gecko/dom/canvas/WebGLShaderPrecisionFormat.h

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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef WEBGLSHADERPRECISIONFORMAT_H_
#define WEBGLSHADERPRECISIONFORMAT_H_
#include "WebGLObjectModel.h"
namespace mozilla {
class WebGLBuffer;
class WebGLShaderPrecisionFormat MOZ_FINAL
: public WebGLContextBoundObject
{
public:
WebGLShaderPrecisionFormat(WebGLContext *context, GLint rangeMin, GLint rangeMax, GLint precision) :
WebGLContextBoundObject(context),
mRangeMin(rangeMin),
mRangeMax(rangeMax),
mPrecision(precision)
{
}
JSObject* WrapObject(JSContext *cx);
// WebIDL WebGLShaderPrecisionFormat API
GLint RangeMin() const {
return mRangeMin;
}
GLint RangeMax() const {
return mRangeMax;
}
GLint Precision() const {
return mPrecision;
}
NS_INLINE_DECL_REFCOUNTING(WebGLShaderPrecisionFormat)
private:
// Private destructor, to discourage deletion outside of Release():
~WebGLShaderPrecisionFormat()
{
}
GLint mRangeMin;
GLint mRangeMax;
GLint mPrecision;
};
} // namespace mozilla
#endif