gecko/content/xbl/src/nsXBLProtoImpl.cpp

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Communicator client code.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 1998
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* David Hyatt <hyatt@netscape.com> (Original Author)
*
* Alternatively, the contents of this file may be used under the terms of
* either of the GNU General Public License Version 2 or later (the "GPL"),
* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#include "nsXBLProtoImpl.h"
#include "nsIContent.h"
#include "nsIDocument.h"
#include "nsContentUtils.h"
#include "nsIScriptGlobalObject.h"
#include "nsIScriptGlobalObjectOwner.h"
#include "nsIScriptContext.h"
#include "nsIXPConnect.h"
#include "nsIServiceManager.h"
#include "nsIXBLDocumentInfo.h"
#include "nsIDOMNode.h"
#include "nsXBLPrototypeBinding.h"
nsresult
nsXBLProtoImpl::InstallImplementation(nsXBLPrototypeBinding* aBinding, nsIContent* aBoundElement)
{
// This function is called to install a concrete implementation on a bound element using
// this prototype implementation as a guide. The prototype implementation is compiled lazily,
// so for the first bound element that needs a concrete implementation, we also build the
// prototype implementation.
if (!mMembers && !mFields) // Constructor and destructor also live in mMembers
return NS_OK; // Nothing to do, so let's not waste time.
// If the way this gets the script context changes, fix
// nsXBLProtoImplAnonymousMethod::Execute
nsIDocument* document = aBoundElement->GetOwnerDoc();
if (!document) return NS_OK;
nsIScriptGlobalObject *global = document->GetScriptGlobalObject();
if (!global) return NS_OK;
nsCOMPtr<nsIScriptContext> context = global->GetContext();
if (!context) return NS_OK;
// InitTarget objects gives us back the JS object that represents the bound element and the
// class object in the bound document that represents the concrete version of this implementation.
// This function also has the side effect of building up the prototype implementation if it has
// not been built already.
nsCOMPtr<nsIXPConnectJSObjectHolder> holder;
void * targetClassObject = nsnull;
nsresult rv = InitTargetObjects(aBinding, context, aBoundElement,
getter_AddRefs(holder), &targetClassObject);
NS_ENSURE_SUCCESS(rv, rv); // kick out if we were unable to properly intialize our target objects
JSObject * targetScriptObject;
holder->GetJSObject(&targetScriptObject);
// Walk our member list and install each one in turn.
for (nsXBLProtoImplMember* curr = mMembers;
curr;
curr = curr->GetNext())
curr->InstallMember(context, aBoundElement, targetScriptObject,
targetClassObject, mClassName);
return NS_OK;
}
nsresult
nsXBLProtoImpl::InitTargetObjects(nsXBLPrototypeBinding* aBinding,
nsIScriptContext* aContext,
nsIContent* aBoundElement,
nsIXPConnectJSObjectHolder** aScriptObjectHolder,
void** aTargetClassObject)
{
nsresult rv = NS_OK;
*aScriptObjectHolder = nsnull;
if (!mClassObject) {
rv = CompilePrototypeMembers(aBinding); // This is the first time we've ever installed this binding on an element.
// We need to go ahead and compile all methods and properties on a class
// in our prototype binding.
if (NS_FAILED(rv))
return rv;
if (!mClassObject)
return NS_OK; // This can be ok, if all we've got are fields (and no methods/properties).
}
nsIDocument *ownerDoc = aBoundElement->GetOwnerDoc();
nsIScriptGlobalObject *sgo;
if (!ownerDoc || !(sgo = ownerDoc->GetScriptGlobalObject())) {
NS_ERROR("Can't find global object for bound content!");
return NS_ERROR_UNEXPECTED;
}
// Because our prototype implementation has a class, we need to build up a corresponding
// class for the concrete implementation in the bound document.
JSContext* jscontext = (JSContext*)aContext->GetNativeContext();
JSObject* global = sgo->GetGlobalJSObject();
nsCOMPtr<nsIXPConnectJSObjectHolder> wrapper;
rv = nsContentUtils::XPConnect()->WrapNative(jscontext, global,
aBoundElement,
NS_GET_IID(nsISupports),
getter_AddRefs(wrapper));
NS_ENSURE_SUCCESS(rv, rv);
JSObject * object = nsnull;
rv = wrapper->GetJSObject(&object);
NS_ENSURE_SUCCESS(rv, rv);
// All of the above code was just obtaining the bound element's script object and its immediate
// concrete base class. We need to alter the object so that our concrete class is interposed
// between the object and its base class. We become the new base class of the object, and the
// object's old base class becomes the new class' base class.
