gecko/dom/bindings/DOMJSClass.h

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
Bug 742217. Reduce the use of nested namespaces in our binding code. r=peterv,bent In the new setup, all per-interface DOM binding files are exported into mozilla/dom. General files not specific to an interface are also exported into mozilla/dom. In terms of namespaces, most things now live in mozilla::dom. Each interface Foo that has generated code has a mozilla::dom::FooBinding namespace for said generated code (and possibly a mozilla::bindings::FooBinding_workers if there's separate codegen for workers). IDL enums are a bit weird: since the name of the enum and the names of its entries all end up in the same namespace, we still generate a C++ namespace with the name of the IDL enum type with "Values" appended to it, with a ::valuelist inside for the actual C++ enum. We then typedef EnumFooValues::valuelist to EnumFoo. That makes it a bit more difficult to refer to the values, but means that values from different enums don't collide with each other. The enums with the proto and constructor IDs in them now live under the mozilla::dom::prototypes and mozilla::dom::constructors namespaces respectively. Again, this lets us deal sanely with the whole "enum value names are flattened into the namespace the enum is in" deal. The main benefit of this setup (and the reason "Binding" got appended to the per-interface namespaces) is that this way "using mozilla::dom" should Just Work for consumers and still allow C++ code to sanely use the IDL interface names for concrete classes, which is fairly desirable. --HG-- rename : dom/bindings/Utils.cpp => dom/bindings/BindingUtils.cpp rename : dom/bindings/Utils.h => dom/bindings/BindingUtils.h
2012-05-02 21:35:38 -07:00
#ifndef mozilla_dom_DOMJSClass_h
#define mozilla_dom_DOMJSClass_h
#include "jsfriendapi.h"
#include "mozilla/Assertions.h"
Bug 742217. Reduce the use of nested namespaces in our binding code. r=peterv,bent In the new setup, all per-interface DOM binding files are exported into mozilla/dom. General files not specific to an interface are also exported into mozilla/dom. In terms of namespaces, most things now live in mozilla::dom. Each interface Foo that has generated code has a mozilla::dom::FooBinding namespace for said generated code (and possibly a mozilla::bindings::FooBinding_workers if there's separate codegen for workers). IDL enums are a bit weird: since the name of the enum and the names of its entries all end up in the same namespace, we still generate a C++ namespace with the name of the IDL enum type with "Values" appended to it, with a ::valuelist inside for the actual C++ enum. We then typedef EnumFooValues::valuelist to EnumFoo. That makes it a bit more difficult to refer to the values, but means that values from different enums don't collide with each other. The enums with the proto and constructor IDs in them now live under the mozilla::dom::prototypes and mozilla::dom::constructors namespaces respectively. Again, this lets us deal sanely with the whole "enum value names are flattened into the namespace the enum is in" deal. The main benefit of this setup (and the reason "Binding" got appended to the per-interface namespaces) is that this way "using mozilla::dom" should Just Work for consumers and still allow C++ code to sanely use the IDL interface names for concrete classes, which is fairly desirable. --HG-- rename : dom/bindings/Utils.cpp => dom/bindings/BindingUtils.cpp rename : dom/bindings/Utils.h => dom/bindings/BindingUtils.h
2012-05-02 21:35:38 -07:00
#include "mozilla/dom/PrototypeList.h" // auto-generated
#include "mozilla/dom/JSSlots.h"
class nsCycleCollectionParticipant;
// All DOM globals must have a slot at DOM_PROTOTYPE_SLOT.
#define DOM_PROTOTYPE_SLOT JSCLASS_GLOBAL_SLOT_COUNT
// Keep this count up to date with any extra global slots added above.
#define DOM_GLOBAL_SLOTS 1
// We use these flag bits for the new bindings.
