gecko/browser/devtools/shared/Promise.jsm

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/*
* Copyright 2009-2011 Mozilla Foundation and contributors
* Licensed under the New BSD license. See LICENSE.txt or:
* http://opensource.org/licenses/BSD-3-Clause
*/
var EXPORTED_SYMBOLS = [ "Promise" ];
/**
* Create an unfulfilled promise
* @constructor
*/
function Promise() {
this._status = Promise.PENDING;
this._value = undefined;
this._onSuccessHandlers = [];
this._onErrorHandlers = [];
// Debugging help
this._id = Promise._nextId++;
Promise._outstanding[this._id] = this;
}
/**
* We give promises and ID so we can track which are outstanding
*/
Promise._nextId = 0;
/**
* Outstanding promises. Handy list for debugging only
*/
Promise._outstanding = [];
/**
* Recently resolved promises. Also for debugging only
*/
Promise._recent = [];
/**
* A promise can be in one of 2 states.
* The ERROR and SUCCESS states are terminal, the PENDING state is the only
* start state.
*/
Promise.ERROR = -1;
Promise.PENDING = 0;
Promise.SUCCESS = 1;
/**
* Yeay for RTTI
*/
Promise.prototype.isPromise = true;
/**
* Have we either been resolve()ed or reject()ed?
*/
Promise.prototype.isComplete = function() {
return this._status != Promise.PENDING;
};
/**
* Have we resolve()ed?
*/
Promise.prototype.isResolved = function() {
return this._status == Promise.SUCCESS;
};
/**
* Have we reject()ed?
*/
Promise.prototype.isRejected = function() {
return this._status == Promise.ERROR;
};
/**
* Take the specified action of fulfillment of a promise, and (optionally)
* a different action on promise rejection
*/
Promise.prototype.then = function(onSuccess, onError) {
if (typeof onSuccess === 'function') {
if (this._status === Promise.SUCCESS) {
onSuccess.call(null, this._value);
}
else if (this._status === Promise.PENDING) {
this._onSuccessHandlers.push(onSuccess);
}
}
if (typeof onError === 'function') {
if (this._status === Promise.ERROR) {
onError.call(null, this._value);
}
else if (this._status === Promise.PENDING) {
this._onErrorHandlers.push(onError);
}
}
return this;
};
/**
* Like then() except that rather than returning <tt>this</tt> we return
* a promise which resolves when the original promise resolves
*/
Promise.prototype.chainPromise = function(onSuccess) {
var chain = new Promise();
chain._chainedFrom = this;
this.then(function(data) {
try {
chain.resolve(onSuccess(data));
}
catch (ex) {
chain.reject(ex);
}
}, function(ex) {
chain.reject(ex);
});
return chain;
};
/**
* Supply the fulfillment of a promise
*/
Promise.prototype.resolve = function(data) {
return this._complete(this._onSuccessHandlers,
Promise.SUCCESS, data, 'resolve');
};
/**
* Renege on a promise
*/
Promise.prototype.reject = function(data) {
return this._complete(this._onErrorHandlers, Promise.ERROR, data, 'reject');
};
/**
* Internal method to be called on resolve() or reject()
* @private
*/
Promise.prototype._complete = function(list, status, data, name) {
// Complain if we've already been completed
if (this._status != Promise.PENDING) {
if (typeof 'console' === 'object') {
console.error('Promise complete. Attempted ' + name + '() with ', data);
console.error('Prev status = ', this._status, ', value = ', this._value);
}
throw new Error('Promise already complete');
}
this._status = status;
this._value = data;
// Call all the handlers, and then delete them
list.forEach(function(handler) {
handler.call(null, this._value);
}, this);
delete this._onSuccessHandlers;
delete this._onErrorHandlers;
// Remove the given {promise} from the _outstanding list, and add it to the
// _recent list, pruning more than 20 recent promises from that list
delete Promise._outstanding[this._id];
// The original code includes this very useful debugging aid, however there
// is concern that it will create a memory leak, so we leave it out here.
/*
Promise._recent.push(this);
while (Promise._recent.length > 20) {
Promise._recent.shift();
}
*/
return this;
};
/**
* Takes an array of promises and returns a promise that that is fulfilled once
* all the promises in the array are fulfilled
* @param promiseList The array of promises
* @return the promise that is fulfilled when all the array is fulfilled
*/
Promise.group = function(promiseList) {
if (!Array.isArray(promiseList)) {
promiseList = Array.prototype.slice.call(arguments);
}
// If the original array has nothing in it, return now to avoid waiting
if (promiseList.length === 0) {
return new Promise().resolve([]);
}
var groupPromise = new Promise();
var results = [];
var fulfilled = 0;
var onSuccessFactory = function(index) {
return function(data) {
results[index] = data;
fulfilled++;
// If the group has already failed, silently drop extra results
if (groupPromise._status !== Promise.ERROR) {
if (fulfilled === promiseList.length) {
groupPromise.resolve(results);
}
}
};
};
promiseList.forEach(function(promise, index) {
var onSuccess = onSuccessFactory(index);
var onError = groupPromise.reject.bind(groupPromise);
promise.then(onSuccess, onError);
});
return groupPromise;
};