gecko/widget/xpwidgets/nsNativeTheme.h

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 2002
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Brian Ryner <bryner@brianryner.com> (Original Author)
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
// This defines a common base class for nsITheme implementations, to reduce
// code duplication.
#include "prtypes.h"
#include "nsAlgorithm.h"
#include "nsIAtom.h"
#include "nsCOMPtr.h"
#include "nsString.h"
#include "nsMargin.h"
#include "nsGkAtoms.h"
#include "nsEventStates.h"
#include "nsTArray.h"
#include "nsITimer.h"
#include "nsClassHashtable.h"
#include "nsIObserver.h"
#include "mozilla/TimeStamp.h"
class nsIContent;
class nsIFrame;
class nsIPresShell;
class nsPresContext;
class nsNativeTheme :
public nsITimerCallback,
public nsIObserver
{
protected:
typedef mozilla::TimeStamp TimeStamp;
typedef mozilla::TimeDuration TimeDuration;
NS_DECL_ISUPPORTS
NS_DECL_NSITIMERCALLBACK
NS_DECL_NSIOBSERVER
enum ScrollbarButtonType {
eScrollbarButton_UpTop = 0,
eScrollbarButton_Down = 1 << 0,
eScrollbarButton_Bottom = 1 << 1
};
enum TreeSortDirection {
eTreeSortDirection_Descending,
eTreeSortDirection_Natural,
eTreeSortDirection_Ascending
};
nsNativeTheme();
// Returns the content state (hover, focus, etc), see nsEventStateManager.h
nsEventStates GetContentState(nsIFrame* aFrame, PRUint8 aWidgetType);
// Returns whether the widget is already styled by content
// Normally called from ThemeSupportsWidget to turn off native theming
// for elements that are already styled.
bool IsWidgetStyled(nsPresContext* aPresContext, nsIFrame* aFrame,
PRUint8 aWidgetType);
// Accessors to widget-specific state information
bool IsDisabled(nsIFrame* aFrame, nsEventStates aEventStates);
// RTL chrome direction
bool IsFrameRTL(nsIFrame* aFrame);
// button:
bool IsDefaultButton(nsIFrame* aFrame) {
return CheckBooleanAttr(aFrame, nsGkAtoms::_default);
}
bool IsButtonTypeMenu(nsIFrame* aFrame);
// checkbox:
bool IsChecked(nsIFrame* aFrame) {
return GetCheckedOrSelected(aFrame, false);
}
// radiobutton:
bool IsSelected(nsIFrame* aFrame) {
return GetCheckedOrSelected(aFrame, true);
}
bool IsFocused(nsIFrame* aFrame) {
return CheckBooleanAttr(aFrame, nsGkAtoms::focused);
}
// scrollbar button:
PRInt32 GetScrollbarButtonType(nsIFrame* aFrame);
// tab:
bool IsSelectedTab(nsIFrame* aFrame) {
return CheckBooleanAttr(aFrame, nsGkAtoms::selected);
}
bool IsNextToSelectedTab(nsIFrame* aFrame, PRInt32 aOffset);
bool IsBeforeSelectedTab(nsIFrame* aFrame) {
return IsNextToSelectedTab(aFrame, -1);
}
bool IsAfterSelectedTab(nsIFrame* aFrame) {
return IsNextToSelectedTab(aFrame, 1);
}
bool IsLeftToSelectedTab(nsIFrame* aFrame) {
return IsFrameRTL(aFrame) ? IsAfterSelectedTab(aFrame) : IsBeforeSelectedTab(aFrame);
}
bool IsRightToSelectedTab(nsIFrame* aFrame) {
return IsFrameRTL(aFrame) ? IsBeforeSelectedTab(aFrame) : IsAfterSelectedTab(aFrame);
}
// button / toolbarbutton:
bool IsCheckedButton(nsIFrame* aFrame) {
return CheckBooleanAttr(aFrame, nsGkAtoms::checked);
}
bool IsSelectedButton(nsIFrame* aFrame) {
return CheckBooleanAttr(aFrame, nsGkAtoms::checked) ||