#define JSCLASS_DOM_GLOBAL JSCLASS_USERBIT1
#define JSCLASS_IS_DOMIFACEANDPROTOJSCLASS JSCLASS_USERBIT2
namespace mozilla {
namespace dom {
typedef bool
(* ResolveOwnProperty)(JSContext* cx, JS::Handle<JSObject*> wrapper,
JS::Handle<JSObject*> obj, JS::Handle<jsid> id,
JS::MutableHandle<JS::PropertyDescriptor> desc);
typedef bool
(* EnumerateOwnProperties)(JSContext* cx, JS::Handle<JSObject*> wrapper,
JS::Handle<JSObject*> obj,
JS::AutoIdVector& props);
// Returns true if aObj's global has any of the permissions named in
// aPermissions set to nsIPermissionManager::ALLOW_ACTION. aPermissions must be
// null-terminated.
bool
CheckAnyPermissions(JSContext* aCx, JSObject* aObj, const char* const aPermissions[]);
// Returns true if aObj's global has all of the permissions named in
// aPermissions set to nsIPermissionManager::ALLOW_ACTION. aPermissions must be
// null-terminated.
bool
CheckAllPermissions(JSContext* aCx, JSObject* aObj, const char* const aPermissions[]);
// Returns true if the given global is of a type whose bit is set in
// aNonExposedGlobals.
bool
IsNonExposedGlobal(JSContext* aCx, JSObject* aGlobal,
uint32_t aNonExposedGlobals);
struct ConstantSpec
{
const char* name;
JS::Value value;
};
typedef bool (*PropertyEnabled)(JSContext* cx, JSObject* global);
namespace GlobalNames {
// The names of our possible globals. These are the names of the actual
// interfaces, not of the global names used to refer to them in IDL [Exposed]
// annotations.
static const uint32_t Window = 1u << 0;
static const uint32_t BackstagePass = 1u << 1;
static const uint32_t DedicatedWorkerGlobalScope = 1u << 2;
static const uint32_t SharedWorkerGlobalScope = 1u << 3;
static const uint32_t ServiceWorkerGlobalScope = 1u << 4;
static const uint32_t WorkerDebuggerGlobalScope = 1u << 5;
} // namespace GlobalNames
template<typename T>
struct Prefable {
inline bool isEnabled(JSContext* cx, JS::Handle<JSObject*> obj) const {
// Reading "enabled" on a worker thread is technically undefined behavior,
// because it's written only on main threads, with no barriers of any sort.
// So we want to avoid doing that. But we don't particularly want to make
// expensive NS_IsMainThread calls here.
//
// The good news is that "enabled" is only written for things that have a
// Pref annotation, and such things can never be exposed on non-Window
// globals; our IDL parser enforces that. So as long as we check our
// exposure set before checking "enabled" we will be ok.
if (nonExposedGlobals &&
IsNonExposedGlobal(cx, js::GetGlobalForObjectCrossCompartment(obj),
nonExposedGlobals)) {
return false;
}
if (!enabled) {
return false;
}
if (!enabledFunc && !availableFunc && !checkAnyPermissions && !checkAllPermissions) {
return true;
}
if (enabledFunc &&
!enabledFunc(cx, js::GetGlobalForObjectCrossCompartment(obj))) {
return false;
}
if (availableFunc &&
!availableFunc(cx, js::GetGlobalForObjectCrossCompartment(obj))) {
return false;
}
if (checkAnyPermissions &&
!CheckAnyPermissions(cx, js::GetGlobalForObjectCrossCompartment(obj),
checkAnyPermissions)) {
return false;
}
if (checkAllPermissions &&
!CheckAllPermissions(cx, js::GetGlobalForObjectCrossCompartment(obj),
checkAllPermissions)) {
return false;
}
return true;
}
// A boolean indicating whether this set of specs is enabled
bool enabled;
// Bitmask of global names that we should not be exposed in.
uint32_t nonExposedGlobals;
// A function pointer to a function that can say the property is disabled
// even if "enabled" is set to true. If the pointer is null the value of
// "enabled" is used as-is unless availableFunc overrides.
PropertyEnabled enabledFunc;
// A function pointer to a function that can be used to disable a
// property even if "enabled" is true and enabledFunc allowed. This
// is basically a hack to avoid having to codegen PropertyEnabled
// implementations in case when we need to do two separate checks.
PropertyEnabled availableFunc;
const char* const* checkAnyPermissions;
const char* const* checkAllPermissions;
// Array of specs, terminated in whatever way is customary for T.
