gecko/gfx/thebes/src/gfxBlur.cpp

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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is gfx thebes code.
*
* The Initial Developer of the Original Code is Mozilla Corporation.
* Portions created by the Initial Developer are Copyright (C) 2008
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Eric Butler <zantifon@gmail.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#include "gfxBlur.h"
#include "nsMathUtils.h"
#include "nsTArray.h"
#ifndef M_PI
#define M_PI 3.14159265358979323846
#endif
gfxAlphaBoxBlur::gfxAlphaBoxBlur()
{
}
gfxAlphaBoxBlur::~gfxAlphaBoxBlur()
{
}
gfxContext*
gfxAlphaBoxBlur::Init(const gfxRect& aRect,
const gfxIntSize& aBlurRadius)
{
mBlurRadius = aBlurRadius;
gfxRect rect(aRect);
rect.Outset(aBlurRadius.height, aBlurRadius.width,
aBlurRadius.height, aBlurRadius.width);
rect.RoundOut();
if (rect.IsEmpty())
return nsnull;
// Make an alpha-only surface to draw on. We will play with the data after
// everything is drawn to create a blur effect.
mImageSurface = new gfxImageSurface(gfxIntSize(static_cast<PRInt32>(rect.Width()), static_cast<PRInt32>(rect.Height())),
gfxASurface::ImageFormatA8);
if (!mImageSurface || mImageSurface->CairoStatus())
return nsnull;
// Use a device offset so callers don't need to worry about translating
// coordinates, they can draw as if this was part of the destination context
// at the coordinates of rect.
mImageSurface->SetDeviceOffset(-rect.TopLeft());
mContext = new gfxContext(mImageSurface);
return mContext;
}
void
gfxAlphaBoxBlur::PremultiplyAlpha(gfxFloat alpha)
{
if (!mImageSurface)
return;
unsigned char* data = mImageSurface->Data();
PRInt32 length = mImageSurface->GetDataSize();
for (PRInt32 i=0; i<length; ++i)
data[i] = static_cast<unsigned char>(data[i] * alpha);
}
/**
* Box blur involves looking at one pixel, and setting its value to the average
* of its neighbouring pixels.
* @param aInput The input buffer.
* @param aOutput The output buffer.
* @param aLeftLobe The number of pixels to blend on the left.
* @param aRightLobe The number of pixels to blend on the right.
* @param aStride The stride of the buffers.
* @param aRows The number of rows in the buffers.
*/
static void
BoxBlurHorizontal(unsigned char* aInput,
unsigned char* aOutput,
PRInt32 aLeftLobe,
PRInt32 aRightLobe,
PRInt32 aStride,
PRInt32 aRows)
{
PRInt32 boxSize = aLeftLobe + aRightLobe + 1;
for (PRInt32 y = 0; y < aRows; y++) {
PRInt32 alphaSum = 0;
for (PRInt32 i = 0; i < boxSize; i++) {
PRInt32 pos = i - aLeftLobe;
pos = PR_MAX(pos, 0);
pos = PR_MIN(pos, aStride - 1);
alphaSum += aInput[aStride * y + pos];
}
for (PRInt32 x = 0; x < aStride; x++) {
PRInt32 tmp = x - aLeftLobe;
PRInt32 last = PR_MAX(tmp, 0);
PRInt32 next = PR_MIN(tmp + boxSize, aStride - 1);
aOutput[aStride * y + x] = alphaSum/boxSize;
alphaSum += aInput[aStride * y + next] -
aInput[aStride * y + last];
}
}
}
/**
* Identical to BoxBlurHorizontal, except it blurs top and bottom instead of
* left and right.
*/
static void
BoxBlurVertical(unsigned char* aInput,
unsigned char* aOutput,
PRInt32 aTopLobe,
PRInt32 aBottomLobe,
PRInt32 aStride,
PRInt32 aRows)
{
PRInt32 boxSize = aTopLobe + aBottomLobe + 1;
for (PRInt32 x = 0; x < aStride; x++) {
PRInt32 alphaSum = 0;
for (PRInt32 i = 0; i < boxSize; i++) {
PRInt32 pos = i - aTopLobe;
pos = PR_MAX(pos, 0);
pos = PR_MIN(pos, aRows - 1);
alphaSum += aInput[aStride * pos + x];
}
for (PRInt32 y = 0; y < aRows; y++) {
PRInt32 tmp = y - aTopLobe;
PRInt32 last = PR_MAX(tmp, 0);
PRInt32 next = PR_MIN(tmp + boxSize, aRows - 1);
aOutput[aStride * y + x] = alphaSum/boxSize;
alphaSum += aInput[aStride * next + x] -
aInput[aStride * last + x];
}
}
}
void
gfxAlphaBoxBlur::Paint(gfxContext* aDestinationCtx, const gfxPoint& offset)
{
if (!mContext)
return;
unsigned char* boxData = mImageSurface->Data();
// no need to do all this if not blurring
if (mBlurRadius.width != 0 || mBlurRadius.height != 0) {
// A blur radius of 1 achieves nothing (1/2 = 0 in int terms),
// but we still want a blur!
// XXX this may not be appropriate... perhaps just use actuall Gaussian here?
mBlurRadius.width = PR_MAX(mBlurRadius.width, 2);
mBlurRadius.height = PR_MAX(mBlurRadius.height, 2);
nsTArray<unsigned char> tempAlphaDataBuf;
if (!tempAlphaDataBuf.SetLength(mImageSurface->GetDataSize()))
return; // OOM
unsigned char* tmpData = tempAlphaDataBuf.Elements();
PRInt32 stride = mImageSurface->Stride();
PRInt32 rows = mImageSurface->Height();
if (mBlurRadius.width > 0) {
PRInt32 longLobe = mBlurRadius.width / 2;
PRInt32 shortLobe = (mBlurRadius.width & 1) ? longLobe : longLobe - 1;
BoxBlurHorizontal(boxData, tmpData, longLobe, shortLobe, stride, rows);
BoxBlurHorizontal(tmpData, boxData, shortLobe, longLobe, stride, rows);
BoxBlurHorizontal(boxData, tmpData, longLobe, longLobe, stride, rows);
}
if (mBlurRadius.height > 0) {
PRInt32 longLobe = mBlurRadius.height / 2;
PRInt32 shortLobe = (mBlurRadius.height & 1) ? longLobe : longLobe - 1;
BoxBlurVertical(tmpData, boxData, longLobe, shortLobe, stride, rows);
BoxBlurVertical(boxData, tmpData, shortLobe, longLobe, stride, rows);
BoxBlurVertical(tmpData, boxData, longLobe, longLobe, stride, rows);
}
}
aDestinationCtx->Mask(mImageSurface, offset);
}
static const gfxFloat GAUSSIAN_SCALE_FACTOR = 3 * sqrt(2 * M_PI) / 4;
gfxIntSize gfxAlphaBoxBlur::CalculateBlurRadius(const gfxPoint& aStd)
{
return gfxIntSize(
static_cast<PRInt32>(floor(aStd.x * GAUSSIAN_SCALE_FACTOR + 0.5)),
static_cast<PRInt32>(floor(aStd.y * GAUSSIAN_SCALE_FACTOR + 0.5)));
}