScreenYPos = aYPos;
mPopupAnchor = POPUPALIGNMENT_NONE;
mPopupAlignment = POPUPALIGNMENT_NONE;
}
void
nsMenuPopupFrame::InitializePopupWithAnchorAlign(nsIContent* aAnchorContent,
nsAString& aAnchor,
nsAString& aAlign,
PRInt32 aXPos, PRInt32 aYPos)
{
EnsureWidget();
mIsOpenPending = PR_TRUE;
// this popup opening function is provided for backwards compatibility
// only. It accepts either coordinates or an anchor and alignment value
// but doesn't use both together.
if (aXPos == -1 && aYPos == -1) {
mAnchorContent = aAnchorContent;
mScreenXPos = -1;
mScreenYPos = -1;
mXPos = 0;
mYPos = 0;
InitPositionFromAnchorAlign(aAnchor, aAlign);
}
else {
mAnchorContent = nsnull;
mPopupAnchor = POPUPALIGNMENT_NONE;
mPopupAlignment = POPUPALIGNMENT_NONE;
mScreenXPos = aXPos;
mScreenYPos = aYPos;
mXPos = aXPos;
mYPos = aYPos;
}
}
void PR_CALLBACK
LazyGeneratePopupDone(nsIContent* aPopup, nsIFrame* aFrame, void* aArg)
{
// be safe and check the frame type
if (aFrame->GetType() == nsGkAtoms::menuPopupFrame) {
nsWeakFrame weakFrame(aFrame);
nsMenuPopupFrame* popupFrame = static_cast<nsMenuPopupFrame*>(aFrame);
popupFrame->SetGeneratedChildren();
nsXULPopupManager* pm = nsXULPopupManager::GetInstance();
if (pm && popupFrame->IsMenu()) {
nsCOMPtr<nsIContent> popup = aPopup;
PRBool selectFirstItem = (PRBool)NS_PTR_TO_INT32(aArg);
if (selectFirstItem) {
nsMenuFrame* next = pm->GetNextMenuItem(popupFrame, nsnull, PR_TRUE);
popupFrame->SetCurrentMenuItem(next);
}
pm->UpdateMenuItems(popup);
}
if (weakFrame.IsAlive()) {
popupFrame->PresContext()->PresShell()->
FrameNeedsReflow(popupFrame, nsIPresShell::eTreeChange,
NS_FRAME_HAS_DIRTY_CHILDREN);
}
}
}
PRBool
nsMenuPopupFrame::ShowPopup(PRBool aIsContextMenu, PRBool aSelectFirstItem)
{
mIsContextMenu = aIsContextMenu;
PRBool hasChildren = PR_FALSE;
if (!mIsOpen) {
mIsOpen = PR_TRUE;
mIsOpenChanged = PR_TRUE;
nsIFrame* parent = GetParent();
if (parent && parent->GetType() == nsGkAtoms::menuFrame) {
nsWeakFrame weakFrame(this);
(static_cast<nsMenuFrame*>(parent))->PopupOpened();
if (!weakFrame.IsAlive())
return PR_FALSE;
}
// the frames for the child menus have not been created yet, so tell the
// frame constructor to build them
if (mFrames.IsEmpty() && !mGeneratedChildren) {
PresContext()->PresShell()->FrameConstructor()->
AddLazyChildren(mContent, LazyGeneratePopupDone, NS_INT32_TO_PTR(aSelectFirstItem));
}
else {
hasChildren = PR_TRUE;
PresContext()->PresShell()->
FrameNeedsReflow(this, nsIPresShell::eTreeChange,
NS_FRAME_HAS_DIRTY_CHILDREN);
}
}
mShouldAutoPosition = PR_TRUE;
return hasChildren;
}
void
nsMenuPopupFrame::HidePopup(PRBool aDeselectMenu)
{
if (mIsOpen) {
if (IsMenu())
SetCurrentMenuItem(nsnull);
mIncrementalString.Truncate();
mIsOpen = PR_FALSE;
mIsOpenChanged = PR_FALSE;
mCurrentMenu = nsnull; // make sure no current menu is set
nsIView* view = GetView();
nsIViewManager* viewManager = view->GetViewManager();
viewManager->SetViewVisibility(view, nsViewVisibility_kHide);
viewManager->ResizeView(view, nsRect(0, 0, 0, 0));
FireDOMEvent(NS_LITERAL_STRING("DOMMenuInactive"), mContent);
}
// XXX, bug 137033, In Windows, if mouse is outside the window when the menupopup closes, no
// mouse_enter/mouse_exit event will be fired to clear current hover state, we should clear it manually.
// This code may not the best solution, but we can leave it here until we find the better approach.
nsIEventStateManager *esm = PresContext()->EventStateManager();
PRInt32 state;
esm->GetContentState(mContent, state);
if (state & NS_EVENT_STATE_HOVER)
esm->SetContentState(nsnull, NS_EVENT_STATE_HOVER);
nsIFrame* parent = GetParent();
if (parent && parent->GetType() == nsGkAtoms::menuFrame) {
(static_cast<nsMenuFrame*>(parent))->PopupClosed(aDeselectMenu);
}
}
void
nsMenuPopupFrame::InvalidateInternal(const nsRect& aDamageRect,
nscoord aX, nscoord aY, nsIFrame* aForChild,
PRBool aImmediate)
{
InvalidateRoot(aDamageRect, aX, aY, aImmediate);
}
void
nsMenuPopupFrame::GetLayoutFlags(PRUint32& aFlags)
{
aFlags = NS_FRAME_NO_SIZE_VIEW | NS_FRAME_NO_MOVE_VIEW | NS_FRAME_NO_VISIBILITY;
}
///////////////////////////////////////////////////////////////////////////////
// GetViewOffset
// Retrieves the offset of the given view with the root view, in the
// coordinate system of the root view.
void
nsMenuPopupFrame::GetViewOffset(nsIView* aView, nsPoint& aPoint)
{
// Notes:
// 1) The root view is the client area of the toplevel window that
// this popup is anchored to.
