gecko/content/media/GraphDriver.cpp

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#include <MediaStreamGraphImpl.h>
#include "CubebUtils.h"
#ifdef XP_MACOSX
#include <sys/sysctl.h>
#endif
#ifdef PR_LOGGING
extern PRLogModuleInfo* gMediaStreamGraphLog;
#define STREAM_LOG(type, msg) PR_LOG(gMediaStreamGraphLog, type, msg)
#else
#define STREAM_LOG(type, msg)
#endif
// We don't use NSPR log here because we want this interleaved with adb logcat
// on Android/B2G
// #define ENABLE_LIFECYCLE_LOG
#ifdef ENABLE_LIFECYCLE_LOG
#ifdef ANDROID
#include "android/log.h"
#define LIFECYCLE_LOG(args...) __android_log_print(ANDROID_LOG_INFO, "Gecko - MSG" , ## __VA_ARGS__); printf(__VA_ARGS__);printf("\n");
#else
#define LIFECYCLE_LOG(...) printf(__VA_ARGS__);printf("\n");
#endif
#else
#define LIFECYCLE_LOG(...)
#endif
namespace mozilla {
struct AutoProfilerUnregisterThread
{
// The empty ctor is used to silence a pre-4.8.0 GCC unused variable warning.
AutoProfilerUnregisterThread()
{
}
~AutoProfilerUnregisterThread()
{
profiler_unregister_thread();
}
};
GraphDriver::GraphDriver(MediaStreamGraphImpl* aGraphImpl)
: mIterationStart(0),
mIterationEnd(0),
mStateComputedTime(0),
mNextStateComputedTime(0),
mGraphImpl(aGraphImpl),
mWaitState(WAITSTATE_RUNNING),
mCurrentTimeStamp(TimeStamp::Now()),
mPreviousDriver(nullptr),
mNextDriver(nullptr)
{ }
void GraphDriver::SetGraphTime(GraphDriver* aPreviousDriver,
GraphTime aLastSwitchNextIterationStart,
GraphTime aLastSwitchNextIterationEnd,
GraphTime aLastSwitchStateComputedTime,
GraphTime aLastSwitchNextStateComputedTime)
{
// We set mIterationEnd here, because the first thing a driver do when it
// does an iteration is to update graph times, so we are in fact setting
// mIterationStart of the next iteration by setting the end of the previous
// iteration.
mIterationStart = aLastSwitchNextIterationStart;
mIterationEnd = aLastSwitchNextIterationEnd;
mStateComputedTime = aLastSwitchStateComputedTime;
mNextStateComputedTime = aLastSwitchNextStateComputedTime;
STREAM_LOG(PR_LOG_DEBUG, ("Setting previous driver: %p (%s)", aPreviousDriver, aPreviousDriver->AsAudioCallbackDriver() ? "AudioCallbackDriver" : "SystemClockDriver"));
MOZ_ASSERT(!mPreviousDriver);
mPreviousDriver = aPreviousDriver;
}
void GraphDriver::SwitchAtNextIteration(GraphDriver* aNextDriver)
{
LIFECYCLE_LOG("Switching to new driver: %p (%s)",
aNextDriver, aNextDriver->AsAudioCallbackDriver() ?
"AudioCallbackDriver" : "SystemClockDriver");
// Sometimes we switch twice to a new driver per iteration, this is probably a
// bug.
MOZ_ASSERT(!mNextDriver || mNextDriver->AsAudioCallbackDriver());
mNextDriver = aNextDriver;
}
void GraphDriver::EnsureImmediateWakeUpLocked()
{
mGraphImpl->GetMonitor().AssertCurrentThreadOwns();
mWaitState = WAITSTATE_WAKING_UP;
mGraphImpl->mGraphDriverAsleep = false; // atomic
mGraphImpl->GetMonitor().Notify();
}
void GraphDriver::UpdateStateComputedTime(GraphTime aStateComputedTime)
{
MOZ_ASSERT(aStateComputedTime > mIterationEnd);
// The next state computed time can be the same as the previous, here: it
// means the driver would be have been blocking indefinitly, but the graph has
// been woken up right after having been to sleep.
