gecko/layout/base/FrameLayerBuilder.cpp

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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Corporation code.
*
* The Initial Developer of the Original Code is Mozilla Foundation.
* Portions created by the Initial Developer are Copyright (C) 2010
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Robert O'Callahan <robert@ocallahan.org>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#include "FrameLayerBuilder.h"
#include "nsDisplayList.h"
#include "nsPresContext.h"
#include "nsLayoutUtils.h"
#include "Layers.h"
#include "BasicLayers.h"
#ifdef DEBUG
#include <stdio.h>
#endif
using namespace mozilla::layers;
namespace mozilla {
namespace {
/**
* This is the userdata we associate with a layer manager.
*/
class LayerManagerData {
public:
LayerManagerData() :
mInvalidateAllThebesContent(PR_FALSE),
mInvalidateAllLayers(PR_FALSE)
{
mFramesWithLayers.Init();
}
/**
* Tracks which frames have layers associated with them.
*/
nsTHashtable<nsPtrHashKey<nsIFrame> > mFramesWithLayers;
PRPackedBool mInvalidateAllThebesContent;
PRPackedBool mInvalidateAllLayers;
};
static void DestroyRegion(void* aPropertyValue)
{
delete static_cast<nsRegion*>(aPropertyValue);
}
/**
* This property represents a region that should be invalidated in every
* ThebesLayer child whose parent ContainerLayer is associated with the
* frame. This is an nsRegion*; the coordinates of the region are
* relative to the top-left of the border-box of the frame the property
* is attached to (which is the frame for the ContainerLayer).
*
* We add to this region in InvalidateThebesLayerContents. The region
* is propagated to ContainerState in BuildContainerLayerFor, and then
* the region(s) are actually invalidated in CreateOrRecycleThebesLayer.
*/
NS_DECLARE_FRAME_PROPERTY(ThebesLayerInvalidRegionProperty, DestroyRegion)
/**
* This is a helper object used to build up the layer children for
* a ContainerLayer.
*/
class ContainerState {
public:
ContainerState(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
nsIFrame* aContainerFrame,
ContainerLayer* aContainerLayer) :
mBuilder(aBuilder), mManager(aManager),
mContainerFrame(aContainerFrame), mContainerLayer(aContainerLayer),
mNextFreeRecycledThebesLayer(0), mNextFreeRecycledColorLayer(0),
mInvalidateAllThebesContent(PR_FALSE)
{
CollectOldLayers();
}
void SetInvalidThebesContent(const nsIntRegion& aRegion)
{
mInvalidThebesContent = aRegion;
}
void SetInvalidateAllThebesContent()
{
mInvalidateAllThebesContent = PR_TRUE;
}
/**
* This is the method that actually walks a display list and builds
* the child layers. We invoke it recursively to process clipped sublists.
* @param aClipRect the clip rect to apply to the list items, or null
* if no clipping is required
*/
void ProcessDisplayItems(const nsDisplayList& aList,
const nsRect* aClipRect);
/**
* This finalizes all the open ThebesLayers by popping every element off
* mThebesLayerDataStack, then sets the children of the container layer
* to be all the layers in mNewChildLayers in that order and removes any
* layers as children of the container that aren't in mNewChildLayers.
*/
void Finish();
protected:
/**
* We keep a stack of these to represent the ThebesLayers that are
* currently available to have display items added to.
* We use a stack here because as much as possible we want to
* assign display items to existing ThebesLayers, and to the lowest
* ThebesLayer in z-order. This reduces the number of layers and
* makes it more likely a display item will be rendered to an opaque
* layer, giving us the best chance of getting subpixel AA.
*/
class ThebesLayerData {
public:
ThebesLayerData() :
mActiveScrolledRoot(nsnull), mLayer(nsnull),
mIsSolidColorInVisibleRegion(PR_FALSE) {}
/**
* Record that an item has been added to the ThebesLayer, so we
* need to update our regions.
* @param aVisibleRect the area of the item that's visible
* @param aDrawRect the area of the item that would be drawn if it
* was completely visible
* @param aOpaqueRect if non-null, the area of the item that's opaque.
* We pass in a separate opaque rect because the opaque rect can be
* bigger than the visible rect, and we want to have the biggest
* opaque rect that we can.
* @param aSolidColor if non-null, the visible area of the item is
* a constant color given by *aSolidColor
*/
void Accumulate(const nsIntRect& aVisibleRect,
const nsIntRect& aDrawRect,
const nsIntRect* aOpaqueRect,
nscolor* aSolidColor);
nsIFrame* GetActiveScrolledRoot() { return mActiveScrolledRoot; }
/**
* The region of visible content in the layer, relative to the
* container layer (which is at the snapped top-left of the display
* list reference frame).
*/
nsIntRegion mVisibleRegion;
/**
* The region of visible content above the layer and below the
* next ThebesLayerData currently in the stack, if any. Note that not
* all ThebesLayers for the container are in the ThebesLayerData stack.
* Same coordinate system as mVisibleRegion.
*/
nsIntRegion mVisibleAboveRegion;
/**
* The region containing the bounds of all display items in the layer,
* regardless of visbility.
* Same coordinate system as mVisibleRegion.
*/
nsIntRegion mDrawRegion;
/**
* The region containing the bounds of all display items (regardless
* of visibility) in the layer and below the next ThebesLayerData
* currently in the stack, if any.
* Note that not all ThebesLayers for the container are in the
* ThebesLayerData stack.
* Same coordinate system as mVisibleRegion.
*/
nsIntRegion mDrawAboveRegion;
/**
* The region of visible content in the layer that is opaque.
* Same coordinate system as mVisibleRegion.
*/
nsIntRegion mOpaqueRegion;
/**
* The "active scrolled root" for all content in the layer. Must
* be non-null; all content in a ThebesLayer must have the same
* active scrolled root.
*/
nsIFrame* mActiveScrolledRoot;
ThebesLayer* mLayer;
/**
* If mIsSolidColorInVisibleRegion is true, this is the color of the visible
* region.
*/
nscolor mSolidColor;
/**
* True if every pixel in mVisibleRegion will have color mSolidColor.
*/
PRPackedBool mIsSolidColorInVisibleRegion;
};
/**
* Grab the next recyclable ThebesLayer, or create one if there are no
* more recyclable ThebesLayers. Does any necessary invalidation of
* a recycled ThebesLayer, and sets up the transform on the ThebesLayer
* to account for scrolling.
*/
already_AddRefed<ThebesLayer> CreateOrRecycleThebesLayer(nsIFrame* aActiveScrolledRoot);
/**
* Grab the next recyclable ColorLayer, or create one if there are no
* more recyclable ColorLayers.
*/
already_AddRefed<ColorLayer> CreateOrRecycleColorLayer();
/**
* Grabs all ThebesLayers and ColorLayers from the ContainerLayer and makes them
* available for recycling.
*/
void CollectOldLayers();
/**
* If aItem used to belong to a ThebesLayer, invalidates the area of
* aItem in that layer. If aNewLayer is a ThebesLayer, invalidates the area of
* aItem in that layer.
