2007-03-22 10:30:00 -07:00
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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Thebes gfx.
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*
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* The Initial Developer of the Original Code is Mozilla Corporation.
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* Portions created by the Initial Developer are Copyright (C) 2007
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Vladimir Vukicevic <vladimir@pobox.com>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#ifndef _GFXWINDOWSNATIVEDRAWING_H_
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#define _GFXWINDOWSNATIVEDRAWING_H_
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#include <windows.h>
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#include "gfxContext.h"
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#include "gfxWindowsSurface.h"
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class THEBES_API gfxWindowsNativeDrawing {
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public:
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/* Flags for notifying this class what kind of operations the native
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* drawing supports
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*/
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enum {
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/* Whether the native drawing can draw to a surface of content COLOR_ALPHA */
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CAN_DRAW_TO_COLOR_ALPHA = 1 << 0,
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CANNOT_DRAW_TO_COLOR_ALPHA = 0 << 0,
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/* Whether the native drawing can be scaled using SetWorldTransform */
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CAN_AXIS_ALIGNED_SCALE = 1 << 1,
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CANNOT_AXIS_ALIGNED_SCALE = 0 << 1,
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/* Whether the native drawing can be both scaled and rotated arbitrarily using SetWorldTransform */
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CAN_COMPLEX_TRANSFORM = 1 << 2,
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CANNOT_COMPLEX_TRANSFORM = 0 << 2,
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/* If we have to do transforms with cairo, should we use nearest-neighbour filtering? */
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DO_NEAREST_NEIGHBOR_FILTERING = 1 << 3,
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DO_BILINEAR_FILTERING = 0 << 3
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};
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/* Create native win32 drawing for a rectangle bounded by
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* nativeRect.
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*
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* Typical usage looks like:
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*
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2008-11-04 14:01:21 -08:00
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* gfxWindowsNativeDrawing nativeDraw(ctx, destGfxRect, capabilities);
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* do {
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* HDC dc = nativeDraw.BeginNativeDrawing();
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2007-08-09 11:54:17 -07:00
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* if (!dc)
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* return NS_ERROR_FAILURE;
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2007-03-22 10:30:00 -07:00
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*
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* RECT winRect;
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* nativeDraw.TransformToNativeRect(rect, winRect);
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*
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* ... call win32 operations on HDC to draw to winRect ...
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*
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* nativeDraw.EndNativeDrawing();
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* } while (nativeDraw.ShouldRenderAgain());
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* nativeDraw.PaintToContext();
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*/
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gfxWindowsNativeDrawing(gfxContext *ctx,
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const gfxRect& nativeRect,
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PRUint32 nativeDrawFlags = CANNOT_DRAW_TO_COLOR_ALPHA |
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CANNOT_AXIS_ALIGNED_SCALE |
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CANNOT_COMPLEX_TRANSFORM |
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DO_BILINEAR_FILTERING);
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/* Returns a HDC which may be used for native drawing. This HDC is valid
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* until EndNativeDrawing is called; if it is used for drawing after that time,
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* the result is undefined. */
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HDC BeginNativeDrawing();
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/* Transform the native rect into something valid for rendering
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* to the HDC. This may or may not change RECT, depending on
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* whether SetWorldTransform is used or not. */
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void TransformToNativeRect(const gfxRect& r, RECT& rout);
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/* Marks the end of native drawing */
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void EndNativeDrawing();
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/* Returns PR_TRUE if the native drawing should be executed again */
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PRBool ShouldRenderAgain();
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/* Places the result to the context, if necessary */
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void PaintToContext();
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private:
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nsRefPtr<gfxContext> mContext;
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gfxRect mNativeRect;
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PRUint32 mNativeDrawFlags;
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// what state the rendering is in
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PRUint8 mRenderState;
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gfxPoint mDeviceOffset;
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nsRefPtr<gfxPattern> mBlackPattern, mWhitePattern;
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enum TransformType {
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TRANSLATION_ONLY,
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AXIS_ALIGNED_SCALE,
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COMPLEX
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};
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TransformType mTransformType;
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gfxPoint mTranslation;
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gfxSize mScale;
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XFORM mWorldTransform;
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// saved state
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nsRefPtr<gfxWindowsSurface> mWinSurface, mBlackSurface, mWhiteSurface;
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HDC mDC;
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XFORM mOldWorldTransform;
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POINT mOrigViewportOrigin;
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gfxIntSize mTempSurfaceSize;
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};
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#endif
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