gecko/accessible/src/mac/nsAccessibleWrap.mm

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is
* Mozilla Foundation.
* Portions created by the Initial Developer are Copyright (C) 2006
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Original Author: Håkan Waara <hwaara@gmail.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either of the GNU General Public License Version 2 or later (the "GPL"),
* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
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#include "nsDocAccessible.h"
#include "nsObjCExceptions.h"
#import "nsRoleMap.h"
#import "mozAccessibleWrapper.h"
#import "mozAccessible.h"
#import "mozActionElements.h"
#import "mozTextAccessible.h"
nsAccessibleWrap::
nsAccessibleWrap(nsIContent *aContent, nsIWeakReference *aShell) :
nsAccessible(aContent, aShell), mNativeWrapper(nsnull)
{
}
nsAccessibleWrap::~nsAccessibleWrap()
{
if (mNativeWrapper) {
delete mNativeWrapper;
mNativeWrapper = nsnull;
}
}
bool
nsAccessibleWrap::Init ()
{
if (!nsAccessible::Init())
return false;
if (!mNativeWrapper && !AncestorIsFlat()) {
// Create our native object using the class type specified in GetNativeType().
mNativeWrapper = new AccessibleWrapper (this, GetNativeType());
if (!mNativeWrapper)
return false;
}
return true;
}
NS_IMETHODIMP
nsAccessibleWrap::GetNativeInterface (void **aOutInterface)
{
if (mNativeWrapper) {
*aOutInterface = (void**)mNativeWrapper->getNativeObject();
return NS_OK;
}
return NS_ERROR_FAILURE;
}
// overridden in subclasses to create the right kind of object. by default we create a generic
// 'mozAccessible' node.
Class
nsAccessibleWrap::GetNativeType ()
{
NS_OBJC_BEGIN_TRY_ABORT_BLOCK_NIL;
PRUint32 role = Role();
switch (role) {
case nsIAccessibleRole::ROLE_PUSHBUTTON:
case nsIAccessibleRole::ROLE_SPLITBUTTON:
case nsIAccessibleRole::ROLE_TOGGLE_BUTTON:
{
// if this button may show a popup, let's make it of the popupbutton type.
if (HasPopup())
return [mozPopupButtonAccessible class];
// regular button
return [mozButtonAccessible class];
}
case nsIAccessibleRole::ROLE_CHECKBUTTON:
return [mozCheckboxAccessible class];
case nsIAccessibleRole::ROLE_AUTOCOMPLETE:
return [mozComboboxAccessible class];
case nsIAccessibleRole::ROLE_ENTRY:
case nsIAccessibleRole::ROLE_STATICTEXT:
case nsIAccessibleRole::ROLE_HEADING:
case nsIAccessibleRole::ROLE_LABEL:
case nsIAccessibleRole::ROLE_CAPTION:
case nsIAccessibleRole::ROLE_ACCEL_LABEL:
case nsIAccessibleRole::ROLE_TEXT_LEAF:
// normal textfield (static or editable)
return [mozTextAccessible class];
case nsIAccessibleRole::ROLE_COMBOBOX:
return [mozPopupButtonAccessible class];
default:
return [mozAccessible class];
}
return nil;
NS_OBJC_END_TRY_ABORT_BLOCK_NIL;
}
// this method is very important. it is fired when an accessible object "dies". after this point
// the object might still be around (because some 3rd party still has a ref to it), but it is
// in fact 'dead'.
void
nsAccessibleWrap::Shutdown ()
{
if (mNativeWrapper) {
delete mNativeWrapper;
mNativeWrapper = nsnull;
}
nsAccessible::Shutdown();
}
nsresult
nsAccessibleWrap::HandleAccEvent(AccEvent* aEvent)
{
NS_OBJC_BEGIN_TRY_ABORT_BLOCK_NSRESULT;
nsresult rv = nsAccessible::HandleAccEvent(aEvent);
NS_ENSURE_SUCCESS(rv, rv);
return FirePlatformEvent(aEvent);
NS_OBJC_END_TRY_ABORT_BLOCK_NSRESULT;
}
nsresult
nsAccessibleWrap::FirePlatformEvent(AccEvent* aEvent)
{
NS_OBJC_BEGIN_TRY_ABORT_BLOCK_NSRESULT;
PRUint32 eventType = aEvent->GetEventType();
// ignore everything but focus-changed and value-changed events for now.
