mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
73 lines
2.3 KiB
HTML
73 lines
2.3 KiB
HTML
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<html>
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<head>
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<link rel="stylesheet" href="../resources/js-test-style.css"/>
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<script src="../resources/js-test-pre.js"></script>
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<script src="resources/webgl-test.js"></script>
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<script src="resources/webgl-test-utils.js"></script>
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</head>
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<body>
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<div id="description"></div>
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<div id="console"></div>
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<canvas id="canvas">
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<script>
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var wtu;
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var canvas;
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var gl;
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var shouldGenerateGLError;
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var buffer;
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var framebuffer;
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var program;
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var renderbuffer;
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var shader;
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var texture;
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description("Tests 'is' calls against non-bound and deleted objects");
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wtu = WebGLTestUtils;
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canvas = document.getElementById("canvas");
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gl = wtu.create3DContext(canvas);
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shouldGenerateGLError = wtu.shouldGenerateGLError;
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shouldGenerateGLError(gl, gl.NO_ERROR, "buffer = gl.createBuffer()");
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shouldBeFalse("gl.isBuffer(buffer)");
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shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, buffer)");
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shouldBeTrue("gl.isBuffer(buffer)");
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debug("");
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shouldGenerateGLError(gl, gl.NO_ERROR, "framebuffer = gl.createFramebuffer()");
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shouldBeFalse("gl.isFramebuffer(framebuffer)");
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shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer)");
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shouldBeTrue("gl.isFramebuffer(framebuffer)");
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debug("");
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shouldGenerateGLError(gl, gl.NO_ERROR, "renderbuffer = gl.createRenderbuffer()");
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shouldBeFalse("gl.isRenderbuffer(renderbuffer)");
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shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, renderbuffer)");
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shouldBeTrue("gl.isRenderbuffer(renderbuffer)");
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debug("");
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shouldGenerateGLError(gl, gl.NO_ERROR, "texture = gl.createTexture()");
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shouldBeFalse("gl.isTexture(texture)");
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shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, texture)");
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shouldBeTrue("gl.isTexture(texture)");
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debug("");
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shouldGenerateGLError(gl, gl.NO_ERROR, "program = gl.createProgram()");
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shouldBeTrue("gl.isProgram(program)");
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shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteProgram(program)");
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shouldBeFalse("gl.isProgram(program)");
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debug("");
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shouldGenerateGLError(gl, gl.NO_ERROR, "shader = gl.createShader(gl.VERTEX_SHADER)");
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shouldBeTrue("gl.isShader(shader)");
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shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteShader(shader)");
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shouldBeFalse("gl.isShader(shader)");
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debug("");
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successfullyParsed = true;
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</script>
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<script src="../resources/js-test-post.js"></script>
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</body>
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</html>
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