gecko/image/encoders/png/nsPNGEncoder.h

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
2012-05-21 04:12:37 -07:00
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "mozilla/Attributes.h"
#include "mozilla/ReentrantMonitor.h"
#include "imgIEncoder.h"
#include "nsCOMPtr.h"
#include <png.h>
#define NS_PNGENCODER_CID \
{ /* 38d1592e-b81e-432b-86f8-471878bbfe07 */ \
0x38d1592e, \
0xb81e, \
0x432b, \
{0x86, 0xf8, 0x47, 0x18, 0x78, 0xbb, 0xfe, 0x07} \
}
// Provides PNG encoding functionality. Use InitFromData() to do the
// encoding. See that function definition for encoding options.
class nsPNGEncoder MOZ_FINAL : public imgIEncoder
{
typedef mozilla::ReentrantMonitor ReentrantMonitor;
public:
NS_DECL_ISUPPORTS
NS_DECL_IMGIENCODER
NS_DECL_NSIINPUTSTREAM
NS_DECL_NSIASYNCINPUTSTREAM
nsPNGEncoder();
~nsPNGEncoder();
protected:
nsresult ParseOptions(const nsAString& aOptions,
bool* useTransparency,
bool* skipFirstFrame,
PRUint32* numAnimatedFrames,
PRUint32* numIterations,
PRUint32* frameDispose,
PRUint32* frameBlend,
PRUint32* frameDelay,
PRUint32* offsetX,
PRUint32* offsetY);
void ConvertHostARGBRow(const PRUint8* aSrc, PRUint8* aDest,
PRUint32 aPixelWidth, bool aUseTransparency);
void StripAlpha(const PRUint8* aSrc, PRUint8* aDest,
PRUint32 aPixelWidth);
static void WarningCallback(png_structp png_ptr, png_const_charp warning_msg);
static void ErrorCallback(png_structp png_ptr, png_const_charp error_msg);
static void WriteCallback(png_structp png, png_bytep data, png_size_t size);
void NotifyListener();
png_struct* mPNG;
png_info* mPNGinfo;
bool mIsAnimation;
bool mFinished;
// image buffer
PRUint8* mImageBuffer;
PRUint32 mImageBufferSize;
PRUint32 mImageBufferUsed;
PRUint32 mImageBufferReadPoint;
nsCOMPtr<nsIInputStreamCallback> mCallback;
nsCOMPtr<nsIEventTarget> mCallbackTarget;
PRUint32 mNotifyThreshold;
/*
nsPNGEncoder is designed to allow one thread to pump data into it while another
reads from it. We lock to ensure that the buffer remains append-only while
we read from it (that it is not realloced) and to ensure that only one thread
dispatches a callback for each call to AsyncWait.
*/
ReentrantMonitor mReentrantMonitor;
};