*/
void InvalidateForLayerChange(nsDisplayItem* aItem, Layer* aNewLayer);
/**
* Indicate that we are done adding items to the ThebesLayer at the top of
* mThebesLayerDataStack. Set the final visible region and opaque-content
* flag, and pop it off the stack.
*/
void PopThebesLayerData();
/**
* Find the ThebesLayer to which we should assign the next display item.
* We scan the ThebesLayerData stack to find the topmost ThebesLayer
* that is compatible with the display item (i.e., has the same
* active scrolled root), and that has no content from other layers above
* it and intersecting the aVisibleRect.
* Returns the layer, and also updates the ThebesLayerData. Will
* push a new ThebesLayerData onto the stack if no suitable existing
* layer is found. If we choose a ThebesLayer that's already on the
* ThebesLayerData stack, later elements on the stack will be popped off.
* @param aVisibleRect the area of the next display item that's visible
* @param aActiveScrolledRoot the active scrolled root for the next
* display item
* @param aOpaqueRect if non-null, a region of the display item that is opaque
* @param aSolidColor if non-null, indicates that every pixel in aVisibleRect
* will be painted with aSolidColor by the item
*/
already_AddRefed<ThebesLayer> FindThebesLayerFor(const nsIntRect& aVisibleRect,
const nsIntRect& aDrawRect,
nsIFrame* aActiveScrolledRoot,
const nsIntRect* aOpaqueRect,
nscolor* aSolidColor);
ThebesLayerData* GetTopThebesLayerData()
{
return mThebesLayerDataStack.IsEmpty() ? nsnull
: mThebesLayerDataStack[mThebesLayerDataStack.Length() - 1].get();
}
nsDisplayListBuilder* mBuilder;
LayerManager* mManager;
nsIFrame* mContainerFrame;
ContainerLayer* mContainerLayer;
/**
* The region of ThebesLayers that should be invalidated every time
* we recycle one.
*/
nsIntRegion mInvalidThebesContent;
nsAutoTArray<nsAutoPtr<ThebesLayerData>,1> mThebesLayerDataStack;
/**
* We collect the list of children in here. During ProcessDisplayItems,
* the layers in this array either have mContainerLayer as their parent,
* or no parent.
*/
nsAutoTArray<nsRefPtr<Layer>,1> mNewChildLayers;
nsTArray<nsRefPtr<ThebesLayer> > mRecycledThebesLayers;
nsTArray<nsRefPtr<ColorLayer> > mRecycledColorLayers;
PRUint32 mNextFreeRecycledThebesLayer;
PRUint32 mNextFreeRecycledColorLayer;
PRPackedBool mInvalidateAllThebesContent;
};
/**
* The address of gThebesDisplayItemLayerUserData is used as the user
* data pointer for ThebesLayers created by FrameLayerBuilder.
* It identifies ThebesLayers used to draw non-layer content, which are
* therefore eligible for recycling. We want display items to be able to
* create their own dedicated ThebesLayers in BuildLayer, if necessary,
* and we wouldn't want to accidentally recycle those.
*/
static PRUint8 gThebesDisplayItemLayerUserData;
/**
* The address of gColorLayerUserData is used as the user
* data pointer for ColorLayers
*/
static PRUint8 gColorLayerUserData;
} // anonymous namespace
PRBool
FrameLayerBuilder::DisplayItemDataEntry::HasContainerLayer()
{
for (PRUint32 i = 0; i < mData.Length(); ++i) {
if (mData[i].mLayer->GetType() == Layer::TYPE_CONTAINER)
return PR_TRUE;
}
return PR_FALSE;
}
/* static */ void
FrameLayerBuilder::InternalDestroyDisplayItemData(nsIFrame* aFrame,
void* aPropertyValue,
PRBool aRemoveFromFramesWithLayers)
{
nsRefPtr<LayerManager> managerRef;
nsTArray<DisplayItemData>* array =
reinterpret_cast<nsTArray<DisplayItemData>*>(&aPropertyValue);
NS_ASSERTION(!array->IsEmpty(), "Empty arrays should not be stored");
if (aRemoveFromFramesWithLayers) {
LayerManager* manager = array->ElementAt(0).mLayer->Manager();
LayerManagerData* data = static_cast<LayerManagerData*>
(manager->GetUserData());
NS_ASSERTION(data, "Frame with layer should have been recorded");
data->mFramesWithLayers.RemoveEntry(aFrame);
if (data->mFramesWithLayers.Count() == 0) {
delete data;
manager->SetUserData(nsnull);
// Consume the reference we added when we set the user data
// in DidEndTransaction. But don't actually release until we've
// released all the layers in the DisplayItemData array below!
managerRef = manager;
NS_RELEASE(manager);
}
}
array->~nsTArray<DisplayItemData>();
}
/* static */ void
FrameLayerBuilder::DestroyDisplayItemData(nsIFrame* aFrame,
void* aPropertyValue)
{
InternalDestroyDisplayItemData(aFrame, aPropertyValue, PR_TRUE);
}
void
FrameLayerBuilder::WillBeginRetainedLayerTransaction(LayerManager* aManager)
{
mRetainingManager = aManager;
LayerManagerData* data = static_cast<LayerManagerData*>
(aManager->GetUserData());
if (data) {
mInvalidateAllThebesContent = data->mInvalidateAllThebesContent;
mInvalidateAllLayers = data->mInvalidateAllLayers;
}
}
/**
* A helper function to remove the mThebesLayerItems entries for every
* layer in aLayer's subtree.
*/
void
FrameLayerBuilder::RemoveThebesItemsForLayerSubtree(Layer* aLayer)
{
ThebesLayer* thebes = aLayer->AsThebesLayer();
if (thebes) {
mThebesLayerItems.RemoveEntry(thebes);
return;
}
for (Layer* child = aLayer->GetFirstChild(); child;
child = child->GetNextSibling()) {
RemoveThebesItemsForLayerSubtree(child);
}
}
void
FrameLayerBuilder::DidEndTransaction(LayerManager* aManager)
{
if (aManager != mRetainingManager) {
Layer* root = aManager->GetRoot();
if (root) {
RemoveThebesItemsForLayerSubtree(root);
}
}
}
void
FrameLayerBuilder::WillEndTransaction(LayerManager* aManager)
{
if (aManager != mRetainingManager)
return;
// We need to save the data we'll need to support retaining. We do this
// before we paint so that invalidation triggered by painting will
// be able to update the ThebesLayerInvalidRegionProperty values
// correctly and the NS_FRAME_HAS_CONTAINER_LAYER bits will be set
// correctly.
LayerManagerData* data = static_cast<LayerManagerData*>
(mRetainingManager->GetUserData());
if (data) {
// Update all the frames that used to have layers.
data->mFramesWithLayers.EnumerateEntries(UpdateDisplayItemDataForFrame, this);
} else {
data = new LayerManagerData();
mRetainingManager->SetUserData(data);
// Addref mRetainingManager. We'll release it when 'data' is
// removed.
