gecko/gfx/layers/composite/TextureHost.h

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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_TEXTUREHOST_H
#define MOZILLA_GFX_TEXTUREHOST_H
#include <stddef.h> // for size_t
#include <stdint.h> // for uint64_t, uint32_t, uint8_t
#include "gfxTypes.h"
#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
#include "mozilla/Attributes.h" // for MOZ_OVERRIDE
#include "mozilla/RefPtr.h" // for RefPtr, TemporaryRef, etc
#include "mozilla/gfx/2D.h" // for DataSourceSurface
#include "mozilla/gfx/Point.h" // for IntSize, IntPoint
#include "mozilla/gfx/Types.h" // for SurfaceFormat, etc
#include "mozilla/layers/CompositorTypes.h" // for TextureFlags, etc
#include "mozilla/layers/FenceUtils.h" // for FenceHandle
#include "mozilla/layers/LayersTypes.h" // for LayerRenderState, etc
#include "mozilla/mozalloc.h" // for operator delete
#include "nsCOMPtr.h" // for already_AddRefed
#include "nsDebug.h" // for NS_RUNTIMEABORT
#include "nsISupportsImpl.h" // for MOZ_COUNT_CTOR, etc
#include "nsRegion.h" // for nsIntRegion
#include "nsTraceRefcnt.h" // for MOZ_COUNT_CTOR, etc
#include "nscore.h" // for nsACString
#include "mozilla/layers/AtomicRefCountedWithFinalize.h"
class gfxReusableSurfaceWrapper;
struct nsIntPoint;
struct nsIntSize;
struct nsIntRect;
namespace mozilla {
namespace gl {
class SurfaceStream;
}
namespace ipc {
class Shmem;
}
namespace layers {
class Compositor;
class CompositableHost;
class CompositableBackendSpecificData;
class CompositableParentManager;
class SurfaceDescriptor;
class SurfaceStreamDescriptor;
class ISurfaceAllocator;
class TextureHostOGL;
class TextureSourceOGL;
class TextureSourceD3D9;
class TextureSourceD3D11;
class TextureSourceBasic;
class DataTextureSource;
class PTextureParent;
class TextureParent;
/**
* A view on a TextureHost where the texture is internally represented as tiles
* (contrast with a tiled buffer, where each texture is a tile). For iteration by
* the texture's buffer host.
* This is only useful when the underlying surface is too big to fit in one
* device texture, which forces us to split it in smaller parts.
* Tiled Compositable is a different thing.
*/
class BigImageIterator
{
public:
virtual void BeginBigImageIteration() = 0;
virtual void EndBigImageIteration() {};
virtual nsIntRect GetTileRect() = 0;
virtual size_t GetTileCount() = 0;
virtual bool NextTile() = 0;
};
/**
* TextureSource is the interface for texture objects that can be composited
* by a given compositor backend. Since the drawing APIs are different
* between backends, the TextureSource interface is split into different
* interfaces (TextureSourceOGL, etc.), and TextureSource mostly provide
* access to these interfaces.
*
* This class is used on the compositor side.
*/
class TextureSource
{
protected:
virtual ~TextureSource();
public:
NS_INLINE_DECL_REFCOUNTING(TextureSource)
TextureSource();
/**
* Return the size of the texture in texels.
* If this is a tile iterator, GetSize must return the size of the current tile.
*/
virtual gfx::IntSize GetSize() const = 0;
/**
* Return the pixel format of this texture
*/
virtual gfx::SurfaceFormat GetFormat() const { return gfx::SurfaceFormat::UNKNOWN; }
/**
* Cast to a TextureSource for for each backend..
*/
virtual TextureSourceOGL* AsSourceOGL() { return nullptr; }
virtual TextureSourceD3D9* AsSourceD3D9() { return nullptr; }
virtual TextureSourceD3D11* AsSourceD3D11() { return nullptr; }
virtual TextureSourceBasic* AsSourceBasic() { return nullptr; }
/**
* Cast to a DataTextureSurce.
*/
virtual DataTextureSource* AsDataTextureSource() { return nullptr; }
/**
* In some rare cases we currently need to consider a group of textures as one
* TextureSource, that can be split in sub-TextureSources.
*/
virtual TextureSource* GetSubSource(int index) { return nullptr; }
/**
* Overload this if the TextureSource supports big textures that don't fit in
* one device texture and must be tiled internally.
