gecko/layout/xul/base/src/nsMenuFrame.h

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 1998
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Original Author: David W. Hyatt (hyatt@netscape.com)
*
* Alternatively, the contents of this file may be used under the terms of
* either of the GNU General Public License Version 2 or later (the "GPL"),
* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
//
// nsMenuFrame
//
#ifndef nsMenuFrame_h__
#define nsMenuFrame_h__
#include "prtypes.h"
#include "nsIAtom.h"
#include "nsCOMPtr.h"
#include "nsBoxFrame.h"
#include "nsFrameList.h"
#include "nsGkAtoms.h"
#include "nsIMenuParent.h"
#include "nsIMenuFrame.h"
#include "nsXULPopupManager.h"
#include "nsITimer.h"
#include "nsISupportsArray.h"
#include "nsIDOMText.h"
#include "nsIContent.h"
#include "nsIScrollableViewProvider.h"
nsIFrame* NS_NewMenuFrame(nsIPresShell* aPresShell, nsStyleContext* aContext, PRUint32 aFlags);
class nsMenuBarFrame;
class nsIScrollableView;
#define NS_STATE_ACCELTEXT_IS_DERIVED NS_STATE_BOX_CHILD_RESERVED
// the type of menuitem
enum nsMenuType {
// a normal menuitem where a command is carried out when activated
eMenuType_Normal = 0,
// a menuitem with a checkmark that toggles when activated
eMenuType_Checkbox = 1,
// a radio menuitem where only one of it and its siblings with the same
// name attribute can be checked at a time
eMenuType_Radio = 2
};
class nsMenuFrame;
/**
* nsMenuTimerMediator is a wrapper around an nsMenuFrame which can be safely
* passed to timers. The class is reference counted unlike the underlying
* nsMenuFrame, so that it will exist as long as the timer holds a reference
* to it. The callback is delegated to the contained nsMenuFrame as long as
* the contained nsMenuFrame has not been destroyed.
*/
class nsMenuTimerMediator : public nsITimerCallback
{
public:
nsMenuTimerMediator(nsMenuFrame* aFrame);
~nsMenuTimerMediator();
NS_DECL_ISUPPORTS
NS_DECL_NSITIMERCALLBACK
void ClearFrame();
private:
// Pointer to the wrapped frame.
nsMenuFrame* mFrame;
};
/**
* @note *** Methods marked with '@see comment above ***' may cause the frame to be
* deleted during the method call. Be careful whenever using those
* methods.
*/
class nsMenuFrame : public nsBoxFrame,
public nsIMenuFrame,
public nsIScrollableViewProvider
{
public:
nsMenuFrame(nsIPresShell* aShell, nsStyleContext* aContext);
NS_DECL_ISUPPORTS
// nsIBox
NS_IMETHOD DoLayout(nsBoxLayoutState& aBoxLayoutState);
virtual nsSize GetMinSize(nsBoxLayoutState& aBoxLayoutState);
virtual nsSize GetPrefSize(nsBoxLayoutState& aBoxLayoutState);
NS_IMETHOD Init(nsIContent* aContent,
nsIFrame* aParent,
nsIFrame* aPrevInFlow);
#ifdef DEBUG_LAYOUT
NS_IMETHOD SetDebug(nsBoxLayoutState& aState, PRBool aDebug);
#endif
NS_IMETHOD IsActive(PRBool& aResult) { aResult = PR_TRUE; return NS_OK; }
// The following methods are all overridden so that the menupopup
// can be stored in a separate list, so that it doesn't impact reflow of the
// actual menu item at all.
virtual nsIFrame* GetFirstChild(nsIAtom* aListName) const;
NS_IMETHOD SetInitialChildList(nsIAtom* aListName,
nsIFrame* aChildList);
virtual nsIAtom* GetAdditionalChildListName(PRInt32 aIndex) const;
virtual void Destroy(); // @see comment above ***
// Overridden to prevent events from going to children of the menu.
NS_IMETHOD BuildDisplayListForChildren(nsDisplayListBuilder* aBuilder,
const nsRect& aDirtyRect,
const nsDisplayListSet& aLists);
NS_IMETHOD HandleEvent(nsPresContext* aPresContext,
nsGUIEvent* aEvent,
nsEventStatus* aEventStatus); // @see comment above ***
NS_IMETHOD AppendFrames(nsIAtom* aListName,
nsIFrame* aFrameList);
NS_IMETHOD InsertFrames(nsIAtom* aListName,
nsIFrame* aPrevFrame,
nsIFrame* aFrameList);
NS_IMETHOD RemoveFrame(nsIAtom* aListName,
nsIFrame* aOldFrame);
virtual nsIAtom* GetType() const { return nsGkAtoms::menuFrame; }
NS_IMETHOD SelectMenu(PRBool aActivateFlag); // @see comment above ***
/**
* NOTE: OpenMenu will open the menu synchronously. Don't call this if a frame
* is manipulated afterwards without checking to make sure it is still alive.
