gecko/b2g/chrome/content/shell.html

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<!DOCTYPE html>
<!-- This Source Code Form is subject to the terms of the Mozilla Public
- License, v. 2.0. If a copy of the MPL was not distributed with this file,
- You can obtain one at http://mozilla.org/MPL/2.0/. -->
<html xmlns="http://www.w3.org/1999/xhtml "
id="shell"
windowtype="navigator:browser"
#ifdef ANDROID
sizemode="fullscreen"
#endif
style="background: black; overflow: hidden; width:100%; height:100%; padding: 0px !important"
onunload="shell.stop();">
<head>
<script type="application/javascript;version=1.8"
src="chrome://b2g/content/settings.js"> </script>
<script type="application/javascript;version=1.8"
src="chrome://b2g/content/shell.js"> </script>
#ifndef MOZ_WIDGET_GONK
<!-- various task that has to happen only on desktop -->
<script type="application/javascript;version=1.8"
src="chrome://b2g/content/desktop.js"> </script>
<!-- this script handles the screen argument for desktop builds -->
<script type="application/javascript;version=1.8"
src="chrome://b2g/content/screen.js"> </script>
<!-- this script handles the "runapp" argument for desktop builds -->
<script type="application/javascript;version=1.8"
src="chrome://b2g/content/runapp.js"> </script>
#endif
</head>
<body id="container" style="margin: 0px; width:100%; height:100%;">
#ifdef MOZ_WIDGET_COCOA
<!--
If the document is empty at startup, we don't display the window
at all on Mac OS...
-->
<h1 id="placeholder">wtf mac os!</h1>
#endif
<!-- The html:iframe containing the UI is created here. -->
</body>
</html>