gecko/dom/bindings/DOMJSClass.h

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-*/
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
Bug 742217. Reduce the use of nested namespaces in our binding code. r=peterv,bent In the new setup, all per-interface DOM binding files are exported into mozilla/dom. General files not specific to an interface are also exported into mozilla/dom. In terms of namespaces, most things now live in mozilla::dom. Each interface Foo that has generated code has a mozilla::dom::FooBinding namespace for said generated code (and possibly a mozilla::bindings::FooBinding_workers if there's separate codegen for workers). IDL enums are a bit weird: since the name of the enum and the names of its entries all end up in the same namespace, we still generate a C++ namespace with the name of the IDL enum type with "Values" appended to it, with a ::valuelist inside for the actual C++ enum. We then typedef EnumFooValues::valuelist to EnumFoo. That makes it a bit more difficult to refer to the values, but means that values from different enums don't collide with each other. The enums with the proto and constructor IDs in them now live under the mozilla::dom::prototypes and mozilla::dom::constructors namespaces respectively. Again, this lets us deal sanely with the whole "enum value names are flattened into the namespace the enum is in" deal. The main benefit of this setup (and the reason "Binding" got appended to the per-interface namespaces) is that this way "using mozilla::dom" should Just Work for consumers and still allow C++ code to sanely use the IDL interface names for concrete classes, which is fairly desirable. --HG-- rename : dom/bindings/Utils.cpp => dom/bindings/BindingUtils.cpp rename : dom/bindings/Utils.h => dom/bindings/BindingUtils.h
2012-05-02 21:35:38 -07:00
#ifndef mozilla_dom_DOMJSClass_h
#define mozilla_dom_DOMJSClass_h
#include "jsapi.h"
#include "jsfriendapi.h"
#include "mozilla/Assertions.h"
Bug 742217. Reduce the use of nested namespaces in our binding code. r=peterv,bent In the new setup, all per-interface DOM binding files are exported into mozilla/dom. General files not specific to an interface are also exported into mozilla/dom. In terms of namespaces, most things now live in mozilla::dom. Each interface Foo that has generated code has a mozilla::dom::FooBinding namespace for said generated code (and possibly a mozilla::bindings::FooBinding_workers if there's separate codegen for workers). IDL enums are a bit weird: since the name of the enum and the names of its entries all end up in the same namespace, we still generate a C++ namespace with the name of the IDL enum type with "Values" appended to it, with a ::valuelist inside for the actual C++ enum. We then typedef EnumFooValues::valuelist to EnumFoo. That makes it a bit more difficult to refer to the values, but means that values from different enums don't collide with each other. The enums with the proto and constructor IDs in them now live under the mozilla::dom::prototypes and mozilla::dom::constructors namespaces respectively. Again, this lets us deal sanely with the whole "enum value names are flattened into the namespace the enum is in" deal. The main benefit of this setup (and the reason "Binding" got appended to the per-interface namespaces) is that this way "using mozilla::dom" should Just Work for consumers and still allow C++ code to sanely use the IDL interface names for concrete classes, which is fairly desirable. --HG-- rename : dom/bindings/Utils.cpp => dom/bindings/BindingUtils.cpp rename : dom/bindings/Utils.h => dom/bindings/BindingUtils.h
2012-05-02 21:35:38 -07:00
#include "mozilla/dom/PrototypeList.h" // auto-generated
class nsCycleCollectionParticipant;
// We use slot 0 for holding the raw object. This is safe for both
// globals and non-globals.
#define DOM_OBJECT_SLOT 0
// We use slot 1 for holding the expando object. This is not safe for globals
// until bug 760095 is fixed, so that bug blocks converting Window to new
// bindings.
#define DOM_XRAY_EXPANDO_SLOT 1
// We use slot 2 for holding either a JS::ObjectValue which points to the cached
// SOW or JS::UndefinedValue if this class doesn't need SOWs. This is not safe
// for globals until bug 760095 is fixed, so that bug blocks converting Window
// to new bindings.
#define DOM_OBJECT_SLOT_SOW 2
// All DOM globals must have a slot at DOM_PROTOTYPE_SLOT.
#define DOM_PROTOTYPE_SLOT JSCLASS_GLOBAL_SLOT_COUNT
// We use these flag bits for the new bindings.
#define JSCLASS_DOM_GLOBAL JSCLASS_USERBIT1
#define JSCLASS_IS_DOMIFACEANDPROTOJSCLASS JSCLASS_USERBIT2
// NOTE: This is baked into the Ion JIT as 0 in codegen for LGetDOMProperty and
// LSetDOMProperty. Those constants need to be changed accordingly if this value
// changes.
