2010-07-16 07:30:32 -07:00
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<html><head>
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<meta http-equiv="content-type" content="text/html; charset=UTF-8">
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<link rel="stylesheet" type="text/css" href="../unit.css" />
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<script type="application/x-javascript" src="../unit.js"></script>
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<script type="application/x-javascript" src="../util.js"></script>
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<script type="application/x-javascript">
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Tests.startUnit = function () {
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var canvas = document.getElementById('gl');
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var gl = wrapGLContext(canvas.getContext(GL_CONTEXT_ID));
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var buf = gl.createBuffer();
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var ebuf = gl.createBuffer();
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gl.bindBuffer(gl.ARRAY_BUFFER, buf);
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gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, ebuf);
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return [gl, buf, ebuf];
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}
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Tests.testBufferData = function(gl) {
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2010-08-25 16:09:26 -07:00
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assertOk("zero size data",
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function(){gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(0), gl.STATIC_DRAW);});
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assertFail("bad target",
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function(){gl.bufferData(gl.TEXTURE_2D, new Float32Array([1,2,3]), gl.STATIC_DRAW);});
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assertFail("array for data",
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function(){gl.bufferData(gl.ARRAY_BUFFER, [1,2,3], gl.STATIC_DRAW);});
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assertFail("bad usage",
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function(){gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([1,2,3]), gl.TEXTURE_2D);});
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2010-07-16 07:30:32 -07:00
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assertOk(function(){gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Float32Array([1,2,3]), gl.STATIC_DRAW);});
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throwError(gl, 'bufferData');
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gl.bindBuffer(gl.ARRAY_BUFFER, null);
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assertFail(function(){gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([1,2,3]), gl.STATIC_DRAW);});
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throwError(gl, 'bufferData');
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gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null);
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assertFail(function(){gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint16Array([1,2,3]), gl.STATIC_DRAW);});
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throwError(gl, 'bufferData');
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}
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Tests.endUnit = function(gl, buf, ebuf) {
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gl.deleteBuffer(buf);
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gl.deleteBuffer(ebuf);
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}
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</script>
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<style>canvas{ position:absolute; }</style>
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</head><body>
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<canvas id="gl" width="16" height="16"></canvas>
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</body></html>
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