if (aStateComputedTime < mStateComputedTime) {
printf("State time can't go backward %ld < %ld.\n", static_cast<long>(aStateComputedTime), static_cast<long>(mStateComputedTime));
}
mStateComputedTime = aStateComputedTime;
}
void GraphDriver::EnsureNextIteration()
{
mGraphImpl->EnsureNextIteration();
}
class MediaStreamGraphShutdownThreadRunnable : public nsRunnable {
public:
explicit MediaStreamGraphShutdownThreadRunnable(GraphDriver* aDriver)
: mDriver(aDriver)
{
}
NS_IMETHOD Run()
{
MOZ_ASSERT(NS_IsMainThread());
LIFECYCLE_LOG("MediaStreamGraphShutdownThreadRunnable for graph %p",
mDriver->GraphImpl());
// We can't release an audio driver on the main thread, because it can be
// blocking.
if (mDriver->AsAudioCallbackDriver()) {
LIFECYCLE_LOG("Releasing audio driver off main thread.");
nsRefPtr<AsyncCubebTask> releaseEvent =
new AsyncCubebTask(mDriver->AsAudioCallbackDriver(),
AsyncCubebTask::SHUTDOWN);
mDriver = nullptr;
releaseEvent->Dispatch();
} else {
LIFECYCLE_LOG("Dropping driver reference for SystemClockDriver.");
mDriver = nullptr;
}
return NS_OK;
}
private:
nsRefPtr<GraphDriver> mDriver;
};
void GraphDriver::Shutdown()
{
if (AsAudioCallbackDriver()) {
LIFECYCLE_LOG("Releasing audio driver off main thread (GraphDriver::Shutdown).\n");
nsRefPtr<AsyncCubebTask> releaseEvent =
new AsyncCubebTask(AsAudioCallbackDriver(), AsyncCubebTask::SHUTDOWN);
releaseEvent->Dispatch();
} else {
Stop();
}
}
ThreadedDriver::ThreadedDriver(MediaStreamGraphImpl* aGraphImpl)
: GraphDriver(aGraphImpl)
{ }
ThreadedDriver::~ThreadedDriver()
{
if (mThread) {
mThread->Shutdown();
}
}
class MediaStreamGraphInitThreadRunnable : public nsRunnable {
public:
explicit MediaStreamGraphInitThreadRunnable(ThreadedDriver* aDriver)
: mDriver(aDriver)
{
}
NS_IMETHOD Run()
{
char aLocal;
STREAM_LOG(PR_LOG_DEBUG, ("Starting system thread"));
profiler_register_thread("MediaStreamGraph", &aLocal);
LIFECYCLE_LOG("Starting a new system driver for graph %p\n",
mDriver->mGraphImpl);
if (mDriver->mPreviousDriver) {
LIFECYCLE_LOG("%p releasing an AudioCallbackDriver(%p), for graph %p\n",
mDriver,
mDriver->mPreviousDriver.get(),
mDriver->GraphImpl());
MOZ_ASSERT(!mDriver->AsAudioCallbackDriver());
// Stop and release the previous driver off-main-thread.
nsRefPtr<AsyncCubebTask> releaseEvent =
new AsyncCubebTask(mDriver->mPreviousDriver->AsAudioCallbackDriver(), AsyncCubebTask::SHUTDOWN);
mDriver->mPreviousDriver = nullptr;
releaseEvent->Dispatch();
} else {
MonitorAutoLock mon(mDriver->mGraphImpl->GetMonitor());
MOZ_ASSERT(mDriver->mGraphImpl->MessagesQueued(), "Don't start a graph without messages queued.");
mDriver->mGraphImpl->SwapMessageQueues();
}
mDriver->RunThread();
return NS_OK;
}
private:
ThreadedDriver* mDriver;
};
void
ThreadedDriver::Start()
{
LIFECYCLE_LOG("Starting thread for a SystemClockDriver %p\n", mGraphImpl);
nsCOMPtr<nsIRunnable> event = new MediaStreamGraphInitThreadRunnable(this);
// Note: mThread may be null during event->Run() if we pass to NewNamedThread! See AudioInitTask
nsresult rv = NS_NewNamedThread("MediaStreamGrph", getter_AddRefs(mThread));
if (NS_SUCCEEDED(rv)) {
mThread->Dispatch(event, NS_DISPATCH_NORMAL);
}
}
void
ThreadedDriver::Resume()
{
Start();
}
void
ThreadedDriver::Revive()
{
// Note: only called on MainThread, without monitor
// We know were weren't in a running state
STREAM_LOG(PR_LOG_DEBUG, ("AudioCallbackDriver reviving."));
// If we were switching, switch now. Otherwise, tell thread to run the main
// loop again.
