gecko/content/canvas/test/webgl/more/functions/bufferDataBadArgs.html

49 lines
1.9 KiB
HTML
Raw Normal View History

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html><head>
<meta http-equiv="content-type" content="text/html; charset=UTF-8">
<link rel="stylesheet" type="text/css" href="../unit.css" />
<script type="application/x-javascript" src="../unit.js"></script>
<script type="application/x-javascript" src="../util.js"></script>
<script type="application/x-javascript">
Tests.startUnit = function () {
var canvas = document.getElementById('gl');
var gl = wrapGLContext(canvas.getContext(GL_CONTEXT_ID));
var buf = gl.createBuffer();
var ebuf = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, buf);
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, ebuf);
return [gl, buf, ebuf];
}
Tests.testBufferData = function(gl) {
assertOk("zero size data",
function(){gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(0), gl.STATIC_DRAW);});
assertFail("bad target",
function(){gl.bufferData(gl.TEXTURE_2D, new Float32Array([1,2,3]), gl.STATIC_DRAW);});
assertFail("array for data",
function(){gl.bufferData(gl.ARRAY_BUFFER, [1,2,3], gl.STATIC_DRAW);});
assertFail("bad usage",
function(){gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([1,2,3]), gl.TEXTURE_2D);});
assertOk(function(){gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Float32Array([1,2,3]), gl.STATIC_DRAW);});
throwError(gl, 'bufferData');
gl.bindBuffer(gl.ARRAY_BUFFER, null);
assertFail(function(){gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([1,2,3]), gl.STATIC_DRAW);});
throwError(gl, 'bufferData');
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null);
assertFail(function(){gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint16Array([1,2,3]), gl.STATIC_DRAW);});
throwError(gl, 'bufferData');
}
Tests.endUnit = function(gl, buf, ebuf) {
gl.deleteBuffer(buf);
gl.deleteBuffer(ebuf);
}
</script>
<style>canvas{ position:absolute; }</style>
</head><body>
<canvas id="gl" width="16" height="16"></canvas>
</body></html>