gecko/layout/xul/base/src/nsStackLayout.cpp

355 lines
10 KiB
C++
Raw Normal View History

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Communicator client code.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 1998
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* David Hyatt (hyatt@netscape.com)
*
* Alternatively, the contents of this file may be used under the terms of
* either of the GNU General Public License Version 2 or later (the "GPL"),
* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
//
// Eric Vaughan
// Netscape Communications
//
// See documentation in associated header file
//
#include "nsStackLayout.h"
#include "nsCOMPtr.h"
#include "nsBoxLayoutState.h"
#include "nsBox.h"
#include "nsBoxFrame.h"
#include "nsGkAtoms.h"
#include "nsIContent.h"
#include "nsINameSpaceManager.h"
nsIBoxLayout* nsStackLayout::gInstance = nsnull;
nsresult
NS_NewStackLayout( nsIPresShell* aPresShell, nsCOMPtr<nsIBoxLayout>& aNewLayout)
{
if (!nsStackLayout::gInstance) {
nsStackLayout::gInstance = new nsStackLayout();
NS_IF_ADDREF(nsStackLayout::gInstance);
}
// we have not instance variables so just return our static one.
aNewLayout = nsStackLayout::gInstance;
return NS_OK;
}
/*static*/ void
nsStackLayout::Shutdown()
{
NS_IF_RELEASE(gInstance);
}
nsStackLayout::nsStackLayout()
{
}
NS_IMETHODIMP
nsStackLayout::GetPrefSize(nsIBox* aBox, nsBoxLayoutState& aState, nsSize& aSize)
{
aSize.width = 0;
aSize.height = 0;
// we are as wide as the widest child plus its left offset
// we are tall as the tallest child plus its top offset
nsIBox* child = aBox->GetChildBox();
while (child) {
nsSize pref = child->GetPrefSize(aState);
AddMargin(child, pref);
AddOffset(aState, child, pref);
AddLargestSize(aSize, pref);
child = child->GetNextBox();
}
// now add our border and padding
AddBorderAndPadding(aBox, aSize);
return NS_OK;
}
NS_IMETHODIMP
nsStackLayout::GetMinSize(nsIBox* aBox, nsBoxLayoutState& aState, nsSize& aSize)
{
aSize.width = 0;
aSize.height = 0;
// run through all the children and get their min, max, and preferred sizes
nsIBox* child = aBox->GetChildBox();
while (child) {
nsSize min = child->GetMinSize(aState);
AddMargin(child, min);
AddOffset(aState, child, min);
AddLargestSize(aSize, min);
child = child->GetNextBox();
}
// now add our border and padding
AddBorderAndPadding(aBox, aSize);
return NS_OK;
}
NS_IMETHODIMP
nsStackLayout::GetMaxSize(nsIBox* aBox, nsBoxLayoutState& aState, nsSize& aSize)
{
aSize.width = NS_INTRINSICSIZE;
aSize.height = NS_INTRINSICSIZE;
// run through all the children and get their min, max, and preferred sizes
nsIBox* child = aBox->GetChildBox();
while (child) {
nsSize max = child->GetMaxSize(aState);
nsSize min = child->GetMinSize(aState);
nsBox::BoundsCheckMinMax(min, max);
AddMargin(child, max);
AddOffset(aState, child, max);
AddSmallestSize(aSize, max);
child = child->GetNextBox();
}
// now add our border and padding
AddBorderAndPadding(aBox, aSize);
return NS_OK;
}
NS_IMETHODIMP
nsStackLayout::GetAscent(nsIBox* aBox, nsBoxLayoutState& aState, nscoord& aAscent)
{
aAscent = 0;
nsIBox* child = aBox->GetChildBox();
while (child) {
nscoord ascent = child->GetBoxAscent(aState);
nsMargin margin;
child->GetMargin(margin);
ascent += margin.top + margin.bottom;
if (ascent > aAscent)
aAscent = ascent;
child = child->GetNextBox();
}
return NS_OK;
}
PRBool
nsStackLayout::AddOffset(nsBoxLayoutState& aState, nsIBox* aChild, nsSize& aSize)
{
nsSize offset(0,0);
// get the left and top offsets
// As an optimization, we cache the fact that we are not positioned to avoid
// wasting time fetching attributes and checking style data.