MonitorAutoLock mon(mGraphImpl->GetMonitor());
if (mNextDriver) {
mNextDriver->SetGraphTime(this, mIterationStart, mIterationEnd,
mStateComputedTime, mNextStateComputedTime);
mGraphImpl->SetCurrentDriver(mNextDriver);
mNextDriver->Start();
} else {
nsCOMPtr<nsIRunnable> event = new MediaStreamGraphInitThreadRunnable(this);
mThread->Dispatch(event, NS_DISPATCH_NORMAL);
}
}
void
ThreadedDriver::Stop()
{
NS_ASSERTION(NS_IsMainThread(), "Must be called on main thread");
// mGraph's thread is not running so it's OK to do whatever here
STREAM_LOG(PR_LOG_DEBUG, ("Stopping threads for MediaStreamGraph %p", this));
if (mThread) {
mThread->Shutdown();
mThread = nullptr;
}
}
SystemClockDriver::SystemClockDriver(MediaStreamGraphImpl* aGraphImpl)
: ThreadedDriver(aGraphImpl),
mInitialTimeStamp(TimeStamp::Now()),
mLastTimeStamp(TimeStamp::Now())
{}
SystemClockDriver::~SystemClockDriver()
{ }
void
ThreadedDriver::RunThread()
{
AutoProfilerUnregisterThread autoUnregister;
bool stillProcessing = true;
while (stillProcessing) {
GraphTime prevCurrentTime, nextCurrentTime;
GetIntervalForIteration(prevCurrentTime, nextCurrentTime);
mStateComputedTime = mNextStateComputedTime;
mNextStateComputedTime =
mGraphImpl->RoundUpToNextAudioBlock(
nextCurrentTime + mGraphImpl->MillisecondsToMediaTime(AUDIO_TARGET_MS));
STREAM_LOG(PR_LOG_DEBUG,
("interval[%ld; %ld] state[%ld; %ld]",
(long)mIterationStart, (long)mIterationEnd,
(long)mStateComputedTime, (long)mNextStateComputedTime));
stillProcessing = mGraphImpl->OneIteration(prevCurrentTime,
nextCurrentTime,
StateComputedTime(),
mNextStateComputedTime);
if (mNextDriver && stillProcessing) {
STREAM_LOG(PR_LOG_DEBUG, ("Switching to AudioCallbackDriver"));
mNextDriver->SetGraphTime(this, mIterationStart, mIterationEnd,
mStateComputedTime, mNextStateComputedTime);
mGraphImpl->SetCurrentDriver(mNextDriver);
mNextDriver->Start();
return;
}
}
}
void
SystemClockDriver::GetIntervalForIteration(GraphTime& aFrom, GraphTime& aTo)
{
TimeStamp now = TimeStamp::Now();
aFrom = mIterationStart = IterationEnd();
aTo = mIterationEnd = mGraphImpl->SecondsToMediaTime((now - mCurrentTimeStamp).ToSeconds()) + IterationEnd();
mCurrentTimeStamp = now;
PR_LOG(gMediaStreamGraphLog, PR_LOG_DEBUG+1, ("Updating current time to %f (real %f, mStateComputedTime %f)",
mGraphImpl->MediaTimeToSeconds(aTo),
(now - mInitialTimeStamp).ToSeconds(),
mGraphImpl->MediaTimeToSeconds(StateComputedTime())));
if (mStateComputedTime < aTo) {
STREAM_LOG(PR_LOG_WARNING, ("Media graph global underrun detected"));
aTo = mIterationEnd = mStateComputedTime;
}
if (aFrom >= aTo) {
NS_ASSERTION(aFrom == aTo , "Time can't go backwards!");
// This could happen due to low clock resolution, maybe?
