2014-03-10 11:34:57 -07:00
|
|
|
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
|
|
|
|
* This Source Code Form is subject to the terms of the Mozilla Public
|
|
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
|
|
|
|
#ifndef MOZILLA_GFX_SIMPLETEXTURECLIENTPOOL_H
|
|
|
|
#define MOZILLA_GFX_SIMPLETEXTURECLIENTPOOL_H
|
|
|
|
|
|
|
|
#include "mozilla/gfx/Types.h"
|
|
|
|
#include "mozilla/gfx/Point.h"
|
|
|
|
#include "mozilla/RefPtr.h"
|
|
|
|
#include "TextureClient.h"
|
|
|
|
#include "nsITimer.h"
|
|
|
|
#include <stack>
|
|
|
|
#include <list>
|
|
|
|
|
|
|
|
namespace mozilla {
|
|
|
|
namespace layers {
|
|
|
|
|
|
|
|
class ISurfaceAllocator;
|
|
|
|
|
2014-04-14 12:04:24 -07:00
|
|
|
class SimpleTextureClientPool
|
2014-03-10 11:34:57 -07:00
|
|
|
{
|
|
|
|
~SimpleTextureClientPool()
|
|
|
|
{
|
|
|
|
for (auto it = mOutstandingTextureClients.begin(); it != mOutstandingTextureClients.end(); ++it) {
|
|
|
|
(*it)->ClearRecycleCallback();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2014-04-14 12:04:24 -07:00
|
|
|
public:
|
|
|
|
NS_INLINE_DECL_REFCOUNTING(SimpleTextureClientPool)
|
|
|
|
|
|
|
|
SimpleTextureClientPool(gfx::SurfaceFormat aFormat, gfx::IntSize aSize,
|
|
|
|
ISurfaceAllocator *aAllocator);
|
|
|
|
|
2014-03-10 11:34:57 -07:00
|
|
|
/**
|
|
|
|
* If a TextureClient is AutoRecycled, when the last reference is
|
|
|
|
* released this object will be automatically return to the pool as
|
|
|
|
* soon as the compositor informs us it is done with it.
|
|
|
|
*/
|
|
|
|
TemporaryRef<TextureClient> GetTextureClient(bool aAutoRecycle = false);
|
|
|
|
TemporaryRef<TextureClient> GetTextureClientWithAutoRecycle() { return GetTextureClient(true); }
|
|
|
|
|
|
|
|
void ReturnTextureClient(TextureClient *aClient);
|
|
|
|
|
|
|
|
void ShrinkToMinimumSize();
|
|
|
|
|
|
|
|
void Clear();
|
|
|
|
|
|
|
|
private:
|
|
|
|
// The time in milliseconds before the pool will be shrunk to the minimum
|
|
|
|
// size after returning a client.
|
|
|
|
static const uint32_t sShrinkTimeout = 3000;
|
|
|
|
|
|
|
|
// The minimum size of the pool (the number of tiles that will be kept after
|
|
|
|
// shrinking).
|
|
|
|
static const uint32_t sMinCacheSize = 16;
|
|
|
|
|
|
|
|
// This is the number of cached texture clients we don't want to exceed, even
|
|
|
|
// temporarily (pre-shrink)
|
|
|
|
static const uint32_t sMaxTextureClients = 50;
|
|
|
|
|
|
|
|
static void ShrinkCallback(nsITimer *aTimer, void *aClosure);
|
|
|
|
static void RecycleCallback(TextureClient* aClient, void* aClosure);
|
|
|
|
static void WaitForCompositorRecycleCallback(TextureClient* aClient, void* aClosure);
|
|
|
|
|
|
|
|
gfx::SurfaceFormat mFormat;
|
|
|
|
gfx::IntSize mSize;
|
|
|
|
|
|
|
|
// We use a std::stack and make sure to use it the following way:
|
|
|
|
// new (available to be used) elements are push()'d to the front
|
|
|
|
// requests are served from the front via pop()
|
|
|
|
// -- the thinking is that recently-used elements are most likely
|
|
|
|
// to be in any data cache, so we can get some wins there
|
|
|
|
// -- the converse though is that if there is some GPU locking going on
|
|
|
|
// the most recently used elements may also have the most contention;
|
|
|
|
// if we see that, then we should use push_back() to add new elements
|
|
|
|
// when we shrink this list, we use pop(), but should use pop_back() to
|
|
|
|
// nuke the oldest.
|
|
|
|
// We may need to switch to a std::deque
|
2014-03-26 18:01:15 -07:00
|
|
|
// On b2g gonk, std::queue might be a better choice.
|
|
|
|
// On ICS, fence wait happens implicitly before drawing.
|
|
|
|
// Since JB, fence wait happens explicitly when fetching a client from the pool.
|
2014-03-10 11:34:57 -07:00
|
|
|
std::stack<RefPtr<TextureClient> > mAvailableTextureClients;
|
|
|
|
std::list<RefPtr<TextureClient> > mOutstandingTextureClients;
|
|
|
|
|
|
|
|
nsRefPtr<nsITimer> mTimer;
|
|
|
|
RefPtr<ISurfaceAllocator> mSurfaceAllocator;
|
|
|
|
};
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#endif /* MOZILLA_GFX_SIMPLETEXTURECLIENTPOOL_H */
|