2011-04-11 23:18:43 -07:00
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function px_to_num(str)
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{
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return Number(String(str).match(/^([\d.]+)px$/)[1]);
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}
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function bezier(x1, y1, x2, y2) {
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// Cubic bezier with control points (0, 0), (x1, y1), (x2, y2), and (1, 1).
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function x_for_t(t) {
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var omt = 1-t;
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return 3 * omt * omt * t * x1 + 3 * omt * t * t * x2 + t * t * t;
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}
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function y_for_t(t) {
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var omt = 1-t;
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return 3 * omt * omt * t * y1 + 3 * omt * t * t * y2 + t * t * t;
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}
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function t_for_x(x) {
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// Binary subdivision.
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var mint = 0, maxt = 1;
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for (var i = 0; i < 30; ++i) {
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var guesst = (mint + maxt) / 2;
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var guessx = x_for_t(guesst);
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if (x < guessx)
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maxt = guesst;
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else
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mint = guesst;
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}
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return (mint + maxt) / 2;
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}
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return function bezier_closure(x) {
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if (x == 0) return 0;
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if (x == 1) return 1;
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return y_for_t(t_for_x(x));
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}
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}
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2011-04-11 23:18:44 -07:00
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function step_end(nsteps) {
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return function step_end_closure(x) {
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return Math.floor(x * nsteps) / nsteps;
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}
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}
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function step_start(nsteps) {
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var stepend = step_end(nsteps);
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return function step_start_closure(x) {
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return 1.0 - stepend(1.0 - x);
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}
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}
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var gTF = {
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"ease": bezier(0.25, 0.1, 0.25, 1),
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"linear": function(x) { return x; },
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"ease_in": bezier(0.42, 0, 1, 1),
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"ease_out": bezier(0, 0, 0.58, 1),
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"ease_in_out": bezier(0.42, 0, 0.58, 1),
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"step_start": step_start(1),
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"step_end": step_end(1),
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};
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function is_approx(float1, float2, error, desc) {
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ok(Math.abs(float1 - float2) < error,
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desc + ": " + float1 + " and " + float2 + " should be within " + error);
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}
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2014-04-03 00:55:44 -07:00
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2014-06-11 21:18:14 -07:00
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function findKeyframesRule(name) {
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for (var i = 0; i < document.styleSheets.length; i++) {
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var match = [].find.call(document.styleSheets[i].cssRules, function(rule) {
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return rule.type == CSSRule.KEYFRAMES_RULE &&
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rule.name == name;
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});
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if (match) {
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return match;
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}
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}
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return undefined;
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}
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2014-04-03 00:55:44 -07:00
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// Checks if off-main thread animation (OMTA) is available, and if it is, runs
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// the provided callback function. If OMTA is not available or is not
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// functioning correctly, the second callback, aOnSkip, is run instead.
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//
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// This function also does an internal test to verify that OMTA is working at
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// all so that if OMTA is not functioning correctly when it is expected to
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// function only a single failure is produced.
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//
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// Since this function relies on various asynchronous operations, the caller is
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// responsible for calling SimpleTest.waitForExplicitFinish() before calling
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// this and SimpleTest.finish() within aTestFunction and aOnSkip.
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function runOMTATest(aTestFunction, aOnSkip) {
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const OMTAPrefKey = "layers.offmainthreadcomposition.async-animations";
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var utils = SpecialPowers.DOMWindowUtils;
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var expectOMTA = utils.layerManagerRemote &&
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// ^ Off-main thread animation cannot be used if off-main
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// thread composition (OMTC) is not available
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SpecialPowers.getBoolPref(OMTAPrefKey);
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isOMTAWorking().then(function(isWorking) {
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if (expectOMTA) {
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if (isWorking) {
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aTestFunction();
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} else {
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// We only call this when we know it will fail as otherwise in the
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// regular success case we will end up inflating the "passed tests"
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// count by 1
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ok(isWorking, "OMTA is working as expected");
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aOnSkip();
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}
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} else {
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todo(isWorking, "OMTA is working");
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aOnSkip();
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}
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}).catch(function(err) {
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ok(false, err);
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aOnSkip();
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});
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function isOMTAWorking() {
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// Create keyframes rule
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const animationName = "a6ce3091ed85"; // Random name to avoid clashes
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var ruleText = "@keyframes " + animationName +
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" { from { opacity: 0.5 } to { opacity 0.5 } }";
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var style = document.createElement("style");
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style.appendChild(document.createTextNode(ruleText));
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document.head.appendChild(style);
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// Create animation target
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var div = document.createElement("div");
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document.body.appendChild(div);
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// Give the target geometry so it is eligible for layerization
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div.style.width = "100px";
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div.style.height = "100px";
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div.style.backgroundColor = "white";
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// Common clean up code
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var cleanUp = function() {
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div.parentNode.removeChild(div);
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style.parentNode.removeChild(style);
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if (utils.isTestControllingRefreshes) {
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utils.restoreNormalRefresh();
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}
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};
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return waitForDocumentLoad()
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.then(loadPaintListener)
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.then(function() {
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// Put refresh driver under test control and trigger animation