// 2) Each menupopup is a child of the root view (see
// nsMenuPopupFrame::Init())
// 3) The coordinates that we return are the total distance between
// the top left of the start view and the origin of the root view.
// Keep track of the root view so that we know to stop there
nsIView* rootView;
aView->GetViewManager()->GetRootView(rootView);
aPoint = aView->GetOffsetTo(rootView);
}
///////////////////////////////////////////////////////////////////////////////
// GetRootViewForPopup
// Retrieves the view for the popup widget that contains the given frame.
// If the given frame is not contained by a popup widget, return the
// root view. This is the root view of the pres context's
// viewmanager if aStopAtViewManagerRoot is true; otherwise it's the
// root view of the root viewmanager.
nsIView*
nsMenuPopupFrame::GetRootViewForPopup(nsIFrame* aStartFrame,
PRBool aStopAtViewManagerRoot)
{
nsIView* view = aStartFrame->GetClosestView();
NS_ASSERTION(view, "frame must have a closest view!");
if (view) {
nsIView* rootView = nsnull;
if (aStopAtViewManagerRoot) {
view->GetViewManager()->GetRootView(rootView);
}
while (view) {
// Walk up the view hierarchy looking for a view whose widget has a
// window type of eWindowType_popup - in other words a popup window
// widget. If we find one, this is the view we want.
nsIWidget* widget = view->GetWidget();
if (widget) {
nsWindowType wtype;
widget->GetWindowType(wtype);
if (wtype == eWindowType_popup) {
return view;
}
}
if (aStopAtViewManagerRoot && view == rootView) {
return view;
}
nsIView* temp = view->GetParent();
if (!temp) {
// Otherwise, we've walked all the way up to the root view and not
// found a view for a popup window widget. Just return the root view.
return view;
}
view = temp;
}
}
return nsnull;
}
//
// AdjustPositionForAnchorAlign
//
// Uses the anchor and alignment to move the popup around and anchor it to its
// parent. |outFlushWithTopBottom| will be TRUE if the popup is flush with
// either the top or bottom edge of its parent, and FALSE if it is flush with
// the left or right edge of the parent.
//
void
nsMenuPopupFrame::AdjustPositionForAnchorAlign(PRInt32* ioXPos, PRInt32* ioYPos, const nsRect & inParentRect,
PRBool* outFlushWithTopBottom)
{
PRInt8 popupAnchor(mPopupAnchor);
PRInt8 popupAlign(mPopupAlignment);
if (GetStyleVisibility()->mDirection == NS_STYLE_DIRECTION_RTL) {
popupAnchor = -popupAnchor;
popupAlign = -popupAlign;
}
// Adjust position for margins at the aligned corner
nsMargin margin;
GetStyleMargin()->GetMargin(margin);
if (popupAlign == POPUPALIGNMENT_TOPLEFT) {
*ioXPos += margin.left;
*ioYPos += margin.top;
} else if (popupAlign == POPUPALIGNMENT_TOPRIGHT) {
*ioXPos += margin.right;
*ioYPos += margin.top;
} else if (popupAlign == POPUPALIGNMENT_BOTTOMLEFT) {
*ioXPos += margin.left;
*ioYPos += margin.bottom;
} else if (popupAlign == POPUPALIGNMENT_BOTTOMRIGHT) {
*ioXPos += margin.right;
*ioYPos += margin.bottom;
}
if (popupAnchor == POPUPALIGNMENT_TOPRIGHT && popupAlign == POPUPALIGNMENT_TOPLEFT) {
*ioXPos += inParentRect.width;
}
else if (popupAnchor == POPUPALIGNMENT_TOPLEFT && popupAlign == POPUPALIGNMENT_TOPLEFT) {
*outFlushWithTopBottom = PR_TRUE;
}
else if (popupAnchor == POPUPALIGNMENT_TOPRIGHT && popupAlign == POPUPALIGNMENT_BOTTOMRIGHT) {
*ioXPos -= (mRect.width - inParentRect.width);
*ioYPos -= mRect.height;
*outFlushWithTopBottom = PR_TRUE;
}
else if (popupAnchor == POPUPALIGNMENT_BOTTOMRIGHT && popupAlign == POPUPALIGNMENT_BOTTOMLEFT) {
*ioXPos += inParentRect.width;
*ioYPos -= (mRect.height - inParentRect.height);
}
else if (popupAnchor == POPUPALIGNMENT_BOTTOMRIGHT && popupAlign == POPUPALIGNMENT_TOPRIGHT) {
*ioXPos -= (mRect.width - inParentRect.width);
*ioYPos += inParentRect.height;
*outFlushWithTopBottom = PR_TRUE;
}
else if (popupAnchor == POPUPALIGNMENT_TOPLEFT && popupAlign == POPUPALIGNMENT_TOPRIGHT) {
*ioXPos -= mRect.width;
}
else if (popupAnchor == POPUPALIGNMENT_TOPLEFT && popupAlign == POPUPALIGNMENT_BOTTOMLEFT) {
*ioYPos -= mRect.height;
*outFlushWithTopBottom = PR_TRUE;
}
else if (popupAnchor == POPUPALIGNMENT_BOTTOMLEFT && popupAlign == POPUPALIGNMENT_BOTTOMRIGHT) {
*ioXPos -= mRect.width;
*ioYPos -= (mRect.height - inParentRect.height);
}
else if (popupAnchor == POPUPALIGNMENT_BOTTOMLEFT && popupAlign == POPUPALIGNMENT_TOPLEFT) {
*ioYPos += inParentRect.height;
*outFlushWithTopBottom = PR_TRUE;
}
else
NS_WARNING ( "Hmmm, looks like you've hit a anchor/align case we weren't setup for." );
} // AdjustPositionForAnchorAlign
//
// IsMoreRoomOnOtherSideOfParent
//
// Determine if there is more room on the screen for the popup to live if it was positioned
// on the flip side of the parent from the side it is flush against (ie, if it's top edge was
// flush against the bottom, is there more room if its bottom edge were flush against the top)
//
PRBool
nsMenuPopupFrame::IsMoreRoomOnOtherSideOfParent ( PRBool inFlushAboveBelow, PRInt32 inScreenViewLocX, PRInt32 inScreenViewLocY,
const nsRect & inScreenParentFrameRect, PRInt32 inScreenTopTwips, PRInt32 inScreenLeftTwips,
PRInt32 inScreenBottomTwips, PRInt32 inScreenRightTwips )
{
PRBool switchSides = PR_FALSE;
if ( inFlushAboveBelow ) {
PRInt32 availAbove = inScreenParentFrameRect.y - inScreenTopTwips;
PRInt32 availBelow = inScreenBottomTwips - (inScreenParentFrameRect.y + inScreenParentFrameRect.height) ;
if ( inScreenViewLocY > inScreenParentFrameRect.y ) // view is now below parent
switchSides = availAbove > availBelow;
else
switchSides = availBelow > availAbove;
}
else {
PRInt32 availLeft = inScreenParentFrameRect.x - inScreenLeftTwips;
PRInt32 availRight = inScreenRightTwips - (inScreenParentFrameRect.x + inScreenParentFrameRect.width) ;
if ( inScreenViewLocX > inScreenParentFrameRect.x ) // view is now to the right of parent
switchSides = availLeft > availRight;
else
switchSides = availRight > availLeft;
}
return switchSides;
} // IsMoreRoomOnOtherSideOfParent
//
// MovePopupToOtherSideOfParent
//
// Move the popup to the other side of the parent (ie, if it the popup's top edge is flush against the
// bottom of its parent, move the popup so that its bottom edge is now flush against the top of its
// parent...same idea for left/right).
