gecko/browser/base/content/tabcandy/app/items.js

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/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is items.js.
*
* The Initial Developer of the Original Code is
* Ian Gilman <ian@iangilman.com>.
* Portions created by the Initial Developer are Copyright (C) 2010
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Aza Raskin <aza@mozilla.com>
* Michael Yoshitaka Erlewine <mitcho@mitcho.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
// **********
// Title: items.js
// ##########
// Class: Item
// Superclass for all visible objects (<TabItem>s and <Group>s).
//
// If you subclass, in addition to the things Item provides, you need to also provide these methods:
// reloadBounds - function()
// setBounds - function(rect, immediately)
// setZ - function(value)
// close - function()
// addOnClose - function(referenceObject, callback)
// removeOnClose - function(referenceObject)
// save - function()
//
// ... and this property:
// defaultSize - a Point
// locked - an object (see below)
//
// Make sure to call _init() from your subclass's constructor.
window.Item = function() {
// Variable: isAnItem
// Always true for Items
this.isAnItem = true;
// Variable: bounds
// The position and size of this Item, represented as a <Rect>.
this.bounds = null;
// Variable: debug
// When set to true, displays a rectangle on the screen that corresponds with bounds.
// May be used for additional debugging features in the future.
this.debug = false;
// Variable: $debug
// If <debug> is true, this will be the iQ object for the visible rectangle.
this.$debug = null;
// Variable: container
// The outermost DOM element that describes this item on screen.
this.container = null;
// Variable: locked
// Affects whether an item can be pushed, closed, renamed, etc
//
// The object may have properties to specify what can't be changed:
// .bounds - true if it can't be pushed, dragged, resized, etc
// .close - true if it can't be closed
// .title - true if it can't be renamed
this.locked = null;
// Variable: parent
// The group that this item is a child of
this.parent = null;
// Variable: userSize
// A <Point> that describes the last size specifically chosen by the user.
// Used by unsquish.
this.userSize = null;
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// Variable: dragOptions
// Used to pass into iQ.fn.draggable
this.dragOptions = null;
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// Variable: dropOptions
// Used to pass into iQ.fn.droppable
this.dropOptions = null;
};
window.Item.prototype = {
// ----------
// Function: _init
// Initializes the object. To be called from the subclass's intialization function.
//
// Parameters:
// container - the outermost DOM element that describes this item onscreen.
_init: function(container) {
Utils.assert('container must be a DOM element', Utils.isDOMElement(container));
Utils.assert('Subclass must provide reloadBounds', typeof(this.reloadBounds) == 'function');
Utils.assert('Subclass must provide setBounds', typeof(this.setBounds) == 'function');
Utils.assert('Subclass must provide setZ', typeof(this.setZ) == 'function');
Utils.assert('Subclass must provide close', typeof(this.close) == 'function');
Utils.assert('Subclass must provide addOnClose', typeof(this.addOnClose) == 'function');
Utils.assert('Subclass must provide removeOnClose', typeof(this.removeOnClose) == 'function');
Utils.assert('Subclass must provide save', typeof(this.save) == 'function');
Utils.assert('Subclass must provide defaultSize', isPoint(this.defaultSize));
Utils.assert('Subclass must provide locked', this.locked);
this.container = container;
if(this.debug) {
this.$debug = iQ('<div>')
.css({
border: '2px solid green',
zIndex: -10,
position: 'absolute'
})
.appendTo('body');
}
this.reloadBounds();
Utils.assert('reloadBounds must set up this.bounds', this.bounds);
iQ(this.container).data('item', this);
// ___ drag
this.dragOptions = {
cancelClass: 'close',
start: function(e, ui) {
drag.info = new Drag(this, e);
},
drag: function(e, ui) {
drag.info.drag(e, ui);
},
stop: function() {
drag.info.stop();
drag.info = null;
}
};
// ___ drop
this.dropOptions = {
over: function(){},
out: function(){
var group = drag.info.item.parent;
if(group) {
group.remove(drag.info.$el, {dontClose: true});
}
iQ(this).removeClass("acceptsDrop");
},
drop: function(event){
iQ(this).removeClass("acceptsDrop");
},
// Function: dropAcceptFunction
// Given a DOM element, returns true if it should accept tabs being dropped on it.