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utils.advanceTimeAndRefresh(0);
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div.style.animation = animationName + " 10s";
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// Trigger style flush
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div.clientTop;
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return waitForPaints();
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}).then(function() {
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var opacity = utils.getOMTAStyle(div, "opacity");
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cleanUp();
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return Promise.resolve(opacity == 0.5);
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}).catch(function(err) {
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cleanUp();
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return Promise.reject(err);
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});
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}
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function waitForDocumentLoad() {
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return new Promise(function(resolve, reject) {
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if (document.readyState === "complete") {
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resolve();
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} else {
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window.addEventListener("load", resolve);
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}
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});
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}
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function waitForPaints() {
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return new Promise(function(resolve, reject) {
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waitForAllPaintsFlushed(resolve);
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});
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}
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function loadPaintListener() {
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return new Promise(function(resolve, reject) {
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if (typeof(window.waitForAllPaints) !== "function") {
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var script = document.createElement("script");
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script.onload = resolve;
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script.onerror = function() {
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reject(new Error("Failed to load paint listener"));
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};
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script.src = "/tests/SimpleTest/paint_listener.js";
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var firstScript = document.scripts[0];
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firstScript.parentNode.insertBefore(script, firstScript);
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} else {
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resolve();
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}
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});
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}
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}
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2014-06-11 21:17:46 -07:00
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// Common architecture for setting up a series of asynchronous animation tests
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//
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// Usage example:
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//
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// addAsyncAnimTest(function *() {
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// .. do work ..
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// yield functionThatReturnsAPromise();
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// .. do work ..
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// });
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// runAllAsyncAnimTests().then(SimpleTest.finish());
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//
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(function() {
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var tests = [];
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window.addAsyncAnimTest = function(generator) {
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tests.push(generator);
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};
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// Returns a promise when all tests have run
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window.runAllAsyncAnimTests = function(aOnAbort) {
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// runAsyncAnimTest returns a Promise that is resolved when the
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// test is finished so we can chain them together
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return tests.reduce(function(sequence, test) {
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return sequence.then(function() {
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return runAsyncAnimTest(test, aOnAbort);
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});
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}, Promise.resolve() /* the start of the sequence */);
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};
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// Takes a generator function that represents a test case. Each point in the
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// test case that waits asynchronously for some result yields a Promise that
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// is resolved when the asynchronous action has completed. By chaining these
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// intermediate results together we run the test to completion.
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//
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// This method itself returns a Promise that is resolved when the generator
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// function has completed.
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//
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// This arrangement is based on add_task() which is currently only available
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// in mochitest-chrome (bug 872229). If add_task becomes available in
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// mochitest-plain, we can remove this function and use add_task instead.
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function runAsyncAnimTest(aTestFunc, aOnAbort) {
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var generator;
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function step(arg) {
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var next;
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try {
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next = generator.next(arg);
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} catch (e) {
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return Promise.reject(e);
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}
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if (next.done) {
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return Promise.resolve(next.value);
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} else {
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return Promise.resolve(next.value)
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.then(step, function(err) { throw err; });
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}
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}
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// Put refresh driver under test control
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SpecialPowers.DOMWindowUtils.advanceTimeAndRefresh(0);
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// Run test
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generator = aTestFunc();
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return step()
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.catch(function(err) {
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ok(false, err.message);
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if (typeof aOnAbort == "function") {
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aOnAbort();
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}
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}).then(function() {
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// Restore clock
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SpecialPowers.DOMWindowUtils.restoreNormalRefresh();
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});
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}
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})();
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2014-06-11 21:17:47 -07:00
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//----------------------------------------------------------------------
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//
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// Helper functions for testing animated values on the compositor
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//
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//----------------------------------------------------------------------
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const RunningOn = {
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MainThread: 0,
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Compositor: 1,
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Either: 2,
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TodoMainThread: 3
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};
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const ExpectComparisonTo = {
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Pass: 1,
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Fail: 2
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};
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(function() {
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window.omta_todo_is = function(elem, property, expected, runningOn, desc) {
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return omta_is_approx(elem, property, expected, 0, runningOn, desc,
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ExpectComparisonTo.Fail);
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};
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window.omta_is = function(elem, property, expected, runningOn, desc) {
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return omta_is_approx(elem, property, expected, 0, runningOn, desc);
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};
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// Many callers of this method will pass 'undefined' for
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// expectedComparisonResult.