NS_ADDREF(mRetainingManager);
}
// Now go through all the frames that didn't have any retained
// display items before, and record those retained display items.
// This also empties mNewDisplayItemData.
mNewDisplayItemData.EnumerateEntries(StoreNewDisplayItemData, data);
data->mInvalidateAllThebesContent = PR_FALSE;
data->mInvalidateAllLayers = PR_FALSE;
NS_ASSERTION(data->mFramesWithLayers.Count() > 0,
"Some frame must have a layer!");
}
/* static */ PLDHashOperator
FrameLayerBuilder::UpdateDisplayItemDataForFrame(nsPtrHashKey<nsIFrame>* aEntry,
void* aUserArg)
{
FrameLayerBuilder* builder = static_cast<FrameLayerBuilder*>(aUserArg);
nsIFrame* f = aEntry->GetKey();
FrameProperties props = f->Properties();
DisplayItemDataEntry* newDisplayItems =
builder->mNewDisplayItemData.GetEntry(f);
if (!newDisplayItems) {
// This frame was visible, but isn't anymore.
PRBool found;
void* prop = props.Remove(DisplayItemDataProperty(), &found);
NS_ASSERTION(found, "How can the frame property be missing?");
// Pass PR_FALSE to not remove from mFramesWithLayers, we'll remove it
// by returning PL_DHASH_REMOVE below.
// Note that DestroyDisplayItemData would delete the user data
// for the retained layer manager if it removed the last entry from
// mFramesWithLayers, but we won't. That's OK because our caller
// is DidEndTransaction, which would recreate the user data
// anyway.
InternalDestroyDisplayItemData(f, prop, PR_FALSE);
props.Delete(ThebesLayerInvalidRegionProperty());
f->RemoveStateBits(NS_FRAME_HAS_CONTAINER_LAYER);
return PL_DHASH_REMOVE;
}
if (!newDisplayItems->HasContainerLayer()) {
props.Delete(ThebesLayerInvalidRegionProperty());
f->RemoveStateBits(NS_FRAME_HAS_CONTAINER_LAYER);
}
// Reset the invalid region now so we can start collecting new dirty
// areas.
nsRegion* invalidRegion = static_cast<nsRegion*>
(props.Get(ThebesLayerInvalidRegionProperty()));
if (invalidRegion) {
invalidRegion->SetEmpty();
}
// We need to remove and re-add the DisplayItemDataProperty in
// case the nsTArray changes the value of its mHdr.
void* propValue = props.Remove(DisplayItemDataProperty());
NS_ASSERTION(propValue, "mFramesWithLayers out of sync");
PR_STATIC_ASSERT(sizeof(nsTArray<DisplayItemData>) == sizeof(void*));
nsTArray<DisplayItemData>* array =
reinterpret_cast<nsTArray<DisplayItemData>*>(&propValue);
// Steal the list of display item layers
array->SwapElements(newDisplayItems->mData);
props.Set(DisplayItemDataProperty(), propValue);
// Don't need to process this frame again
builder->mNewDisplayItemData.RawRemoveEntry(newDisplayItems);
return PL_DHASH_NEXT;
}
/* static */ PLDHashOperator
FrameLayerBuilder::StoreNewDisplayItemData(DisplayItemDataEntry* aEntry,
void* aUserArg)
{
LayerManagerData* data = static_cast<LayerManagerData*>(aUserArg);
nsIFrame* f = aEntry->GetKey();
// Remember that this frame has display items in retained layers
NS_ASSERTION(!data->mFramesWithLayers.GetEntry(f),
"We shouldn't get here if we're already in mFramesWithLayers");
data->mFramesWithLayers.PutEntry(f);
NS_ASSERTION(!f->Properties().Get(DisplayItemDataProperty()),
"mFramesWithLayers out of sync");
void* propValue;
nsTArray<DisplayItemData>* array =
new (&propValue) nsTArray<DisplayItemData>();
// Steal the list of display item layers
array->SwapElements(aEntry->mData);
// Save it
f->Properties().Set(DisplayItemDataProperty(), propValue);
return PL_DHASH_REMOVE;
}
Layer*
FrameLayerBuilder::GetOldLayerFor(nsIFrame* aFrame, PRUint32 aDisplayItemKey)
{
// If we need to build a new layer tree, then just refuse to recycle
// anything.
if (!mRetainingManager || mInvalidateAllLayers)
return nsnull;
void* propValue = aFrame->Properties().Get(DisplayItemDataProperty());
if (!propValue)
return nsnull;
nsTArray<DisplayItemData>* array =
(reinterpret_cast<nsTArray<DisplayItemData>*>(&propValue));
for (PRUint32 i = 0; i < array->Length(); ++i) {
if (array->ElementAt(i).mDisplayItemKey == aDisplayItemKey) {
Layer* layer = array->ElementAt(i).mLayer;
if (layer->Manager() == mRetainingManager)
return layer;
}
}
return nsnull;
}
/**
* Invalidate aRegion in aLayer. aLayer is in the coordinate system
* *after* aLayer's transform has been applied, so we need to
* apply the inverse of that transform before calling InvalidateRegion.
* Currently we assume that the transform is just an integer translation,
* since that's all we need for scrolling.
*/
static void
InvalidatePostTransformRegion(ThebesLayer* aLayer, const nsIntRegion& aRegion)
{
gfxMatrix transform;
if (aLayer->GetTransform().Is2D(&transform)) {
NS_ASSERTION(!transform.HasNonIntegerTranslation(),
"Matrix not just an integer translation?");
// Convert the region from the coordinates of the container layer
// (relative to the snapped top-left of the display list reference frame)
// to the ThebesLayer's own coordinates
nsIntRegion rgn = aRegion;
rgn.MoveBy(-nsIntPoint(PRInt32(transform.x0), PRInt32(transform.y0)));
aLayer->InvalidateRegion(rgn);
} else {
NS_ERROR("Only 2D transformations currently supported");
}
}
already_AddRefed<ColorLayer>
ContainerState::CreateOrRecycleColorLayer()
{
nsRefPtr<ColorLayer> layer;
if (mNextFreeRecycledColorLayer < mRecycledColorLayers.Length()) {
// Recycle a layer
layer = mRecycledColorLayers[mNextFreeRecycledColorLayer];
++mNextFreeRecycledColorLayer;
// Clear clip rect so we don't accidentally stay clipped. We will
// reapply any necessary clipping.
layer->SetClipRect(nsnull);
} else {
// Create a new layer
layer = mManager->CreateColorLayer();
if (!layer)
return nsnull;
// Mark this layer as being used for Thebes-painting display items
layer->SetUserData(&gColorLayerUserData);
}
return layer.forget();
}
already_AddRefed<ThebesLayer>
ContainerState::CreateOrRecycleThebesLayer(nsIFrame* aActiveScrolledRoot)
{
// We need a new thebes layer
nsRefPtr<ThebesLayer> layer;
if (mNextFreeRecycledThebesLayer < mRecycledThebesLayers.Length()) {
// Recycle a layer
layer = mRecycledThebesLayers[mNextFreeRecycledThebesLayer];
++mNextFreeRecycledThebesLayer;
// Clear clip rect so we don't accidentally stay clipped. We will
// reapply any necessary clipping.
layer->SetClipRect(nsnull);
// This gets called on recycled ThebesLayers that are going to be in the
// final layer tree, so it's a convenient time to invalidate the
// content that changed where we don't know what ThebesLayer it belonged
// to, or if we need to invalidate the entire layer, we can do that.