//
// NOTE: In moving the popup, it may need to change size in order to stay on the screen. This will
// have the side effect of touching |mRect|.
//
void
nsMenuPopupFrame::MovePopupToOtherSideOfParent ( PRBool inFlushAboveBelow, PRInt32* ioXPos, PRInt32* ioYPos,
PRInt32* ioScreenViewLocX, PRInt32* ioScreenViewLocY,
const nsRect & inScreenParentFrameRect, PRInt32 inScreenTopTwips, PRInt32 inScreenLeftTwips,
PRInt32 inScreenBottomTwips, PRInt32 inScreenRightTwips )
{
if ( inFlushAboveBelow ) {
if ( *ioScreenViewLocY > inScreenParentFrameRect.y ) { // view is currently below parent
// move it above.
PRInt32 shiftDistY = inScreenParentFrameRect.height + mRect.height;
*ioYPos -= shiftDistY;
*ioScreenViewLocY -= shiftDistY;
// trim it to fit.
if ( *ioScreenViewLocY < inScreenTopTwips ) {
PRInt32 trimY = inScreenTopTwips - *ioScreenViewLocY;
*ioYPos += trimY;
*ioScreenViewLocY += trimY;
mRect.height -= trimY;
}
}
else { // view is currently above parent
// move it below
PRInt32 shiftDistY = inScreenParentFrameRect.height + mRect.height;
*ioYPos += shiftDistY;
*ioScreenViewLocY += shiftDistY;
}
}
else {
if ( *ioScreenViewLocX > inScreenParentFrameRect.x ) { // view is currently to the right of the parent
// move it to the left.
PRInt32 shiftDistX = inScreenParentFrameRect.width + mRect.width;
*ioXPos -= shiftDistX;
*ioScreenViewLocX -= shiftDistX;
// trim it to fit.
if ( *ioScreenViewLocX < inScreenLeftTwips ) {
PRInt32 trimX = inScreenLeftTwips - *ioScreenViewLocX;
*ioXPos += trimX;
*ioScreenViewLocX += trimX;
mRect.width -= trimX;
}
}
else { // view is currently to the right of the parent
// move it to the right
PRInt32 shiftDistX = inScreenParentFrameRect.width + mRect.width;
*ioXPos += shiftDistX;
*ioScreenViewLocX += shiftDistX;
}
}
} // MovePopupToOtherSideOfParent
// XXXndeakin this function will be reworked in bug 384062 such that positioning
// of the popup is done only when the popup is first opened, so that the popup doesn't
// move around when it is changed in some way.
nsresult
nsMenuPopupFrame::SetPopupPosition(nsIFrame* aAnchorFrame)
{
if (!mShouldAutoPosition && !mInContentShell)
return NS_OK;
PRBool sizedToPopup = PR_FALSE;
nsPresContext* presContext = PresContext();
// if the frame is not specified, use the anchor node passed to ShowPopup. If
// that wasn't specified either, use the root frame. Note that mAnchorContent
// might be a different document so its presshell must be used.
if (!aAnchorFrame) {
if (mAnchorContent) {
nsCOMPtr<nsIDocument> document = mAnchorContent->GetDocument();
nsIPresShell *shell = document->GetPrimaryShell();
if (!shell)
return NS_ERROR_FAILURE;
aAnchorFrame = shell->GetPrimaryFrameFor(mAnchorContent);
}
else {
aAnchorFrame = presContext->PresShell()->FrameManager()->GetRootFrame();
}
if (!aAnchorFrame)
return NS_OK;
}
else {
// the popup should be the same size as the anchor menu, for example, a menulist.
sizedToPopup = nsMenuFrame::IsSizedToPopup(aAnchorFrame->GetContent(), PR_FALSE);
}
// |containingView|
// The view that contains the frame that is invoking this popup. This is
// the canvas view inside the scrollport view. It can have negative bounds
// if the canvas is scrolled so that part is off screen.
nsIView* containingView = nsnull;
nsPoint offset;
nsMargin margin;
containingView = aAnchorFrame->GetClosestView(&offset);
if (!containingView)
return NS_OK;
// |parentPos|
// The distance between the containingView and the root view. This provides
// a hint as to where to position the menu relative to the window.
nsPoint parentPos;
GetViewOffset(containingView, parentPos);
// |parentRect|
// The dimensions of the frame invoking the popup.
