gecko/content/svg/content/src/DOMSVGNumber.cpp

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla SVG Project code.
*
* The Initial Developer of the Original Code is the Mozilla Foundation.
* Portions created by the Initial Developer are Copyright (C) 2010
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#include "DOMSVGNumber.h"
#include "DOMSVGNumberList.h"
#include "DOMSVGAnimatedNumberList.h"
#include "SVGAnimatedNumberList.h"
#include "nsSVGElement.h"
#include "nsIDOMSVGNumber.h"
#include "nsDOMError.h"
#include "nsContentUtils.h"
// See the architecture comment in DOMSVGAnimatedNumberList.h.
using namespace mozilla;
// We could use NS_IMPL_CYCLE_COLLECTION_1, except that in Unlink() we need to
// clear our list's weak ref to us to be safe. (The other option would be to
// not unlink and rely on the breaking of the other edges in the cycle, as
// NS_SVG_VAL_IMPL_CYCLE_COLLECTION does.)
NS_IMPL_CYCLE_COLLECTION_CLASS(DOMSVGNumber)
NS_IMPL_CYCLE_COLLECTION_UNLINK_BEGIN(DOMSVGNumber)
// We may not belong to a list, so we must null check tmp->mList.
if (tmp->mList) {
tmp->mList->mItems[tmp->mListIndex] = nsnull;
}
NS_IMPL_CYCLE_COLLECTION_UNLINK_NSCOMPTR(mList)
NS_IMPL_CYCLE_COLLECTION_UNLINK_END
NS_IMPL_CYCLE_COLLECTION_TRAVERSE_BEGIN(DOMSVGNumber)
NS_IMPL_CYCLE_COLLECTION_TRAVERSE_NSCOMPTR(mList)
NS_IMPL_CYCLE_COLLECTION_TRAVERSE_END
NS_IMPL_CYCLE_COLLECTING_ADDREF(DOMSVGNumber)
NS_IMPL_CYCLE_COLLECTING_RELEASE(DOMSVGNumber)
DOMCI_DATA(SVGNumber, DOMSVGNumber)
NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION(DOMSVGNumber)
NS_INTERFACE_MAP_ENTRY(DOMSVGNumber) // pseudo-interface
NS_INTERFACE_MAP_ENTRY(nsIDOMSVGNumber)
NS_INTERFACE_MAP_ENTRY(nsISupports)
NS_DOM_INTERFACE_MAP_ENTRY_CLASSINFO(SVGNumber)
NS_INTERFACE_MAP_END
DOMSVGNumber::DOMSVGNumber(DOMSVGNumberList *aList,
PRUint8 aAttrEnum,
PRUint32 aListIndex,
PRUint8 aIsAnimValItem)
: mList(aList)
, mListIndex(aListIndex)
, mAttrEnum(aAttrEnum)
, mIsAnimValItem(aIsAnimValItem)
, mValue(0.0f)
{
// These shifts are in sync with the members in the header.
NS_ABORT_IF_FALSE(aList &&
aAttrEnum < (1 << 4) &&
aListIndex <= MaxListIndex() &&
aIsAnimValItem < (1 << 1), "bad arg");
NS_ABORT_IF_FALSE(IndexIsValid(), "Bad index for DOMSVGNumber!");
}
DOMSVGNumber::DOMSVGNumber()
: mList(nsnull)
, mListIndex(0)
, mAttrEnum(0)
, mIsAnimValItem(false)
, mValue(0.0f)
{
}
NS_IMETHODIMP
DOMSVGNumber::GetValue(float* aValue)
{
if (mIsAnimValItem && HasOwner()) {
Element()->FlushAnimations(); // May make HasOwner() == false
}
*aValue = HasOwner() ? InternalItem() : mValue;
return NS_OK;
}
NS_IMETHODIMP
DOMSVGNumber::SetValue(float aValue)
{
if (mIsAnimValItem) {
return NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR;
}
NS_ENSURE_FINITE(aValue, NS_ERROR_ILLEGAL_VALUE);
if (HasOwner()) {
InternalItem() = aValue;
Element()->DidChangeNumberList(mAttrEnum, true);
if (mList->mAList->IsAnimating()) {
Element()->AnimationNeedsResample();
}
return NS_OK;
}
mValue = aValue;
return NS_OK;
}
void
DOMSVGNumber::InsertingIntoList(DOMSVGNumberList *aList,
PRUint8 aAttrEnum,
PRUint32 aListIndex,
PRUint8 aIsAnimValItem)
{
NS_ASSERTION(!HasOwner(), "Inserting item that is already in a list");
mList = aList;
mAttrEnum = aAttrEnum;
mListIndex = aListIndex;
mIsAnimValItem = aIsAnimValItem;
NS_ABORT_IF_FALSE(IndexIsValid(), "Bad index for DOMSVGNumber!");
}
void
DOMSVGNumber::RemovingFromList()
{
mValue = InternalItem();
mList = nsnull;
mIsAnimValItem = false;
}
float
DOMSVGNumber::ToSVGNumber()
{
return HasOwner() ? InternalItem() : mValue;
}
float&
DOMSVGNumber::InternalItem()
{
SVGAnimatedNumberList *alist = Element()->GetAnimatedNumberList(mAttrEnum);
return mIsAnimValItem && alist->mAnimVal ?
(*alist->mAnimVal)[mListIndex] :
alist->mBaseVal[mListIndex];
}
#ifdef DEBUG
bool
DOMSVGNumber::IndexIsValid()
{
SVGAnimatedNumberList *alist = Element()->GetAnimatedNumberList(mAttrEnum);
return (mIsAnimValItem &&
mListIndex < alist->GetAnimValue().Length()) ||
(!mIsAnimValItem &&
mListIndex < alist->GetBaseValue().Length());
}
#endif