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window.omta_is_approx = function(elem, property, expected, tolerance,
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runningOn, desc, expectedComparisonResult) {
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// Check input
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const omtaProperties = [ "transform", "opacity" ];
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if (omtaProperties.indexOf(property) === -1) {
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ok(false, property + " is not an OMTA property");
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return;
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}
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var isTransform = property == "transform";
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var normalize = isTransform ? convertTo3dMatrix : parseFloat;
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var compare = isTransform ?
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matricesRoughlyEqual :
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function(a, b, error) { return Math.abs(a - b) <= error; };
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var normalizedToString = isTransform ?
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convert3dMatrixToString :
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JSON.stringify;
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// Get actual values
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var compositorStr =
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SpecialPowers.DOMWindowUtils.getOMTAStyle(elem, property);
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var computedStr = window.getComputedStyle(elem)[property];
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// Prepare expected value
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var expectedValue = normalize(expected);
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if (expectedValue === null) {
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ok(false, desc + ": test author should provide a valid 'expected' value" +
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" - got " + expected.toString());
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return;
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}
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// Check expected value appears in the right place
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var actualStr;
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switch (runningOn) {
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case RunningOn.Either:
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runningOn = compositorStr !== "" ?
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RunningOn.Compositor :
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RunningOn.MainThread;
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actualStr = compositorStr !== "" ? compositorStr : computedStr;
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break;
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case RunningOn.Compositor:
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if (compositorStr === "") {
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ok(false, desc + ": should be animating on compositor");
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return;
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}
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actualStr = compositorStr;
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break;
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case RunningOn.TodoMainThread:
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todo(compositorStr === "",
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desc + ": should NOT be animating on compositor");
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actualStr = compositorStr === "" ? computedStr : compositorStr;
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break;
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default:
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if (compositorStr !== "") {
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ok(false, desc + ": should NOT be animating on compositor");
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return;
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}
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actualStr = computedStr;
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break;
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}
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var okOrTodo = expectedComparisonResult == ExpectComparisonTo.Fail ?
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todo :
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ok;
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// Compare animated value with expected
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var actualValue = normalize(actualStr);
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if (actualValue === null) {
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ok(false, desc + ": should return a valid result - got " + actualStr);
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return;
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}
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okOrTodo(compare(expectedValue, actualValue, tolerance),
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|
desc + " - got " + actualStr + ", expected " +
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normalizedToString(expectedValue));
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|
// For compositor animations do an additional check that they match
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|
|
// the value calculated on the main thread
|
|
|
|
if (actualStr === compositorStr) {
|
|
|
|
var computedValue = normalize(computedStr);
|
|
|
|
if (computedValue === null) {
|
|
|
|
ok(false, desc + ": test framework should parse computed style" +
|
|
|
|
" - got " + computedStr);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
okOrTodo(compare(computedValue, actualValue, 0),
|
|
|
|
desc + ": OMTA style and computed style should be equal" +
|
|
|
|
" - OMTA " + actualStr + ", computed " + computedStr);
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
2014-06-26 19:28:51 -07:00
|
|
|
window.matricesRoughlyEqual = function(a, b, tolerance) {
|
2014-06-11 21:17:47 -07:00
|
|
|
tolerance = tolerance || 0.00011;
|
|
|
|
for (var i = 0; i < 4; i++) {
|
|
|
|
for (var j = 0; j < 4; j++) {
|
|
|
|
var diff = Math.abs(a[i][j] - b[i][j]);
|
|
|
|
if (diff > tolerance || isNaN(diff))
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return true;
|
2014-06-26 19:28:51 -07:00
|
|
|
};
|
2014-06-11 21:17:47 -07:00
|
|
|
|
|
|
|
// Converts something representing an transform into a 3d matrix in
|
|
|
|
// column-major order.
|
|
|
|
// The following are supported:
|
|
|
|
// "matrix(...)"
|
|
|
|
// "matrix3d(...)"
|
|
|
|
// [ 1, 0, 0, ... ]
|
|
|
|
// { a: 1, ty: 23 } etc.
