gecko/gfx/layers/d3d9/LayerManagerD3D9.cpp

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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Corporation code.
*
* The Initial Developer of the Original Code is Mozilla Foundation.
* Portions created by the Initial Developer are Copyright (C) 2009
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Bas Schouten <bschouten@mozilla.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#include "LayerManagerD3D9.h"
#include "ThebesLayerD3D9.h"
#include "ContainerLayerD3D9.h"
#include "ImageLayerD3D9.h"
#include "ColorLayerD3D9.h"
#include "CanvasLayerD3D9.h"
#include "LayerManagerD3D9Shaders.h"
#include "nsIServiceManager.h"
#include "nsIConsoleService.h"
#include "nsPrintfCString.h"
namespace mozilla {
namespace layers {
struct vertex {
float x, y;
};
IDirect3D9 *LayerManagerD3D9::mD3D9 = NULL;
typedef IDirect3D9* (WINAPI*Direct3DCreate9Func)(
UINT SDKVersion
);
LayerManagerD3D9::LayerManagerD3D9(nsIWidget *aWidget)
{
mWidget = aWidget;
mCurrentCallbackInfo.Callback = NULL;
mCurrentCallbackInfo.CallbackData = NULL;
}
LayerManagerD3D9::~LayerManagerD3D9()
{
}
#define HAS_CAP(a, b) (((a) & (b)) == (b))
#define LACKS_CAP(a, b) !(((a) & (b)) == (b))
PRBool
LayerManagerD3D9::Initialize()
{
if (!mD3D9) {
Direct3DCreate9Func d3d9create = (Direct3DCreate9Func)
GetProcAddress(LoadLibraryW(L"d3d9.dll"), "Direct3DCreate9");
if (!d3d9create) {
return PR_FALSE;
}
mD3D9 = d3d9create(D3D_SDK_VERSION);
if (!mD3D9) {
return PR_FALSE;
}
}
D3DPRESENT_PARAMETERS pp;
memset(&pp, 0, sizeof(D3DPRESENT_PARAMETERS));
pp.BackBufferFormat = D3DFMT_A8R8G8B8;
pp.SwapEffect = D3DSWAPEFFECT_COPY;
pp.Windowed = TRUE;
pp.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
pp.hDeviceWindow = (HWND)mWidget->GetNativeData(NS_NATIVE_WINDOW);
HRESULT hr = mD3D9->CreateDevice(D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL,
NULL,
D3DCREATE_FPU_PRESERVE |
D3DCREATE_MULTITHREADED |
D3DCREATE_MIXED_VERTEXPROCESSING,
&pp,
getter_AddRefs(mDevice));
if (FAILED(hr)) {
return PR_FALSE;
}
if (!VerifyCaps()) {
return PR_FALSE;
}
hr = mDevice->CreateVertexShader((DWORD*)LayerQuadVS,
getter_AddRefs(mLayerVS));
if (FAILED(hr)) {
return PR_FALSE;
}
hr = mDevice->CreatePixelShader((DWORD*)RGBShaderPS,
getter_AddRefs(mRGBPS));
if (FAILED(hr)) {
return PR_FALSE;
}
hr = mDevice->CreatePixelShader((DWORD*)YCbCrShaderPS,
getter_AddRefs(mYCbCrPS));
if (FAILED(hr)) {
return PR_FALSE;
}
hr = mDevice->CreatePixelShader((DWORD*)SolidColorShaderPS,
getter_AddRefs(mSolidColorPS));
if (FAILED(hr)) {
return PR_FALSE;
}
hr = mDevice->CreateVertexBuffer(sizeof(vertex) * 4,
0,
0,
D3DPOOL_MANAGED,
getter_AddRefs(mVB),
NULL);
if (FAILED(hr)) {
return PR_FALSE;
}
vertex *vertices;
hr = mVB->Lock(0, 0, (void**)&vertices, 0);
if (FAILED(hr)) {
return PR_FALSE;
}