STREAM_LOG(PR_LOG_DEBUG, ("Time did not advance"));
}
}
GraphTime
SystemClockDriver::GetCurrentTime()
{
return IterationEnd();
}
TimeStamp
OfflineClockDriver::GetCurrentTimeStamp()
{
MOZ_CRASH("This driver does not support getting the current timestamp.");
return TimeStamp();
}
void
SystemClockDriver::WaitForNextIteration()
{
mGraphImpl->GetMonitor().AssertCurrentThreadOwns();
PRIntervalTime timeout = PR_INTERVAL_NO_TIMEOUT;
TimeStamp now = TimeStamp::Now();
if (mGraphImpl->mNeedAnotherIteration) {
int64_t timeoutMS = MEDIA_GRAPH_TARGET_PERIOD_MS -
int64_t((now - mCurrentTimeStamp).ToMilliseconds());
// Make sure timeoutMS doesn't overflow 32 bits by waking up at
// least once a minute, if we need to wake up at all
timeoutMS = std::max<int64_t>(0, std::min<int64_t>(timeoutMS, 60*1000));
timeout = PR_MillisecondsToInterval(uint32_t(timeoutMS));
STREAM_LOG(PR_LOG_DEBUG+1, ("Waiting for next iteration; at %f, timeout=%f", (now - mInitialTimeStamp).ToSeconds(), timeoutMS/1000.0));
if (mWaitState == WAITSTATE_WAITING_INDEFINITELY) {
mGraphImpl->mGraphDriverAsleep = false; // atomic
}
mWaitState = WAITSTATE_WAITING_FOR_NEXT_ITERATION;
} else {
mGraphImpl->mGraphDriverAsleep = true; // atomic
mWaitState = WAITSTATE_WAITING_INDEFINITELY;
}
if (timeout > 0) {
mGraphImpl->GetMonitor().Wait(timeout);
STREAM_LOG(PR_LOG_DEBUG+1, ("Resuming after timeout; at %f, elapsed=%f",
(TimeStamp::Now() - mInitialTimeStamp).ToSeconds(),
(TimeStamp::Now() - now).ToSeconds()));
}
if (mWaitState == WAITSTATE_WAITING_INDEFINITELY) {
mGraphImpl->mGraphDriverAsleep = false; // atomic
}
mWaitState = WAITSTATE_RUNNING;
mGraphImpl->mNeedAnotherIteration = false;
}
void
SystemClockDriver::WakeUp()
{
mGraphImpl->GetMonitor().AssertCurrentThreadOwns();
mWaitState = WAITSTATE_WAKING_UP;
mGraphImpl->mGraphDriverAsleep = false; // atomic
mGraphImpl->GetMonitor().Notify();
}
OfflineClockDriver::OfflineClockDriver(MediaStreamGraphImpl* aGraphImpl, GraphTime aSlice)
: ThreadedDriver(aGraphImpl),
mSlice(aSlice)
{
}
class MediaStreamGraphShutdownThreadRunnable2 : public nsRunnable {
public:
explicit MediaStreamGraphShutdownThreadRunnable2(nsIThread* aThread)
: mThread(aThread)
{
}
NS_IMETHOD Run()
{
MOZ_ASSERT(NS_IsMainThread());
MOZ_ASSERT(mThread);
mThread->Shutdown();
mThread = nullptr;
return NS_OK;
}
private:
nsCOMPtr<nsIThread> mThread;
};
OfflineClockDriver::~OfflineClockDriver()
{
// transfer the ownership of mThread to the event
// XXX should use .forget()/etc
if (mThread) {
nsCOMPtr<nsIRunnable> event = new MediaStreamGraphShutdownThreadRunnable2(mThread);
mThread = nullptr;
NS_DispatchToMainThread(event);
}
}
void
OfflineClockDriver::GetIntervalForIteration(GraphTime& aFrom, GraphTime& aTo)
{
aFrom = mIterationStart = IterationEnd();
aTo = mIterationEnd = IterationEnd() + mGraphImpl->MillisecondsToMediaTime(mSlice);
if (mStateComputedTime < aTo) {
STREAM_LOG(PR_LOG_WARNING, ("Media graph global underrun detected"));
aTo = mIterationEnd = mStateComputedTime;
}
if (aFrom >= aTo) {
NS_ASSERTION(aFrom == aTo , "Time can't go backwards!");
// This could happen due to low clock resolution, maybe?
STREAM_LOG(PR_LOG_DEBUG, ("Time did not advance"));
}
}
GraphTime
OfflineClockDriver::GetCurrentTime()
{
return mIterationEnd;
}
void
OfflineClockDriver::WaitForNextIteration()
{
// No op: we want to go as fast as possible when we are offline
}
void
OfflineClockDriver::WakeUp()
{
MOZ_ASSERT(false, "An offline graph should not have to wake up.");
}
AsyncCubebTask::AsyncCubebTask(AudioCallbackDriver* aDriver, AsyncCubebOperation aOperation)
: mDriver(aDriver),
mOperation(aOperation),
mShutdownGrip(aDriver->GraphImpl())
{
MOZ_ASSERT(mDriver->mAudioStream || aOperation == INIT, "No audio stream !");
}
AsyncCubebTask::~AsyncCubebTask()
{
}
NS_IMETHODIMP
AsyncCubebTask::Run()
{
MOZ_ASSERT(mThread);
if (NS_IsMainThread()) {
mThread->Shutdown(); // can't shutdown from the thread itself, darn
// don't null out mThread!
