gecko/image/src/ClippedImage.cpp

483 lines
17 KiB
C++
Raw Normal View History

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include <cmath>
#include "gfxDrawable.h"
#include "gfxPlatform.h"
#include "gfxUtils.h"
#include "mozilla/gfx/2D.h"
#include "mozilla/RefPtr.h"
#include "ClippedImage.h"
#include "Orientation.h"
#include "SVGImageContext.h"
namespace mozilla {
using namespace gfx;
using layers::LayerManager;
using layers::ImageContainer;
using std::modf;
namespace image {
class ClippedImageCachedSurface
{
public:
ClippedImageCachedSurface(TemporaryRef<SourceSurface> aSurface,
const nsIntSize& aViewportSize,
const SVGImageContext* aSVGContext,
float aFrame,
uint32_t aFlags)
: mSurface(aSurface)
, mViewportSize(aViewportSize)
, mFrame(aFrame)
, mFlags(aFlags)
{
MOZ_ASSERT(mSurface, "Must have a valid surface");
if (aSVGContext) {
mSVGContext.construct(*aSVGContext);
}
}
bool Matches(const nsIntSize& aViewportSize,
const SVGImageContext* aSVGContext,
float aFrame,
uint32_t aFlags)
{
bool matchesSVGContext = (!aSVGContext && mSVGContext.empty()) ||
*aSVGContext == mSVGContext.ref();
return mViewportSize == aViewportSize &&
matchesSVGContext &&
mFrame == aFrame &&
mFlags == aFlags;
}
TemporaryRef<SourceSurface> Surface() {
return mSurface;
}
private:
RefPtr<SourceSurface> mSurface;
const nsIntSize mViewportSize;
Maybe<SVGImageContext> mSVGContext;
const float mFrame;
const uint32_t mFlags;
};
class DrawSingleTileCallback : public gfxDrawingCallback
{
public:
DrawSingleTileCallback(ClippedImage* aImage,
const nsIntRect& aClip,
const nsIntSize& aViewportSize,
const SVGImageContext* aSVGContext,
uint32_t aWhichFrame,
uint32_t aFlags)
: mImage(aImage)
, mClip(aClip)
, mViewportSize(aViewportSize)
, mSVGContext(aSVGContext)
, mWhichFrame(aWhichFrame)
, mFlags(aFlags)
{
MOZ_ASSERT(mImage, "Must have an image to clip");
}
virtual bool operator()(gfxContext* aContext,
const gfxRect& aFillRect,
const GraphicsFilter& aFilter,
const gfxMatrix& aTransform)
{
// Draw the image. |gfxCallbackDrawable| always calls this function with
// arguments that guarantee we never tile.
mImage->DrawSingleTile(aContext, aFilter, aTransform, aFillRect, mClip,
mViewportSize, mSVGContext, mWhichFrame, mFlags);
return true;
}
private:
nsRefPtr<ClippedImage> mImage;
const nsIntRect mClip;
const nsIntSize mViewportSize;
const SVGImageContext* mSVGContext;
const uint32_t mWhichFrame;
const uint32_t mFlags;
};
ClippedImage::ClippedImage(Image* aImage,
nsIntRect aClip)
: ImageWrapper(aImage)
, mClip(aClip)
{
MOZ_ASSERT(aImage != nullptr, "ClippedImage requires an existing Image");
}
ClippedImage::~ClippedImage()
{ }
bool
ClippedImage::ShouldClip()
{
// We need to evaluate the clipping region against the image's width and height
// once they're available to determine if it's valid and whether we actually
// need to do any work. We may fail if the image's width and height aren't
// available yet, in which case we'll try again later.
if (mShouldClip.empty()) {
int32_t width, height;
nsRefPtr<imgStatusTracker> innerImageStatusTracker =
InnerImage()->GetStatusTracker();
if (InnerImage()->HasError()) {
// If there's a problem with the inner image we'll let it handle everything.
mShouldClip.construct(false);
} else if (NS_SUCCEEDED(InnerImage()->GetWidth(&width)) && width > 0 &&
NS_SUCCEEDED(InnerImage()->GetHeight(&height)) && height > 0) {
// Clamp the clipping region to the size of the underlying image.
mClip = mClip.Intersect(nsIntRect(0, 0, width, height));
// If the clipping region is the same size as the underlying image we
// don't have to do anything.