// This needs to be done before we update the ThebesLayer to its new
// transform. See nsGfxScrollFrame::InvalidateInternal, where
// we ensure that mInvalidThebesContent is updated according to the
// scroll position as of the most recent paint.
if (mInvalidateAllThebesContent) {
nsIntRect invalidate = layer->GetValidRegion().GetBounds();
layer->InvalidateRegion(invalidate);
} else {
InvalidatePostTransformRegion(layer, mInvalidThebesContent);
}
// We do not need to Invalidate these areas in the widget because we
// assume the caller of InvalidateThebesLayerContents or
// InvalidateAllThebesLayerContents has ensured
// the area is invalidated in the widget.
} else {
// Create a new thebes layer
layer = mManager->CreateThebesLayer();
if (!layer)
return nsnull;
// Mark this layer as being used for Thebes-painting display items
layer->SetUserData(&gThebesDisplayItemLayerUserData);
}
// Set up transform so that 0,0 in the Thebes layer corresponds to the
// (pixel-snapped) top-left of the aActiveScrolledRoot.
nsPoint offset = mBuilder->ToReferenceFrame(aActiveScrolledRoot);
nsIntPoint pixOffset = offset.ToNearestPixels(
aActiveScrolledRoot->PresContext()->AppUnitsPerDevPixel());
gfxMatrix matrix;
matrix.Translate(gfxPoint(pixOffset.x, pixOffset.y));
layer->SetTransform(gfx3DMatrix::From2D(matrix));
return layer.forget();
}
/**
* Returns the appunits per dev pixel for the item's frame. The item must
* have a frame because only nsDisplayClip items don't have a frame,
* and those items are flattened away by ProcessDisplayItems.
*/
static PRUint32
AppUnitsPerDevPixel(nsDisplayItem* aItem)
{
// The underlying frame for zoom items is the root frame of the subdocument.
// But zoom display items report their bounds etc using the parent document's
// APD because zoom items act as a conversion layer between the two different
// APDs.
if (aItem->GetType() == nsDisplayItem::TYPE_ZOOM) {
return static_cast<nsDisplayZoom*>(aItem)->GetParentAppUnitsPerDevPixel();
}
return aItem->GetUnderlyingFrame()->PresContext()->AppUnitsPerDevPixel();
}
/**
* Set the visible rect of aLayer. aLayer is in the coordinate system
* *after* aLayer's transform has been applied, so we need to
* apply the inverse of that transform before calling SetVisibleRegion.
*/
static void
SetVisibleRectForLayer(Layer* aLayer, const nsIntRect& aRect)
{
gfxMatrix transform;
if (aLayer->GetTransform().Is2D(&transform)) {
// if 'transform' is not invertible, then nothing will be displayed
// for the layer, so it doesn't really matter what we do here
transform.Invert();
gfxRect layerVisible = transform.TransformBounds(
gfxRect(aRect.x, aRect.y, aRect.width, aRect.height));
layerVisible.RoundOut();
nsIntRect visibleRect;
if (NS_FAILED(nsLayoutUtils::GfxRectToIntRect(layerVisible, &visibleRect))) {
visibleRect = nsIntRect(0, 0, 0, 0);
NS_WARNING("Visible rect transformed out of bounds");
}
aLayer->SetVisibleRegion(visibleRect);
} else {
NS_ERROR("Only 2D transformations currently supported");
}
}
void
ContainerState::PopThebesLayerData()
{
NS_ASSERTION(!mThebesLayerDataStack.IsEmpty(), "Can't pop");
PRInt32 lastIndex = mThebesLayerDataStack.Length() - 1;
ThebesLayerData* data = mThebesLayerDataStack[lastIndex];
if (lastIndex > 0) {
// Since we're going to pop off the last ThebesLayerData, the
// mVisibleAboveRegion of the second-to-last item will need to include
// the regions of the last item.
ThebesLayerData* nextData = mThebesLayerDataStack[lastIndex - 1];
nextData->mVisibleAboveRegion.Or(nextData->mVisibleAboveRegion,
data->mVisibleAboveRegion);
nextData->mVisibleAboveRegion.Or(nextData->mVisibleAboveRegion,
data->mVisibleRegion);
nextData->mDrawAboveRegion.Or(nextData->mDrawAboveRegion,
data->mDrawAboveRegion);
nextData->mDrawAboveRegion.Or(nextData->mDrawAboveRegion,
data->mDrawRegion);
}
Layer* layer;
if (data->mIsSolidColorInVisibleRegion) {
nsRefPtr<ColorLayer> colorLayer = CreateOrRecycleColorLayer();
colorLayer->SetColor(data->mSolidColor);
NS_ASSERTION(!mNewChildLayers.Contains(colorLayer), "Layer already in list???");
nsTArray_base::index_type index = mNewChildLayers.IndexOf(data->mLayer);
NS_ASSERTION(index != nsTArray_base::NoIndex, "Thebes layer not found?");
mNewChildLayers.InsertElementAt(index + 1, colorLayer);
// Copy transform and clip rect
colorLayer->SetTransform(data->mLayer->GetTransform());
// Clip colorLayer to its visible region, since ColorLayers are
// allowed to paint outside the visible region. Here we rely on the
// fact that uniform display items fill rectangles; obviously the
// area to fill must contain the visible region, and because it's
// a rectangle, it must therefore contain the visible region's GetBounds.
// Note that the visible region is already clipped appropriately.
nsIntRect visibleRect = data->mVisibleRegion.GetBounds();
colorLayer->SetClipRect(&visibleRect);
// Hide the ThebesLayer. We leave it in the layer tree so that we
// can find and recycle it later.
data->mLayer->IntersectClipRect(nsIntRect());
data->mLayer->SetVisibleRegion(nsIntRegion());
layer = colorLayer;
} else {
layer = data->mLayer;
}
gfxMatrix transform;
if (layer->GetTransform().Is2D(&transform)) {
NS_ASSERTION(!transform.HasNonIntegerTranslation(),
"Matrix not just an integer translation?");
// Convert from relative to the container to relative to the
// ThebesLayer itself.