nsRect parentRect = aAnchorFrame->GetRect();
// get the document and the global script object
nsIPresShell *presShell = presContext->PresShell();
nsIDocument *document = presShell->GetDocument();
// If we stick to our parent's width, set it here before we move the
// window around, because moving is done with respect to the width...
if (sizedToPopup) {
mRect.width = parentRect.width;
}
// Use containingView instead of parentView, to account for the scrollarrows
// that a parent menu might have.
nsPoint parentViewWidgetOffset;
nsIWidget* parentViewWidget = containingView->GetNearestWidget(&parentViewWidgetOffset);
nsRect localParentWidgetRect(0,0,0,0), screenParentWidgetRect;
parentViewWidget->WidgetToScreen ( localParentWidgetRect, screenParentWidgetRect );
// |xpos| and |ypos| hold the x and y positions of where the popup will be moved to,
// in _twips_, in the coordinate system of the _parent view_.
PRBool readjustAboveBelow = PR_FALSE;
PRInt32 xpos = 0, ypos = 0;
PRInt32 screenViewLocX, screenViewLocY;
if (mScreenXPos == -1 && mScreenYPos == -1) {
// if we are anchored to our parent, there are certain things we don't want to do
// when repositioning the view to fit on the screen, such as end up positioned over
// the parent. When doing this reposition, we want to move the popup to the side with
// the most room. The combination of anchor and alignment dictate if we readjust
// above/below or to the left/right.
if (mAnchorContent) {
xpos = parentPos.x + offset.x;
ypos = parentPos.y + offset.y;
// move the popup according to the anchor and alignment. This will also tell us
// which axis the popup is flush against in case we have to move it around later.
AdjustPositionForAnchorAlign(&xpos, &ypos, parentRect, &readjustAboveBelow);
// the x and y position may be used to offset the popup after it has been anchored
xpos += presContext->DevPixelsToAppUnits(mXPos);
ypos += presContext->DevPixelsToAppUnits(mYPos);
}
else {
GetStyleMargin()->GetMargin(margin);
xpos = presContext->DevPixelsToAppUnits(mXPos) + margin.left;
ypos = presContext->DevPixelsToAppUnits(mYPos) + margin.top;
}
// Recall that |xpos| and |ypos| are in the coordinate system of the parent view. In
// order to determine the screen coordinates of where our view will end up, we
// need to find the x/y position of the parent view in screen coords. That is done
// by getting the widget associated with the parent view and determining the offset
// based on converting (0,0) in its coordinate space to screen coords. We then
// offset that point by (|xpos|,|ypos|) to get the true screen coordinates of
// the view. *whew*
// |parentView|
// The root view for the window that contains the frame, for frames inside
// menupopups this is the first view inside the popup window widget, for
// frames inside a toplevel window, this is the root view of the toplevel
// window.
nsIView* parentView = GetRootViewForPopup(aAnchorFrame, PR_FALSE);
if (!parentView)
return NS_OK;
screenViewLocX = presContext->DevPixelsToAppUnits(screenParentWidgetRect.x) +
(xpos - parentPos.x) + parentViewWidgetOffset.x;
screenViewLocY = presContext->DevPixelsToAppUnits(screenParentWidgetRect.y) +
(ypos - parentPos.y) + parentViewWidgetOffset.y;
}
else {
// positioned on screen
GetStyleMargin()->GetMargin(margin);
screenViewLocX = nsPresContext::CSSPixelsToAppUnits(mScreenXPos) + margin.left;
screenViewLocY = nsPresContext::CSSPixelsToAppUnits(mScreenYPos) + margin.top;
xpos = screenViewLocX - presContext->DevPixelsToAppUnits(screenParentWidgetRect.x) -
parentViewWidgetOffset.x - parentPos.x;
ypos = screenViewLocY - presContext->DevPixelsToAppUnits(screenParentWidgetRect.y) -
parentViewWidgetOffset.y - parentPos.y;
// once the popup is positioned on screen, it doesn't need to be positioned again
mShouldAutoPosition = PR_FALSE;
}
// Compute info about the screen dimensions. Because of multiple monitor systems,
// the left or top sides of the screen may be in negative space (main monitor is on the
// right, etc). We need to be sure to do the right thing.
nsPIDOMWindow *window = document->GetWindow();
if (!window)
return NS_OK;
nsIDeviceContext* devContext = PresContext()->DeviceContext();
nsRect rect;
if ( mMenuCanOverlapOSBar ) {
devContext->GetRect(rect);
}
else {
devContext->GetClientRect(rect);
}
// keep 3px margin to the right and bottom of the screen for WinXP dropshadow
rect.width -= nsPresContext::CSSPixelsToAppUnits(3);
rect.height -= nsPresContext::CSSPixelsToAppUnits(3);
// for content shells, clip to the client area rather than the screen area
if (mInContentShell) {
nsRect rootScreenRect = presShell->GetRootFrame()->GetScreenRect();
rootScreenRect.ScaleRoundIn(presContext->AppUnitsPerDevPixel());
rect.IntersectRect(rect, rootScreenRect);
}
PRInt32 screenLeftTwips = rect.x;
PRInt32 screenTopTwips = rect.y;
PRInt32 screenWidthTwips = rect.width;
PRInt32 screenHeightTwips = rect.height;
PRInt32 screenRightTwips = rect.XMost();
PRInt32 screenBottomTwips = rect.YMost();
if (mPopupAnchor != POPUPALIGNMENT_NONE) {
//
// Popup is anchored to the parent, guarantee that it does not cover the parent. We
// shouldn't do anything funky if it will already fit on the screen as is.