mShouldClip.construct(!mClip.IsEqualInterior(nsIntRect(0, 0, width, height)));
} else if (innerImageStatusTracker &&
innerImageStatusTracker->IsLoading()) {
// The image just hasn't finished loading yet. We don't yet know whether
// clipping with be needed or not for now. Just return without memoizing
// anything.
return false;
} else {
// We have a fully loaded image without a clearly defined width and
// height. This can happen with SVG images.
mShouldClip.construct(false);
}
}
MOZ_ASSERT(!mShouldClip.empty(), "Should have computed a result");
return mShouldClip.ref();
}
NS_IMPL_ISUPPORTS_INHERITED0(ClippedImage, ImageWrapper)
nsIntRect
ClippedImage::FrameRect(uint32_t aWhichFrame)
{
if (!ShouldClip()) {
return InnerImage()->FrameRect(aWhichFrame);
}
return nsIntRect(0, 0, mClip.width, mClip.height);
}
NS_IMETHODIMP
ClippedImage::GetWidth(int32_t* aWidth)
{
if (!ShouldClip()) {
return InnerImage()->GetWidth(aWidth);
}
*aWidth = mClip.width;
return NS_OK;
}
NS_IMETHODIMP
ClippedImage::GetHeight(int32_t* aHeight)
{
if (!ShouldClip()) {
return InnerImage()->GetHeight(aHeight);
}
*aHeight = mClip.height;
return NS_OK;
}
NS_IMETHODIMP
ClippedImage::GetIntrinsicSize(nsSize* aSize)
{
if (!ShouldClip()) {
return InnerImage()->GetIntrinsicSize(aSize);
}
*aSize = nsSize(mClip.width, mClip.height);
return NS_OK;
}
NS_IMETHODIMP
ClippedImage::GetIntrinsicRatio(nsSize* aRatio)
{
if (!ShouldClip()) {
return InnerImage()->GetIntrinsicRatio(aRatio);
}
*aRatio = nsSize(mClip.width, mClip.height);
return NS_OK;
}
NS_IMETHODIMP_(TemporaryRef<SourceSurface>)
ClippedImage::GetFrame(uint32_t aWhichFrame,
uint32_t aFlags)
{
return GetFrameInternal(mClip.Size(), nullptr, aWhichFrame, aFlags);
}
TemporaryRef<SourceSurface>
ClippedImage::GetFrameInternal(const nsIntSize& aViewportSize,
const SVGImageContext* aSVGContext,
uint32_t aWhichFrame,
uint32_t aFlags)
{
if (!ShouldClip()) {
return InnerImage()->GetFrame(aWhichFrame, aFlags);
}
float frameToDraw = InnerImage()->GetFrameIndex(aWhichFrame);
if (!mCachedSurface || !mCachedSurface->Matches(aViewportSize,
aSVGContext,
frameToDraw,
aFlags)) {
// Create a surface to draw into.
RefPtr<DrawTarget> target = gfxPlatform::GetPlatform()->
CreateOffscreenContentDrawTarget(IntSize(mClip.width, mClip.height),
SurfaceFormat::B8G8R8A8);
if (!target) {
NS_ERROR("Could not create a DrawTarget");
return nullptr;
}
nsRefPtr<gfxContext> ctx = new gfxContext(target);
// Create our callback.
nsRefPtr<gfxDrawingCallback> drawTileCallback =
new DrawSingleTileCallback(this, mClip, aViewportSize, aSVGContext, aWhichFrame, aFlags);
nsRefPtr<gfxDrawable> drawable =
new gfxCallbackDrawable(drawTileCallback, mClip.Size());
// Actually draw. The callback will end up invoking DrawSingleTile.
gfxRect imageRect(0, 0, mClip.width, mClip.height);
gfxUtils::DrawPixelSnapped(ctx, drawable, gfxMatrix(),
imageRect, imageRect, imageRect, imageRect,
SurfaceFormat::B8G8R8A8,
GraphicsFilter::FILTER_FAST);
// Cache the resulting surface.