|
2014-06-11 21:17:47 -07:00
|
|
|
window.convertTo3dMatrix = function(matrixLike) {
|
2014-06-11 21:17:47 -07:00
|
|
|
if (typeof(matrixLike) == "string") {
|
|
|
|
return convertStringTo3dMatrix(matrixLike);
|
|
|
|
} else if (Array.isArray(matrixLike)) {
|
|
|
|
return convertArrayTo3dMatrix(matrixLike);
|
|
|
|
} else if (typeof(matrixLike) == "object") {
|
|
|
|
return convertObjectTo3dMatrix(matrixLike);
|
|
|
|
} else {
|
|
|
|
return null;
|
|
|
|
}
|
2014-06-11 21:17:47 -07:00
|
|
|
};
|
|
|
|
|
|
|
|
// In future most of these methods should be able to be replaced
|
|
|
|
// with DOMMatrix
|
|
|
|
window.isInvertible = function(matrix) {
|
|
|
|
return getDeterminant(matrix) != 0;
|
|
|
|
};
|
2014-06-11 21:17:47 -07:00
|
|
|
|
|
|
|
// Converts strings of the format "matrix(...)" and "matrix3d(...)" to a 3d
|
|
|
|
// matrix
|
|
|
|
function convertStringTo3dMatrix(str) {
|
|
|
|
if (str == "none")
|
|
|
|
return convertArrayTo3dMatrix([1, 0, 0, 1, 0, 0]);
|
|
|
|
var result = str.match("^matrix(3d)?\\(");
|
|
|
|
if (result === null)
|
|
|
|
return null;
|
|
|
|
|
|
|
|
return convertArrayTo3dMatrix(
|
|
|
|
str.substring(result[0].length, str.length-1)
|
|
|
|
.split(",")
|
|
|
|
.map(function(component) {
|
|
|
|
return Number(component);
|
|
|
|
})
|
|
|
|
);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Takes an array of numbers of length 6 (2d matrix) or 16 (3d matrix)
|
|
|
|
// representing a matrix specified in column-major order and returns a 3d
|
|
|
|
// matrix represented as an array of arrays
|
|
|
|
function convertArrayTo3dMatrix(array) {
|
|
|
|
if (array.length == 6) {
|
|
|
|
return convertObjectTo3dMatrix(
|
|
|
|
{ a: array[0], b: array[1],
|
|
|
|
c: array[2], d: array[3],
|
|
|
|
e: array[4], f: array[5] } );
|
|
|
|
} else if (array.length == 16) {
|
|
|
|
return [
|
2014-06-11 21:17:47 -07:00
|
|
|
array.slice(0, 4),
|
|
|
|
array.slice(4, 8),
|
|
|
|
array.slice(8, 12),
|
|
|
|
array.slice(12, 16)
|
2014-06-11 21:17:47 -07:00
|
|
|
];
|
|
|
|
} else {
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Takes an object of the form { a: 1.1, e: 23 } and builds up a 3d matrix
|
|
|
|
// with unspecified values filled in with identity values.
|
|
|
|
function convertObjectTo3dMatrix(obj) {
|
|
|
|
return [
|
|
|
|
[
|
|
|
|
obj.a || obj.sx || obj.m11 || 1,
|
|
|
|
obj.b || obj.m12 || 0,
|
|
|
|
obj.m13 || 0,
|
|
|
|
obj.m14 || 0
|
|
|
|
], [
|
|
|
|
obj.c || obj.m21 || 0,
|
|
|
|
obj.d || obj.sy || obj.m22 || 1,
|
|
|
|
obj.m23 || 0,
|
|
|
|
obj.m24 || 0
|
|
|
|
], [
|
|
|
|
obj.m31 || 0,
|
|
|
|
obj.m32 || 0,
|
|
|
|
obj.sz || obj.m33 || 1,
|
|
|
|
obj.m34 || 0
|
|
|
|
], [
|
|
|
|
obj.e || obj.tx || obj.m41 || 0,
|
|
|
|
obj.f || obj.ty || obj.m42 || 0,
|
|
|
|
obj.tz || obj.m43 || 0,
|
|
|
|
obj.m44 || 1
|
|
|
|
]
|
|
|
|
];
|
|
|
|
}
|
|
|
|
|
|
|
|
function convert3dMatrixToString(matrix) {
|
|
|
|
if (is2d(matrix)) {
|
|
|
|
return "matrix(" +
|
|
|
|
[ matrix[0][0], matrix[0][1],
|
|
|
|
matrix[1][0], matrix[1][1],
|
|
|
|
matrix[3][0], matrix[3][1] ].join(", ") + ")";
|
|
|
|
} else {
|
|
|
|
return "matrix3d(" +
|