//
///////////////////////////////////////////////////////////////////////////////
//
// +------------------------+
// | /\ |
// parentPos -> - +------------------------+
// | | |
// offset | | |
// | | |
// | | | (screenViewLocX,screenViewLocY)
// - |========================|+--------------
// | parentRect > ||
// |========================||
// | || Submenu
// +------------------------+| ( = mRect )
// | \/ ||
// +------------------------+
// compute screen coordinates of parent frame so we can play with it. Make sure we put it
// into twips as everything else is as well.
nsRect screenParentFrameRect (presContext->AppUnitsToDevPixels(offset.x), presContext->AppUnitsToDevPixels(offset.y),
parentRect.width, parentRect.height );
parentViewWidget->WidgetToScreen ( screenParentFrameRect, screenParentFrameRect );
screenParentFrameRect.x = presContext->DevPixelsToAppUnits(screenParentFrameRect.x);
screenParentFrameRect.y = presContext->DevPixelsToAppUnits(screenParentFrameRect.y);
// Don't let it spill off the screen to the top
if (screenViewLocY < screenTopTwips) {
PRInt32 moveDist = screenTopTwips - screenViewLocY;
screenViewLocY = screenTopTwips;
ypos += moveDist;
}
// if it doesn't fit on the screen, do our magic.
if ( (screenViewLocX + mRect.width) > screenRightTwips ||
screenViewLocX < screenLeftTwips ||
(screenViewLocY + mRect.height) > screenBottomTwips ) {
// figure out which side of the parent has the most free space so we can move/resize
// the popup there. This should still work if the parent frame is partially screen.
PRBool switchSides = IsMoreRoomOnOtherSideOfParent ( readjustAboveBelow, screenViewLocX, screenViewLocY,
screenParentFrameRect, screenTopTwips, screenLeftTwips,
screenBottomTwips, screenRightTwips );
// move the popup to the correct side, if necessary. Note that MovePopupToOtherSideOfParent()
// can change width/height of |mRect|.
if ( switchSides )
MovePopupToOtherSideOfParent ( readjustAboveBelow, &xpos, &ypos, &screenViewLocX, &screenViewLocY,
screenParentFrameRect, screenTopTwips, screenLeftTwips,
screenBottomTwips, screenRightTwips );
// We are allowed to move the popup along the axis to which we're not anchored to the parent
// in order to get it to not spill off the screen.
if ( readjustAboveBelow ) {
// move left to be on screen, but don't let it go off the screen at the left
if ( (screenViewLocX + mRect.width) > screenRightTwips ) {
PRInt32 moveDistX = (screenViewLocX + mRect.width) - screenRightTwips;
if ( screenViewLocX - moveDistX < screenLeftTwips )
moveDistX = screenViewLocX - screenLeftTwips;
screenViewLocX -= moveDistX;
xpos -= moveDistX;
} else if (screenViewLocX < screenLeftTwips) {
// move right to be on screen, but don't let it go off the screen at the right
PRInt32 moveDistX = screenLeftTwips - screenViewLocX;
if ( (screenViewLocX + mRect.width + moveDistX) > screenRightTwips )
moveDistX = screenRightTwips - screenViewLocX - mRect.width;
screenViewLocX += moveDistX;
xpos += moveDistX;
}
}
else {
// move it up to be on screen, but don't let it go off the screen at the top
/*
* |
* |
* |+---- screenViewLocY
* ||
* || Submenu ( = mRect )
* -+|
* |
* |
* - - - - - - - - - - screenBottomTwips (bottom of the screen)
* | \
* | } moveDistY
* | /
* +---- screenViewLocY + mRect.height
*/
if ( (screenViewLocY + mRect.height) > screenBottomTwips ) {
// XXX Bug 84121 comment 48 says the next line has to use screenHeightTwips, why not screenBottomTwips?
PRInt32 moveDistY = (screenViewLocY + mRect.height) - screenHeightTwips;
if ( screenViewLocY - moveDistY < screenTopTwips )
moveDistY = screenViewLocY - screenTopTwips;
screenViewLocY -= moveDistY;
ypos -= moveDistY;
}
}
// Resize it to fit on the screen. By this point, we've given the popup as much
// room as we can w/out covering the parent. If it still can't be as big
// as it wants to be, well, it just has to suck up and deal.
//
// ySpillage is calculated the same way as moveDistY above. see picture there.
PRInt32 xSpillage = (screenViewLocX + mRect.width) - screenRightTwips;
if ( xSpillage > 0 )
mRect.width -= xSpillage;
PRInt32 ySpillage = (screenViewLocY + mRect.height) - screenBottomTwips;
if ( ySpillage > 0 )
mRect.height -= ySpillage;
// shrink to fit onto the screen, vertically and horizontally
if(mRect.width > screenWidthTwips)
mRect.width = screenWidthTwips;
if(mRect.height > screenHeightTwips)
mRect.height = screenHeightTwips;
} // if it doesn't fit on screen
} // if anchored to parent
else {
//
// Popup not anchored to anything, just make sure it's on the screen by any
// means necessary
//
// If you decide to mess with this code in some way other than just
// converting it to be just like the anchored codepath, please make sure to
// not regress bug 120226, bug 172530, bug 245163.
// XXXbz this is really silly. We should be able to anchor popups to a
// point or rect, not a frame, and we should be doing so with context
// menus. Furthermore, we should not be adding in pixels manually to
// adjust position (in XULPopupListenerImpl::LaunchPopup comes to mind,
// though ConvertPosition in the same file has some 21-px bogosity in the
// y-direction too).
// shrink to fit onto the screen, vertically and horizontally
if(mRect.width > screenWidthTwips)
mRect.width = screenWidthTwips;
if(mRect.height > screenHeightTwips)
mRect.height = screenHeightTwips;
// First, adjust the X position. For the X position, we slide the popup
// left or right as needed to get it on screen.
if ( screenViewLocX < screenLeftTwips ) {
PRInt32 moveDistX = screenLeftTwips - screenViewLocX;
xpos += moveDistX;
screenViewLocX += moveDistX;
}
if ( (screenViewLocX + mRect.width) > screenRightTwips )
xpos -= (screenViewLocX + mRect.width) - screenRightTwips;
// Now the Y position. If the popup is up too high, slide it down so it's
// on screen.
if ( screenViewLocY < screenTopTwips ) {
PRInt32 moveDistY = screenTopTwips - screenViewLocY;
ypos += moveDistY;
screenViewLocY += moveDistY;
}
// Now if the popup extends down too far, either resize it or flip it to be
// above the anchor point and resize it to fit above, depending on where we
// have more room.
if ( (screenViewLocY + mRect.height) > screenBottomTwips ) {
// XXXbz it'd be good to make use of IsMoreRoomOnOtherSideOfParent and
// such here, but that's really focused on having a nonempty parent
// rect...
if (screenBottomTwips - screenViewLocY >
screenViewLocY - screenTopTwips) {
// More space below our desired point. Resize to fit in this space.
