gecko/dom/network/interfaces/nsIUDPSocketChild.idl

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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "nsISupports.idl"
#include "nsINetAddr.idl"
interface nsIUDPSocketInternal;
interface nsIInputStream;
%{ C++
namespace mozilla {
namespace net {
union NetAddr;
}
}
%}
native NetAddr(mozilla::net::NetAddr);
[ptr] native NetAddrPtr(mozilla::net::NetAddr);
[scriptable, uuid(36ec5264-6a58-4cf2-ad9a-185292e0d1d1)]
interface nsIUDPSocketChild : nsISupports
{
readonly attribute unsigned short localPort;
readonly attribute AUTF8String localAddress;
attribute AUTF8String filterName;
// Tell the chrome process to bind the UDP socket to a given local host and port
void bind(in nsIUDPSocketInternal socket, in AUTF8String host, in unsigned short port,
in bool addressReuse, in bool loopback);
// Tell the chrome process to perform equivalent operations to all following methods
void send(in AUTF8String host, in unsigned short port,
[const, array, size_is(byteLength)] in uint8_t bytes,
in unsigned long byteLength);
// Send without DNS query
void sendWithAddr(in nsINetAddr addr,
[const, array, size_is(byteLength)] in uint8_t bytes,
in unsigned long byteLength);
[noscript] void sendWithAddress([const] in NetAddrPtr addr,
[const, array, size_is(byteLength)] in uint8_t bytes,
in unsigned long byteLength);
// Send input stream. This must be a buffered stream implementation.
void sendBinaryStream(in AUTF8String host, in unsigned short port, in nsIInputStream stream);
void close();
void joinMulticast(in AUTF8String multicastAddress, in AUTF8String iface);
void leaveMulticast(in AUTF8String multicastAddress, in AUTF8String iface);
};
/*
* Internal interface for callback from chrome process
*/
[scriptable, uuid(44cd9ad5-d574-4169-baf9-e1af0648a143)]
interface nsIUDPSocketInternal : nsISupports
{
// callback while socket is opened. localPort and localAddress is ready until this time.
void callListenerOpened();
// callback while socket is closed.
void callListenerClosed();
// callback while incoming packet is received.
void callListenerReceivedData(in AUTF8String host, in unsigned short port,
[const, array, size_is(dataLength)] in uint8_t data,
in unsigned long dataLength);
// callback while any error happened.
void callListenerError(in AUTF8String message, in AUTF8String filename, in uint32_t lineNumber);
};