if (eventType != nsIAccessibleEvent::EVENT_FOCUS &&
eventType != nsIAccessibleEvent::EVENT_VALUE_CHANGE)
return NS_OK;
nsAccessible *accessible = aEvent->GetAccessible();
NS_ENSURE_STATE(accessible);
mozAccessible *nativeAcc = nil;
accessible->GetNativeInterface((void**)&nativeAcc);
if (!nativeAcc)
return NS_ERROR_FAILURE;
switch (eventType) {
case nsIAccessibleEvent::EVENT_FOCUS:
[nativeAcc didReceiveFocus];
break;
case nsIAccessibleEvent::EVENT_VALUE_CHANGE:
[nativeAcc valueDidChange];
break;
}
return NS_OK;
NS_OBJC_END_TRY_ABORT_BLOCK_NSRESULT;
}
void
nsAccessibleWrap::InvalidateChildren()
{
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NS_OBJC_BEGIN_TRY_ABORT_BLOCK;
if (mNativeWrapper) {
mozAccessible *object = mNativeWrapper->getNativeObject();
[object invalidateChildren];
}
nsAccessible::InvalidateChildren();
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NS_OBJC_END_TRY_ABORT_BLOCK;
}
// if we for some reason have no native accessible, we should be skipped over (and traversed)
// when fetching all unignored children, etc. when counting unignored children, we will not be counted.
bool
nsAccessibleWrap::IsIgnored()
{
return (mNativeWrapper == nsnull) || mNativeWrapper->isIgnored();
}
void
nsAccessibleWrap::GetUnignoredChildren(nsTArray<nsRefPtr<nsAccessibleWrap> > &aChildrenArray)
{
// we're flat; there are no children.
if (nsAccUtils::MustPrune(this))
return;
PRInt32 childCount = GetChildCount();
for (PRInt32 childIdx = 0; childIdx < childCount; childIdx++) {
nsAccessibleWrap *childAcc =
static_cast<nsAccessibleWrap*>(GetChildAt(childIdx));
if (childAcc->IsIgnored()) {
// element is ignored, so try adding its children as substitutes, if it has any.
if (!nsAccUtils::MustPrune(childAcc)) {
nsTArray<nsRefPtr<nsAccessibleWrap> > children;
childAcc->GetUnignoredChildren(children);
if (!children.IsEmpty()) {
// add the found unignored descendants to the array.
aChildrenArray.AppendElements(children);
}
}
} else
// simply add the element, since it's not ignored.
aChildrenArray.AppendElement(childAcc);
}
}
already_AddRefed<nsIAccessible>
nsAccessibleWrap::GetUnignoredParent()
{
nsAccessibleWrap* parentWrap = static_cast<nsAccessibleWrap*>(Parent());
if (!parentWrap)
return nsnull;
// recursively return the parent, until we find one that is not ignored.
if (parentWrap->IsIgnored())
return parentWrap->GetUnignoredParent();
nsIAccessible *outValue = nsnull;
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NS_IF_ADDREF(outValue = parentWrap);
return outValue;
}
////////////////////////////////////////////////////////////////////////////////
// nsAccessibleWrap protected
bool
nsAccessibleWrap::AncestorIsFlat()
{
// We don't create a native object if we're child of a "flat" accessible;
// for example, on OS X buttons shouldn't have any children, because that
// makes the OS confused.
//
// To maintain a scripting environment where the XPCOM accessible hierarchy
// look the same on all platforms, we still let the C++ objects be created
// though.
nsAccessible* parent = Parent();
while (parent) {
if (nsAccUtils::MustPrune(parent))
return true;
parent = parent->Parent();
}
// no parent was flat
return false;
}