// Note that this is making mRect smaller; othewise we would not have
// reached this code.
mRect.height = screenBottomTwips - screenViewLocY;
} else {
// More space above our desired point. Flip and resize to fit in this
// space.
if (mRect.height > screenViewLocY - screenTopTwips) {
// We wouldn't fit. Shorten before flipping.
mRect.height = screenViewLocY - screenTopTwips;
}
ypos -= (mRect.height + margin.top + margin.bottom);
}
}
}
presContext->GetViewManager()->MoveViewTo(GetView(), xpos, ypos);
// Now that we've positioned the view, sync up the frame's origin.
nsPoint frameOrigin = GetPosition();
nsPoint offsetToView;
GetOriginToViewOffset(offsetToView, nsnull);
frameOrigin -= offsetToView;
nsBoxFrame::SetPosition(frameOrigin);
if (sizedToPopup) {
nsBoxLayoutState state(PresContext());
SetBounds(state, nsRect(mRect.x, mRect.y, parentRect.width, mRect.height));
}
return NS_OK;
}
/* virtual */ nsMenuFrame*
nsMenuPopupFrame::GetCurrentMenuItem()
{
return mCurrentMenu;
}
PRBool nsMenuPopupFrame::ConsumeOutsideClicks()
{
// If the popup has explicitly set a consume mode, honor that.
if (mConsumeRollupEvent != nsIPopupBoxObject::ROLLUP_DEFAULT)
return (mConsumeRollupEvent == nsIPopupBoxObject::ROLLUP_CONSUME);
nsCOMPtr<nsIContent> parentContent = mContent->GetParent();
if (parentContent) {
nsINodeInfo *ni = parentContent->NodeInfo();
if (ni->Equals(nsGkAtoms::menulist, kNameSpaceID_XUL))
return PR_TRUE; // Consume outside clicks for combo boxes on all platforms
#if defined(XP_WIN) || defined(XP_OS2)
// Don't consume outside clicks for menus in Windows
if (ni->Equals(nsGkAtoms::menu, kNameSpaceID_XUL) ||
(ni->Equals(nsGkAtoms::popupset, kNameSpaceID_XUL)))
return PR_FALSE;
#endif
if (ni->Equals(nsGkAtoms::textbox, kNameSpaceID_XUL)) {
// Don't consume outside clicks for autocomplete widget
if (parentContent->AttrValueIs(kNameSpaceID_None, nsGkAtoms::type,
nsGkAtoms::autocomplete, eCaseMatters))
return PR_FALSE;
}
}
return PR_TRUE;
}
static nsIScrollableView* GetScrollableViewForFrame(nsIFrame* aFrame)
{
nsIScrollableFrame* sf;
nsresult rv = CallQueryInterface(aFrame, &sf);
if (NS_FAILED(rv))
return nsnull;
return sf->GetScrollableView();
}
// XXXroc this is megalame. Fossicking around for a view of the right
// type is a recipe for disaster in the long term.
nsIScrollableView* nsMenuPopupFrame::GetScrollableView(nsIFrame* aStart)
{
if ( ! aStart )
return nsnull;
nsIFrame* currFrame;
nsIScrollableView* scrollableView=nsnull;
// try start frame and siblings
currFrame=aStart;
do {
scrollableView = GetScrollableViewForFrame(currFrame);
if ( scrollableView )
return scrollableView;
currFrame = currFrame->GetNextSibling();
} while ( currFrame );
// try children
nsIFrame* childFrame;
currFrame=aStart;
do {
childFrame = currFrame->GetFirstChild(nsnull);
scrollableView=GetScrollableView(childFrame);
if ( scrollableView )
return scrollableView;
currFrame = currFrame->GetNextSibling();
} while ( currFrame );
return nsnull;
}
void nsMenuPopupFrame::EnsureMenuItemIsVisible(nsMenuFrame* aMenuItem)
{
if (aMenuItem) {
nsIFrame* childFrame = GetFirstChild(nsnull);
nsIScrollableView *scrollableView;
scrollableView = GetScrollableView(childFrame);
if (scrollableView) {
nscoord scrollX, scrollY;
nsRect viewRect = scrollableView->View()->GetBounds();
nsRect itemRect = aMenuItem->GetRect();
scrollableView->GetScrollPosition(scrollX, scrollY);
// scroll down
if ( itemRect.y + itemRect.height > scrollY + viewRect.height )
scrollableView->ScrollTo(scrollX, itemRect.y + itemRect.height - viewRect.height, NS_SCROLL_PROPERTY_ALWAYS_BLIT);
// scroll up
else if ( itemRect.y < scrollY )
scrollableView->ScrollTo(scrollX, itemRect.y, NS_SCROLL_PROPERTY_ALWAYS_BLIT);
}
}
}
NS_IMETHODIMP nsMenuPopupFrame::SetCurrentMenuItem(nsMenuFrame* aMenuItem)
{
if (mCurrentMenu == aMenuItem)
return NS_OK;
if (mCurrentMenu) {
mCurrentMenu->SelectMenu(PR_FALSE);
}
if (aMenuItem) {
EnsureMenuItemIsVisible(aMenuItem);
aMenuItem->SelectMenu(PR_TRUE);
}
mCurrentMenu = aMenuItem;
return NS_OK;
}
void
nsMenuPopupFrame::CurrentMenuIsBeingDestroyed()
{
mCurrentMenu = nsnull;
}
NS_IMETHODIMP
nsMenuPopupFrame::ChangeMenuItem(nsMenuFrame* aMenuItem,
PRBool aSelectFirstItem)
{
if (mCurrentMenu == aMenuItem)
return NS_OK;
// When a context menu is open, the current menu is locked, and no change
// to the menu is allowed.
