gecko/dom/media/AudioBufferUtils.h

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_SCRATCHBUFFER_H_
#define MOZILLA_SCRATCHBUFFER_H_
#include <mozilla/PodOperations.h>
#include <algorithm>
namespace mozilla {
/**
* The classes in this file provide a interface that uses frames as a unit.
* However, they store their offsets in samples (because it's handy for pointer
* operations). Those functions can convert between the two units.
*/
static inline uint32_t FramesToSamples(uint32_t aChannels, uint32_t aFrames) {
return aFrames * aChannels;
}
static inline uint32_t SamplesToFrames(uint32_t aChannels, uint32_t aSamples) {
MOZ_ASSERT(!(aSamples % aChannels), "Frame alignment is wrong.");
return aSamples / aChannels;
}
/**
* Class that gets a buffer pointer from an audio callback and provides a safe
* interface to manipulate this buffer, and to ensure we are not missing frames
* by the end of the callback.
*/
template<typename T, uint32_t CHANNELS>
class AudioCallbackBufferWrapper
{
public:
AudioCallbackBufferWrapper()
: mBuffer(nullptr),
mSamples(0),
mSampleWriteOffset(1)
{}
/**
* Set the buffer in this wrapper. This is to be called at the beginning of
* the callback.
*/
void SetBuffer(T* aBuffer, uint32_t aFrames) {
MOZ_ASSERT(!mBuffer && !mSamples,
"SetBuffer called twice.");
mBuffer = aBuffer;
mSamples = FramesToSamples(CHANNELS, aFrames);
mSampleWriteOffset = 0;
}
/**
* Write some frames to the internal buffer. Free space in the buffer should
* be check prior to calling this.
*/
void WriteFrames(T* aBuffer, uint32_t aFrames) {
MOZ_ASSERT(aFrames <= Available(),
"Writing more that we can in the audio buffer.");
PodCopy(mBuffer + mSampleWriteOffset, aBuffer, FramesToSamples(CHANNELS,
aFrames));
mSampleWriteOffset += FramesToSamples(CHANNELS, aFrames);
}
/**
* Number of frames that can be written to the buffer.
*/
uint32_t Available() {
return SamplesToFrames(CHANNELS, mSamples - mSampleWriteOffset);
}
/**
* Check that the buffer is completly filled, and reset internal state so this
* instance can be reused.
*/
void BufferFilled() {
// It's okay to have exactly zero samples here, it can happen we have an
// audio callback driver because of a hint on MSG creation, but the
// AudioOutputStream has not been created yet, or if all the streams have finished
// but we're still running.
// Note: it's also ok if we had data in the scratch buffer - and we usually do - and
// all the streams were ended (no mixer callback occured).
// XXX Remove this warning, or find a way to avoid it if the mixer callback
// isn't called.
NS_WARN_IF_FALSE(Available() == 0 || mSampleWriteOffset == 0,
"Audio Buffer is not full by the end of the callback.");
// Make sure the data returned is always set and not random!
if (Available()) {
PodZero(mBuffer + mSampleWriteOffset, FramesToSamples(CHANNELS, Available()));
}
MOZ_ASSERT(mSamples, "Buffer not set.");
mSamples = 0;
mSampleWriteOffset = 0;
mBuffer = nullptr;
}
private:
/* This is not an owned pointer, but the pointer passed to use via the audio
* callback. */
T* mBuffer;
/* The number of samples of this audio buffer. */
uint32_t mSamples;
/* The position at which new samples should be written. We want to return to
* the audio callback iff this is equal to mSamples. */
uint32_t mSampleWriteOffset;
};
/**
* This is a class that interfaces with the AudioCallbackBufferWrapper, and is
* responsible for storing the excess of data produced by the MediaStreamGraph
* because of different rounding constraints, to be used the next time the audio
* backend calls back.
*/
template<typename T, uint32_t BLOCK_SIZE, uint32_t CHANNELS>
class SpillBuffer
{
public:
SpillBuffer()
: mPosition(0)
{
PodArrayZero(mBuffer);
}
/* Empty the spill buffer into the buffer of the audio callback. This returns
* the number of frames written. */
uint32_t Empty(AudioCallbackBufferWrapper<T, CHANNELS>& aBuffer) {
uint32_t framesToWrite = std::min(aBuffer.Available(),
SamplesToFrames(CHANNELS, mPosition));
aBuffer.WriteFrames(mBuffer, framesToWrite);
mPosition -= FramesToSamples(CHANNELS, framesToWrite);
// If we didn't empty the spill buffer for some reason, shift the remaining data down
if (mPosition > 0) {
PodMove(mBuffer, mBuffer + FramesToSamples(CHANNELS, framesToWrite),
mPosition);
}
return framesToWrite;
}
/* Fill the spill buffer from aInput, containing aFrames frames, return the
* number of frames written to the spill buffer */
uint32_t Fill(T* aInput, uint32_t aFrames) {
uint32_t framesToWrite = std::min(aFrames,
BLOCK_SIZE - SamplesToFrames(CHANNELS,
mPosition));
PodCopy(mBuffer + mPosition, aInput, FramesToSamples(CHANNELS,
framesToWrite));
mPosition += FramesToSamples(CHANNELS, framesToWrite);
return framesToWrite;
}
private:
/* The spilled data. */
T mBuffer[BLOCK_SIZE * CHANNELS];
/* The current write position, in samples, in the buffer when filling, or the
* amount of buffer filled when emptying. */
uint32_t mPosition;
};
}
#endif // MOZILLA_SCRATCHBUFFER_H_