nsIntRegion rgn = data->mVisibleRegion;
rgn.MoveBy(-nsIntPoint(PRInt32(transform.x0), PRInt32(transform.y0)));
layer->SetVisibleRegion(rgn);
} else {
NS_ERROR("Only 2D transformations currently supported");
}
nsIntRegion transparentRegion;
transparentRegion.Sub(data->mVisibleRegion, data->mOpaqueRegion);
layer->SetIsOpaqueContent(transparentRegion.IsEmpty());
mThebesLayerDataStack.RemoveElementAt(lastIndex);
}
void
ContainerState::ThebesLayerData::Accumulate(const nsIntRect& aVisibleRect,
const nsIntRect& aDrawRect,
const nsIntRect* aOpaqueRect,
nscolor* aSolidColor)
{
if (aSolidColor) {
if (mVisibleRegion.IsEmpty()) {
// This color is all we have
mSolidColor = *aSolidColor;
mIsSolidColorInVisibleRegion = PR_TRUE;
} else if (mIsSolidColorInVisibleRegion &&
mVisibleRegion.IsEqual(nsIntRegion(aVisibleRect))) {
// we can just blend the colors together
mSolidColor = NS_ComposeColors(mSolidColor, *aSolidColor);
} else {
mIsSolidColorInVisibleRegion = PR_FALSE;
}
} else {
mIsSolidColorInVisibleRegion = PR_FALSE;
}
mVisibleRegion.Or(mVisibleRegion, aVisibleRect);
mVisibleRegion.SimplifyOutward(4);
mDrawRegion.Or(mDrawRegion, aDrawRect);
mDrawRegion.SimplifyOutward(4);
if (aOpaqueRect) {
// We don't use SimplifyInward here since it's not defined exactly
// what it will discard. For our purposes the most important case
// is a large opaque background at the bottom of z-order (e.g.,
// a canvas background), so we need to make sure that the first rect
// we see doesn't get discarded.
nsIntRegion tmp;
tmp.Or(mOpaqueRegion, *aOpaqueRect);
if (tmp.GetNumRects() <= 4) {
mOpaqueRegion = tmp;
}
}
}
already_AddRefed<ThebesLayer>
ContainerState::FindThebesLayerFor(const nsIntRect& aVisibleRect,
const nsIntRect& aDrawRect,
nsIFrame* aActiveScrolledRoot,
const nsIntRect* aOpaqueRect,
nscolor* aSolidColor)
{
PRInt32 i;
PRInt32 lowestUsableLayerWithScrolledRoot = -1;
PRInt32 topmostLayerWithScrolledRoot = -1;
for (i = mThebesLayerDataStack.Length() - 1; i >= 0; --i) {
ThebesLayerData* data = mThebesLayerDataStack[i];
if (data->mDrawAboveRegion.Intersects(aVisibleRect)) {
++i;
break;
}
if (data->mActiveScrolledRoot == aActiveScrolledRoot) {
lowestUsableLayerWithScrolledRoot = i;
if (topmostLayerWithScrolledRoot < 0) {
topmostLayerWithScrolledRoot = i;
}
}
if (data->mDrawRegion.Intersects(aVisibleRect))
break;
}
if (topmostLayerWithScrolledRoot < 0) {
--i;
for (; i >= 0; --i) {
ThebesLayerData* data = mThebesLayerDataStack[i];
if (data->mActiveScrolledRoot == aActiveScrolledRoot) {
topmostLayerWithScrolledRoot = i;
break;
}
}
}
if (topmostLayerWithScrolledRoot >= 0) {
while (PRUint32(topmostLayerWithScrolledRoot + 1) < mThebesLayerDataStack.Length()) {
PopThebesLayerData();
}
}
nsRefPtr<ThebesLayer> layer;
ThebesLayerData* thebesLayerData = nsnull;
if (lowestUsableLayerWithScrolledRoot < 0) {
layer = CreateOrRecycleThebesLayer(aActiveScrolledRoot);
NS_ASSERTION(!mNewChildLayers.Contains(layer), "Layer already in list???");
mNewChildLayers.AppendElement(layer);
thebesLayerData = new ThebesLayerData();
mThebesLayerDataStack.AppendElement(thebesLayerData);
thebesLayerData->mLayer = layer;
thebesLayerData->mActiveScrolledRoot = aActiveScrolledRoot;
} else {
thebesLayerData = mThebesLayerDataStack[lowestUsableLayerWithScrolledRoot];
layer = thebesLayerData->mLayer;
}
thebesLayerData->Accumulate(aVisibleRect, aDrawRect, aOpaqueRect, aSolidColor);
return layer.forget();
}
static already_AddRefed<BasicLayerManager>
BuildTempManagerForInactiveLayer(nsDisplayListBuilder* aBuilder,
nsDisplayItem* aItem)
{
// This item has an inactive layer. We will render it to a ThebesLayer
// using a temporary BasicLayerManager. Set up the layer
// manager now so that if we need to modify the retained layer
// tree during this process, those modifications will happen
// during the construction phase for the retained layer tree.
nsRefPtr<BasicLayerManager> tempManager = new BasicLayerManager();
tempManager->BeginTransaction();
nsRefPtr<Layer> layer = aItem->BuildLayer(aBuilder, tempManager);
if (!layer) {
tempManager->EndTransaction(nsnull, nsnull);
return nsnull;
}
PRInt32 appUnitsPerDevPixel = AppUnitsPerDevPixel(aItem);
nsIntRect itemVisibleRect =
aItem->GetVisibleRect().ToNearestPixels(appUnitsPerDevPixel);
SetVisibleRectForLayer(layer, itemVisibleRect);
tempManager->SetRoot(layer);
// No painting should occur yet, since there is no target context.
tempManager->EndTransaction(nsnull, nsnull);
return tempManager.forget();
}
/*
* Iterate through the non-clip items in aList and its descendants.
* For each item we compute the effective clip rect. Each item is assigned
* to a layer. We invalidate the areas in ThebesLayers where an item
* has moved from one ThebesLayer to another. Also,
* aState->mInvalidThebesContent is invalidated in every ThebesLayer.
* We set the clip rect for items that generated their own layer.
* (ThebesLayers don't need a clip rect on the layer, we clip the items
* individually when we draw them.)
* We set the visible rect for all layers, although the actual setting
* of visible rects for some ThebesLayers is deferred until the calling
* of ContainerState::Finish.
*/
void
ContainerState::ProcessDisplayItems(const nsDisplayList& aList,
const nsRect* aClipRect)
{
for (nsDisplayItem* item = aList.GetBottom(); item; item = item->GetAbove()) {
if (item->GetType() == nsDisplayItem::TYPE_CLIP) {
nsDisplayClip* clipItem = static_cast<nsDisplayClip*>(item);
nsRect clip = clipItem->GetClipRect();
if (aClipRect) {
clip.IntersectRect(clip, *aClipRect);
}
ProcessDisplayItems(*clipItem->GetList(), &clip);
continue;
}
PRInt32 appUnitsPerDevPixel = AppUnitsPerDevPixel(item);
nsIntRect itemVisibleRect =
item->GetVisibleRect().ToNearestPixels(appUnitsPerDevPixel);
nsRect itemContent = item->GetBounds(mBuilder);
if (aClipRect) {
itemContent.IntersectRect(*aClipRect, itemContent);
}
nsIntRect itemDrawRect = itemContent.ToNearestPixels(appUnitsPerDevPixel);
nsDisplayItem::LayerState layerState =
item->GetLayerState(mBuilder, mManager);
// Assign the item to a layer
if (layerState == LAYER_ACTIVE) {
// If the item would have its own layer but is invisible, just hide it.
