2015-05-31 23:49:47 -07:00
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "WebGLVertexArrayObject.h"
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2015-07-14 17:37:28 -07:00
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#include "GLContext.h"
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2015-05-31 23:49:47 -07:00
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#include "mozilla/dom/WebGL2RenderingContextBinding.h"
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2015-07-14 17:37:28 -07:00
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#include "WebGLContext.h"
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2015-05-31 23:49:47 -07:00
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namespace mozilla {
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namespace dom {
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WebGLVertexArray*
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WebGLVertexArrayObject::Create(WebGLContext* webgl)
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{
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// WebGL 2: This is core in GL ES 3. If support is missing something
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// is very wrong.
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bool vaoSupport = webgl->GL()->IsSupported(gl::GLFeature::vertex_array_object);
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MOZ_RELEASE_ASSERT(vaoSupport, "Vertex Array Objects aren't supported.");
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if (vaoSupport)
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return new WebGLVertexArrayObject(webgl);
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return nullptr;
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}
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JSObject*
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WebGLVertexArrayObject::WrapObject(JSContext* cx,
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JS::Handle<JSObject*> givenProto)
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{
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return dom::WebGLVertexArrayObjectBinding::Wrap(cx, this, givenProto);
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}
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} // namespace dom
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} // namespace mozilla
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