|
|
|
matrix.reduce(function(outer, inner) {
|
|
|
|
return outer.concat(inner);
|
|
|
|
}).join(", ") + ")";
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
function is2d(matrix) {
|
|
|
|
return matrix[0][2] === 0 && matrix[0][3] === 0 &&
|
|
|
|
matrix[1][2] === 0 && matrix[1][3] === 0 &&
|
|
|
|
matrix[2][0] === 0 && matrix[2][1] === 0 &&
|
|
|
|
matrix[2][2] === 1 && matrix[2][3] === 0 &&
|
|
|
|
matrix[3][2] === 0 && matrix[3][3] === 1;
|
|
|
|
}
|
2014-06-11 21:17:47 -07:00
|
|
|
|
|
|
|
function getDeterminant(matrix) {
|
|
|
|
if (is2d(matrix)) {
|
|
|
|
return matrix[0][0] * matrix[1][1] - matrix[0][1] * matrix[1][0];
|
|
|
|
}
|
|
|
|
|
|
|
|
return matrix[0][3] * matrix[1][2] * matrix[2][1] * matrix[3][0]
|
|
|
|
- matrix[0][2] * matrix[1][3] * matrix[2][1] * matrix[3][0]
|
|
|
|
- matrix[0][3] * matrix[1][1] * matrix[2][2] * matrix[3][0]
|
|
|
|
+ matrix[0][1] * matrix[1][3] * matrix[2][2] * matrix[3][0]
|
|
|
|
+ matrix[0][2] * matrix[1][1] * matrix[2][3] * matrix[3][0]
|
|
|
|
- matrix[0][1] * matrix[1][2] * matrix[2][3] * matrix[3][0]
|
|
|
|
- matrix[0][3] * matrix[1][2] * matrix[2][0] * matrix[3][1]
|
|
|
|
+ matrix[0][2] * matrix[1][3] * matrix[2][0] * matrix[3][1]
|
|
|
|
+ matrix[0][3] * matrix[1][0] * matrix[2][2] * matrix[3][1]
|
|
|
|
- matrix[0][0] * matrix[1][3] * matrix[2][2] * matrix[3][1]
|
|
|
|
- matrix[0][2] * matrix[1][0] * matrix[2][3] * matrix[3][1]
|
|
|
|
+ matrix[0][0] * matrix[1][2] * matrix[2][3] * matrix[3][1]
|
|
|
|
+ matrix[0][3] * matrix[1][1] * matrix[2][0] * matrix[3][2]
|
|
|
|
- matrix[0][1] * matrix[1][3] * matrix[2][0] * matrix[3][2]
|
|
|
|
- matrix[0][3] * matrix[1][0] * matrix[2][1] * matrix[3][2]
|
|
|
|
+ matrix[0][0] * matrix[1][3] * matrix[2][1] * matrix[3][2]
|
|
|
|
+ matrix[0][1] * matrix[1][0] * matrix[2][3] * matrix[3][2]
|
|
|
|
- matrix[0][0] * matrix[1][1] * matrix[2][3] * matrix[3][2]
|
|
|
|
- matrix[0][2] * matrix[1][1] * matrix[2][0] * matrix[3][3]
|
|
|
|
+ matrix[0][1] * matrix[1][2] * matrix[2][0] * matrix[3][3]
|
|
|
|
+ matrix[0][2] * matrix[1][0] * matrix[2][1] * matrix[3][3]
|
|
|
|
- matrix[0][0] * matrix[1][2] * matrix[2][1] * matrix[3][3]
|
|
|
|
- matrix[0][1] * matrix[1][0] * matrix[2][2] * matrix[3][3]
|
|
|
|
+ matrix[0][0] * matrix[1][1] * matrix[2][2] * matrix[3][3];
|
|
|
|
}
|
2014-06-11 21:17:47 -07:00
|
|
|
})();
|
2014-06-11 21:17:47 -07:00
|
|
|
|
|
|
|
//----------------------------------------------------------------------
|
|
|
|
//
|
|
|
|
// Promise wrappers for paint_listener.js
|
|
|
|
//
|
|
|
|
//----------------------------------------------------------------------
|
|
|
|
|
|
|
|
// Returns a Promise that resolves once all paints have completed
|
|
|
|
function waitForPaints() {
|
|
|
|
return new Promise(function(resolve, reject) {
|
|
|
|
waitForAllPaints(resolve);
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
// As with waitForPaints but also flushes pending style changes before waiting
|
|
|
|
function waitForPaintsFlushed() {
|
|
|
|
return new Promise(function(resolve, reject) {
|
|
|
|
waitForAllPaintsFlushed(resolve);
|
|
|
|
});
|
|
|
|
}
|