// Private to this file.
accept: function dropAcceptFunction(el) {
var $el = iQ(el);
if($el.hasClass('tab')) {
var item = Items.item($el);
if(item && (!item.parent || !item.parent.expanded)) {
return true;
}
}
return false;
}
};
},
// ----------
// Function: getBounds
// Returns a copy of the Item's bounds as a <Rect>.
getBounds: function() {
Utils.assert('this.bounds', isRect(this.bounds));
return new Rect(this.bounds);
},
// ----------
// Function: setPosition
// Moves the Item to the specified location.
//
// Parameters:
// left - the new left coordinate relative to the window
// top - the new top coordinate relative to the window
// immediately - if false or omitted, animates to the new position;
// otherwise goes there immediately
setPosition: function(left, top, immediately) {
Utils.assert('this.bounds', isRect(this.bounds));
this.setBounds(new Rect(left, top, this.bounds.width, this.bounds.height), immediately);
},
// ----------
// Function: setSize
// Resizes the Item to the specified size.
//
// Parameters:
// width - the new width in pixels
// height - the new height in pixels
// immediately - if false or omitted, animates to the new size;
// otherwise resizes immediately
setSize: function(width, height, immediately) {
Utils.assert('this.bounds', isRect(this.bounds));
this.setBounds(new Rect(this.bounds.left, this.bounds.top, width, height), immediately);
},
// ----------
// Function: setUserSize
// Remembers the current size as one the user has chosen.
setUserSize: function() {
Utils.assert('this.bounds', isRect(this.bounds));
this.userSize = new Point(this.bounds.width, this.bounds.height);
this.save();
},
// ----------
// Function: getZ
// Returns the zIndex of the Item.
getZ: function() {
return parseInt(iQ(this.container).css('zIndex'));
},
// ----------
// Function: setRotation
// Rotates the object to the given number of degrees.
setRotation: function(degrees) {
var value = "rotate(%deg)".replace(/%/, degrees);
iQ(this.container).css({"-moz-transform": value});
},
// ----------
// Function: setParent
//
setParent: function(parent) {
this.parent = parent;
this.removeTrenches();
this.save();
},
// ----------
// Function: pushAway
// Pushes all other items away so none overlap this Item.
pushAway: function() {
var buffer = 2;
var items = Items.getTopLevelItems();
iQ.each(items, function(index, item) {
var data = {};
data.bounds = item.getBounds();
data.startBounds = new Rect(data.bounds);
data.generation = Infinity;
item.pushAwayData = data;
});
var itemsToPush = [this];
this.pushAwayData.generation = 0;
var pushOne = function(baseItem) {
var baseData = baseItem.pushAwayData;
var bb = new Rect(baseData.bounds);
bb.inset(-buffer, -buffer);
var bbc = bb.center();
iQ.each(items, function(index, item) {
if(item == baseItem || item.locked.bounds)
return;
var data = item.pushAwayData;
if(data.generation <= baseData.generation)
return;
var bounds = data.bounds;
var box = new Rect(bounds);
box.inset(-buffer, -buffer);
if(box.intersects(bb)) {
var offset = new Point();
var center = box.center();
if(Math.abs(center.x - bbc.x) < Math.abs(center.y - bbc.y)) {
/* offset.x = Math.floor((Math.random() * 10) - 5); */
if(center.y > bbc.y)
offset.y = bb.bottom - box.top;
else
offset.y = bb.top - box.bottom;
} else {
/* offset.y = Math.floor((Math.random() * 10) - 5); */
if(center.x > bbc.x)
offset.x = bb.right - box.left;
else
offset.x = bb.left - box.right;
}
bounds.offset(offset);
data.generation = baseData.generation + 1;
data.pusher = baseItem;
itemsToPush.push(item);
}
});
};
while(itemsToPush.length)
pushOne(itemsToPush.shift());
// ___ Squish!
