gecko/layout/xul/base/src/nsMenuParent.h

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Communicator client code.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 1998
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Dean Tessman <dean_tessman@hotmail.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either of the GNU General Public License Version 2 or later (the "GPL"),
* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#ifndef nsMenuParent_h___
#define nsMenuParent_h___
class nsMenuFrame;
/*
* nsMenuParent is an interface implemented by nsMenuBarFrame and nsMenuPopupFrame
* as both serve as parent frames to nsMenuFrame.
*
* Don't implement this interface on other classes unless you also fix up references,
* as this interface is directly cast to and from nsMenuBarFrame and nsMenuPopupFrame.
*/
class nsMenuParent {
public:
// returns the menu frame of the currently active item within the menu
virtual nsMenuFrame *GetCurrentMenuItem() = 0;
// sets the currently active menu frame.
NS_IMETHOD SetCurrentMenuItem(nsMenuFrame* aMenuItem) = 0;
// indicate that the current menu frame is being destroyed, so clear the
// current menu item
virtual void CurrentMenuIsBeingDestroyed() = 0;
// deselects the current item and closes its popup if any, then selects the
// new item aMenuItem. For a menubar, if another menu is already open, the
// new menu aMenuItem is opened. In this case, if aSelectFirstItem is true,
// select the first item in it. For menupopups, the menu is not opened and
// the aSelectFirstItem argument is not used.
NS_IMETHOD ChangeMenuItem(nsMenuFrame* aMenuItem, bool aSelectFirstItem) = 0;
// returns true if the menupopup is open. For menubars, returns false.
virtual bool IsOpen() = 0;
// returns true if the menubar is currently active. For menupopups, returns false.
virtual bool IsActive() = 0;
// returns true if this is a menubar. If false, it is a popup
virtual bool IsMenuBar() = 0;
// returns true if this is a menu, which has a tag of menupopup or popup.
// Otherwise, this returns false
virtual bool IsMenu() = 0;
// returns true if this is a context menu
virtual bool IsContextMenu() = 0;
// indicate that the menubar should become active or inactive
NS_IMETHOD SetActive(bool aActiveFlag) = 0;
// notify that the menu has been closed and any active state should be
// cleared. This should return true if the menu should be deselected
// by the caller.
virtual bool MenuClosed() = 0;
// Lock this menu and its parents until they're closed or unlocked.
// A menu being "locked" means that all events inside it that would change the
// selected menu item should be ignored.
// This is used when closing the popup is delayed because of a blink or fade
// animation.
virtual void LockMenuUntilClosed(bool aLock) = 0;
virtual bool IsMenuLocked() = 0;
};
#endif