gecko/content/events/src/nsDOMTouchEvent.h

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/* vim: set shiftwidth=2 tabstop=8 autoindent cindent expandtab: */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is nsDOMTouchEvent.
*
* The Initial Developer of the Original Code is the Mozilla Foundation.
* Portions created by the Initial Developer are Copyright (C) 2011
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Olli Pettay <Olli.Pettay@helsinki.fi> (Original Author)
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#ifndef nsDOMTouchEvent_h_
#define nsDOMTouchEvent_h_
#include "nsDOMUIEvent.h"
#include "nsIDOMTouchEvent.h"
#include "nsString.h"
#include "nsTArray.h"
class nsDOMTouch : public nsIDOMTouch
{
public:
nsDOMTouch(nsIDOMEventTarget* aTarget,
PRInt32 aIdentifier,
PRInt32 aPageX,
PRInt32 aPageY,
PRInt32 aScreenX,
PRInt32 aScreenY,
PRInt32 aClientX,
PRInt32 aClientY,
PRInt32 aRadiusX,
PRInt32 aRadiusY,
float aRotationAngle,
float aForce)
{
mTarget = aTarget;
mIdentifier = aIdentifier;
mPagePoint = nsIntPoint(aPageX, aPageY);
mScreenPoint = nsIntPoint(aScreenX, aScreenY);
mClientPoint = nsIntPoint(aClientX, aClientY);
mRefPoint = nsIntPoint(0, 0);
mPointsInitialized = true;
mRadius.x = aRadiusX;
mRadius.y = aRadiusY;
mRotationAngle = aRotationAngle;
mForce = aForce;
mChanged = false;
mMessage = 0;
}
nsDOMTouch(PRInt32 aIdentifier,
nsIntPoint aPoint,
nsIntPoint aRadius,
float aRotationAngle,
float aForce)
{
mIdentifier = aIdentifier;
mPagePoint = nsIntPoint(0, 0);
mScreenPoint = nsIntPoint(0, 0);
mClientPoint = nsIntPoint(0, 0);
mRefPoint = aPoint;
mPointsInitialized = false;
mRadius = aRadius;
mRotationAngle = aRotationAngle;
mForce = aForce;
mChanged = false;
mMessage = 0;
}
NS_DECL_CYCLE_COLLECTING_ISUPPORTS
NS_DECL_CYCLE_COLLECTION_CLASS(nsDOMTouch)
NS_DECL_NSIDOMTOUCH
void InitializePoints(nsPresContext* aPresContext, nsEvent* aEvent)
{
if (mPointsInitialized) {
return;
}
mClientPoint = nsDOMEvent::GetClientCoords(aPresContext,
aEvent,
mRefPoint,
mClientPoint);
mPagePoint = nsDOMEvent::GetPageCoords(aPresContext,
aEvent,
mRefPoint,
mClientPoint);
mScreenPoint = nsDOMEvent::GetScreenCoords(aPresContext, aEvent, mRefPoint);
mPointsInitialized = true;
}
void SetTarget(nsIDOMEventTarget *aTarget)
{
mTarget = aTarget;
}
bool Equals(nsIDOMTouch* aTouch);
protected:
bool mPointsInitialized;
PRInt32 mIdentifier;
nsIntPoint mPagePoint;
nsIntPoint mClientPoint;
nsIntPoint mScreenPoint;
nsIntPoint mRadius;
float mRotationAngle;
float mForce;
};
class nsDOMTouchList : public nsIDOMTouchList
{
public:
NS_DECL_CYCLE_COLLECTING_ISUPPORTS
NS_DECL_CYCLE_COLLECTION_CLASS(nsDOMTouchList)
NS_DECL_NSIDOMTOUCHLIST
nsDOMTouchList() { }
nsDOMTouchList(nsTArray<nsCOMPtr<nsIDOMTouch> > &aTouches);
void Append(nsIDOMTouch* aPoint)
{
mPoints.AppendElement(aPoint);
}
nsIDOMTouch* GetItemAt(PRUint32 aIndex)
{
return mPoints.SafeElementAt(aIndex, nsnull);
}
protected:
nsTArray<nsCOMPtr<nsIDOMTouch> > mPoints;
};
class nsDOMTouchEvent : public nsDOMUIEvent,
public nsIDOMTouchEvent
{
public:
nsDOMTouchEvent(nsPresContext* aPresContext, nsTouchEvent* aEvent);
virtual ~nsDOMTouchEvent();
NS_DECL_ISUPPORTS_INHERITED
NS_DECL_CYCLE_COLLECTION_CLASS_INHERITED(nsDOMTouchEvent, nsDOMUIEvent)
NS_DECL_NSIDOMTOUCHEVENT
NS_FORWARD_TO_NSDOMUIEVENT
static bool PrefEnabled();
protected:
nsCOMPtr<nsIDOMTouchList> mTouches;
nsCOMPtr<nsIDOMTouchList> mTargetTouches;
nsCOMPtr<nsIDOMTouchList> mChangedTouches;
};
#endif /* !defined(nsDOMTouchEvent_h_) */