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var pageBounds = Items.getPageBounds();
if(Items.squishMode == 'squish') {
iQ.each(items, function(index, item) {
var data = item.pushAwayData;
if(data.generation == 0 || item.locked.bounds)
return;
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function apply(item, posStep, posStep2, sizeStep) {
var data = item.pushAwayData;
if(data.generation == 0)
return;
var bounds = data.bounds;
bounds.width -= sizeStep.x;
bounds.height -= sizeStep.y;
bounds.left += posStep.x;
bounds.top += posStep.y;
if(!item.isAGroup) {
if(sizeStep.y > sizeStep.x) {
var newWidth = bounds.height * (TabItems.tabWidth / TabItems.tabHeight);
bounds.left += (bounds.width - newWidth) / 2;
bounds.width = newWidth;
} else {
var newHeight = bounds.width * (TabItems.tabHeight / TabItems.tabWidth);
bounds.top += (bounds.height - newHeight) / 2;
bounds.height = newHeight;
}
}
var pusher = data.pusher;
if(pusher)
apply(pusher, posStep.plus(posStep2), posStep2, sizeStep);
}
var bounds = data.bounds;
var posStep = new Point();
var posStep2 = new Point();
var sizeStep = new Point();
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if(bounds.left < pageBounds.left) {
posStep.x = pageBounds.left - bounds.left;
sizeStep.x = posStep.x / data.generation;
posStep2.x = -sizeStep.x;
} else if(bounds.right > pageBounds.right) {
posStep.x = pageBounds.right - bounds.right;
sizeStep.x = -posStep.x / data.generation;
posStep.x += sizeStep.x;
posStep2.x = sizeStep.x;
}
if(bounds.top < pageBounds.top) {
posStep.y = pageBounds.top - bounds.top;
sizeStep.y = posStep.y / data.generation;
posStep2.y = -sizeStep.y;
} else if(bounds.bottom > pageBounds.bottom) {
posStep.y = pageBounds.bottom - bounds.bottom;
sizeStep.y = -posStep.y / data.generation;
posStep.y += sizeStep.y;
posStep2.y = sizeStep.y;
}
if(posStep.x || posStep.y || sizeStep.x || sizeStep.y)
apply(item, posStep, posStep2, sizeStep);
});
} else if(Items.squishMode == 'all') {
var newPageBounds = null;
iQ.each(items, function(index, item) {
if(item.locked.bounds)
return;
var data = item.pushAwayData;
var bounds = data.bounds;
newPageBounds = (newPageBounds ? newPageBounds.union(bounds) : new Rect(bounds));
});
var wScale = pageBounds.width / newPageBounds.width;
var hScale = pageBounds.height / newPageBounds.height;
var scale = Math.min(hScale, wScale);
iQ.each(items, function(index, item) {
if(item.locked.bounds)
return;
var data = item.pushAwayData;
var bounds = data.bounds;
bounds.left -= newPageBounds.left;
bounds.left *= scale;
bounds.width *= scale;
bounds.top -= newPageBounds.top;
bounds.top *= scale;
bounds.height *= scale;
});
}
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// ___ Unsquish
var pairs = [];
iQ.each(items, function(index, item) {
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var data = item.pushAwayData;
pairs.push({
item: item,
bounds: data.bounds
});
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});
Items.unsquish(pairs);
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// ___ Apply changes
iQ.each(items, function(index, item) {
var data = item.pushAwayData;
var bounds = data.bounds;
if(!bounds.equals(data.startBounds)) {
item.setBounds(bounds);
}
});
},
// ----------
// Function: _updateDebugBounds
// Called by a subclass when its bounds change, to update the debugging rectangles on screen.
// This functionality is enabled only by the debug property.