#define DOM_PROTO_INSTANCE_CLASS_SLOT 0
// Interface objects store a number of reserved slots equal to
// DOM_INTERFACE_BASE_SLOTS + number of named constructors.
#define DOM_INTERFACE_SLOTS_BASE (DOM_XRAY_EXPANDO_SLOT + 1)
MOZ_STATIC_ASSERT(DOM_PROTO_INSTANCE_CLASS_SLOT != DOM_XRAY_EXPANDO_SLOT,
"Interface prototype object use both of these, so they must "
"not be the same slot.");
namespace mozilla {
namespace dom {
typedef bool
(* ResolveOwnProperty)(JSContext* cx, JSObject* wrapper, JSObject* obj, jsid id,
JSPropertyDescriptor* desc, unsigned flags);
typedef bool
(* EnumerateOwnProperties)(JSContext* cx, JSObject* wrapper, JSObject* obj,
JS::AutoIdVector& props);
struct ConstantSpec
{
const char* name;
JS::Value value;
};
typedef bool (*PropertyEnabled)(JSContext* cx, JSObject* global);
template<typename T>
struct Prefable {
inline bool isEnabled(JSContext* cx, JSObject* obj) {
return enabled &&
(!enabledFunc ||
enabledFunc(cx, js::GetGlobalForObjectCrossCompartment(obj)));
}
// A boolean indicating whether this set of specs is enabled
bool enabled;
// A function pointer to a function that can say the property is disabled
// even if "enabled" is set to true. If the pointer is null the value of
// "enabled" is used as-is.
PropertyEnabled enabledFunc;
// Array of specs, terminated in whatever way is customary for T.
// Null to indicate a end-of-array for Prefable, when such an
// indicator is needed.
T* specs;
};
struct NativeProperties
{
Prefable<JSFunctionSpec>* staticMethods;
jsid* staticMethodIds;
JSFunctionSpec* staticMethodsSpecs;
Prefable<JSPropertySpec>* staticAttributes;
jsid* staticAttributeIds;
JSPropertySpec* staticAttributeSpecs;
Prefable<JSFunctionSpec>* methods;
jsid* methodIds;
JSFunctionSpec* methodsSpecs;
Prefable<JSPropertySpec>* attributes;
jsid* attributeIds;
JSPropertySpec* attributeSpecs;
Prefable<JSPropertySpec>* unforgeableAttributes;
jsid* unforgeableAttributeIds;
JSPropertySpec* unforgeableAttributeSpecs;
Prefable<ConstantSpec>* constants;
jsid* constantIds;
ConstantSpec* constantSpecs;
};
struct NativePropertiesHolder
{
const NativeProperties* regular;
const NativeProperties* chromeOnly;
};
// Helper structure for Xrays for DOM binding objects. The same instance is used
// for instances, interface objects and interface prototype objects of a
// specific interface.
struct NativePropertyHooks
{
// The hook to call for resolving indexed or named properties. May be null if
// there can't be any.
ResolveOwnProperty mResolveOwnProperty;
// The hook to call for enumerating indexed or named properties. May be null
// if there can't be any.
EnumerateOwnProperties mEnumerateOwnProperties;
// The property arrays for this interface.
NativePropertiesHolder mNativeProperties;
// This will be set to the ID of the interface prototype object for the
// interface, if it has one. If it doesn't have one it will be set to
// prototypes::id::_ID_Count.
prototypes::ID mPrototypeID;
// This will be set to the ID of the interface object for the interface, if it
// has one. If it doesn't have one it will be set to
// constructors::id::_ID_Count.
constructors::ID mConstructorID;
// The NativePropertyHooks instance for the parent interface.
const NativePropertyHooks* mProtoHooks;
};
enum DOMObjectType {
eInstance,
eInterface,
eInterfacePrototype
};
typedef JSObject* (*ParentGetter)(JSContext* aCx, JSObject* aObj);
typedef JSObject* (*ProtoGetter)(JSContext* aCx, JSObject* aGlobal);
struct DOMClass
{
// A list of interfaces that this object implements, in order of decreasing
// derivedness.
const prototypes::ID mInterfaceChain[MAX_PROTOTYPE_CHAIN_LENGTH];
// We store the DOM object in reserved slot with index DOM_OBJECT_SLOT or in
// the proxy private if we use a proxy object.