// Note that items without their own layers can't be skipped this
// way, since their ThebesLayer may decide it wants to draw them
// into its buffer even if they're currently covered.
if (itemVisibleRect.IsEmpty()) {
InvalidateForLayerChange(item, nsnull);
continue;
}
// Just use its layer.
nsRefPtr<Layer> ownLayer = item->BuildLayer(mBuilder, mManager);
if (!ownLayer) {
InvalidateForLayerChange(item, ownLayer);
continue;
}
// Update that layer's clip and visible rects.
NS_ASSERTION(ownLayer->Manager() == mManager, "Wrong manager");
NS_ASSERTION(ownLayer->GetUserData() != &gThebesDisplayItemLayerUserData,
"We shouldn't have a FrameLayerBuilder-managed layer here!");
// It has its own layer. Update that layer's clip and visible rects.
if (aClipRect) {
ownLayer->IntersectClipRect(
aClipRect->ToNearestPixels(appUnitsPerDevPixel));
}
ThebesLayerData* data = GetTopThebesLayerData();
if (data) {
data->mVisibleAboveRegion.Or(data->mVisibleAboveRegion, itemVisibleRect);
// Add the entire bounds rect to the mDrawAboveRegion.
// The visible region may be excluding opaque content above the
// item, and we need to ensure that that content is not placed
// in a ThebesLayer below the item!
data->mDrawAboveRegion.Or(data->mDrawAboveRegion, itemDrawRect);
}
SetVisibleRectForLayer(ownLayer, itemVisibleRect);
ContainerLayer* oldContainer = ownLayer->GetParent();
if (oldContainer && oldContainer != mContainerLayer) {
oldContainer->RemoveChild(ownLayer);
}
NS_ASSERTION(!mNewChildLayers.Contains(ownLayer),
"Layer already in list???");
InvalidateForLayerChange(item, ownLayer);
mNewChildLayers.AppendElement(ownLayer);
mBuilder->LayerBuilder()->AddLayerDisplayItem(ownLayer, item);
} else {
nsRefPtr<BasicLayerManager> tempLayerManager;
if (layerState == LAYER_INACTIVE) {
tempLayerManager = BuildTempManagerForInactiveLayer(mBuilder, item);
if (!tempLayerManager)
continue;
}
nsIFrame* f = item->GetUnderlyingFrame();
nsIFrame* activeScrolledRoot =
nsLayoutUtils::GetActiveScrolledRootFor(f, mBuilder->ReferenceFrame());
if (item->IsFixedAndCoveringViewport(mBuilder)) {
// Make its active scrolled root be the active scrolled root of
// the enclosing viewport, since it shouldn't be scrolled by scrolled
// frames in its document. InvalidateFixedBackgroundFramesFromList in
// nsGfxScrollFrame will not repaint this item when scrolling occurs.
nsIFrame* viewportFrame =
nsLayoutUtils::GetClosestFrameOfType(f, nsGkAtoms::viewportFrame);
NS_ASSERTION(viewportFrame, "no viewport???");
activeScrolledRoot =
nsLayoutUtils::GetActiveScrolledRootFor(viewportFrame, mBuilder->ReferenceFrame());
}
nscolor uniformColor;
PRBool isUniform = item->IsUniform(mBuilder, &uniformColor);
PRBool isOpaque = item->IsOpaque(mBuilder);
nsIntRect opaqueRect;
if (isOpaque) {
opaqueRect = item->GetBounds(mBuilder).ToNearestPixels(appUnitsPerDevPixel);
}
nsRefPtr<ThebesLayer> thebesLayer =
FindThebesLayerFor(itemVisibleRect, itemDrawRect, activeScrolledRoot,
isOpaque ? &opaqueRect : nsnull,
isUniform ? &uniformColor : nsnull);
InvalidateForLayerChange(item, thebesLayer);
mBuilder->LayerBuilder()->
AddThebesDisplayItem(thebesLayer, item, aClipRect, mContainerFrame,
layerState, tempLayerManager);
}
}
}
void
ContainerState::InvalidateForLayerChange(nsDisplayItem* aItem, Layer* aNewLayer)
{
nsIFrame* f = aItem->GetUnderlyingFrame();
NS_ASSERTION(f, "Display items that render using Thebes must have a frame");
PRUint32 key = aItem->GetPerFrameKey();
NS_ASSERTION(key, "Display items that render using Thebes must have a key");
Layer* oldLayer = mBuilder->LayerBuilder()->GetOldLayerFor(f, key);
if (!oldLayer) {
// Nothing to do here, this item didn't have a layer before
return;
}
if (aNewLayer != oldLayer) {
// The item has changed layers.
// Invalidate the bounds in the old layer and new layer.
// The bounds might have changed, but we assume that any difference
// in the bounds will have been invalidated for all Thebes layers
// in the container via regular frame invalidation.
nsRect bounds = aItem->GetBounds(mBuilder);
PRInt32 appUnitsPerDevPixel = AppUnitsPerDevPixel(aItem);
nsIntRect r = bounds.ToOutsidePixels(appUnitsPerDevPixel);
ThebesLayer* t = oldLayer->AsThebesLayer();
if (t) {
InvalidatePostTransformRegion(t, r);
}
if (aNewLayer) {
ThebesLayer* newLayer = aNewLayer->AsThebesLayer();
if (newLayer) {
InvalidatePostTransformRegion(newLayer, r);
}
}
NS_ASSERTION(appUnitsPerDevPixel ==
mContainerFrame->PresContext()->AppUnitsPerDevPixel(),
"app units per dev pixel should be constant in a container");
mContainerFrame->InvalidateWithFlags(
bounds - mBuilder->ToReferenceFrame(mContainerFrame),
nsIFrame::INVALIDATE_NO_THEBES_LAYERS |
nsIFrame::INVALIDATE_EXCLUDE_CURRENT_PAINT);
}
}
void
FrameLayerBuilder::AddThebesDisplayItem(ThebesLayer* aLayer,
nsDisplayItem* aItem,
const nsRect* aClipRect,
nsIFrame* aContainerLayerFrame,
LayerState aLayerState,
LayerManager* aTempManager)
{
AddLayerDisplayItem(aLayer, aItem);
ThebesLayerItemsEntry* entry = mThebesLayerItems.PutEntry(aLayer);
if (entry) {
entry->mContainerLayerFrame = aContainerLayerFrame;
NS_ASSERTION(aItem->GetUnderlyingFrame(), "Must have frame");
ClippedDisplayItem* cdi =
entry->mItems.AppendElement(ClippedDisplayItem(aItem, aClipRect));
cdi->mTempLayerManager = aTempManager;
}
}
void
FrameLayerBuilder::AddLayerDisplayItem(Layer* aLayer,
nsDisplayItem* aItem)
{
if (aLayer->Manager() != mRetainingManager)
return;
nsIFrame* f = aItem->GetUnderlyingFrame();
DisplayItemDataEntry* entry = mNewDisplayItemData.PutEntry(f);
if (entry) {
entry->mData.AppendElement(DisplayItemData(aLayer, aItem->GetPerFrameKey()));
}
}
void
ContainerState::CollectOldLayers()
{
for (Layer* layer = mContainerLayer->GetFirstChild(); layer;
layer = layer->GetNextSibling()) {
void* data = layer->GetUserData();
if (data == &gColorLayerUserData) {
mRecycledColorLayers.AppendElement(static_cast<ColorLayer*>(layer));
} else if (data == &gThebesDisplayItemLayerUserData) {
NS_ASSERTION(layer->AsThebesLayer(), "Wrong layer type");
mRecycledThebesLayers.AppendElement(static_cast<ThebesLayer*>(layer));
}
}
}
void
ContainerState::Finish()
{
while (!mThebesLayerDataStack.IsEmpty()) {
PopThebesLayerData();
}
for (PRUint32 i = 0; i <= mNewChildLayers.Length(); ++i) {
// An invariant of this loop is that the layers in mNewChildLayers
// with index < i are the first i child layers of mContainerLayer.