vertices[0].x = vertices[0].y = 0;
vertices[1].x = 1; vertices[1].y = 0;
vertices[2].x = 0; vertices[2].y = 1;
vertices[3].x = 1; vertices[3].y = 1;
mVB->Unlock();
hr = mDevice->SetStreamSource(0, mVB, 0, sizeof(vertex));
if (FAILED(hr)) {
return PR_FALSE;
}
D3DVERTEXELEMENT9 elements[] = {
{ 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT,
D3DDECLUSAGE_POSITION, 0 },
D3DDECL_END()
};
mDevice->CreateVertexDeclaration(elements, getter_AddRefs(mVD));
SetupRenderState();
nsCOMPtr<nsIConsoleService>
console(do_GetService(NS_CONSOLESERVICE_CONTRACTID));
D3DADAPTER_IDENTIFIER9 identifier;
mD3D9->GetAdapterIdentifier(D3DADAPTER_DEFAULT, 0, &identifier);
if (console) {
nsString msg;
msg +=
NS_LITERAL_STRING("Direct3D 9 LayerManager Initialized Succesfully.\nDriver: ");
msg += NS_ConvertUTF8toUTF16(
nsDependentCString((const char*)identifier.Driver));
msg += NS_LITERAL_STRING("\nDescription: ");
msg += NS_ConvertUTF8toUTF16(
nsDependentCString((const char*)identifier.Description));
msg += NS_LITERAL_STRING("\nVersion: ");
msg += NS_ConvertUTF8toUTF16(
nsPrintfCString("%d.%d.%d.%d",
HIWORD(identifier.DriverVersion.HighPart),
LOWORD(identifier.DriverVersion.HighPart),
HIWORD(identifier.DriverVersion.LowPart),
LOWORD(identifier.DriverVersion.LowPart)));
console->LogStringMessage(msg.get());
}
return PR_TRUE;
}
void
LayerManagerD3D9::SetClippingRegion(const nsIntRegion &aClippingRegion)
{
mClippingRegion = aClippingRegion;
}
void
LayerManagerD3D9::BeginTransaction()
{
}
void
LayerManagerD3D9::BeginTransactionWithTarget(gfxContext *aTarget)
{
mTarget = aTarget;
}
void
LayerManagerD3D9::EndConstruction()
{
}
void
LayerManagerD3D9::EndTransaction(DrawThebesLayerCallback aCallback,
void* aCallbackData)
{
mCurrentCallbackInfo.Callback = aCallback;
mCurrentCallbackInfo.CallbackData = aCallbackData;
Render();
/* Clean this out for sanity */
mCurrentCallbackInfo.Callback = NULL;
mCurrentCallbackInfo.CallbackData = NULL;
}
void
LayerManagerD3D9::SetRoot(Layer *aLayer)
{
mRootLayer = static_cast<LayerD3D9*>(aLayer->ImplData());
}
already_AddRefed<ThebesLayer>
LayerManagerD3D9::CreateThebesLayer()
{
nsRefPtr<ThebesLayer> layer = new ThebesLayerD3D9(this);
return layer.forget();
}
already_AddRefed<ContainerLayer>
LayerManagerD3D9::CreateContainerLayer()
{
nsRefPtr<ContainerLayer> layer = new ContainerLayerD3D9(this);
return layer.forget();
}
already_AddRefed<ImageLayer>
LayerManagerD3D9::CreateImageLayer()
{
nsRefPtr<ImageLayer> layer = new ImageLayerD3D9(this);
return layer.forget();
}
already_AddRefed<ColorLayer>
LayerManagerD3D9::CreateColorLayer()
{
nsRefPtr<ColorLayer> layer = new ColorLayerD3D9(this);
return layer.forget();
}
already_AddRefed<CanvasLayer>
LayerManagerD3D9::CreateCanvasLayer()
{
nsRefPtr<CanvasLayer> layer = new CanvasLayerD3D9(this);
return layer.forget();
}
already_AddRefed<ImageContainer>