// Sometimes it's an nsISupports and sometimes it's not; this class tells
// us which it is.
const bool mDOMObjectIsISupports;
const NativePropertyHooks* mNativeHooks;
ParentGetter mGetParent;
ProtoGetter mGetProto;
// This stores the CC participant for the native, null if this class is for a
// worker or for a native inheriting from nsISupports (we can get the CC
// participant by QI'ing in that case).
nsCycleCollectionParticipant* mParticipant;
};
// Special JSClass for reflected DOM objects.
struct DOMJSClass
{
// It would be nice to just inherit from JSClass, but that precludes pure
// compile-time initialization of the form |DOMJSClass = {...};|, since C++
// only allows brace initialization for aggregate/POD types.
JSClass mBase;
DOMClass mClass;
static DOMJSClass* FromJSClass(JSClass* base) {
MOZ_ASSERT(base->flags & JSCLASS_IS_DOMJSCLASS);
return reinterpret_cast<DOMJSClass*>(base);
}
static const DOMJSClass* FromJSClass(const JSClass* base) {
MOZ_ASSERT(base->flags & JSCLASS_IS_DOMJSCLASS);
return reinterpret_cast<const DOMJSClass*>(base);
}
static DOMJSClass* FromJSClass(js::Class* base) {
return FromJSClass(Jsvalify(base));
}
static const DOMJSClass* FromJSClass(const js::Class* base) {
return FromJSClass(Jsvalify(base));
}
JSClass* ToJSClass() { return &mBase; }
};
// Special JSClass for DOM interface and interface prototype objects.
struct DOMIfaceAndProtoJSClass
{
// It would be nice to just inherit from JSClass, but that precludes pure
// compile-time initialization of the form
// |DOMJSInterfaceAndPrototypeClass = {...};|, since C++ only allows brace
// initialization for aggregate/POD types.
JSClass mBase;
// Either eInterface or eInterfacePrototype
DOMObjectType mType;
const NativePropertyHooks* mNativeHooks;
// The value to return for toString() on this interface or interface prototype
// object.
const char* mToString;
const prototypes::ID mPrototypeID;
const uint32_t mDepth;
static const DOMIfaceAndProtoJSClass* FromJSClass(const JSClass* base) {
MOZ_ASSERT(base->flags & JSCLASS_IS_DOMIFACEANDPROTOJSCLASS);
return reinterpret_cast<const DOMIfaceAndProtoJSClass*>(base);
}
static const DOMIfaceAndProtoJSClass* FromJSClass(const js::Class* base) {
return FromJSClass(Jsvalify(base));
}
JSClass* ToJSClass() { return &mBase; }
};
inline bool
HasProtoAndIfaceArray(JSObject* global)
{
MOZ_ASSERT(js::GetObjectClass(global)->flags & JSCLASS_DOM_GLOBAL);
// This can be undefined if we GC while creating the global
return !js::GetReservedSlot(global, DOM_PROTOTYPE_SLOT).isUndefined();
}
inline JSObject**
GetProtoAndIfaceArray(JSObject* global)
{
MOZ_ASSERT(js::GetObjectClass(global)->flags & JSCLASS_DOM_GLOBAL);
return static_cast<JSObject**>(
js::GetReservedSlot(global, DOM_PROTOTYPE_SLOT).toPrivate());
}
} // namespace dom
} // namespace mozilla
Bug 742217. Reduce the use of nested namespaces in our binding code. r=peterv,bent In the new setup, all per-interface DOM binding files are exported into mozilla/dom. General files not specific to an interface are also exported into mozilla/dom. In terms of namespaces, most things now live in mozilla::dom. Each interface Foo that has generated code has a mozilla::dom::FooBinding namespace for said generated code (and possibly a mozilla::bindings::FooBinding_workers if there's separate codegen for workers). IDL enums are a bit weird: since the name of the enum and the names of its entries all end up in the same namespace, we still generate a C++ namespace with the name of the IDL enum type with "Values" appended to it, with a ::valuelist inside for the actual C++ enum. We then typedef EnumFooValues::valuelist to EnumFoo. That makes it a bit more difficult to refer to the values, but means that values from different enums don't collide with each other. The enums with the proto and constructor IDs in them now live under the mozilla::dom::prototypes and mozilla::dom::constructors namespaces respectively. Again, this lets us deal sanely with the whole "enum value names are flattened into the namespace the enum is in" deal. The main benefit of this setup (and the reason "Binding" got appended to the per-interface namespaces) is that this way "using mozilla::dom" should Just Work for consumers and still allow C++ code to sanely use the IDL interface names for concrete classes, which is fairly desirable. --HG-- rename : dom/bindings/Utils.cpp => dom/bindings/BindingUtils.cpp rename : dom/bindings/Utils.h => dom/bindings/BindingUtils.h
2012-05-02 21:35:38 -07:00
#endif /* mozilla_dom_DOMJSClass_h */