rv = aBinding->InitClass(mClassName, jscontext, global, object,
aTargetClassObject);
if (NS_FAILED(rv))
return rv;
// Root ourselves in the document.
nsIDocument* doc = aBoundElement->GetOwnerDoc();
if (doc) {
nsCOMPtr<nsIXPConnectWrappedNative> nativeWrapper(do_QueryInterface(wrapper));
if (nativeWrapper)
doc->AddReference(aBoundElement, nativeWrapper);
}
wrapper.swap(*aScriptObjectHolder);
return rv;
}
nsresult
nsXBLProtoImpl::CompilePrototypeMembers(nsXBLPrototypeBinding* aBinding)
{
// We want to pre-compile our implementation's members against a "prototype context". Then when we actually
// bind the prototype to a real xbl instance, we'll clone the pre-compiled JS into the real instance's
// context.
nsCOMPtr<nsIScriptGlobalObjectOwner> globalOwner(
do_QueryInterface(aBinding->XBLDocumentInfo()));
nsIScriptGlobalObject* globalObject = globalOwner->GetScriptGlobalObject();
NS_ENSURE_TRUE(globalObject, NS_ERROR_UNEXPECTED);
nsIScriptContext *context = globalObject->GetContext();
NS_ENSURE_TRUE(context, NS_ERROR_OUT_OF_MEMORY);
JSObject *global = globalObject->GetGlobalJSObject();
void* classObject;
nsresult rv = aBinding->InitClass(mClassName,
(JSContext *)context->GetNativeContext(),
global, global,
&classObject);
if (NS_FAILED(rv))
return rv;
mClassObject = (JSObject*) classObject;
if (!mClassObject)
return NS_ERROR_FAILURE;
// Now that we have a class object installed, we walk our member list and compile each of our
// properties and methods in turn.
for (nsXBLProtoImplMember* curr = mMembers;
curr;
curr = curr->GetNext()) {
nsresult rv = curr->CompileMember(context, mClassName, mClassObject);
if (NS_FAILED(rv)) {
DestroyMembers(curr);
return rv;
}
}
return NS_OK;
}
void
nsXBLProtoImpl::Traverse(nsCycleCollectionTraversalCallback &cb) const
{
// If we don't have a class object then we either didn't compile members
// or we only have fields, in both cases there are no cycles through our
// members.
if (!mClassObject) {
return;
}
nsXBLProtoImplMember *member;
for (member = mMembers; member; member = member->GetNext()) {
member->Traverse(cb);
}
}
void
nsXBLProtoImpl::Unlink()
{
if (mClassObject) {
DestroyMembers(nsnull);
}
}
nsXBLProtoImplField*
nsXBLProtoImpl::FindField(const nsString& aFieldName) const
{
for (nsXBLProtoImplField* f = mFields; f; f = f->GetNext()) {
if (aFieldName.Equals(f->GetName())) {
return f;
}
}
return nsnull;
}
PRBool
nsXBLProtoImpl::ResolveAllFields(JSContext *cx, JSObject *obj) const
{
for (nsXBLProtoImplField* f = mFields; f; f = f->GetNext()) {
// Using OBJ_LOOKUP_PROPERTY is a pain, since what we have is a
// PRUnichar* for the property name. Let's just use the public API and
// all.
nsDependentString name(f->GetName());
jsval dummy;
if (!::JS_LookupUCProperty(cx, obj,
reinterpret_cast<const jschar*>(name.get()),
name.Length(), &dummy)) {
return PR_FALSE;
}
}
return PR_TRUE;
}
void
nsXBLProtoImpl::DestroyMembers(nsXBLProtoImplMember* aBrokenMember)
{
NS_ASSERTION(mClassObject, "This should never be called when there is no class object");
PRBool compiled = PR_TRUE;
for (nsXBLProtoImplMember* curr = mMembers; curr; curr = curr->GetNext()) {
if (curr == aBrokenMember) {
compiled = PR_FALSE;
}
curr->Destroy(compiled);
}
// Now clear out mMembers so we don't try to call Destroy() on them again
delete mMembers;
mMembers = nsnull;
mConstructor = nsnull;
mDestructor = nsnull;
}
nsresult
NS_NewXBLProtoImpl(nsXBLPrototypeBinding* aBinding,
const PRUnichar* aClassName,
nsXBLProtoImpl** aResult)
{
nsXBLProtoImpl* impl = new nsXBLProtoImpl();
if (!impl)
return NS_ERROR_OUT_OF_MEMORY;
if (aClassName)
impl->mClassName.AssignWithConversion(aClassName);
else
aBinding->BindingURI()->GetSpec(impl->mClassName);
aBinding->SetImplementation(impl);
*aResult = impl;
return NS_OK;
}