gecko/gfx/gl/SharedSurface.cpp

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/* -*- Mode: c++; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 40; -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "SharedSurface.h"
#include "GLBlitHelper.h"
#include "GLContext.h"
#include "nsThreadUtils.h"
#include "ScopedGLHelpers.h"
#include "SharedSurfaceGL.h"
namespace mozilla {
namespace gl {
/*static*/ void
SharedSurface::ProdCopy(SharedSurface* src, SharedSurface* dest,
SurfaceFactory* factory)
{
GLContext* gl = src->mGL;
// If `src` begins locked, it must end locked, though we may
// temporarily unlock it if we need to.
MOZ_ASSERT((src == gl->GetLockedSurface()) == src->IsLocked());
gl->MakeCurrent();
if (src->mAttachType == AttachmentType::Screen &&
dest->mAttachType == AttachmentType::Screen)
{
// Here, we actually need to blit through a temp surface, so let's make one.
UniquePtr<SharedSurface_GLTexture> tempSurf;
tempSurf = SharedSurface_GLTexture::Create(gl,
gl,
factory->mFormats,
src->mSize,
factory->mCaps.alpha);
ProdCopy(src, tempSurf.get(), factory);
ProdCopy(tempSurf.get(), dest, factory);
return;
}
if (src->mAttachType == AttachmentType::Screen) {
SharedSurface* origLocked = gl->GetLockedSurface();
bool srcNeedsUnlock = false;
bool origNeedsRelock = false;
if (origLocked != src) {
if (origLocked) {
origLocked->UnlockProd();
origNeedsRelock = true;
}
src->LockProd();
srcNeedsUnlock = true;
}
if (dest->mAttachType == AttachmentType::GLTexture) {
GLuint destTex = dest->ProdTexture();
GLenum destTarget = dest->ProdTextureTarget();
gl->BlitHelper()->BlitFramebufferToTexture(0, destTex,
src->mSize,
dest->mSize,
destTarget,
true);
} else if (dest->mAttachType == AttachmentType::GLRenderbuffer) {
GLuint destRB = dest->ProdRenderbuffer();
ScopedFramebufferForRenderbuffer destWrapper(gl, destRB);
gl->BlitHelper()->BlitFramebufferToFramebuffer(0,
destWrapper.FB(),
src->mSize,
dest->mSize,
true);
} else {
MOZ_CRASH("Unhandled dest->mAttachType.");
}
if (srcNeedsUnlock)
src->UnlockProd();
if (origNeedsRelock)
origLocked->LockProd();
return;
}
if (dest->mAttachType == AttachmentType::Screen) {
SharedSurface* origLocked = gl->GetLockedSurface();
bool destNeedsUnlock = false;
bool origNeedsRelock = false;
if (origLocked != dest) {
if (origLocked) {
origLocked->UnlockProd();
origNeedsRelock = true;
}
dest->LockProd();
destNeedsUnlock = true;
}
if (src->mAttachType == AttachmentType::GLTexture) {
GLuint srcTex = src->ProdTexture();
GLenum srcTarget = src->ProdTextureTarget();
gl->BlitHelper()->BlitTextureToFramebuffer(srcTex, 0,
src->mSize,
dest->mSize,
srcTarget,
true);
} else if (src->mAttachType == AttachmentType::GLRenderbuffer) {
GLuint srcRB = src->ProdRenderbuffer();
ScopedFramebufferForRenderbuffer srcWrapper(gl, srcRB);
gl->BlitHelper()->BlitFramebufferToFramebuffer(srcWrapper.FB(),
0,
src->mSize,
dest->mSize,
true);
} else {
MOZ_CRASH("Unhandled src->mAttachType.");
}
if (destNeedsUnlock)
dest->UnlockProd();
if (origNeedsRelock)
origLocked->LockProd();
return;
}
// Alright, done with cases involving Screen types.
// Only {src,dest}x{texture,renderbuffer} left.