*/
virtual BigImageIterator* AsBigImageIterator() { return nullptr; }
virtual void SetCompositableBackendSpecificData(CompositableBackendSpecificData* aBackendData);
protected:
RefPtr<CompositableBackendSpecificData> mCompositableBackendData;
};
/**
* XXX - merge this class with TextureSource when deprecated texture classes
* are completely removed.
*/
class NewTextureSource : public TextureSource
{
public:
NewTextureSource()
{
MOZ_COUNT_CTOR(NewTextureSource);
}
virtual ~NewTextureSource()
{
MOZ_COUNT_DTOR(NewTextureSource);
}
/**
* Should be overridden in order to deallocate the data that is associated
* with the rendering backend, such as GL textures.
*/
virtual void DeallocateDeviceData() = 0;
virtual void SetCompositor(Compositor* aCompositor) {}
void SetNextSibling(NewTextureSource* aTexture)
{
mNextSibling = aTexture;
}
NewTextureSource* GetNextSibling() const
{
return mNextSibling;
}
// temporary adapter to use the same SubSource API as the old TextureSource
virtual TextureSource* GetSubSource(int index) MOZ_OVERRIDE
{
switch (index) {
case 0: return this;
case 1: return GetNextSibling();
case 2: return GetNextSibling() ? GetNextSibling()->GetNextSibling() : nullptr;
}
return nullptr;
}
protected:
RefPtr<NewTextureSource> mNextSibling;
};
/**
* Interface for TextureSources that can be updated from a DataSourceSurface.
*
* All backend should implement at least one DataTextureSource.
*/
class DataTextureSource : public NewTextureSource
{
public:
DataTextureSource()
: mUpdateSerial(0)
{}
virtual DataTextureSource* AsDataTextureSource() MOZ_OVERRIDE { return this; }
/**
* Upload a (portion of) surface to the TextureSource.
*
* The DataTextureSource doesn't own aSurface, although it owns and manage
* the device texture it uploads to internally.
*/
virtual bool Update(gfx::DataSourceSurface* aSurface,
nsIntRegion* aDestRegion = nullptr,
gfx::IntPoint* aSrcOffset = nullptr) = 0;
/**
* A facility to avoid reuploading when it is not necessary.
* The caller of Update can use GetUpdateSerial to see if the number has changed
* since last update, and call SetUpdateSerial after each successful update.
* The caller is responsible for managing the update serial except when the
* texture data is deallocated in which case the TextureSource should always
* reset the update serial to zero.
*/
uint32_t GetUpdateSerial() const { return mUpdateSerial; }
void SetUpdateSerial(uint32_t aValue) { mUpdateSerial = aValue; }
// By default at least set the update serial to zero.
// overloaded versions should do that too.
virtual void DeallocateDeviceData() MOZ_OVERRIDE
{
SetUpdateSerial(0);
}
#ifdef DEBUG
/**
* Provide read access to the data as a DataSourceSurface.
*
* This is expected to be very slow and should be used for mostly debugging.
* XXX - implement everywhere and make it pure virtual.
*/
virtual TemporaryRef<gfx::DataSourceSurface> ReadBack() { return nullptr; };
#endif
private:
uint32_t mUpdateSerial;
};
/**
* TextureHost is a thin abstraction over texture data that need to be shared
* between the content process and the compositor process. It is the
* compositor-side half of a TextureClient/TextureHost pair. A corresponding
* TextureClient lives on the content-side.
*
* TextureHost only knows how to deserialize or synchronize generic image data
* (SurfaceDescriptor) and provide access to one or more TextureSource objects
* (these provide the necessary APIs for compositor backends to composite the
* image).
*
* A TextureHost implementation corresponds to one SurfaceDescriptor type, as
* opposed to TextureSource that corresponds to device textures.
* This means that for YCbCr planes, even though they are represented as
* 3 textures internally (3 TextureSources), we use 1 TextureHost and not 3,
* because the 3 planes are stored in the same buffer of shared memory, before
* they are uploaded separately.
*
* There is always one and only one TextureHost per TextureClient, and the
* TextureClient/Host pair only owns one buffer of image data through its
* lifetime. This means that the lifetime of the underlying shared data
* matches the lifetime of the TextureClient/Host pair. It also means
* TextureClient/Host do not implement double buffering, which is the
* reponsibility of the compositable (which would use two Texture pairs).