_updateDebugBounds: function() {
if(this.$debug) {
this.$debug.css({
left: this.bounds.left,
top: this.bounds.top,
width: this.bounds.width,
height: this.bounds.height
});
}
},
setTrenches: function(rect) {
if (this.parent !== null)
return;
var container = this.container;
if (!this.borderTrenches) {
var bT = this.borderTrenches = {};
bT.left = Trenches.register(container,"x","border","left");
bT.right = Trenches.register(container,"x","border","right");
bT.top = Trenches.register(container,"y","border","top");
bT.bottom = Trenches.register(container,"y","border","bottom");
}
var bT = this.borderTrenches;
Trenches.getById(bT.left).setWithRect(rect);
Trenches.getById(bT.right).setWithRect(rect);
Trenches.getById(bT.top).setWithRect(rect);
Trenches.getById(bT.bottom).setWithRect(rect);
if (!this.guideTrenches) {
var gT = this.guideTrenches = {};
gT.left = Trenches.register(container,"x","guide","left");
gT.right = Trenches.register(container,"x","guide","right");
gT.top = Trenches.register(container,"y","guide","top");
gT.bottom = Trenches.register(container,"y","guide","bottom");
}
var gT = this.guideTrenches;
Trenches.getById(gT.left).setWithRect(rect);
Trenches.getById(gT.right).setWithRect(rect);
Trenches.getById(gT.top).setWithRect(rect);
Trenches.getById(gT.bottom).setWithRect(rect);
},
removeTrenches: function() {
for (let edge in this.borderTrenches) {
Trenches.unregister(this.borderTrenches[edge]); // unregister can take an array
}
this.borderTrenches = null;
for (let edge in this.guideTrenches) {
Trenches.unregister(this.guideTrenches[edge]); // unregister can take an array
}
this.guideTrenches = null;
}
};
// ##########
// Class: Items
// Keeps track of all Items.
window.Items = {
// ----------
// Variable: squishMode
// How to deal when things go off the edge.
// Options include: all, squish, push
squishMode: 'squish',
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// ----------
// Function: init
// Initialize the object
init: function() {
},
// ----------
// Function: item
// Given a DOM element representing an Item, returns the Item.
item: function(el) {
return iQ(el).data('item');
},
// ----------
// Function: getTopLevelItems
// Returns an array of all Items not grouped into groups.
getTopLevelItems: function() {
var items = [];
iQ('.tab, .group').each(function() {
var $this = iQ(this);
var item = $this.data('item');
if(item && !item.parent && !$this.hasClass('phantom'))
items.push(item);
});
return items;
},
// ----------
// Function: getPageBounds
// Returns a <Rect> defining the area of the page <Item>s should stay within.
getPageBounds: function() {
var top = 0;
var bottom = TabItems.tabHeight + 10; // MAGIC NUMBER: giving room for the "new tabs" group
var width = Math.max(100, window.innerWidth);
var height = Math.max(100, window.innerHeight - (top + bottom));
return new Rect(0, top, width, height);
},
// ----------
// Function: arrange
// Arranges the given items in a grid within the given bounds,
// maximizing item size but maintaining standard tab aspect ratio for each
//
// Parameters:
// items - an array of <Item>s. Can be null if the pretend and count options are set.
// bounds - a <Rect> defining the space to arrange within
// options - an object with various properites (see below)
//
// Possible "options" properties:
// animate - whether to animate; default: true.
// z - the z index to set all the items; default: don't change z.
