gecko/browser/base/content/tabcandy/app/drag.js

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/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is drag.js.
*
* The Initial Developer of the Original Code is
* Michael Yoshitaka Erlewine <mitcho@mitcho.com>.
* Portions created by the Initial Developer are Copyright (C) 2010
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
// **********
// Title: drag.js
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// ----------
// Variable: drag
// The Drag that's currently in process.
var drag = {
info: null,
zIndex: 100
};
// ##########
// Class: Drag (formerly DragInfo)
// Helper class for dragging <Item>s
//
// ----------
// Constructor: Drag
// Called to create a Drag in response to a jQuery-UI draggable "start" event.
var Drag = function(element, event) {
this.el = element;
this.$el = iQ(this.el);
this.item = Items.item(this.el);
this.parent = this.item.parent;
this.startPosition = new Point(event.clientX, event.clientY);
this.startTime = Utils.getMilliseconds();
this.item.isDragging = true;
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this.$el.data('isDragging', true);
this.item.setZ(999999);
Trenches.activateOthersTrenches(this.el);
// When a tab drag starts, make it the focused tab.
if(this.item.isAGroup) {
var tab = Page.getActiveTab();
if(!tab || tab.parent != this.item) {
if(this.item._children.length)
Page.setActiveTab(this.item._children[0]);
}
} else {
Page.setActiveTab(this.item);
}
};
Drag.prototype = {
// ----------
snap: function(event, ui){
var bounds = this.item.getBounds();
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// OH SNAP!
var newRect = Trenches.snap(bounds,true);
if (newRect) // might be false if no changes were made
this.item.setBounds(newRect,true);
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return ui;
},
// ----------
// Function: drag
// Called in response to a jQuery-UI draggable "drag" event.
drag: function(event, ui) {
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// if(this.item.isAGroup) {
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var bb = this.item.getBounds();
bb.left = ui.position.left;
bb.top = ui.position.top;
this.item.setBounds(bb, true);
ui = this.snap(event,ui);
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// } else
// this.item.reloadBounds();
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if(this.parent && this.parent.expanded) {
var now = Utils.getMilliseconds();
var distance = this.startPosition.distance(new Point(event.clientX, event.clientY));
if(/* now - this.startTime > 500 || */distance > 100) {
this.parent.remove(this.item);
this.parent.collapse();
}
}
},
// ----------
// Function: stop
// Called in response to a jQuery-UI draggable "stop" event.
stop: function() {
this.item.isDragging = false;
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this.$el.data('isDragging', false);
// I'm commenting this out for a while as I believe it feels uncomfortable
// that groups go away when there is still a tab in them. I do this at
// the cost of symmetry. -- Aza
/*
if(this.parent && !this.parent.locked.close && this.parent != this.item.parent
&& this.parent._children.length == 1 && !this.parent.getTitle()) {
this.parent.remove(this.parent._children[0]);
}*/
if(this.parent && !this.parent.locked.close && this.parent != this.item.parent
&& this.parent._children.length == 0 && !this.parent.getTitle()) {
this.parent.close();
}
if(this.parent && this.parent.expanded)
this.parent.arrange();
if(this.item && !this.item.parent) {
this.item.setZ(drag.zIndex);
drag.zIndex++;
this.item.reloadBounds();
this.item.pushAway();
}
Trenches.disactivate();
}
};