// See bug 999104. we must hold a ref to the thread across Dispatch()
// since the internal mthread ref could be released while processing
// the Dispatch(), and Dispatch/PutEvent itself doesn't hold a ref; it
// assumes the caller does.
return NS_OK;
}
MOZ_ASSERT(mDriver);
switch(mOperation) {
case AsyncCubebOperation::INIT:
LIFECYCLE_LOG("AsyncCubebOperation::INIT\n");
mDriver->Init();
break;
case AsyncCubebOperation::SHUTDOWN:
LIFECYCLE_LOG("AsyncCubebOperation::SHUTDOWN\n");
mDriver->Stop();
mDriver = nullptr;
mShutdownGrip = nullptr;
break;
case AsyncCubebOperation::SLEEP: {
{
LIFECYCLE_LOG("AsyncCubebOperation::SLEEP\n");
MonitorAutoLock mon(mDriver->mGraphImpl->GetMonitor());
// We might just have been awoken
if (mDriver->mGraphImpl->mNeedAnotherIteration) {
mDriver->mPauseRequested = false;
mDriver->mWaitState = AudioCallbackDriver::WAITSTATE_RUNNING;
mDriver->mGraphImpl->mGraphDriverAsleep = false ; // atomic
break;
}
mDriver->Stop();
mDriver->mGraphImpl->mGraphDriverAsleep = true; // atomic
mDriver->mWaitState = AudioCallbackDriver::WAITSTATE_WAITING_INDEFINITELY;
mDriver->mPauseRequested = false;
mDriver->mGraphImpl->GetMonitor().Wait(PR_INTERVAL_NO_TIMEOUT);
}
STREAM_LOG(PR_LOG_DEBUG, ("Restarting audio stream from sleep."));
mDriver->StartStream();
break;
}
default:
MOZ_CRASH("Operation not implemented.");
}
// and now kill this thread
NS_DispatchToMainThread(this);
return NS_OK;
}
AudioCallbackDriver::AudioCallbackDriver(MediaStreamGraphImpl* aGraphImpl, dom::AudioChannel aChannel)
: GraphDriver(aGraphImpl)
, mIterationDurationMS(MEDIA_GRAPH_TARGET_PERIOD_MS)
, mStarted(false)
, mAudioChannel(aChannel)
, mInCallback(false)
, mPauseRequested(false)
{
STREAM_LOG(PR_LOG_DEBUG, ("AudioCallbackDriver ctor for graph %p", aGraphImpl));
}
AudioCallbackDriver::~AudioCallbackDriver()
{}
void
AudioCallbackDriver::Init()
{
cubeb_stream_params params;
uint32_t latency;
MOZ_ASSERT(!NS_IsMainThread(),
"This is blocking and should never run on the main thread.");
mSampleRate = params.rate = CubebUtils::PreferredSampleRate();
#if defined(__ANDROID__)
#if defined(MOZ_B2G)
params.stream_type = CubebUtils::ConvertChannelToCubebType(mAudioChannel);
#else
params.stream_type = CUBEB_STREAM_TYPE_MUSIC;
#endif
if (params.stream_type == CUBEB_STREAM_TYPE_MAX) {
NS_WARNING("Bad stream type");
return;
}
#else
(void)mAudioChannel;
#endif
params.channels = mGraphImpl->AudioChannelCount();
if (AUDIO_OUTPUT_FORMAT == AUDIO_FORMAT_S16) {
params.format = CUBEB_SAMPLE_S16NE;
} else {
params.format = CUBEB_SAMPLE_FLOAT32NE;
}
if (cubeb_get_min_latency(CubebUtils::GetCubebContext(), params, &latency) != CUBEB_OK) {
NS_WARNING("Could not get minimal latency from cubeb.");
return;
}
cubeb_stream* stream;
if (cubeb_stream_init(CubebUtils::GetCubebContext(), &stream,
"AudioCallbackDriver", params, latency,
DataCallback_s, StateCallback_s, this) == CUBEB_OK) {
mAudioStream.own(stream);
} else {
NS_WARNING("Could not create a cubeb stream for MediaStreamGraph, falling back to a SystemClockDriver");
// Fall back to a driver using a normal thread.
