gecko/dom/canvas/WebGLExtensionDebugShaders.cpp

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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "WebGLContext.h"
#include "WebGLExtensions.h"
#include "mozilla/dom/WebGLRenderingContextBinding.h"
using namespace mozilla;
WebGLExtensionDebugShaders::WebGLExtensionDebugShaders(WebGLContext* context)
: WebGLExtensionBase(context)
{
}
WebGLExtensionDebugShaders::~WebGLExtensionDebugShaders()
{
}
/* If no source has been defined, compileShader() has not been called,
* or the translation has failed for shader, an empty string is
* returned; otherwise, return the translated source.
*/
void
WebGLExtensionDebugShaders::GetTranslatedShaderSource(WebGLShader* shader,
nsAString& retval)
{
if (mIsLost) {
return mContext->ErrorInvalidOperation("getTranslatedShaderSource: "
"Extension is lost.");
}
mContext->GetShaderTranslatedSource(shader, retval);
if (retval.IsVoid()) {
CopyASCIItoUTF16("", retval);
}
}
IMPL_WEBGL_EXTENSION_GOOP(WebGLExtensionDebugShaders)