*
* The Lock/Unlock mecanism here mirrors Lock/Unlock in TextureClient.
*
*/
class TextureHost
: public AtomicRefCountedWithFinalize<TextureHost>
{
/**
* Called once, just before the destructor.
*
* Here goes the shut-down code that uses virtual methods.
* Must only be called by Release().
*/
void Finalize();
friend class AtomicRefCountedWithFinalize<TextureHost>;
public:
TextureHost(TextureFlags aFlags);
virtual ~TextureHost();
/**
* Factory method.
*/
static TemporaryRef<TextureHost> Create(const SurfaceDescriptor& aDesc,
ISurfaceAllocator* aDeallocator,
TextureFlags aFlags);
/**
* Tell to TextureChild that TextureHost is recycled.
* This function should be called from TextureHost's RecycleCallback.
* If SetRecycleCallback is set to TextureHost.
* TextureHost can be recycled by calling RecycleCallback
* when reference count becomes one.
* One reference count is always added by TextureChild.
*/
void CompositorRecycle();
/**
* Lock the texture host for compositing.
*/
virtual bool Lock() { return true; }
/**
* Unlock the texture host after compositing.
*/
virtual void Unlock() {}
/**
* Note that the texture host format can be different from its corresponding
* texture source's. For example a ShmemTextureHost can have the ycbcr
* format and produce 3 "alpha" textures sources.
*/
virtual gfx::SurfaceFormat GetFormat() const = 0;
/**
* Return a list of TextureSources for use with a Compositor.
*
* This can trigger texture uploads, so do not call it inside transactions
* so as to not upload textures while the main thread is blocked.
* Must not be called while this TextureHost is not sucessfully Locked.
*/
virtual NewTextureSource* GetTextureSources() = 0;
/**
* Is called before compositing if the shared data has changed since last
* composition.
* This method should be overload in cases like when we need to do a texture
* upload for example.
*
* @param aRegion The region that has been changed, if nil, it means that the
* entire surface should be updated.
*/
virtual void Updated(const nsIntRegion* aRegion = nullptr) {}
/**
* Sets this TextureHost's compositor.
* A TextureHost can change compositor on certain occasions, in particular if
* it belongs to an async Compositable.
* aCompositor can be null, in which case the TextureHost must cleanup all
* of it's device textures.
*/
virtual void SetCompositor(Compositor* aCompositor) {}
/**
* Should be overridden in order to deallocate the data that is associated
* with the rendering backend, such as GL textures.
*/
virtual void DeallocateDeviceData() {}
/**
* Should be overridden in order to deallocate the data that is shared with
* the content side, such as shared memory.
*/
virtual void DeallocateSharedData() {}
/**
* Should be overridden in order to force the TextureHost to drop all references
* to it's shared data.
*
* This is important to ensure the correctness of the deallocation protocol.
*/
virtual void ForgetSharedData() {}
virtual gfx::IntSize GetSize() const = 0;
/**
* Debug facility.
* XXX - cool kids use Moz2D. See bug 882113.
*/
virtual TemporaryRef<gfx::DataSourceSurface> GetAsSurface() = 0;
/**
* XXX - Flags should only be set at creation time, this will be removed.
*/
void SetFlags(TextureFlags aFlags) { mFlags = aFlags; }
/**
* XXX - Flags should only be set at creation time, this will be removed.
*/
void AddFlag(TextureFlags aFlag) { mFlags |= aFlag; }
TextureFlags GetFlags() { return mFlags; }
/**
* Allocate and deallocate a TextureParent actor.
*
* TextureParent< is an implementation detail of TextureHost that is not
* exposed to the rest of the code base. CreateIPDLActor and DestroyIPDLActor
* are for use with the managing IPDL protocols only (so that they can
* implement AllocPTextureParent and DeallocPTextureParent).
*/
static PTextureParent* CreateIPDLActor(CompositableParentManager* aManager,
const SurfaceDescriptor& aSharedData,
TextureFlags aFlags);
static bool DestroyIPDLActor(PTextureParent* actor);
/**
* Destroy the TextureChild/Parent pair.
*/
static bool SendDeleteIPDLActor(PTextureParent* actor);
/**
* Get the TextureHost corresponding to the actor passed in parameter.
