gecko/ipc/glue/RPCChannel.h

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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* vim: sw=4 ts=4 et :
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Plugin App.
*
* The Initial Developer of the Original Code is
* Chris Jones <jones.chris.g@gmail.com>
* Portions created by the Initial Developer are Copyright (C) 2009
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#ifndef ipc_glue_RPCChannel_h
#define ipc_glue_RPCChannel_h 1
// FIXME/cjones probably shouldn't depend on STL
#include <queue>
#include <stack>
#include "mozilla/ipc/SyncChannel.h"
namespace mozilla {
namespace ipc {
//-----------------------------------------------------------------------------
class RPCChannel : public SyncChannel
{
public:
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class /*NS_INTERFACE_CLASS*/ RPCListener :
public SyncChannel::SyncListener
{
public:
virtual ~RPCListener() { }
virtual Result OnMessageReceived(const Message& aMessage) = 0;
virtual Result OnMessageReceived(const Message& aMessage,
Message*& aReply) = 0;
virtual Result OnCallReceived(const Message& aMessage,
Message*& aReply) = 0;
};
RPCChannel(RPCListener* aListener) :
SyncChannel(aListener),
mPending(),
mRemoteStackDepth(0)
{
}
virtual ~RPCChannel()
{
// FIXME/cjones: impl
}
// Make an RPC to the other side of the channel
bool Call(Message* msg, Message* reply);
// Override the SyncChannel handler so we can dispatch RPC messages
NS_OVERRIDE virtual void OnMessageReceived(const Message& msg);
NS_OVERRIDE virtual void OnChannelError();
protected:
// Only exists because we can't schedule SyncChannel::OnDispatchMessage
// or AsyncChannel::OnDispatchMessage from within Call() when we flush
// the pending queue
void OnDelegate(const Message& msg);
private:
void OnIncall(const Message& msg);
void ProcessIncall(const Message& call, size_t stackDepth);
// Called from both threads
size_t StackDepth() {
mMutex.AssertCurrentThreadOwns();
return mStack.size();
}
//
// Stack of all the RPC out-calls on which this RPCChannel is
// awaiting a response.
//
std::stack<Message> mStack;
//
// After the worker thread is blocked on an RPC out-call
// (i.e. awaiting a reply), the IO thread uses this queue to
// transfer received messages to the worker thread for processing.
// If both this side and the other side are functioning correctly,
// the queue is only allowed to have certain configurations. Let
//
// |A<| be an async in-message,
// |S<| be a sync in-message,
// |C<| be an RPC in-call,
// |R<| be an RPC reply.
//
// After the worker thread wakes us up to process the queue,
// the queue can only match this configuration
//
// A<* (S< | C< | R< (?{mStack.size() == 1} A<* (S< | C<)))
//
// After we send an RPC message, the other side can send as many
// async messages |A<*| as it wants before sending back any other
// message type.
//
// The first "other message type" case is |S<|, a sync in-msg.
// The other side must be blocked, and thus can't send us any more
// messages until we process the sync in-msg.
//
// The second case is |C<|, an RPC in-call; the other side
// re-entered us while processing our out-call. It therefore must
// be blocked. (There's a subtlety here: this in-call might have
// raced with our out-call, but we detect that with the mechanism
// below, |mRemoteStackDepth|, and races don't matter to the
// queue.)
//
// Final case, the other side replied to our most recent out-call
// |R<|. If that was the *only* out-call on our stack, |{
// mStack.size() == 1}|, then other side "finished with us," and
// went back to its own business. That business might have
// included sending any number of async message |A<*| until
// sending a blocking message |(S< | C<)|. We just flush these to
// the event loop to process in order, it will do the Right Thing,
// since only the last message can be a blocking message.
// HOWEVER, if we had more than one RPC call on our stack, the
// other side *better* not have sent us another blocking message,
// because it's blocked on a reply from us.
//
std::queue<Message> mPending;
//
// This is what we think the RPC stack depth is on the "other
// side" of this RPC channel. We maintain this variable so that
// we can detect racy RPC calls. With each RPC out-call sent, we
// send along what *we* think the stack depth of the remote side
// is *before* it will receive the RPC call.
//
// After sending the out-call, our stack depth is "incremented"
// by pushing that pending message onto mPending.
//
// Then when processing an in-call |c|, it must be true that
//
// mPending.size() == c.remoteDepth
//
// i.e., my depth is actually the same as what the other side
// thought it was when it sent in-call |c|. If this fails to
// hold, we have detected racy RPC calls.
//
// We then increment mRemoteStackDepth *just before* processing
// the in-call, since we know the other side is waiting on it, and
// decrement it *just after* finishing processing that in-call,
// since our response will pop the top of the other side's
// |mPending|.
//
// One nice aspect of this race detection is that it is symmetric;
// if one side detects a race, then the other side must also
// detect the same race.
//
// TODO: and when we detect a race, what should we actually *do* ... ?
//
size_t mRemoteStackDepth;
};
} // namespace ipc
} // namespace mozilla
#endif // ifndef ipc_glue_RPCChannel_h