Layer* layer;
if (i < mNewChildLayers.Length()) {
layer = mNewChildLayers[i];
if (!layer->GetParent()) {
// This is not currently a child of the container, so just add it
// now.
Layer* prevChild = i == 0 ? nsnull : mNewChildLayers[i - 1].get();
mContainerLayer->InsertAfter(layer, prevChild);
continue;
}
NS_ASSERTION(layer->GetParent() == mContainerLayer,
"Layer shouldn't be the child of some other container");
} else {
layer = nsnull;
}
// If layer is non-null, then it's already a child of the container,
// so scan forward until we find it, removing the other layers we
// don't want here.
// If it's null, scan forward until we've removed all the leftover
// children.
Layer* nextOldChild = i == 0 ? mContainerLayer->GetFirstChild() :
mNewChildLayers[i - 1]->GetNextSibling();
while (nextOldChild != layer) {
Layer* tmp = nextOldChild;
nextOldChild = nextOldChild->GetNextSibling();
mContainerLayer->RemoveChild(tmp);
}
// If non-null, 'layer' is now in the right place in the list, so we
// can just move on to the next one.
}
}
already_AddRefed<Layer>
FrameLayerBuilder::BuildContainerLayerFor(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
nsIFrame* aContainerFrame,
nsDisplayItem* aContainerItem,
const nsDisplayList& aChildren)
{
FrameProperties props = aContainerFrame->Properties();
PRUint32 containerDisplayItemKey =
aContainerItem ? aContainerItem->GetPerFrameKey() : 0;
NS_ASSERTION(aContainerFrame, "Container display items here should have a frame");
NS_ASSERTION(!aContainerItem ||
aContainerItem->GetUnderlyingFrame() == aContainerFrame,
"Container display item must match given frame");
nsRefPtr<ContainerLayer> containerLayer;
if (aManager == mRetainingManager) {
Layer* oldLayer = GetOldLayerFor(aContainerFrame, containerDisplayItemKey);
if (oldLayer) {
NS_ASSERTION(oldLayer->Manager() == aManager, "Wrong manager");
if (oldLayer->GetUserData() == &gThebesDisplayItemLayerUserData) {
// The old layer for this item is actually our ThebesLayer
// because we rendered its layer into that ThebesLayer. So we
// don't actually have a retained container layer.
} else {
NS_ASSERTION(oldLayer->GetType() == Layer::TYPE_CONTAINER,
"Wrong layer type");
containerLayer = static_cast<ContainerLayer*>(oldLayer);
// Clear clip rect; the caller will set it if necessary.
containerLayer->SetClipRect(nsnull);
}
}
}
if (!containerLayer) {
// No suitable existing layer was found.
containerLayer = aManager->CreateContainerLayer();
if (!containerLayer)
return nsnull;
}
ContainerState state(aBuilder, aManager, aContainerFrame, containerLayer);
if (aManager == mRetainingManager) {
DisplayItemDataEntry* entry = mNewDisplayItemData.PutEntry(aContainerFrame);
if (entry) {
entry->mData.AppendElement(
DisplayItemData(containerLayer, containerDisplayItemKey));
}
if (mInvalidateAllThebesContent) {
state.SetInvalidateAllThebesContent();
}
nsRegion* invalidThebesContent(static_cast<nsRegion*>
(props.Get(ThebesLayerInvalidRegionProperty())));
if (invalidThebesContent) {
nsPoint offset = aBuilder->ToReferenceFrame(aContainerFrame);
invalidThebesContent->MoveBy(offset);
state.SetInvalidThebesContent(invalidThebesContent->
ToOutsidePixels(aContainerFrame->PresContext()->AppUnitsPerDevPixel()));
invalidThebesContent->MoveBy(-offset);
} else {
// Set up region to collect invalidation data
props.Set(ThebesLayerInvalidRegionProperty(), new nsRegion());
}
aContainerFrame->AddStateBits(NS_FRAME_HAS_CONTAINER_LAYER);
}
state.ProcessDisplayItems(aChildren, nsnull);
state.Finish();
containerLayer->SetIsOpaqueContent(aChildren.IsOpaque());
return containerLayer.forget();
}
Layer*
FrameLayerBuilder::GetLeafLayerFor(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
nsDisplayItem* aItem)
{
if (aManager != mRetainingManager)
return nsnull;
nsIFrame* f = aItem->GetUnderlyingFrame();
NS_ASSERTION(f, "Can only call GetLeafLayerFor on items that have a frame");
Layer* layer = GetOldLayerFor(f, aItem->GetPerFrameKey());
if (!layer)
return nsnull;
if (layer->GetUserData() == &gThebesDisplayItemLayerUserData) {
// This layer was created to render Thebes-rendered content for this
// display item. The display item should not use it for its own
// layer rendering.
return nsnull;
}
// Clear clip rect; the caller is responsible for setting it.