if (aChild->GetStateBits() & NS_STATE_STACK_NOT_POSITIONED)
return PR_FALSE;
PRBool offsetSpecified = PR_FALSE;
const nsStylePosition* pos = aChild->GetStylePosition();
if (eStyleUnit_Coord == pos->mOffset.GetLeftUnit()) {
nsStyleCoord left = 0;
pos->mOffset.GetLeft(left);
offset.width = left.GetCoordValue();
offsetSpecified = PR_TRUE;
}
if (eStyleUnit_Coord == pos->mOffset.GetTopUnit()) {
nsStyleCoord top = 0;
pos->mOffset.GetTop(top);
offset.height = top.GetCoordValue();
offsetSpecified = PR_TRUE;
}
nsIContent* content = aChild->GetContent();
if (content) {
nsAutoString value;
PRInt32 error;
content->GetAttr(kNameSpaceID_None, nsGkAtoms::left, value);
if (!value.IsEmpty()) {
value.Trim("%");
offset.width =
nsPresContext::CSSPixelsToAppUnits(value.ToInteger(&error));
offsetSpecified = PR_TRUE;
}
content->GetAttr(kNameSpaceID_None, nsGkAtoms::top, value);
if (!value.IsEmpty()) {
value.Trim("%");
offset.height =
nsPresContext::CSSPixelsToAppUnits(value.ToInteger(&error));
offsetSpecified = PR_TRUE;
}
}
aSize += offset;
if (!offsetSpecified) {
// If no offset was specified at all, then we cache this fact to avoid requerying
// CSS or the content model.
aChild->AddStateBits(NS_STATE_STACK_NOT_POSITIONED);
}
return offsetSpecified;
}
NS_IMETHODIMP
nsStackLayout::Layout(nsIBox* aBox, nsBoxLayoutState& aState)
{
nsRect clientRect;
aBox->GetClientRect(clientRect);
PRBool grow;
do {
nsIBox* child = aBox->GetChildBox();
grow = PR_FALSE;
while (child)
{
nsMargin margin;
child->GetMargin(margin);
nsRect childRect(clientRect);
childRect.Deflate(margin);
if (childRect.width < 0)
childRect.width = 0;
if (childRect.height < 0)
childRect.height = 0;
nsRect oldRect(child->GetRect());
PRBool sizeChanged = (oldRect != childRect);
// only lay out dirty children or children whose sizes have changed
if (sizeChanged || (child->GetStateBits() & (NS_FRAME_IS_DIRTY | NS_FRAME_HAS_DIRTY_CHILDREN))) {
// add in the child's margin
nsMargin margin;
child->GetMargin(margin);
// obtain our offset from the top left border of the stack's content box.
nsSize offset(0,0);
PRBool offsetSpecified = AddOffset(aState, child, offset);
// Correct the child's x/y position by adding in both the margins
// and the left/top offset.
childRect.x = clientRect.x + offset.width + margin.left;
childRect.y = clientRect.y + offset.height + margin.top;
// If we have an offset, we don't stretch the child. Just use
// its preferred size.
if (offsetSpecified) {
nsSize pref = child->GetPrefSize(aState);
childRect.width = pref.width;
childRect.height = pref.height;
}
// Now place the child.
child->SetBounds(aState, childRect);
// Flow the child.
child->Layout(aState);
// Get the child's new rect.
nsRect childRectNoMargin;
childRectNoMargin = childRect = child->GetRect();
childRect.Inflate(margin);
// Did the child push back on us and get bigger?
if (offset.width + childRect.width > clientRect.width) {
clientRect.width = childRect.width + offset.width;
grow = PR_TRUE;
}
if (offset.height + childRect.height > clientRect.height) {
clientRect.height = childRect.height + offset.height;
grow = PR_TRUE;
}
if (childRectNoMargin != oldRect)
{
// redraw the new and old positions if the
// child moved or resized.
// if the new and old rect intersect meaning we just moved a little
// then just redraw the union. If they don't intersect (meaning
// we moved a good distance) redraw both separately.
if (childRectNoMargin.Intersects(oldRect)) {
nsRect u;
u.UnionRect(oldRect, childRectNoMargin);
aBox->Redraw(aState, &u);
} else {
aBox->Redraw(aState, &oldRect);
aBox->Redraw(aState, &childRectNoMargin);
}
}
}
child = child->GetNextBox();
}
} while (grow);
// if some HTML inside us got bigger we need to force ourselves to
// get bigger
nsRect bounds(aBox->GetRect());
nsMargin bp;
aBox->GetBorderAndPadding(bp);
clientRect.Inflate(bp);
if (clientRect.width > bounds.width || clientRect.height > bounds.height)
{
if (clientRect.width > bounds.width)
bounds.width = clientRect.width;
if (clientRect.height > bounds.height)
bounds.height = clientRect.height;
aBox->SetBounds(aState, bounds);
}
return NS_OK;
}