gecko/layout/svg/base/src/nsSVGGlyphFrame.h

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is the Mozilla SVG project.
*
* The Initial Developer of the Original Code is
* Crocodile Clips Ltd..
* Portions created by the Initial Developer are Copyright (C) 2002
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Alex Fritze <alex.fritze@crocodile-clips.com> (original author)
*
* Alternatively, the contents of this file may be used under the terms of
* either of the GNU General Public License Version 2 or later (the "GPL"),
* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#ifndef __NS_SVGGLYPHFRAME_H__
#define __NS_SVGGLYPHFRAME_H__
#include "nsSVGGeometryFrame.h"
#include "nsISVGGlyphFragmentNode.h"
#include "nsISVGChildFrame.h"
#include "nsSVGUtils.h"
#include "gfxContext.h"
#include "gfxFont.h"
#include "nsTextFragment.h"
class nsSVGTextFrame;
class nsSVGTextPathFrame;
class nsSVGGlyphFrame;
class CharacterIterator;
struct CharacterPosition;
typedef nsSVGGeometryFrame nsSVGGlyphFrameBase;
class nsSVGGlyphFrame : public nsSVGGlyphFrameBase,
public nsISVGGlyphFragmentNode,
public nsISVGChildFrame
{
friend nsIFrame*
NS_NewSVGGlyphFrame(nsIPresShell* aPresShell, nsStyleContext* aContext);
protected:
nsSVGGlyphFrame(nsStyleContext* aContext)
: nsSVGGlyphFrameBase(aContext),
mTextRun(nsnull),
mStartIndex(0),
mCompressWhitespace(true),
mTrimLeadingWhitespace(false),
mTrimTrailingWhitespace(false),
mPropagateTransform(true)
{}
~nsSVGGlyphFrame()
{
ClearTextRun();
}
public:
NS_DECL_QUERYFRAME
NS_DECL_FRAMEARENA_HELPERS
// These do not use the global transform if NS_STATE_NONDISPLAY_CHILD
nsresult GetStartPositionOfChar(PRUint32 charnum, nsIDOMSVGPoint **_retval);
nsresult GetEndPositionOfChar(PRUint32 charnum, nsIDOMSVGPoint **_retval);
nsresult GetExtentOfChar(PRUint32 charnum, nsIDOMSVGRect **_retval);
nsresult GetRotationOfChar(PRUint32 charnum, float *_retval);
/**
* @param aForceGlobalTransform controls whether to use the
* global transform even when NS_STATE_NONDISPLAY_CHILD
*/
float GetAdvance(bool aForceGlobalTransform);
void SetGlyphPosition(gfxPoint *aPosition, bool aForceGlobalTransform);
nsSVGTextPathFrame* FindTextPathParent();
bool IsStartOfChunk(); // == is new absolutely positioned chunk.
void GetXY(mozilla::SVGUserUnitList *aX, mozilla::SVGUserUnitList *aY);
void SetStartIndex(PRUint32 aStartIndex);
/*
* Returns inherited x and y values instead of parent element's attribute
* values.
*/
void GetEffectiveXY(PRInt32 strLength,
nsTArray<float> &aX, nsTArray<float> &aY);
/*
* Returns inherited dx and dy values instead of parent element's attribute
* values.
*/
void GetEffectiveDxDy(PRInt32 strLength,
nsTArray<float> &aDx,
nsTArray<float> &aDy);
/*
* Returns inherited rotate values instead of parent element's attribute
* values.
*/
void GetEffectiveRotate(PRInt32 strLength,
nsTArray<float> &aRotate);
PRUint16 GetTextAnchor();
bool IsAbsolutelyPositioned();
bool IsTextEmpty() const {
return mContent->GetText()->GetLength() == 0;
}
void SetTrimLeadingWhitespace(bool aTrimLeadingWhitespace) {
mTrimLeadingWhitespace = aTrimLeadingWhitespace;
}
void SetTrimTrailingWhitespace(bool aTrimTrailingWhitespace) {
mTrimTrailingWhitespace = aTrimTrailingWhitespace;
}
bool EndsWithWhitespace() const;
bool IsAllWhitespace() const;
// nsIFrame interface:
NS_IMETHOD CharacterDataChanged(CharacterDataChangeInfo* aInfo);
virtual void DidSetStyleContext(nsStyleContext* aOldStyleContext);
NS_IMETHOD IsSelectable(bool* aIsSelectable, PRUint8* aSelectStyle) const;
NS_IMETHOD Init(nsIContent* aContent,
nsIFrame* aParent,
nsIFrame* aPrevInFlow);
/**
* Get the "type" of the frame
*
* @see nsGkAtoms::svgGlyphFrame
*/
virtual nsIAtom* GetType() const;
virtual bool IsFrameOfType(PRUint32 aFlags) const
{
// Set the frame state bit for text frames to mark them as replaced.