layer->SetClipRect(nsnull);
return layer;
}
/* static */ void
FrameLayerBuilder::InvalidateThebesLayerContents(nsIFrame* aFrame,
const nsRect& aRect)
{
nsRegion* invalidThebesContent = static_cast<nsRegion*>
(aFrame->Properties().Get(ThebesLayerInvalidRegionProperty()));
if (!invalidThebesContent)
return;
invalidThebesContent->Or(*invalidThebesContent, aRect);
invalidThebesContent->SimplifyOutward(20);
}
/* static */ void
FrameLayerBuilder::InvalidateAllThebesLayerContents(LayerManager* aManager)
{
LayerManagerData* data = static_cast<LayerManagerData*>
(aManager->GetUserData());
if (data) {
data->mInvalidateAllThebesContent = PR_TRUE;
}
}
/* static */ void
FrameLayerBuilder::InvalidateAllLayers(LayerManager* aManager)
{
LayerManagerData* data = static_cast<LayerManagerData*>
(aManager->GetUserData());
if (data) {
data->mInvalidateAllLayers = PR_TRUE;
}
}
/* static */
PRBool
FrameLayerBuilder::HasDedicatedLayer(nsIFrame* aFrame, PRUint32 aDisplayItemKey)
{
void* propValue = aFrame->Properties().Get(DisplayItemDataProperty());
if (!propValue)
return PR_FALSE;
nsTArray<DisplayItemData>* array =
(reinterpret_cast<nsTArray<DisplayItemData>*>(&propValue));
for (PRUint32 i = 0; i < array->Length(); ++i) {
if (array->ElementAt(i).mDisplayItemKey == aDisplayItemKey) {
void* layerUserData = array->ElementAt(i).mLayer->GetUserData();
if (layerUserData != &gColorLayerUserData &&
layerUserData != &gThebesDisplayItemLayerUserData)
return PR_TRUE;
}
}
return PR_FALSE;
}
/* static */ void
FrameLayerBuilder::DrawThebesLayer(ThebesLayer* aLayer,
gfxContext* aContext,
const nsIntRegion& aRegionToDraw,
const nsIntRegion& aRegionToInvalidate,
void* aCallbackData)
{
nsDisplayListBuilder* builder = static_cast<nsDisplayListBuilder*>
(aCallbackData);
nsTArray<ClippedDisplayItem> items;
nsIFrame* containerLayerFrame;
{
ThebesLayerItemsEntry* entry =
builder->LayerBuilder()->mThebesLayerItems.GetEntry(aLayer);
NS_ASSERTION(entry, "We shouldn't be drawing into a layer with no items!");
items.SwapElements(entry->mItems);
containerLayerFrame = entry->mContainerLayerFrame;
// Later after this point, due to calls to DidEndTransaction
// for temporary layer managers, mThebesLayerItems can change,
// so 'entry' could become invalid.
}
gfxMatrix transform;
if (!aLayer->GetTransform().Is2D(&transform)) {
NS_ERROR("non-2D transform in our Thebes layer!");
return;
}
NS_ASSERTION(!transform.HasNonIntegerTranslation(),
"Matrix not just an integer translation?");
// make the origin of the context coincide with the origin of the
// ThebesLayer
gfxContextMatrixAutoSaveRestore saveMatrix(aContext);
aContext->Translate(-gfxPoint(transform.x0, transform.y0));
nsIntPoint offset(PRInt32(transform.x0), PRInt32(transform.y0));
nsPresContext* presContext = containerLayerFrame->PresContext();
nscoord appUnitsPerDevPixel = presContext->AppUnitsPerDevPixel();
nsRect r = (aRegionToInvalidate.GetBounds() + offset).
ToAppUnits(appUnitsPerDevPixel);
containerLayerFrame->InvalidateWithFlags(r,
nsIFrame::INVALIDATE_NO_THEBES_LAYERS |
nsIFrame::INVALIDATE_EXCLUDE_CURRENT_PAINT);
// Our list may contain content with different prescontexts at
// different zoom levels. 'rc' contains the nsIRenderingContext
// used for the previous display item, and lastPresContext is the
// prescontext for that item. We also cache the clip state for that
// item.
// XXX maybe we should stop that from being true by forcing content with
// different zoom levels into different layers?
nsRefPtr<nsIRenderingContext> rc;
nsPresContext* lastPresContext = nsnull;
nsRect currentClip;
PRBool setClipRect = PR_FALSE;
PRUint32 i;
// Update visible regions. We need perform visibility analysis again
// because we may be asked to draw into part of a ThebesLayer that
// isn't actually visible in the window (e.g., because a ThebesLayer
// expanded its visible region to a rectangle internally), in which
// case the mVisibleRect stored in the display item may be wrong.
nsRegion visible = aRegionToDraw.ToAppUnits(appUnitsPerDevPixel);
visible.MoveBy(NSIntPixelsToAppUnits(offset.x, appUnitsPerDevPixel),
NSIntPixelsToAppUnits(offset.y, appUnitsPerDevPixel));
for (i = items.Length(); i > 0; --i) {
ClippedDisplayItem* cdi = &items[i - 1];
presContext = cdi->mItem->GetUnderlyingFrame()->PresContext();
if (presContext->AppUnitsPerDevPixel() != appUnitsPerDevPixel) {
// Some kind of zooming detected, just redraw the entire item
nsRegion tmp(cdi->mItem->GetBounds(builder));
cdi->mItem->RecomputeVisibility(builder, &tmp);
continue;
}
if (!cdi->mHasClipRect || cdi->mClipRect.Contains(visible.GetBounds())) {
cdi->mItem->RecomputeVisibility(builder, &visible);
continue;
}
// Do a little dance to account for the fact that we're clipping
// to cdi->mClipRect
nsRegion clipped;
clipped.And(visible, cdi->mClipRect);
nsRegion finalClipped = clipped;
cdi->mItem->RecomputeVisibility(builder, &finalClipped);
nsRegion removed;
removed.Sub(clipped, finalClipped);
nsRegion newVisible;
newVisible.Sub(visible, removed);
// Don't let the visible region get too complex.
if (newVisible.GetNumRects() <= 15) {
visible = newVisible;
}
}
for (i = 0; i < items.Length(); ++i) {
ClippedDisplayItem* cdi = &items[i];
if (cdi->mItem->GetVisibleRect().IsEmpty())
continue;
presContext = cdi->mItem->GetUnderlyingFrame()->PresContext();
// If the new desired clip state is different from the current state,
// update the clip.
if (setClipRect != cdi->mHasClipRect ||
(cdi->mHasClipRect && cdi->mClipRect != currentClip)) {
if (setClipRect) {
aContext->Restore();
}
setClipRect = cdi->mHasClipRect;
if (setClipRect) {
currentClip = cdi->mClipRect;
aContext->Save();
aContext->NewPath();
gfxRect clip(currentClip.x, currentClip.y, currentClip.width, currentClip.height);
clip.ScaleInverse(presContext->AppUnitsPerDevPixel());
aContext->Rectangle(clip, PR_TRUE);
aContext->Clip();
}
}
if (cdi->mTempLayerManager) {
// This item has an inactive layer. Render it to the ThebesLayer
// using the temporary BasicLayerManager.
cdi->mTempLayerManager->BeginTransactionWithTarget(aContext);
cdi->mTempLayerManager->EndTransaction(DrawThebesLayer, builder);
} else {
if (presContext != lastPresContext) {
// Create a new rendering context with the right
// appunits-per-dev-pixel.
nsresult rv =
presContext->DeviceContext()->CreateRenderingContextInstance(*getter_AddRefs(rc));
if (NS_FAILED(rv))
break;
rc->Init(presContext->DeviceContext(), aContext);
lastPresContext = presContext;
}
cdi->mItem->Paint(builder, rc);
}
}
if (setClipRect) {
aContext->Restore();
}
}
#ifdef DEBUG
void
FrameLayerBuilder::DumpRetainedLayerTree()
{
if (mRetainingManager) {
mRetainingManager->Dump(stderr);
}
}
#endif
} // namespace mozilla