mNextDriver = new SystemClockDriver(GraphImpl());
mNextDriver->SetGraphTime(this, mIterationStart, mIterationEnd,
mStateComputedTime, mNextStateComputedTime);
mGraphImpl->SetCurrentDriver(mNextDriver);
mNextDriver->Start();
return;
}
cubeb_stream_register_device_changed_callback(mAudioStream,
AudioCallbackDriver::DeviceChangedCallback_s);
StartStream();
STREAM_LOG(PR_LOG_DEBUG, ("AudioCallbackDriver started."));
}
void
AudioCallbackDriver::Destroy()
{
STREAM_LOG(PR_LOG_DEBUG, ("AudioCallbackDriver destroyed."));
mAudioStream.reset();
}
void
AudioCallbackDriver::Resume()
{
STREAM_LOG(PR_LOG_DEBUG, ("Resuming audio threads for MediaStreamGraph %p", mGraphImpl));
if (cubeb_stream_start(mAudioStream) != CUBEB_OK) {
NS_WARNING("Could not start cubeb stream for MSG.");
}
}
void
AudioCallbackDriver::Start()
{
// If this is running on the main thread, we can't open the stream directly,
// because it is a blocking operation.
if (NS_IsMainThread()) {
STREAM_LOG(PR_LOG_DEBUG, ("Starting audio threads for MediaStreamGraph %p from a new thread.", mGraphImpl));
nsRefPtr<AsyncCubebTask> initEvent =
new AsyncCubebTask(this, AsyncCubebTask::INIT);
initEvent->Dispatch();
} else {
STREAM_LOG(PR_LOG_DEBUG, ("Starting audio threads for MediaStreamGraph %p from the previous driver's thread", mGraphImpl));
Init();
if (mPreviousDriver) {
nsCOMPtr<nsIRunnable> event =
new MediaStreamGraphShutdownThreadRunnable(mPreviousDriver);
mPreviousDriver = nullptr;
NS_DispatchToMainThread(event);
}
}
}
void
AudioCallbackDriver::StartStream()
{
if (cubeb_stream_start(mAudioStream) != CUBEB_OK) {
MOZ_CRASH("Could not start cubeb stream for MSG.");
}
{
MonitorAutoLock mon(mGraphImpl->GetMonitor());
mStarted = true;
mWaitState = WAITSTATE_RUNNING;
}
}
void
AudioCallbackDriver::Stop()
{
if (cubeb_stream_stop(mAudioStream) != CUBEB_OK) {
NS_WARNING("Could not stop cubeb stream for MSG.");
}
}
void
AudioCallbackDriver::Revive()
{
// Note: only called on MainThread, without monitor
// We know were weren't in a running state
STREAM_LOG(PR_LOG_DEBUG, ("AudioCallbackDriver reviving."));
// If we were switching, switch now. Otherwise, start the audio thread again.
MonitorAutoLock mon(mGraphImpl->GetMonitor());
if (mNextDriver) {
mNextDriver->SetGraphTime(this, mIterationStart, mIterationEnd,
mStateComputedTime, mNextStateComputedTime);
mGraphImpl->SetCurrentDriver(mNextDriver);
mNextDriver->Start();
} else {
STREAM_LOG(PR_LOG_DEBUG, ("Starting audio threads for MediaStreamGraph %p from a new thread.", mGraphImpl));
nsRefPtr<AsyncCubebTask> initEvent =
new AsyncCubebTask(this, AsyncCubebTask::INIT);
initEvent->Dispatch();
}
}
void
AudioCallbackDriver::GetIntervalForIteration(GraphTime& aFrom,
GraphTime& aTo)
{
}
GraphTime
AudioCallbackDriver::GetCurrentTime()
{
uint64_t position = 0;
if (cubeb_stream_get_position(mAudioStream, &position) != CUBEB_OK) {
NS_WARNING("Could not get current time from cubeb.");
}
return mSampleRate * position;
}
void AudioCallbackDriver::WaitForNextIteration()
{
#if 0
mGraphImpl->GetMonitor().AssertCurrentThreadOwns();
// We can't block on the monitor in the audio callback, so we kick off a new
// thread that will pause the audio stream, and restart it when unblocked.
// We don't want to sleep when we haven't started the driver yet.