mCachedSurface = new ClippedImageCachedSurface(target->Snapshot(),
aViewportSize,
aSVGContext,
frameToDraw,
aFlags);
}
MOZ_ASSERT(mCachedSurface, "Should have a cached surface now");
return mCachedSurface->Surface();
}
NS_IMETHODIMP
ClippedImage::GetImageContainer(LayerManager* aManager, ImageContainer** _retval)
{
// XXX(seth): We currently don't have a way of clipping the result of
// GetImageContainer. We work around this by always returning null, but if it
// ever turns out that ClippedImage is widely used on codepaths that can
// actually benefit from GetImageContainer, it would be a good idea to fix
// that method for performance reasons.
if (!ShouldClip()) {
return InnerImage()->GetImageContainer(aManager, _retval);
}
*_retval = nullptr;
return NS_OK;
}
bool
ClippedImage::MustCreateSurface(gfxContext* aContext,
const gfxMatrix& aTransform,
const gfxRect& aSourceRect,
const nsIntRect& aSubimage,
const uint32_t aFlags) const
{
gfxRect gfxImageRect(0, 0, mClip.width, mClip.height);
nsIntRect intImageRect(0, 0, mClip.width, mClip.height);
bool willTile = !gfxImageRect.Contains(aSourceRect) &&
!(aFlags & imgIContainer::FLAG_CLAMP);
bool willResample = (aContext->CurrentMatrix().HasNonIntegerTranslation() ||
aTransform.HasNonIntegerTranslation()) &&
(willTile || !aSubimage.Contains(intImageRect));
return willTile || willResample;
}
NS_IMETHODIMP
ClippedImage::Draw(gfxContext* aContext,
GraphicsFilter aFilter,
const gfxMatrix& aUserSpaceToImageSpace,
const gfxRect& aFill,
const nsIntRect& aSubimage,
const nsIntSize& aViewportSize,
const SVGImageContext* aSVGContext,
uint32_t aWhichFrame,
uint32_t aFlags)
{
if (!ShouldClip()) {
return InnerImage()->Draw(aContext, aFilter, aUserSpaceToImageSpace,
aFill, aSubimage, aViewportSize, aSVGContext,
aWhichFrame, aFlags);
}
// Check for tiling. If we need to tile then we need to create a
// gfxCallbackDrawable to handle drawing for us.
gfxRect sourceRect = aUserSpaceToImageSpace.Transform(aFill);
if (MustCreateSurface(aContext, aUserSpaceToImageSpace, sourceRect, aSubimage, aFlags)) {
// Create a temporary surface containing a single tile of this image.
// GetFrame will call DrawSingleTile internally.
RefPtr<SourceSurface> surface =
GetFrameInternal(aViewportSize, aSVGContext, aWhichFrame, aFlags);
NS_ENSURE_TRUE(surface, NS_ERROR_FAILURE);
// Create a drawable from that surface.
nsRefPtr<gfxSurfaceDrawable> drawable =
new gfxSurfaceDrawable(surface, gfxIntSize(mClip.width, mClip.height));
// Draw.
gfxRect imageRect(0, 0, mClip.width, mClip.height);
gfxRect subimage(aSubimage.x, aSubimage.y, aSubimage.width, aSubimage.height);
gfxUtils::DrawPixelSnapped(aContext, drawable, aUserSpaceToImageSpace,
subimage, sourceRect, imageRect, aFill,
SurfaceFormat::B8G8R8A8, aFilter);
return NS_OK;
}
// Determine the appropriate subimage for the inner image.
nsIntRect innerSubimage(aSubimage);
innerSubimage.MoveBy(mClip.x, mClip.y);
innerSubimage.Intersect(mClip);
return DrawSingleTile(aContext, aFilter, aUserSpaceToImageSpace, aFill, innerSubimage,
aViewportSize, aSVGContext, aWhichFrame, aFlags);
}
gfxFloat
ClippedImage::ClampFactor(const gfxFloat aToClamp, const int aReference) const
{
return aToClamp > aReference ? aReference / aToClamp
: 1.0;
}
nsresult
ClippedImage::DrawSingleTile(gfxContext* aContext,
GraphicsFilter aFilter,
const gfxMatrix& aUserSpaceToImageSpace,
const gfxRect& aFill,
const nsIntRect& aSubimage,
const nsIntSize& aViewportSize,
const SVGImageContext* aSVGContext,
uint32_t aWhichFrame,
uint32_t aFlags)
{
MOZ_ASSERT(!MustCreateSurface(aContext, aUserSpaceToImageSpace,
aUserSpaceToImageSpace.Transform(aFill),
aSubimage - nsIntPoint(mClip.x, mClip.y), aFlags),
"DrawSingleTile shouldn't need to create a surface");
// Make the viewport reflect the original image's size.