// XXX kipp: temporary
return nsSVGGlyphFrameBase::IsFrameOfType(aFlags & ~(nsIFrame::eReplaced));
}
#ifdef DEBUG
NS_IMETHOD GetFrameName(nsAString& aResult) const
{
return MakeFrameName(NS_LITERAL_STRING("SVGGlyph"), aResult);
}
#endif
// nsISVGChildFrame interface:
// These four always use the global transform, even if NS_STATE_NONDISPLAY_CHILD
NS_IMETHOD PaintSVG(nsSVGRenderState *aContext,
const nsIntRect *aDirtyRect);
NS_IMETHOD_(nsIFrame*) GetFrameForPoint(const nsPoint &aPoint);
2008-03-18 01:37:48 -07:00
NS_IMETHOD UpdateCoveredRegion();
virtual gfxRect GetBBoxContribution(const gfxMatrix &aToBBoxUserspace,
PRUint32 aFlags);
NS_IMETHOD_(nsRect) GetCoveredRegion();
NS_IMETHOD InitialUpdate();
virtual void NotifySVGChanged(PRUint32 aFlags);
NS_IMETHOD NotifyRedrawSuspended();
NS_IMETHOD NotifyRedrawUnsuspended();
NS_IMETHOD_(bool) IsDisplayContainer() { return false; }
NS_IMETHOD_(bool) HasValidCoveredRect() {
return !(GetStateBits() & NS_STATE_SVG_NONDISPLAY_CHILD);
}
// nsSVGGeometryFrame methods
gfxMatrix GetCanvasTM();
// nsISVGGlyphFragmentNode interface:
// These do not use the global transform if NS_STATE_NONDISPLAY_CHILD
virtual PRUint32 GetNumberOfChars();
virtual float GetComputedTextLength();
virtual float GetSubStringLength(PRUint32 charnum, PRUint32 fragmentChars);
virtual PRInt32 GetCharNumAtPosition(nsIDOMSVGPoint *point);
NS_IMETHOD_(nsSVGGlyphFrame *) GetFirstGlyphFrame();
NS_IMETHOD_(nsSVGGlyphFrame *) GetNextGlyphFrame();
NS_IMETHOD_(void) SetWhitespaceCompression(bool aCompressWhitespace) {
mCompressWhitespace = aCompressWhitespace;
}
protected:
friend class CharacterIterator;
// Use a power of 2 here. It's not so important to match
// nsDeviceContext::AppUnitsPerDevPixel, but since we do a lot of
// multiplying by 1/GetTextRunUnitsFactor, it's good for it to be a
// power of 2 to avoid accuracy loss.
static PRUint32 GetTextRunUnitsFactor() { return 64; }
/**
* @aParam aDrawScale font drawing must be scaled into user units
* by this factor
* @param aMetricsScale font metrics must be scaled into user units
* by this factor
* @param aForceGlobalTransform set to true if we should force use of
* the global transform; otherwise we won't use the global transform
* if we're a NONDISPLAY_CHILD
*/
bool EnsureTextRun(float *aDrawScale, float *aMetricsScale,
bool aForceGlobalTransform);
void ClearTextRun();
bool GetCharacterData(nsAString & aCharacterData);
bool GetCharacterPositions(nsTArray<CharacterPosition>* aCharacterPositions,
float aMetricsScale);
PRUint32 GetTextRunFlags(PRUint32 strLength);
void AddCharactersToPath(CharacterIterator *aIter,
gfxContext *aContext);
void AddBoundingBoxesToPath(CharacterIterator *aIter,
gfxContext *aContext);
void FillCharacters(CharacterIterator *aIter,
gfxContext *aContext);
void NotifyGlyphMetricsChange();
bool GetGlobalTransform(gfxMatrix *aMatrix);
void SetupGlobalTransform(gfxContext *aContext);
nsresult GetHighlight(PRUint32 *charnum, PRUint32 *nchars,
nscolor *foreground, nscolor *background);
float GetSubStringAdvance(PRUint32 charnum, PRUint32 fragmentChars,
float aMetricsScale);
gfxFloat GetBaselineOffset(float aMetricsScale);
virtual void GetDxDy(SVGUserUnitList *aDx, SVGUserUnitList *aDy);
virtual const SVGNumberList *GetRotate();
// Used to support GetBBoxContribution by making GetConvasTM use this as the
// parent transform instead of the real CanvasTM.
nsAutoPtr<gfxMatrix> mOverrideCanvasTM;
// Owning pointer, must call gfxTextRunWordCache::RemoveTextRun before deleting
gfxTextRun *mTextRun;
gfxPoint mPosition;
// The start index into the position and rotation data
PRUint32 mStartIndex;
bool mCompressWhitespace;
bool mTrimLeadingWhitespace;
bool mTrimTrailingWhitespace;
bool mPropagateTransform;
};
#endif