gecko/browser/devtools/tilt/test/browser_tilt_gl08.js

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/* Any copyright is dedicated to the Public Domain.
http://creativecommons.org/publicdomain/zero/1.0/ */
"use strict";
let isWebGLAvailable;
function onWebGLFail() {
isWebGLAvailable = false;
}
function onWebGLSuccess() {
isWebGLAvailable = true;
}
function test() {
if (!isWebGLSupported()) {
info("Skipping tilt_gl08 because WebGL isn't supported on this hardware.");
return;
}
let canvas = createCanvas();
let renderer = new TiltGL.Renderer(canvas, onWebGLFail, onWebGLSuccess);
let gl = renderer.context;
if (!isWebGLAvailable) {
return;
}
let t = new renderer.Texture({
source: canvas,
format: "RGB"
});
ok(t instanceof TiltGL.Texture,
"The texture object wasn't instantiated correctly.");
ok(t._ref,
"The texture WebGL object wasn't created properly.");
isnot(t._id, -1,
"The texture id wasn't set properly.");
isnot(t.width, -1,
"The texture width wasn't set properly.");
isnot(t.height, -1,
"The texture height wasn't set properly.");
ok(t.loaded,
"The texture loaded flag wasn't set to true as it should.");
}