// pretend - whether to collect and return the rectangle rather than moving the items; default: false
// count - overrides the item count for layout purposes; default: the actual item count
// padding - pixels between each item
//
// Returns:
// the list of rectangles if the pretend option is set; otherwise null
arrange: function(items, bounds, options) {
var animate;
if(!options || typeof(options.animate) == 'undefined')
animate = true;
else
animate = options.animate;
if(typeof(options) == 'undefined')
options = {};
var rects = null;
if(options.pretend)
rects = [];
var tabAspect = TabItems.tabHeight / TabItems.tabWidth;
var count = options.count || (items ? items.length : 0);
if(!count)
return rects;
var columns = 1;
var padding = options.padding || 0;
var yScale = 1.1; // to allow for titles
var rows;
var tabWidth;
var tabHeight;
var totalHeight;
function figure() {
rows = Math.ceil(count / columns);
tabWidth = (bounds.width - (padding * (columns - 1))) / columns;
tabHeight = tabWidth * tabAspect;
totalHeight = (tabHeight * yScale * rows) + (padding * (rows - 1));
}
figure();
while(rows > 1 && totalHeight > bounds.height) {
columns++;
figure();
}
if(rows == 1) {
var maxWidth = Math.max(TabItems.tabWidth, bounds.width / 2);
tabWidth = Math.min(Math.min(maxWidth, bounds.width / count), bounds.height / tabAspect);
tabHeight = tabWidth * tabAspect;
}
var box = new Rect(bounds.left, bounds.top, tabWidth, tabHeight);
var row = 0;
var column = 0;
var immediately;
var a;
for(a = 0; a < count; a++) {
/*
if(animate == 'sometimes')
immediately = (typeof(item.groupData.row) == 'undefined' || item.groupData.row == row);
else
*/
immediately = !animate;
if(rects)
rects.push(new Rect(box));
else if(items && a < items.length) {
var item = items[a];
if(!item.locked.bounds) {
item.setBounds(box, immediately);
item.setRotation(0);
if(options.z)
item.setZ(options.z);
}
}
/*
item.groupData.column = column;
item.groupData.row = row;
*/
box.left += box.width + padding;
column++;
if(column == columns) {
box.left = bounds.left;
box.top += (box.height * yScale) + padding;
column = 0;
row++;
}
}
return rects;
},
// ----------
// Function: unsquish
// Checks to see which items can now be unsquished.
//
// Parameters:
// pairs - an array of objects, each with two properties: item and bounds. The bounds are
// modified as appropriate, but the items are not changed. If pairs is null, the
// operation is performed directly on all of the top level items.
// ignore - an <Item> to not include in calculations (because it's about to be closed, for instance)
unsquish: function(pairs, ignore) {
var pairsProvided = (pairs ? true : false);
if(!pairsProvided) {
var items = Items.getTopLevelItems();
pairs = [];
iQ.each(items, function(index, item) {
pairs.push({
item: item,
bounds: item.getBounds()
});
});
}
var pageBounds = Items.getPageBounds();
iQ.each(pairs, function(index, pair) {
var item = pair.item;
if(item.locked.bounds || item == ignore)
return;
var bounds = pair.bounds;
var newBounds = new Rect(bounds);
var newSize;
if(isPoint(item.userSize))
newSize = new Point(item.userSize);
else
newSize = new Point(TabItems.tabWidth, TabItems.tabHeight);
if(item.isAGroup) {
newBounds.width = Math.max(newBounds.width, newSize.x);
newBounds.height = Math.max(newBounds.height, newSize.y);
} else {
if(bounds.width < newSize.x) {
newBounds.width = newSize.x;
newBounds.height = newSize.y;
}
}
newBounds.left -= (newBounds.width - bounds.width) / 2;
newBounds.top -= (newBounds.height - bounds.height) / 2;
var offset = new Point();
if(newBounds.left < pageBounds.left)
offset.x = pageBounds.left - newBounds.left;
else if(newBounds.right > pageBounds.right)
offset.x = pageBounds.right - newBounds.right;
if(newBounds.top < pageBounds.top)
offset.y = pageBounds.top - newBounds.top;
else if(newBounds.bottom > pageBounds.bottom)
offset.y = pageBounds.bottom - newBounds.bottom;
newBounds.offset(offset);
if(!bounds.equals(newBounds)) {
var blocked = false;
iQ.each(pairs, function(index, pair2) {
if(pair2 == pair || pair2.item == ignore)
return;
var bounds2 = pair2.bounds;
if(bounds2.intersects(newBounds)) {
blocked = true;
return false;
}
});
if(!blocked) {
pair.bounds.copy(newBounds);
}
}
});
if(!pairsProvided) {
iQ.each(pairs, function(index, pair) {
pair.item.setBounds(pair.bounds);
});
}
}
};
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window.Items.init();