* All current calls to OpenMenu do not adjust the frame.
*/
void OpenMenu(PRBool aSelectFirstItem);
// CloseMenu closes the menu asynchronously
void CloseMenu(PRBool aDeselectMenu);
PRBool IsChecked() { return mChecked; }
NS_IMETHOD GetActiveChild(nsIDOMElement** aResult);
NS_IMETHOD SetActiveChild(nsIDOMElement* aChild); // @see comment above ***
// called when the Enter key is pressed while the menuitem is the current
// one in its parent popup. This will carry out the command attached to
// the menuitem.
nsMenuFrame* Enter();
NS_IMETHOD SetParent(const nsIFrame* aParent);
virtual nsIMenuParent *GetMenuParent() { return mMenuParent; }
const nsAString& GetRadioGroupName() { return mGroupName; }
nsMenuType GetMenuType() { return mType; }
nsMenuPopupFrame* GetPopup() { return mPopupFrame; }
// nsIScrollableViewProvider methods
virtual nsIScrollableView* GetScrollableView();
// nsMenuFrame methods
nsresult DestroyPopupFrames(nsPresContext* aPresContext);
virtual PRBool IsOnMenuBar() { return mMenuParent && mMenuParent->IsMenuBar(); }
virtual PRBool IsOnActiveMenuBar() { return IsOnMenuBar() && mMenuParent->IsActive(); }
virtual PRBool IsOpen();
virtual PRBool IsMenu();
PRBool IsDisabled();
PRBool IsGenerated();
void ToggleMenuState();
// indiciate that the menu's popup has just been opened, so that the menu
// can update its open state. This method modifies the open attribute on
// the menu, so the frames could be gone after this call
void PopupOpened();
// indiciate that the menu's popup has just been closed, so that the menu
// can update its open state. The menu should be unhighlighted if
// aDeselectedMenu is true.
void PopupClosed(PRBool aDeselectMenu);
// returns true if this is a menu on another menu popup. A menu is a submenu
// if it has a parent popup or menupopup.
PRBool IsOnMenu() { return mMenuParent && mMenuParent->IsMenu(); }
void SetIsMenu(PRBool aIsMenu) { mIsMenu = aIsMenu; }
#ifdef DEBUG
NS_IMETHOD GetFrameName(nsAString& aResult) const
{
return MakeFrameName(NS_LITERAL_STRING("Menu"), aResult);
}
#endif
static PRBool IsSizedToPopup(nsIContent* aContent, PRBool aRequireAlways);
protected:
friend class nsMenuTimerMediator;
friend class nsASyncMenuInitialization;
// set mMenuParent to the nearest enclosing menu bar or menupopup frame of
// aParent (or aParent itself). This is called when initializing the frame,
// so aParent should be the expected parent of this frame.
void InitMenuParent(nsIFrame* aParent);
void UpdateMenuType(nsPresContext* aPresContext); // @see comment above ***
void UpdateMenuSpecialState(nsPresContext* aPresContext); // @see comment above ***
// Examines the key node and builds the accelerator.
void BuildAcceleratorText();
// Called to execute our command handler.
void Execute(nsGUIEvent *aEvent); // @see comment above ***
NS_IMETHOD AttributeChanged(PRInt32 aNameSpaceID,
nsIAtom* aAttribute,
PRInt32 aModType); // @see comment above ***
virtual ~nsMenuFrame();
PRBool SizeToPopup(nsBoxLayoutState& aState, nsSize& aSize);
protected:
#ifdef DEBUG_LAYOUT
nsresult SetDebug(nsBoxLayoutState& aState, nsIFrame* aList, PRBool aDebug);
#endif
NS_HIDDEN_(nsresult) Notify(nsITimer* aTimer);
PRPackedBool mIsMenu; // Whether or not we can even have children or not.
PRPackedBool mChecked; // are we checked?
nsMenuType mType;
nsIMenuParent* mMenuParent; // Our parent menu.
// the popup for this menu, owned
nsMenuPopupFrame* mPopupFrame;
// Reference to the mediator which wraps this frame.
nsRefPtr<nsMenuTimerMediator> mTimerMediator;
nsCOMPtr<nsITimer> mOpenTimer;
nsString mGroupName;
//we load some display strings from platformKeys.properties only once
static nsrefcnt gRefCnt;
static nsString *gShiftText;
static nsString *gControlText;
static nsString *gMetaText;
static nsString *gAltText;
static nsString *gModifierSeparator;
}; // class nsMenuFrame
#endif