// Null to indicate a end-of-array for Prefable, when such an
// indicator is needed.
const T* specs;
};
struct NativeProperties
{
const Prefable<const JSFunctionSpec>* staticMethods;
jsid* staticMethodIds;
const JSFunctionSpec* staticMethodSpecs;
const Prefable<const JSPropertySpec>* staticAttributes;
jsid* staticAttributeIds;
const JSPropertySpec* staticAttributeSpecs;
const Prefable<const JSFunctionSpec>* methods;
jsid* methodIds;
const JSFunctionSpec* methodSpecs;
const Prefable<const JSPropertySpec>* attributes;
jsid* attributeIds;
const JSPropertySpec* attributeSpecs;
const Prefable<const JSFunctionSpec>* unforgeableMethods;
jsid* unforgeableMethodIds;
const JSFunctionSpec* unforgeableMethodSpecs;
const Prefable<const JSPropertySpec>* unforgeableAttributes;
jsid* unforgeableAttributeIds;
const JSPropertySpec* unforgeableAttributeSpecs;
const Prefable<const ConstantSpec>* constants;
jsid* constantIds;
const ConstantSpec* constantSpecs;
// Index into methods for the entry that is [Alias="@@iterator"], -1 if none
int32_t iteratorAliasMethodIndex;
};
struct NativePropertiesHolder
{
const NativeProperties* regular;
const NativeProperties* chromeOnly;
};
// Helper structure for Xrays for DOM binding objects. The same instance is used
// for instances, interface objects and interface prototype objects of a
// specific interface.
struct NativePropertyHooks
{
// The hook to call for resolving indexed or named properties. May be null if
// there can't be any.
ResolveOwnProperty mResolveOwnProperty;
// The hook to call for enumerating indexed or named properties. May be null
// if there can't be any.
EnumerateOwnProperties mEnumerateOwnProperties;
// The property arrays for this interface.
NativePropertiesHolder mNativeProperties;
// This will be set to the ID of the interface prototype object for the
// interface, if it has one. If it doesn't have one it will be set to
// prototypes::id::_ID_Count.
prototypes::ID mPrototypeID;
// This will be set to the ID of the interface object for the interface, if it
// has one. If it doesn't have one it will be set to
// constructors::id::_ID_Count.
constructors::ID mConstructorID;
// The NativePropertyHooks instance for the parent interface (for
// ShimInterfaceInfo).
const NativePropertyHooks* mProtoHooks;
};
enum DOMObjectType {
eInstance,
eGlobalInstance,
eInterface,
eInterfacePrototype,
eGlobalInterfacePrototype,
eNamedPropertiesObject
};
inline
bool
IsInstance(DOMObjectType type)
{
return type == eInstance || type == eGlobalInstance;
}
inline
bool
IsInterfacePrototype(DOMObjectType type)
{
return type == eInterfacePrototype || type == eGlobalInterfacePrototype;
}
typedef JSObject* (*ParentGetter)(JSContext* aCx, JS::Handle<JSObject*> aObj);
typedef JSObject* (*ProtoGetter)(JSContext* aCx,
JS::Handle<JSObject*> aGlobal);
/**
* Returns a handle to the relevent WebIDL prototype object for the given global
* (which may be a handle to null on out of memory). Once allocated, the
* prototype object is guaranteed to exist as long as the global does, since the
* global traces its array of WebIDL prototypes and constructors.
*/
typedef JS::Handle<JSObject*> (*ProtoHandleGetter)(JSContext* aCx,
JS::Handle<JSObject*> aGlobal);
// Special JSClass for reflected DOM objects.
struct DOMJSClass
{
// It would be nice to just inherit from JSClass, but that precludes pure
// compile-time initialization of the form |DOMJSClass = {...};|, since C++
// only allows brace initialization for aggregate/POD types.
const js::Class mBase;
// A list of interfaces that this object implements, in order of decreasing
// derivedness.
const prototypes::ID mInterfaceChain[MAX_PROTOTYPE_CHAIN_LENGTH];
// We store the DOM object in reserved slot with index DOM_OBJECT_SLOT or in
// the proxy private if we use a proxy object.