CheckBooleanAttr(aFrame, nsGkAtoms::selected);
}
bool IsOpenButton(nsIFrame* aFrame) {
return CheckBooleanAttr(aFrame, nsGkAtoms::open);
}
bool IsPressedButton(nsIFrame* aFrame);
// treeheadercell:
TreeSortDirection GetTreeSortDirection(nsIFrame* aFrame);
bool IsLastTreeHeaderCell(nsIFrame* aFrame);
// tab:
bool IsBottomTab(nsIFrame* aFrame);
bool IsFirstTab(nsIFrame* aFrame);
bool IsHorizontal(nsIFrame* aFrame);
// progressbar:
bool IsIndeterminateProgress(nsIFrame* aFrame, nsEventStates aEventStates);
bool IsVerticalProgress(nsIFrame* aFrame);
// textfield:
bool IsReadOnly(nsIFrame* aFrame) {
return CheckBooleanAttr(aFrame, nsGkAtoms::readonly);
}
// menupopup:
bool IsSubmenu(nsIFrame* aFrame, bool* aLeftOfParent);
// True if it's not a menubar item or menulist item
bool IsRegularMenuItem(nsIFrame *aFrame);
bool IsMenuListEditable(nsIFrame *aFrame);
nsIPresShell *GetPresShell(nsIFrame* aFrame);
PRInt32 CheckIntAttr(nsIFrame* aFrame, nsIAtom* aAtom, PRInt32 defaultValue);
bool CheckBooleanAttr(nsIFrame* aFrame, nsIAtom* aAtom);
bool GetCheckedOrSelected(nsIFrame* aFrame, bool aCheckSelected);
bool GetIndeterminate(nsIFrame* aFrame);
nsIFrame* GetAdjacentSiblingFrameWithSameAppearance(nsIFrame* aFrame,
bool aNextSibling);
// Queue a themed element for a redraw after a set interval.
bool QueueAnimatedContentForRefresh(nsIContent* aContent,
PRUint32 aMinimumFrameRate);
/*
* Simple two phase animations on themed widgets - 'Fades' transition from
* a base state to a highlighted state and back to the base state, at which
* point data associated with the fade is freed.
*
* Important notes:
*
* Consumers are responsible for triggering refresh calls by calling
* QueueAnimatedContentRefreshForFade on each redraw.
*
* Consumers are also responsible for switching fade transitions from
* FADE_IN/FADE_IN_FINISHED to FADE_OUT through calls to QACRFF. Failing
* to do so keeps content / fade data stored in mAnimatedFadesList until
* the content's underlying frame is destroyed or the application closes.
*/
// Fade states
typedef enum FadeState {
FADE_NOTACTIVE = 0, // Fade state not found, fade complete
FADE_IN = 1, // Fading in
FADE_IN_FINISHED = 2, // Fade-in is finished, waiting for fade-out
FADE_OUT = 3, // Fading out
};
/*
* QueueAnimatedContentRefreshForFade - creates a new fade or requests a
* refresh on an existing fade in progress.
*
* aContent The themed content element the animation is associated
* with.
* aFadeDirection The current direction of the fade. Valid values are
* FADE_IN or FADE_OUT.
* aMinimumFrameRate The minimum frame rate requested (30 is typical). Value
* is passed to QueueAnimatedContentForRefresh to trigger a
* refresh.
* aMilliseconds Duration of the fade-in or fade-out transition.
* aUserData Generic consumer data storage for state across rendering
* of individual frames. Updated on every call.
*/
bool
QueueAnimatedContentRefreshForFade(nsIContent* aContent,
FadeState aFadeDirection,
PRUint32 aMinimumFrameRate,
PRUint32 aMilliseconds,
PRUint32 aUserData = 0);
// Max ticks returned by FadeData->GetTicks().