nsXULPopupManager* pm = nsXULPopupManager::GetInstance();
if (!mIsContextMenu && pm && pm->HasContextMenu(this))
return NS_OK;
// Unset the current child.
if (mCurrentMenu) {
mCurrentMenu->SelectMenu(PR_FALSE);
nsMenuPopupFrame* popup = mCurrentMenu->GetPopup();
if (popup) {
if (mCurrentMenu->IsOpen()) {
if (pm)
pm->HidePopupAfterDelay(popup);
}
}
}
// Set the new child.
if (aMenuItem) {
EnsureMenuItemIsVisible(aMenuItem);
aMenuItem->SelectMenu(PR_TRUE);
}
mCurrentMenu = aMenuItem;
return NS_OK;
}
nsMenuFrame*
nsMenuPopupFrame::Enter()
{
mIncrementalString.Truncate();
// Give it to the child.
if (mCurrentMenu)
return mCurrentMenu->Enter();
return nsnull;
}
nsMenuFrame*
nsMenuPopupFrame::FindMenuWithShortcut(nsIDOMKeyEvent* aKeyEvent, PRBool& doAction)
{
PRUint32 charCode, keyCode;
aKeyEvent->GetCharCode(&charCode);
aKeyEvent->GetKeyCode(&keyCode);
doAction = PR_FALSE;
// Enumerate over our list of frames.
nsIFrame* immediateParent = nsnull;
PresContext()->PresShell()->
FrameConstructor()->GetInsertionPoint(this, nsnull, &immediateParent);
if (!immediateParent)
immediateParent = this;
PRUint32 matchCount = 0, matchShortcutCount = 0;
PRBool foundActive = PR_FALSE;
PRBool isShortcut;
nsMenuFrame* frameBefore = nsnull;
nsMenuFrame* frameAfter = nsnull;
nsMenuFrame* frameShortcut = nsnull;
nsIContent* parentContent = mContent->GetParent();
PRBool isMenu = parentContent &&
!parentContent->NodeInfo()->Equals(nsGkAtoms::menulist, kNameSpaceID_XUL);
static DOMTimeStamp lastKeyTime = 0;
DOMTimeStamp keyTime;
aKeyEvent->GetTimeStamp(&keyTime);
if (charCode == 0) {
if (keyCode == NS_VK_BACK) {
if (!isMenu && !mIncrementalString.IsEmpty()) {
mIncrementalString.SetLength(mIncrementalString.Length() - 1);
return nsnull;
}
else {
#ifdef XP_WIN
nsCOMPtr<nsISound> soundInterface = do_CreateInstance("@mozilla.org/sound;1");
if (soundInterface)
soundInterface->Beep();
#endif // #ifdef XP_WIN
}
}
return nsnull;
}
else {
PRUnichar uniChar = ToLowerCase(static_cast<PRUnichar>(charCode));
if (isMenu || // Menu supports only first-letter navigation
keyTime - lastKeyTime > INC_TYP_INTERVAL) // Interval too long, treat as new typing
mIncrementalString = uniChar;
else {
mIncrementalString.Append(uniChar);
}
}
// See bug 188199 & 192346, if all letters in incremental string are same, just try to match the first one
nsAutoString incrementalString(mIncrementalString);
PRUint32 charIndex = 1, stringLength = incrementalString.Length();
while (charIndex < stringLength && incrementalString[charIndex] == incrementalString[charIndex - 1]) {
charIndex++;
}
if (charIndex == stringLength) {
incrementalString.Truncate(1);
stringLength = 1;
}
lastKeyTime = keyTime;
nsIFrame* currFrame;
// NOTE: If you crashed here due to a bogus |immediateParent| it is
// possible that the menu whose shortcut is being looked up has
// been destroyed already. One strategy would be to
// setTimeout(<func>,0) as detailed in:
// <http://bugzilla.mozilla.org/show_bug.cgi?id=126675#c32>
currFrame = immediateParent->GetFirstChild(nsnull);
PRInt32 menuAccessKey = -1;
nsMenuBarListener::GetMenuAccessKey(&menuAccessKey);
// We start searching from first child. This process is divided into two parts
// -- before current and after current -- by the current item
while (currFrame) {
nsIContent* current = currFrame->GetContent();
// See if it's a menu item.
if (nsXULPopupManager::IsValidMenuItem(PresContext(), current, PR_TRUE)) {
nsAutoString textKey;
if (menuAccessKey >= 0) {
// Get the shortcut attribute.