LayerManagerD3D9::CreateImageContainer()
{
nsRefPtr<ImageContainer> container = new ImageContainerD3D9(this);
return container.forget();
}
void
LayerManagerD3D9::SetShaderMode(ShaderMode aMode)
{
switch (aMode) {
case RGBLAYER:
mDevice->SetVertexShader(mLayerVS);
mDevice->SetPixelShader(mRGBPS);
break;
case YCBCRLAYER:
mDevice->SetVertexShader(mLayerVS);
mDevice->SetPixelShader(mYCbCrPS);
break;
case SOLIDCOLORLAYER:
mDevice->SetVertexShader(mLayerVS);
mDevice->SetPixelShader(mSolidColorPS);
break;
}
}
void
LayerManagerD3D9::Render()
{
if (!SetupBackBuffer()) {
return;
}
SetupPipeline();
nsIntRect rect;
mWidget->GetBounds(rect);
mDevice->Clear(0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0, 0);
mDevice->BeginScene();
if (mRootLayer) {
const nsIntRect *clipRect = mRootLayer->GetLayer()->GetClipRect();
RECT r;
if (clipRect) {
r.left = (LONG)clipRect->x;
r.top = (LONG)clipRect->y;
r.right = (LONG)(clipRect->x + clipRect->width);
r.bottom = (LONG)(clipRect->y + clipRect->height);
} else {
r.left = r.top = 0;
r.right = rect.width;
r.bottom = rect.height;
}
mDevice->SetScissorRect(&r);
mRootLayer->RenderLayer();
}
mDevice->EndScene();
if (!mTarget) {
const nsIntRect *r;
for (nsIntRegionRectIterator iter(mClippingRegion);
(r = iter.Next()) != nsnull;) {
RECT rect;
rect.left = r->x;
rect.top = r->y;
rect.right = r->XMost();
rect.bottom = r->YMost();
mDevice->Present(&rect, &rect, NULL, NULL);
}
} else {
PaintToTarget();
}
}
void
LayerManagerD3D9::SetupPipeline()
{
nsIntRect rect;
mWidget->GetBounds(rect);
float viewMatrix[4][4];
/*
* Matrix to transform to viewport space ( <-1.0, 1.0> topleft,
* <1.0, -1.0> bottomright)
*/
memset(&viewMatrix, 0, sizeof(viewMatrix));
viewMatrix[0][0] = 2.0f / rect.width;
viewMatrix[1][1] = -2.0f / rect.height;
viewMatrix[2][2] = 1.0f;
viewMatrix[3][0] = -1.0f;
viewMatrix[3][1] = 1.0f;
viewMatrix[3][3] = 1.0f;
HRESULT hr = mDevice->SetVertexShaderConstantF(8, &viewMatrix[0][0], 4);
if (FAILED(hr)) {
NS_WARNING("Failed to set projection shader constant!");
}
}
PRBool
LayerManagerD3D9::SetupBackBuffer()
{
nsRefPtr<IDirect3DSurface9> backBuffer;
mDevice->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO,
getter_AddRefs(backBuffer));
D3DSURFACE_DESC desc;
nsIntRect rect;
mWidget->GetBounds(rect);
backBuffer->GetDesc(&desc);
HRESULT hr = mDevice->TestCooperativeLevel();
/* The device is lost or something else is wrong, failure */
if (FAILED(hr) && hr != D3DERR_DEVICENOTRESET) {
return PR_FALSE;
}
/*
* If the backbuffer is the right size, and the device is not lost, we can
* safely render without doing anything.
*/
if ((desc.Width == rect.width && desc.Height == rect.height) &&
SUCCEEDED(hr)) {
return PR_TRUE;
}
/*
* Our device is lost or our backbuffer needs resizing, start by clearing
* out all D3DPOOL_DEFAULT surfaces.