*/
static TextureHost* AsTextureHost(PTextureParent* actor);
/**
* Return a pointer to the IPDLActor.
*
* This is to be used with IPDL messages only. Do not store the returned
* pointer.
*/
PTextureParent* GetIPDLActor();
static void SendFenceHandleIfPresent(PTextureParent* actor);
FenceHandle GetAndResetReleaseFenceHandle();
/**
* Specific to B2G's Composer2D
* XXX - more doc here
*/
virtual LayerRenderState GetRenderState()
{
// By default we return an empty render state, this should be overridden
// by the TextureHost implementations that are used on B2G with Composer2D
return LayerRenderState();
}
virtual void SetCompositableBackendSpecificData(CompositableBackendSpecificData* aBackendData);
// If a texture host holds a reference to shmem, it should override this method
// to forget about the shmem _without_ releasing it.
virtual void OnShutdown() {}
// Forget buffer actor. Used only for hacky fix for bug 966446.
virtual void ForgetBufferActor() {}
virtual const char *Name() { return "TextureHost"; }
virtual void PrintInfo(std::stringstream& aStream, const char* aPrefix);
/**
* Indicates whether the TextureHost implementation is backed by an
* in-memory buffer. The consequence of this is that locking the
* TextureHost does not contend with locking the texture on the client side.
*/
virtual bool HasInternalBuffer() const { return false; }
/**
* Cast to a TextureHost for each backend.
*/
virtual TextureHostOGL* AsHostOGL() { return nullptr; }
protected:
PTextureParent* mActor;
TextureFlags mFlags;
RefPtr<CompositableBackendSpecificData> mCompositableBackendData;
friend class TextureParent;
};
/**
* TextureHost that wraps a random access buffer such as a Shmem or some raw
* memory.
*
* This TextureHost is backend-independent and the backend-specific bits are
* in the TextureSource.
* This class must be inherited to implement GetBuffer and DeallocSharedData
* (see ShmemTextureHost and MemoryTextureHost)
*
* Uploads happen when Lock is called.
*
* BufferTextureHost supports YCbCr and flavours of RGBA images (RGBX, A, etc.).
*/
class BufferTextureHost : public TextureHost
{
public:
BufferTextureHost(gfx::SurfaceFormat aFormat,
TextureFlags aFlags);
~BufferTextureHost();
virtual uint8_t* GetBuffer() = 0;
virtual size_t GetBufferSize() = 0;
virtual void Updated(const nsIntRegion* aRegion = nullptr) MOZ_OVERRIDE;
virtual bool Lock() MOZ_OVERRIDE;
virtual void Unlock() MOZ_OVERRIDE;
virtual NewTextureSource* GetTextureSources() MOZ_OVERRIDE;
virtual void DeallocateDeviceData() MOZ_OVERRIDE;
virtual void SetCompositor(Compositor* aCompositor) MOZ_OVERRIDE;
/**
* Return the format that is exposed to the compositor when calling
* GetTextureSources.
*
* If the shared format is YCbCr and the compositor does not support it,
* GetFormat will be RGB32 (even though mFormat is SurfaceFormat::YUV).
*/
virtual gfx::SurfaceFormat GetFormat() const MOZ_OVERRIDE;
virtual gfx::IntSize GetSize() const MOZ_OVERRIDE { return mSize; }
virtual TemporaryRef<gfx::DataSourceSurface> GetAsSurface() MOZ_OVERRIDE;
virtual bool HasInternalBuffer() const MOZ_OVERRIDE { return true; }
protected:
bool Upload(nsIntRegion *aRegion = nullptr);
bool MaybeUpload(nsIntRegion *aRegion = nullptr);
Compositor* mCompositor;
RefPtr<DataTextureSource> mFirstSource;
nsIntRegion mMaybeUpdatedRegion;
gfx::IntSize mSize;
// format of the data that is shared with the content process.
gfx::SurfaceFormat mFormat;
uint32_t mUpdateSerial;
bool mLocked;
bool mPartialUpdate;
};
/**
* TextureHost that wraps shared memory.
* the corresponding texture on the client side is ShmemTextureClient.
* This TextureHost is backend-independent.
