gecko/other-licenses/ia2/AccessibleStates.idl

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/*************************************************************************
*
* File Name (AccessibleStates.idl)
*
* IAccessible2 IDL Specification
*
* Copyright (c) Linux Foundation 2007, 2008
* Copyright (c) IBM Corp. 2006
* Copyright (c) Sun Microsystems, Inc. 2000, 2006
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02110-1301 USA
*
************************************************************************/
import "objidl.idl";
typedef long AccessibleStates;
/** %IAccessible2 specific state bit constants
This enum defines the state bits returned by IAccessible2::states. The
%IAccessible2 state bits are in addition to those returned by MSAA.
*/
enum IA2States {
/** Indicates a window is currently the active window, or is an active subelement
within a container or table.
This state can be used to indicate the current active item in a container, even
if the container itself is not currently active. In other words this would indicate
the item that will get focus if you tab to the container.
This information is important for knowing what to report for trees and potentially
other containers in a virtual buffer.
Also, see ::IA2_STATE_MANAGES_DESCENDANTS for more information.
*/
IA2_STATE_ACTIVE = 0x1,
/** Indicates that the object is armed.
Used to indicate that the control is "pressed" and will be invoked when the
actuator, e.g. a mouse button, is "released". An AT which either monitors the
mouse or synthesizes mouse events might need to know that, and possibly a talking
interface would even let the user know about it. It could also potentially be
useful to on screen keyboards or test tools since the information does indicate
something about the state of the interface, for example, code operating asynchronously
might need to wait for the armed state to change before doing something else.
*/
IA2_STATE_ARMED = 0x2,
/** Indicates the user interface object corresponding to this object no longer exists. */
IA2_STATE_DEFUNCT = 0x4,
/** Indicates the user can change the contents of this object. */
IA2_STATE_EDITABLE = 0x8,
/** Indicates the orientation of this object is horizontal. */
IA2_STATE_HORIZONTAL = 0x10,
/** Indicates this object is minimized and is represented only by an icon. */
IA2_STATE_ICONIFIED = 0x20,
/** Indicates an input validation failure. */
IA2_STATE_INVALID_ENTRY = 0x40,
/** Indicates that this object manages its children.
Note: Due to the fact that MSAA's WinEvents don't allow the active child index
to be passed on the IA2_EVENT_ACTIVE_DESCENDANT_CHANGED event, the manages
descendants scheme can't be used. Instead the active child object has to fire
MSAA's EVENT_OBJECT_FOCUS. In a future release a new event mechanism may be
added to provide for event specific data to be passed with the event. At that
time the IA2_EVENT_ACTIVE_DECENDENT_CHANGED event and
IA2_STATE_MANAGES_DESCENDANTS state would be useful.
*/
IA2_STATE_MANAGES_DESCENDANTS = 0x80,
/** Indicates that an object is modal.
Modal objects have the behavior that something must be done with the object
before the user can interact with an object in a different window.
*/
IA2_STATE_MODAL = 0x100,
/** Indicates this text object can contain multiple lines of text. */
IA2_STATE_MULTI_LINE = 0x200,
/** Indicates this object paints every pixel within its rectangular region. */
IA2_STATE_OPAQUE = 0x400,
/** Indicates that user interaction is required.
An example of when this state is used is when a field in a form must be filled
before a form can be processed.
*/
IA2_STATE_REQUIRED = 0x800,
/** Indicates an object which supports text selection.
Note: This is different than MSAA STATE_SYSTEM_SELECTABLE.
*/
IA2_STATE_SELECTABLE_TEXT = 0x1000,
/** Indicates that this text object can contain only a single line of text. */
IA2_STATE_SINGLE_LINE = 0x2000,
/** Indicates that the accessible object is stale.
This state is used when the accessible object no longer accurately
represents the state of the object which it is representing such as when an
object is transient or when an object has been or is in the process of being
destroyed or when the object's index in its parent has changed.
*/
IA2_STATE_STALE = 0x4000,
/** Indicates that the object implements autocompletion.
This state indicates that a text control will respond to the input of
one ore more characters and cause a sub-item to become selected. The
selection may also result in events fired on the parent object.
*/
IA2_STATE_SUPPORTS_AUTOCOMPLETION = 0x8000,
/** Indicates this object is transient.
An object has this state when its parent object has the state ::IA2_STATE_MANAGES_DESCENDANTS.
For example, a list item object may be managed by its parent list object and may only
exist as long as the object is actually rendered. Similarly a table cell's accessible
object may exist only while the cell has focus. However, from the perspective of an
assistive technology a transient object behaves like a non-transient object. As a
result it is likely that this state is not of use to an assistive technology, but it
is provided in case an assistive technology determines that knowledge of the transient
nature of the object is useful and also for harmony with the Linux accessibility API.
Also, see ::IA2_STATE_MANAGES_DESCENDANTS for more information.
*/
IA2_STATE_TRANSIENT = 0x10000,
/** Indicates the orientation of this object is vertical. */
IA2_STATE_VERTICAL = 0x20000
};