if (src->mAttachType == AttachmentType::GLTexture) {
GLuint srcTex = src->ProdTexture();
GLenum srcTarget = src->ProdTextureTarget();
if (dest->mAttachType == AttachmentType::GLTexture) {
GLuint destTex = dest->ProdTexture();
GLenum destTarget = dest->ProdTextureTarget();
gl->BlitHelper()->BlitTextureToTexture(srcTex, destTex,
src->mSize, dest->mSize,
srcTarget, destTarget);
return;
}
if (dest->mAttachType == AttachmentType::GLRenderbuffer) {
GLuint destRB = dest->ProdRenderbuffer();
ScopedFramebufferForRenderbuffer destWrapper(gl, destRB);
gl->BlitHelper()->BlitTextureToFramebuffer(srcTex, destWrapper.FB(),
src->mSize, dest->mSize, srcTarget);
return;
}
MOZ_CRASH("Unhandled dest->mAttachType.");
}
if (src->mAttachType == AttachmentType::GLRenderbuffer) {
GLuint srcRB = src->ProdRenderbuffer();
ScopedFramebufferForRenderbuffer srcWrapper(gl, srcRB);
if (dest->mAttachType == AttachmentType::GLTexture) {
GLuint destTex = dest->ProdTexture();
GLenum destTarget = dest->ProdTextureTarget();
gl->BlitHelper()->BlitFramebufferToTexture(srcWrapper.FB(), destTex,
src->mSize, dest->mSize, destTarget);
return;
}
if (dest->mAttachType == AttachmentType::GLRenderbuffer) {
GLuint destRB = dest->ProdRenderbuffer();
ScopedFramebufferForRenderbuffer destWrapper(gl, destRB);
gl->BlitHelper()->BlitFramebufferToFramebuffer(srcWrapper.FB(), destWrapper.FB(),
src->mSize, dest->mSize);
return;
}
MOZ_CRASH("Unhandled dest->mAttachType.");
}
MOZ_CRASH("Unhandled src->mAttachType.");
}
////////////////////////////////////////////////////////////////////////
// SharedSurface
SharedSurface::SharedSurface(SharedSurfaceType type,
AttachmentType attachType,
GLContext* gl,
const gfx::IntSize& size,
bool hasAlpha)
: mType(type)
, mAttachType(attachType)
, mGL(gl)
, mSize(size)
, mHasAlpha(hasAlpha)
, mIsLocked(false)
#ifdef DEBUG
, mOwningThread(NS_GetCurrentThread())
#endif
{
}
void
SharedSurface::LockProd()
{
MOZ_ASSERT(!mIsLocked);
LockProdImpl();
mGL->LockSurface(this);
mIsLocked = true;
}
void
SharedSurface::UnlockProd()
{
if (!mIsLocked)
return;
UnlockProdImpl();
mGL->UnlockSurface(this);
mIsLocked = false;
}
void
SharedSurface::Fence_ContentThread()
{
MOZ_ASSERT(NS_GetCurrentThread() == mOwningThread);
Fence_ContentThread_Impl();
}
bool
SharedSurface::WaitSync_ContentThread()
{
MOZ_ASSERT(NS_GetCurrentThread() == mOwningThread);
return WaitSync_ContentThread_Impl();
}
bool
SharedSurface::PollSync_ContentThread()
{
MOZ_ASSERT(NS_GetCurrentThread() == mOwningThread);
return PollSync_ContentThread_Impl();
}
////////////////////////////////////////////////////////////////////////
// SurfaceFactory
static void
ChooseBufferBits(const SurfaceCaps& caps,
SurfaceCaps* const out_drawCaps,
SurfaceCaps* const out_readCaps)
{
MOZ_ASSERT(out_drawCaps);
MOZ_ASSERT(out_readCaps);
SurfaceCaps screenCaps;
screenCaps.color = caps.color;
screenCaps.alpha = caps.alpha;
screenCaps.bpp16 = caps.bpp16;
screenCaps.depth = caps.depth;
screenCaps.stencil = caps.stencil;
screenCaps.antialias = caps.antialias;
screenCaps.preserve = caps.preserve;
if (caps.antialias) {
*out_drawCaps = screenCaps;
out_readCaps->Clear();
// Color caps need to be duplicated in readCaps.
out_readCaps->color = caps.color;
out_readCaps->alpha = caps.alpha;
out_readCaps->bpp16 = caps.bpp16;
} else {
out_drawCaps->Clear();
*out_readCaps = screenCaps;
}
}
SurfaceFactory::SurfaceFactory(GLContext* gl,
SharedSurfaceType type,
const SurfaceCaps& caps)
: mGL(gl)
, mCaps(caps)
, mType(type)
, mFormats(gl->ChooseGLFormats(caps))
{
ChooseBufferBits(mCaps, &mDrawCaps, &mReadCaps);
}
SurfaceFactory::~SurfaceFactory()
{
while (!mScraps.Empty()) {
mScraps.Pop();
}
}
UniquePtr<SharedSurface>
SurfaceFactory::NewSharedSurface(const gfx::IntSize& size)
{
// Attempt to reuse an old surface.
while (!mScraps.Empty()) {
UniquePtr<SharedSurface> cur = mScraps.Pop();
if (cur->mSize == size)
return Move(cur);
// Let `cur` be destroyed as it falls out of scope, if it wasn't
// moved.
}
return CreateShared(size);
}
// Auto-deletes surfs of the wrong type.
void
SurfaceFactory::Recycle(UniquePtr<SharedSurface> surf)
{
MOZ_ASSERT(surf);
if (surf->mType == mType) {
mScraps.Push(Move(surf));
}
}
} /* namespace gfx */
} /* namespace mozilla */