*/
class ShmemTextureHost : public BufferTextureHost
{
public:
ShmemTextureHost(const mozilla::ipc::Shmem& aShmem,
gfx::SurfaceFormat aFormat,
ISurfaceAllocator* aDeallocator,
TextureFlags aFlags);
~ShmemTextureHost();
virtual void DeallocateSharedData() MOZ_OVERRIDE;
virtual void ForgetSharedData() MOZ_OVERRIDE;
virtual uint8_t* GetBuffer() MOZ_OVERRIDE;
virtual size_t GetBufferSize() MOZ_OVERRIDE;
virtual const char *Name() MOZ_OVERRIDE { return "ShmemTextureHost"; }
virtual void OnShutdown() MOZ_OVERRIDE;
protected:
mozilla::ipc::Shmem* mShmem;
RefPtr<ISurfaceAllocator> mDeallocator;
};
/**
* TextureHost that wraps raw memory.
* The corresponding texture on the client side is MemoryTextureClient.
* Can obviously not be used in a cross process setup.
* This TextureHost is backend-independent.
*/
class MemoryTextureHost : public BufferTextureHost
{
public:
MemoryTextureHost(uint8_t* aBuffer,
gfx::SurfaceFormat aFormat,
TextureFlags aFlags);
~MemoryTextureHost();
virtual void DeallocateSharedData() MOZ_OVERRIDE;
virtual void ForgetSharedData() MOZ_OVERRIDE;
virtual uint8_t* GetBuffer() MOZ_OVERRIDE;
virtual size_t GetBufferSize() MOZ_OVERRIDE;
virtual const char *Name() MOZ_OVERRIDE { return "MemoryTextureHost"; }
protected:
uint8_t* mBuffer;
};
/**
* A TextureHost for shared SurfaceStream
*/
class StreamTextureHost : public TextureHost
{
public:
StreamTextureHost(TextureFlags aFlags,
const SurfaceStreamDescriptor& aDesc);
virtual ~StreamTextureHost();
virtual void DeallocateDeviceData() MOZ_OVERRIDE {};
virtual void SetCompositor(Compositor* aCompositor) MOZ_OVERRIDE;
virtual bool Lock() MOZ_OVERRIDE;
virtual void Unlock() MOZ_OVERRIDE;
virtual gfx::SurfaceFormat GetFormat() const MOZ_OVERRIDE;
virtual NewTextureSource* GetTextureSources() MOZ_OVERRIDE
{
return mTextureSource;
}
virtual TemporaryRef<gfx::DataSourceSurface> GetAsSurface() MOZ_OVERRIDE
{
return nullptr; // XXX - implement this (for MOZ_DUMP_PAINTING)
}
virtual gfx::IntSize GetSize() const MOZ_OVERRIDE;
#ifdef MOZ_LAYERS_HAVE_LOG
virtual const char* Name() { return "StreamTextureHost"; }
#endif
protected:
Compositor* mCompositor;
gl::SurfaceStream* mStream;
RefPtr<NewTextureSource> mTextureSource;
RefPtr<DataTextureSource> mDataTextureSource;
};
class MOZ_STACK_CLASS AutoLockTextureHost
{
public:
AutoLockTextureHost(TextureHost* aTexture)
: mTexture(aTexture)
{
mLocked = mTexture ? mTexture->Lock() : false;
}
~AutoLockTextureHost()
{
if (mTexture && mLocked) {
mTexture->Unlock();
}
}
bool Failed() { return mTexture && !mLocked; }
private:
RefPtr<TextureHost> mTexture;
bool mLocked;
};
/**
* This can be used as an offscreen rendering target by the compositor, and
* subsequently can be used as a source by the compositor.
*/
class CompositingRenderTarget : public TextureSource
{
public:
CompositingRenderTarget(const gfx::IntPoint& aOrigin)
: mOrigin(aOrigin)
{}
virtual ~CompositingRenderTarget() {}
#ifdef MOZ_DUMP_PAINTING
virtual TemporaryRef<gfx::DataSourceSurface> Dump(Compositor* aCompositor) { return nullptr; }
#endif
const gfx::IntPoint& GetOrigin() { return mOrigin; }
private:
gfx::IntPoint mOrigin;
};
/**
* Creates a TextureHost that can be used with any of the existing backends
* Not all SurfaceDescriptor types are supported
*/
TemporaryRef<TextureHost>
CreateBackendIndependentTextureHost(const SurfaceDescriptor& aDesc,
ISurfaceAllocator* aDeallocator,
TextureFlags aFlags);
}
}
#endif