if (!mGraphImpl->mNeedAnotherIteration && mAudioStream && mGraphImpl->Running()) {
STREAM_LOG(PR_LOG_DEBUG+1, ("AudioCallbackDriver going to sleep"));
mPauseRequested = true;
nsRefPtr<AsyncCubebTask> sleepEvent =
new AsyncCubebTask(this, AsyncCubebTask::SLEEP);
sleepEvent->Dispatch();
}
#endif
}
void
AudioCallbackDriver::WakeUp()
{
mGraphImpl->GetMonitor().AssertCurrentThreadOwns();
mGraphImpl->GetMonitor().Notify();
}
/* static */ long
AudioCallbackDriver::DataCallback_s(cubeb_stream* aStream,
void* aUser, void* aBuffer,
long aFrames)
{
AudioCallbackDriver* driver = reinterpret_cast<AudioCallbackDriver*>(aUser);
return driver->DataCallback(static_cast<AudioDataValue*>(aBuffer), aFrames);
}
/* static */ void
AudioCallbackDriver::StateCallback_s(cubeb_stream* aStream, void * aUser,
cubeb_state aState)
{
AudioCallbackDriver* driver = reinterpret_cast<AudioCallbackDriver*>(aUser);
driver->StateCallback(aState);
}
/* static */ void
AudioCallbackDriver::DeviceChangedCallback_s(void* aUser)
{
AudioCallbackDriver* driver = reinterpret_cast<AudioCallbackDriver*>(aUser);
driver->DeviceChangedCallback();
}
bool AudioCallbackDriver::InCallback() {
return mInCallback;
}
AudioCallbackDriver::AutoInCallback::AutoInCallback(AudioCallbackDriver* aDriver)
: mDriver(aDriver)
{
mDriver->mInCallback = true;
}
AudioCallbackDriver::AutoInCallback::~AutoInCallback() {
mDriver->mInCallback = false;
}
long
AudioCallbackDriver::DataCallback(AudioDataValue* aBuffer, long aFrames)
{
bool stillProcessing;
if (mPauseRequested) {
PodZero(aBuffer, aFrames * mGraphImpl->AudioChannelCount());
return aFrames;
}
#ifdef DEBUG
// DebugOnly<> doesn't work here... it forces an initialization that will cause
// mInCallback to be set back to false before we exit the statement. Do it by
// hand instead.
AutoInCallback aic(this);
#endif
if (mStateComputedTime == 0) {
MonitorAutoLock mon(mGraphImpl->GetMonitor());
// Because this function is called during cubeb_stream_init (to prefill the
// audio buffers), it can be that we don't have a message here (because this
// driver is the first one for this graph), and the graph would exit. Simply
// return here until we have messages.
if (!mGraphImpl->MessagesQueued()) {
PodZero(aBuffer, aFrames * mGraphImpl->AudioChannelCount());
return aFrames;
}
mGraphImpl->SwapMessageQueues();
}
uint32_t durationMS = aFrames * 1000 / mSampleRate;
// For now, simply average the duration with the previous
// duration so there is some damping against sudden changes.
if (!mIterationDurationMS) {
mIterationDurationMS = durationMS;
} else {
mIterationDurationMS = (mIterationDurationMS*3) + durationMS;
mIterationDurationMS /= 4;
}
mBuffer.SetBuffer(aBuffer, aFrames);
// fill part or all with leftover data from last iteration (since we
// align to Audio blocks)
mScratchBuffer.Empty(mBuffer);
// if we totally filled the buffer (and mScratchBuffer isn't empty),
// we don't need to run an iteration and if we do so we may overflow.
if (mBuffer.Available()) {
mStateComputedTime = mNextStateComputedTime;
// State computed time is decided by the audio callback's buffer length. We
// compute the iteration start and end from there, trying to keep the amount
// of buffering in the graph constant.
mNextStateComputedTime =
mGraphImpl->RoundUpToNextAudioBlock(mStateComputedTime + mBuffer.Available());
mIterationStart = mIterationEnd;
// inGraph is the number of audio frames there is between the state time and
// the current time, i.e. the maximum theoretical length of the interval we
// could use as [mIterationStart; mIterationEnd].
GraphTime inGraph = mStateComputedTime - mIterationStart;
// We want the interval [mIterationStart; mIterationEnd] to be before the
// interval [mStateComputedTime; mNextStateComputedTime]. We also want
// the distance between these intervals to be roughly equivalent each time, to
// ensure there is no clock drift between current time and state time. Since
// we can't act on the state time because we have to fill the audio buffer, we
// reclock the current time against the state time, here.
mIterationEnd = mIterationStart + 0.8 * inGraph;
STREAM_LOG(PR_LOG_DEBUG, ("interval[%ld; %ld] state[%ld; %ld] (frames: %ld) (durationMS: %u) (duration ticks: %ld)\n",
(long)mIterationStart, (long)mIterationEnd,
(long)mStateComputedTime, (long)mNextStateComputedTime,
(long)aFrames, (uint32_t)durationMS,
(long)(mNextStateComputedTime - mStateComputedTime)));
mCurrentTimeStamp = TimeStamp::Now();
if (mStateComputedTime < mIterationEnd) {
STREAM_LOG(PR_LOG_WARNING, ("Media graph global underrun detected"));
mIterationEnd = mStateComputedTime;
}
stillProcessing = mGraphImpl->OneIteration(mIterationStart,
mIterationEnd,
mStateComputedTime,
mNextStateComputedTime);
} else {
NS_WARNING("DataCallback buffer filled entirely from scratch buffer, skipping iteration.");
stillProcessing = true;
}
mBuffer.BufferFilled();
if (mNextDriver && stillProcessing) {
{
// If the audio stream has not been started by the previous driver or
// the graph itself, keep it alive.
