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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Mozilla Corporation code.
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*
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* The Initial Developer of the Original Code is Mozilla Foundation.
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* Portions created by the Initial Developer are Copyright (C) 2009
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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2011-06-24 10:41:16 -07:00
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* Jeff Muizelaar <jmuizelaar@mozilla.com>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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2011-06-24 10:41:16 -07:00
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#pragma once
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2011-06-24 10:41:16 -07:00
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#include <ApplicationServices/ApplicationServices.h>
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#include "2D.h"
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#include "Rect.h"
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namespace mozilla {
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namespace gfx {
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class DrawTargetCG : public DrawTarget
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{
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public:
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DrawTargetCG();
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virtual ~DrawTargetCG();
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virtual BackendType GetType() const { return COREGRAPHICS; }
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virtual TemporaryRef<SourceSurface> Snapshot();
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virtual void DrawSurface(SourceSurface *aSurface,
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const Rect &aDest,
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const Rect &aSource,
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const DrawOptions &aOptions = DrawOptions(),
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const DrawSurfaceOptions &aSurfOptions = DrawSurfaceOptions());
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virtual void FillRect(const Rect &aRect,
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const Pattern &aPattern,
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const DrawOptions &aOptions = DrawOptions());
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bool Init(const IntSize &aSize);
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bool Init(CGContextRef cgContext, const IntSize &aSize);
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/* This is for creating good compatible surfaces */
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virtual TemporaryRef<SourceSurface> CreateSourceSurfaceFromData(unsigned char *aData,
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const IntSize &aSize,
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int32_t aStride,
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SurfaceFormat aFormat) const;
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virtual TemporaryRef<SourceSurface> OptimizeSourceSurface(SourceSurface *aSurface) const;
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private:
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bool InitCGRenderTarget();
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IntSize mSize;
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CGContextRef mCg;
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};
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}
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}
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