nsIntSize viewportSize(aViewportSize);
int32_t imgWidth, imgHeight;
if (NS_SUCCEEDED(InnerImage()->GetWidth(&imgWidth)) &&
NS_SUCCEEDED(InnerImage()->GetHeight(&imgHeight))) {
viewportSize = nsIntSize(imgWidth, imgHeight);
} else {
MOZ_ASSERT(false, "If ShouldClip() led us to draw then we should never get here");
}
// Add a translation to the transform to reflect the clipping region.
gfxMatrix transform =
aUserSpaceToImageSpace * gfxMatrix::Translation(mClip.x, mClip.y);
// "Clamp the source rectangle" to the clipping region's width and height.
// Really, this means modifying the transform to get the results we want.
gfxRect sourceRect = transform.Transform(aFill);
if (sourceRect.width > mClip.width || sourceRect.height > mClip.height) {
gfxMatrix clampSource = gfxMatrix::Translation(sourceRect.TopLeft());
clampSource.Scale(ClampFactor(sourceRect.width, mClip.width),
ClampFactor(sourceRect.height, mClip.height));
clampSource.Translate(-sourceRect.TopLeft());
transform *= clampSource;
}
return InnerImage()->Draw(aContext, aFilter, transform, aFill, aSubimage,
viewportSize, aSVGContext, aWhichFrame, aFlags);
}
NS_IMETHODIMP
ClippedImage::RequestDiscard()
{
// We're very aggressive about discarding.
mCachedSurface = nullptr;
return InnerImage()->RequestDiscard();
}
NS_IMETHODIMP_(Orientation)
ClippedImage::GetOrientation()
{
// XXX(seth): This should not actually be here; this is just to work around a
// what appears to be a bug in MSVC's linker.
return InnerImage()->GetOrientation();
}
nsIntSize
ClippedImage::OptimalImageSizeForDest(const gfxSize& aDest, uint32_t aWhichFrame,
GraphicsFilter aFilter, uint32_t aFlags)
{
if (!ShouldClip()) {
return InnerImage()->OptimalImageSizeForDest(aDest, aWhichFrame, aFilter, aFlags);
}
int32_t imgWidth, imgHeight;
if (NS_SUCCEEDED(InnerImage()->GetWidth(&imgWidth)) &&
NS_SUCCEEDED(InnerImage()->GetHeight(&imgHeight))) {
// To avoid ugly sampling artifacts, ClippedImage needs the image size to
// be chosen such that the clipping region lies on pixel boundaries.
// First, we select a scale that's good for ClippedImage. An integer multiple
// of the size of the clipping region is always fine.
nsIntSize scale(ceil(aDest.width / mClip.width),
ceil(aDest.height / mClip.height));
// Determine the size we'd prefer to render the inner image at, and ask the
// inner image what size we should actually use.
gfxSize desiredSize(imgWidth * scale.width, imgHeight * scale.height);
nsIntSize innerDesiredSize =
InnerImage()->OptimalImageSizeForDest(desiredSize, aWhichFrame,
aFilter, aFlags);
// To get our final result, we take the inner image's desired size and
// determine how large the clipped region would be at that scale. (Again, we
// ensure an integer multiple of the size of the clipping region.)
nsIntSize finalScale(ceil(double(innerDesiredSize.width) / imgWidth),
ceil(double(innerDesiredSize.height) / imgHeight));
return mClip.Size() * finalScale;
} else {
MOZ_ASSERT(false, "If ShouldClip() led us to draw then we should never get here");
return InnerImage()->OptimalImageSizeForDest(aDest, aWhichFrame, aFilter, aFlags);
}
}
NS_IMETHODIMP_(nsIntRect)
ClippedImage::GetImageSpaceInvalidationRect(const nsIntRect& aRect)
{
if (!ShouldClip()) {
return InnerImage()->GetImageSpaceInvalidationRect(aRect);
}
nsIntRect rect(InnerImage()->GetImageSpaceInvalidationRect(aRect));
rect = rect.Intersect(mClip);
rect.MoveBy(-mClip.x, -mClip.y);
return rect;
}
} // namespace image
} // namespace mozilla