gecko/toolkit/mozapps/update/updater/progressui_osx.mm

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is Google Inc.
* Portions created by the Initial Developer are Copyright (C) 2005
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Josh Aas <josh@mozilla.com>
* Darin Fisher <darin@meer.net>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#import <Cocoa/Cocoa.h>
#include <stdio.h>
#include <unistd.h>
#include "progressui.h"
#include "readstrings.h"
#include "errors.h"
#define TIMER_INTERVAL 0.2
static float sProgressVal; // between 0 and 100
static BOOL sQuit = FALSE;
static StringTable sLabels;
static const char *sUpdatePath;
@interface UpdaterUI : NSObject
{
IBOutlet NSProgressIndicator *progressBar;
IBOutlet NSTextField *progressTextField;
}
@end
@implementation UpdaterUI
-(void)awakeFromNib
{
NSWindow *w = [progressBar window];
[w center];
[w setTitle:[NSString stringWithUTF8String:sLabels.title]];
[progressTextField setStringValue:[NSString stringWithUTF8String:sLabels.info]];
[progressBar setIndeterminate:NO];
[progressBar setDoubleValue:0.0];
[[NSTimer scheduledTimerWithTimeInterval:TIMER_INTERVAL target:self
selector:@selector(updateProgressUI:)
userInfo:nil repeats:YES] retain];
// Make sure we are on top initially
[NSApp activateIgnoringOtherApps:YES];
}
// called when the timer goes off
-(void)updateProgressUI:(NSTimer *)aTimer
{
if (sQuit) {
[aTimer invalidate];
[aTimer release];
// It seems to be necessary to activate and hide ourselves before we stop,
// otherwise the "run" method will not return until the user focuses some
// other app. The activate step is necessary if we are not the active app.
// This is a big hack, but it seems to do the trick.
[NSApp activateIgnoringOtherApps:YES];
[NSApp hide:self];
[NSApp stop:self];
}
float progress = sProgressVal;
[progressBar setDoubleValue:(double)progress];
}
// leave this as returning a BOOL instead of NSApplicationTerminateReply
// for backward compatibility
- (BOOL)applicationShouldTerminate:(NSApplication *)sender
{
return sQuit;
}
@end
int
InitProgressUI(int *pargc, char ***pargv)
{
sUpdatePath = (*pargv)[1];
return 0;
}
int
ShowProgressUI()
{
// Only show the Progress UI if the process is taking significant time.
// Here we measure significant time as taking more than one second.
usleep(500000);
if (sQuit || sProgressVal > 50.0f)
return 0;
char path[PATH_MAX];
snprintf(path, sizeof(path), "%s/updater.ini", sUpdatePath);
if (ReadStrings(path, &sLabels) != OK)
return -1;
[NSApplication sharedApplication];
[NSBundle loadNibNamed:@"MainMenu" owner:NSApp];
[NSApp run];
return 0;
}
// Called on a background thread
void
QuitProgressUI()
{
sQuit = TRUE;
}
// Called on a background thread
void
UpdateProgressUI(float progress)
{
sProgressVal = progress; // 32-bit writes are atomic
}