current->GetAttr(kNameSpaceID_None, nsGkAtoms::accesskey, textKey);
}
if (textKey.IsEmpty()) { // No shortcut, try first letter
isShortcut = PR_FALSE;
current->GetAttr(kNameSpaceID_None, nsGkAtoms::label, textKey);
if (textKey.IsEmpty()) // No label, try another attribute (value)
current->GetAttr(kNameSpaceID_None, nsGkAtoms::value, textKey);
}
else
isShortcut = PR_TRUE;
if (StringBeginsWith(textKey, incrementalString,
nsCaseInsensitiveStringComparator())) {
// mIncrementalString is a prefix of textKey
if (currFrame->GetType() == nsGkAtoms::menuFrame) {
// There is one match
matchCount++;
if (isShortcut) {
// There is one shortcut-key match
matchShortcutCount++;
// Record the matched item. If there is only one matched shortcut item, do it
frameShortcut = static_cast<nsMenuFrame *>(currFrame);
}
if (!foundActive) {
// It's a first candidate item located before/on the current item
if (!frameBefore)
frameBefore = static_cast<nsMenuFrame *>(currFrame);
}
else {
// It's a first candidate item located after the current item
if (!frameAfter)
frameAfter = static_cast<nsMenuFrame *>(currFrame);
}
}
else
return nsnull;
}
// Get the active status
if (current->AttrValueIs(kNameSpaceID_None, nsGkAtoms::menuactive,
nsGkAtoms::_true, eCaseMatters)) {
foundActive = PR_TRUE;
if (stringLength > 1) {
// If there is more than one char typed, the current item has highest priority,
// otherwise the item next to current has highest priority
if (currFrame == frameBefore)
return frameBefore;
}
}
}
currFrame = currFrame->GetNextSibling();
}
doAction = (isMenu && (matchCount == 1 || matchShortcutCount == 1));
if (matchShortcutCount == 1) // We have one matched shortcut item
return frameShortcut;
if (frameAfter) // If we have matched item after the current, use it
return frameAfter;
else if (frameBefore) // If we haven't, use the item before the current
return frameBefore;
// If we don't match anything, rollback the last typing
mIncrementalString.SetLength(mIncrementalString.Length() - 1);
// didn't find a matching menu item
#ifdef XP_WIN
// behavior on Windows - this item is in a menu popup off of the
// menu bar, so beep and do nothing else
if (isMenu) {
nsCOMPtr<nsISound> soundInterface = do_CreateInstance("@mozilla.org/sound;1");
if (soundInterface)
soundInterface->Beep();
}
#endif // #ifdef XP_WIN
return nsnull;
}
NS_IMETHODIMP
nsMenuPopupFrame::GetWidget(nsIWidget **aWidget)
{
// Get parent view
// XXX should this be passing PR_FALSE or PR_TRUE for aStopAtViewManagerRoot?
nsIView * view = GetRootViewForPopup(this, PR_FALSE);
if (!view)
return NS_OK;
*aWidget = view->GetWidget();
NS_IF_ADDREF(*aWidget);
return NS_OK;
}
void
nsMenuPopupFrame::AttachedDismissalListener()
{
mConsumeRollupEvent = nsIPopupBoxObject::ROLLUP_DEFAULT;
}
// helpers /////////////////////////////////////////////////////////////
NS_IMETHODIMP
nsMenuPopupFrame::AttributeChanged(PRInt32 aNameSpaceID,
nsIAtom* aAttribute,
PRInt32 aModType)
{
nsresult rv = nsBoxFrame::AttributeChanged(aNameSpaceID, aAttribute,
aModType);
if (aAttribute == nsGkAtoms::left || aAttribute == nsGkAtoms::top)
MoveToAttributePosition();
// accessibility needs this to ensure the frames get constructed when the
// menugenerated attribute is set, see bug 279703 comment 42 for discussion
if (aAttribute == nsGkAtoms::menugenerated &&
mFrames.IsEmpty() && !mGeneratedChildren) {
PresContext()->PresShell()->FrameConstructor()->
AddLazyChildren(mContent, LazyGeneratePopupDone, nsnull);
}
return rv;
}
void
nsMenuPopupFrame::MoveToAttributePosition()
{
// Move the widget around when the user sets the |left| and |top| attributes.
// Note that this is not the best way to move the widget, as it results in lots
// of FE notifications and is likely to be slow as molasses. Use |moveTo| on
// nsIPopupBoxObject if possible.
nsAutoString left, top;
mContent->GetAttr(kNameSpaceID_None, nsGkAtoms::left, left);
mContent->GetAttr(kNameSpaceID_None, nsGkAtoms::top, top);
PRInt32 err1, err2;
mScreenXPos = left.ToInteger(&err1);
mScreenYPos = top.ToInteger(&err2);
if (NS_SUCCEEDED(err1) && NS_SUCCEEDED(err2))
MoveToInternal(mScreenXPos, mScreenYPos);
}
void
nsMenuPopupFrame::Destroy()
{
nsXULPopupManager* pm = nsXULPopupManager::GetInstance();
if (pm)
pm->PopupDestroyed(this);
nsBoxFrame::Destroy();
}
void
nsMenuPopupFrame::MoveTo(PRInt32 aLeft, PRInt32 aTop)
{
// Set the 'left' and 'top' attributes
nsAutoString left, top;
left.AppendInt(aLeft);
top.AppendInt(aTop);
nsWeakFrame weakFrame(this);
mContent->SetAttr(kNameSpaceID_None, nsGkAtoms::left, left, PR_FALSE);
if (!weakFrame.IsAlive()) {
return;
}
mContent->SetAttr(kNameSpaceID_None, nsGkAtoms::top, top, PR_FALSE);
if (!weakFrame.IsAlive()) {
return;
}
MoveToInternal(aLeft, aTop);
}
void
nsMenuPopupFrame::MoveToInternal(PRInt32 aLeft, PRInt32 aTop)
{
// just don't support moving popups for content shells
if (mInContentShell)
return;
nsIView* view = GetView();
NS_ASSERTION(view->GetParent(), "Must have parent!");
// Retrieve screen position of parent view
nsIntPoint screenPos = view->GetParent()->GetScreenPosition();
nsPresContext* context = PresContext();
aLeft = context->AppUnitsToDevPixels(nsPresContext::CSSPixelsToAppUnits(aLeft));
aTop = context->AppUnitsToDevPixels(nsPresContext::CSSPixelsToAppUnits(aTop));
// Move the widget
// XXXbz don't we want screenPos to be the parent _widget_'s position, then?
view->GetWidget()->Move(aLeft - screenPos.x, aTop - screenPos.y);
}
void
nsMenuPopupFrame::GetAutoPosition(PRBool* aShouldAutoPosition)
{
*aShouldAutoPosition = mShouldAutoPosition;
}
void
nsMenuPopupFrame::SetAutoPosition(PRBool aShouldAutoPosition)
{
mShouldAutoPosition = aShouldAutoPosition;
}
void
nsMenuPopupFrame::SetConsumeRollupEvent(PRUint32 aConsumeMode)
{
mConsumeRollupEvent = aConsumeMode;
}