#define TICK_MAX 100.0
// Internal data structure for storing fade data
class FadeData
{
public:
/*
* FadeData()
* aTimeout now + duration
* aState FADE_IN or FADE_OUT
* aUserData intial value for user data
*/
FadeData(TimeStamp aTimeout, FadeState aState, PRUint32 aUserData) :
mTimeout(aTimeout),
mStartTime(TimeStamp::Now()),
mState(aState),
mUserData(aUserData) {
}
~FadeData() {}
/*
* Reset - resets the to a new timeout value and direction.
* aTimeout msec(now) + duration
* aState FADE_IN or FADE_OUT
*/
void Reset(TimeDuration aTimeout, FadeState aState) {
NS_ASSERTION((aState == FADE_IN || aState == FADE_OUT),
"Bad fade direction.");
mStartTime = TimeStamp::Now();
mTimeout = TimeStamp::Now() + aTimeout;
mState = aState;
}
/*
* GetTicks - returns the number of ticks in this animation where
* ticks >= 0 && ticks <= TICK_MAX. FADE_IN has increasing ticks,
* FADE_OUT decreasing.
*/
PRUint32 GetTicks() {
TimeStamp now = TimeStamp::Now();
if (now >= mTimeout) {
return (mState == FADE_OUT ? 0 : (PRUint32)TICK_MAX);
}
TimeDuration diff = now - mStartTime;
PRUint32 tick =
(PRUint32)ceil((diff / (mTimeout - mStartTime)) * TICK_MAX);
// we want ticks to ascend and descend according to the direction.
if (mState == FADE_OUT) {
tick = (PRUint32)abs(tick - TICK_MAX);
}
return tick;
}
/*
* TimeoutUsed - for fades that have not completes, returns the
* amount of time used thus far in the current transition in msec.
*/
TimeDuration TimeoutUsed() {
TimeDuration used = TimeStamp::Now() - mStartTime;
TimeDuration totalTime = mTimeout - mStartTime;
return NS_MIN(used, totalTime);
}
/*
* Misc. data getters/setters
*/
TimeStamp GetTimeout() { return mTimeout; }
FadeState GetState() { return mState; }
void FadeInFinished() { mState = FADE_IN_FINISHED; }
PRUint32 GetUserData() { return mUserData; }
void SetUserData(PRUint32 aUserData) { mUserData = aUserData; }
private:
TimeStamp mTimeout;
TimeStamp mStartTime;
FadeState mState;
PRUint32 mUserData;
};
/*
* nsNativeTheme fade data helpers
*/
// Retrieves the FadeData object associated with this content, or null.
FadeData* GetFade(nsIContent* aContent);
// Retrieves the current fade state or FADE_NOTACTIVE.
FadeState GetFadeState(nsIContent* aContent);
// Retrieves the current tick count for a fade transition or 0. Ticks
// range from 0 -> TICK_MAX. For FADE_IN transitions ticks increase,
// for FADE_OUT transitions ticks decrease.
PRUint32 GetFadeTicks(nsIContent* aContent);
// Retrieves the alpha value (0->1) corresponding to the current tick
// count for a fade transition, or 0.
double GetFadeAlpha(nsIContent* aContent);
// Get/set consumer data. Valid across each call to QACRFF.
PRUint32 GetFadeUserData(nsIContent* aContent);
void SetFadeUserData(nsIContent* aContent, PRUint32 aUserData);
// Cancel an active fade and free its resources.
void CancelFade(nsIContent* aContent);
// Mark a fade as FADE_IN_FINISHED.
void FinishFadeIn(nsIContent* aContent);
private:
nsresult InitFadeList();
PRUint32 mAnimatedContentTimeout;
nsCOMPtr<nsITimer> mAnimatedContentTimer;
// Render refresh list - nsIContent contains the content
// that will be invalidated when mAnimatedContentTimer fires.
// Cleared on every call to mAnimatedContentTimer Notify.
nsAutoTArray<nsCOMPtr<nsIContent>, 20> mAnimatedContentList;
// Fade list data - nsISupportsHashKey contains the nsIContent
// associated with an active fade.
nsClassHashtable<nsISupportsHashKey, FadeData> mAnimatedFadesList;
};