// Sometimes it's an nsISupports and sometimes it's not; this class tells
// us which it is.
const bool mDOMObjectIsISupports;
const NativePropertyHooks* mNativeHooks;
ParentGetter mGetParent;
ProtoHandleGetter mGetProto;
// This stores the CC participant for the native, null if this class does not
// implement cycle collection or if it inherits from nsISupports (we can get
// the CC participant by QI'ing in that case).
nsCycleCollectionParticipant* mParticipant;
static const DOMJSClass* FromJSClass(const JSClass* base) {
MOZ_ASSERT(base->flags & JSCLASS_IS_DOMJSCLASS);
return reinterpret_cast<const DOMJSClass*>(base);
}
static const DOMJSClass* FromJSClass(const js::Class* base) {
return FromJSClass(Jsvalify(base));
}
const JSClass* ToJSClass() const { return Jsvalify(&mBase); }
};
// Special JSClass for DOM interface and interface prototype objects.
struct DOMIfaceAndProtoJSClass
{
// It would be nice to just inherit from js::Class, but that precludes pure
// compile-time initialization of the form
// |DOMJSInterfaceAndPrototypeClass = {...};|, since C++ only allows brace
// initialization for aggregate/POD types.
const js::Class mBase;
// Either eInterface, eInterfacePrototype, eGlobalInterfacePrototype or
// eNamedPropertiesObject.
DOMObjectType mType;
const NativePropertyHooks* mNativeHooks;
// The value to return for toString() on this interface or interface prototype
// object.
const char* mToString;
const prototypes::ID mPrototypeID;
const uint32_t mDepth;
ProtoGetter mGetParentProto;
static const DOMIfaceAndProtoJSClass* FromJSClass(const JSClass* base) {
MOZ_ASSERT(base->flags & JSCLASS_IS_DOMIFACEANDPROTOJSCLASS);
return reinterpret_cast<const DOMIfaceAndProtoJSClass*>(base);
}
static const DOMIfaceAndProtoJSClass* FromJSClass(const js::Class* base) {
return FromJSClass(Jsvalify(base));
}
const JSClass* ToJSClass() const { return Jsvalify(&mBase); }
};
class ProtoAndIfaceCache;
inline bool
HasProtoAndIfaceCache(JSObject* global)
{
MOZ_ASSERT(js::GetObjectClass(global)->flags & JSCLASS_DOM_GLOBAL);
// This can be undefined if we GC while creating the global
return !js::GetReservedSlot(global, DOM_PROTOTYPE_SLOT).isUndefined();
}
inline ProtoAndIfaceCache*
GetProtoAndIfaceCache(JSObject* global)
{
MOZ_ASSERT(js::GetObjectClass(global)->flags & JSCLASS_DOM_GLOBAL);
return static_cast<ProtoAndIfaceCache*>(
js::GetReservedSlot(global, DOM_PROTOTYPE_SLOT).toPrivate());
}
} // namespace dom
} // namespace mozilla
Bug 742217. Reduce the use of nested namespaces in our binding code. r=peterv,bent In the new setup, all per-interface DOM binding files are exported into mozilla/dom. General files not specific to an interface are also exported into mozilla/dom. In terms of namespaces, most things now live in mozilla::dom. Each interface Foo that has generated code has a mozilla::dom::FooBinding namespace for said generated code (and possibly a mozilla::bindings::FooBinding_workers if there's separate codegen for workers). IDL enums are a bit weird: since the name of the enum and the names of its entries all end up in the same namespace, we still generate a C++ namespace with the name of the IDL enum type with "Values" appended to it, with a ::valuelist inside for the actual C++ enum. We then typedef EnumFooValues::valuelist to EnumFoo. That makes it a bit more difficult to refer to the values, but means that values from different enums don't collide with each other. The enums with the proto and constructor IDs in them now live under the mozilla::dom::prototypes and mozilla::dom::constructors namespaces respectively. Again, this lets us deal sanely with the whole "enum value names are flattened into the namespace the enum is in" deal. The main benefit of this setup (and the reason "Binding" got appended to the per-interface namespaces) is that this way "using mozilla::dom" should Just Work for consumers and still allow C++ code to sanely use the IDL interface names for concrete classes, which is fairly desirable. --HG-- rename : dom/bindings/Utils.cpp => dom/bindings/BindingUtils.cpp rename : dom/bindings/Utils.h => dom/bindings/BindingUtils.h
2012-05-02 21:35:38 -07:00
#endif /* mozilla_dom_DOMJSClass_h */