MonitorAutoLock mon(mGraphImpl->GetMonitor());
if (!IsStarted()) {
return aFrames;
}
}
STREAM_LOG(PR_LOG_DEBUG, ("Switching to system driver."));
mNextDriver->SetGraphTime(this, mIterationStart, mIterationEnd,
mStateComputedTime, mNextStateComputedTime);
mGraphImpl->SetCurrentDriver(mNextDriver);
mNextDriver->Start();
// Returning less than aFrames starts the draining and eventually stops the
// audio thread. This function will never get called again.
return aFrames - 1;
}
if (!stillProcessing) {
LIFECYCLE_LOG("Stopping audio thread for MediaStreamGraph %p", this);
return aFrames - 1;
}
return aFrames;
}
void
AudioCallbackDriver::StateCallback(cubeb_state aState)
{
STREAM_LOG(PR_LOG_DEBUG, ("AudioCallbackDriver State: %d", aState));
}
void
AudioCallbackDriver::MixerCallback(AudioDataValue* aMixedBuffer,
AudioSampleFormat aFormat,
uint32_t aChannels,
uint32_t aFrames,
uint32_t aSampleRate)
{
uint32_t toWrite = mBuffer.Available();
if (!mBuffer.Available()) {
NS_WARNING("DataCallback buffer full, expect frame drops.");
}
MOZ_ASSERT(mBuffer.Available() <= aFrames);
mBuffer.WriteFrames(aMixedBuffer, mBuffer.Available());
MOZ_ASSERT(mBuffer.Available() == 0, "Missing frames to fill audio callback's buffer.");
DebugOnly<uint32_t> written = mScratchBuffer.Fill(aMixedBuffer + toWrite * aChannels, aFrames - toWrite);
NS_WARN_IF_FALSE(written == aFrames - toWrite, "Dropping frames.");
};
void AudioCallbackDriver::PanOutputIfNeeded(bool aMicrophoneActive)
{
#ifdef XP_MACOSX
cubeb_device* out;
int rv;
char name[128];
size_t length = sizeof(name);
rv = sysctlbyname("hw.model", name, &length, NULL, 0);
if (rv) {
return;
}
if (!strncmp(name, "MacBookPro", 10)) {
if (cubeb_stream_get_current_device(mAudioStream, &out) == CUBEB_OK) {
// Check if we are currently outputing sound on external speakers.
if (!strcmp(out->output_name, "ispk")) {
// Pan everything to the right speaker.
if (aMicrophoneActive) {
if (cubeb_stream_set_panning(mAudioStream, 1.0) != CUBEB_OK) {
NS_WARNING("Could not pan audio output to the right.");
}
} else {
if (cubeb_stream_set_panning(mAudioStream, 0.0) != CUBEB_OK) {
NS_WARNING("Could not pan audio output to the center.");
}
}
} else {
if (cubeb_stream_set_panning(mAudioStream, 0.0) != CUBEB_OK) {
NS_WARNING("Could not pan audio output to the center.");
}
}
cubeb_stream_device_destroy(mAudioStream, out);
}
}
#endif
}
void
AudioCallbackDriver::DeviceChangedCallback() {
MonitorAutoLock mon(mGraphImpl->GetMonitor());
PanOutputIfNeeded(mMicrophoneActive);
}
void
AudioCallbackDriver::SetMicrophoneActive(bool aActive)
{
MonitorAutoLock mon(mGraphImpl->GetMonitor());
mMicrophoneActive = aActive;
PanOutputIfNeeded(mMicrophoneActive);
}
uint32_t
AudioCallbackDriver::IterationDuration()
{
// The real fix would be to have an API in cubeb to give us the number. Short
// of that, we approximate it here. bug 1019507
return mIterationDurationMS;
}
bool
AudioCallbackDriver::IsStarted() {
mGraphImpl->GetMonitor().AssertCurrentThreadOwns();
return mStarted;
}
} // namepace mozilla