*/
for(unsigned int i = 0; i < mThebesLayers.Length(); i++) {
mThebesLayers[i]->CleanResources();
}
backBuffer = NULL;
D3DPRESENT_PARAMETERS pp;
memset(&pp, 0, sizeof(D3DPRESENT_PARAMETERS));
pp.BackBufferFormat = D3DFMT_A8R8G8B8;
pp.SwapEffect = D3DSWAPEFFECT_COPY;
pp.Windowed = TRUE;
pp.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
pp.hDeviceWindow = (HWND)mWidget->GetNativeData(NS_NATIVE_WINDOW);
hr = mDevice->Reset(&pp);
if (FAILED(hr)) {
return PR_FALSE;
}
SetupRenderState();
return PR_TRUE;
}
void
LayerManagerD3D9::PaintToTarget()
{
nsRefPtr<IDirect3DSurface9> backBuff;
nsRefPtr<IDirect3DSurface9> destSurf;
mDevice->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO,
getter_AddRefs(backBuff));
D3DSURFACE_DESC desc;
backBuff->GetDesc(&desc);
mDevice->CreateOffscreenPlainSurface(desc.Width, desc.Height,
D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM,
getter_AddRefs(destSurf), NULL);
mDevice->GetRenderTargetData(backBuff, destSurf);
D3DLOCKED_RECT rect;
destSurf->LockRect(&rect, NULL, D3DLOCK_READONLY);
nsRefPtr<gfxImageSurface> imageSurface =
new gfxImageSurface((unsigned char*)rect.pBits,
gfxIntSize(desc.Width, desc.Height),
rect.Pitch,
gfxASurface::ImageFormatARGB32);
mTarget->SetSource(imageSurface);
mTarget->SetOperator(gfxContext::OPERATOR_OVER);
mTarget->Paint();
destSurf->UnlockRect();
}
void
LayerManagerD3D9::SetupRenderState()
{
mDevice->SetStreamSource(0, mVB, 0, sizeof(vertex));
mDevice->SetVertexDeclaration(mVD);
mDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
mDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
mDevice->SetRenderState(D3DRS_BLENDOP, D3DBLENDOP_ADD);
mDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
mDevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE);
mDevice->SetRenderState(D3DRS_SCISSORTESTENABLE, TRUE);
mDevice->SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP);
mDevice->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP);
mDevice->SetSamplerState(1, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP);
mDevice->SetSamplerState(1, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP);
mDevice->SetSamplerState(2, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP);
mDevice->SetSamplerState(2, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP);
}
PRBool
LayerManagerD3D9::VerifyCaps()
{
D3DCAPS9 caps;
HRESULT hr = mDevice->GetDeviceCaps(&caps);
if (FAILED(hr)) {
return PR_FALSE;
}
if (LACKS_CAP(caps.DevCaps, D3DDEVCAPS_TEXTUREVIDEOMEMORY)) {
return PR_FALSE;
}
if (LACKS_CAP(caps.PrimitiveMiscCaps, D3DPMISCCAPS_CULLNONE)) {
return PR_FALSE;
}
if (LACKS_CAP(caps.SrcBlendCaps, D3DPBLENDCAPS_ONE) ||
LACKS_CAP(caps.SrcBlendCaps, D3DBLEND_SRCALPHA) ||
LACKS_CAP(caps.DestBlendCaps, D3DPBLENDCAPS_INVSRCALPHA)) {
return PR_FALSE;
}
if (LACKS_CAP(caps.RasterCaps, D3DPRASTERCAPS_SCISSORTEST)) {
return PR_FALSE;
}
if (LACKS_CAP(caps.TextureCaps, D3DPTEXTURECAPS_ALPHA) ||
HAS_CAP(caps.TextureCaps, D3DPTEXTURECAPS_SQUAREONLY) ||
(HAS_CAP(caps.TextureCaps, D3DPTEXTURECAPS_POW2) &&
LACKS_CAP(caps.TextureCaps, D3DPTEXTURECAPS_NONPOW2CONDITIONAL))) {
return PR_FALSE;
}
if (LACKS_CAP(caps.TextureFilterCaps, D3DPTFILTERCAPS_MAGFLINEAR) ||
LACKS_CAP(caps.TextureFilterCaps, D3DPTFILTERCAPS_MINFLINEAR)) {
return PR_FALSE;
}
if (LACKS_CAP(caps.TextureAddressCaps, D3DPTADDRESSCAPS_CLAMP)) {
return PR_FALSE;
}
if (caps.MaxTextureHeight < 4096 ||
caps.MaxTextureWidth < 4096) {
return PR_FALSE;
}
if ((caps.PixelShaderVersion & 0xffff) < 0x200 ||
(caps.VertexShaderVersion & 0xffff) < 0x200) {
return PR_FALSE;
}
return PR_TRUE;
}
LayerD3D9::LayerD3D9(LayerManagerD3D9 *aManager)
: mD3DManager(aManager)
{
}
} /* namespace layers */
} /* namespace mozilla */