mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
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114 lines
3.2 KiB
JavaScript
114 lines
3.2 KiB
JavaScript
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/* Any copyright is dedicated to the Public Domain.
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* http://creativecommons.org/publicdomain/zero/1.0/ */
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MARIONETTE_TIMEOUT = 10000;
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SpecialPowers.addPermission("telephony", true, document);
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let telephony = window.navigator.mozTelephony;
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let inNumber = "5555551111";
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let incomingCall;
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function verifyInitialState() {
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log("Verifying initial state.");
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ok(telephony);
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is(telephony.active, null);
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ok(telephony.calls);
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is(telephony.calls.length, 0);
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runEmulatorCmd("gsm list", function(result) {
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log("Initial call list: " + result);
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is(result[0], "OK");
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simulateIncoming();
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});
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}
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function simulateIncoming() {
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log("Simulating an incoming call.");
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telephony.onincoming = function onincoming(event) {
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log("Received 'incoming' call event.");
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incomingCall = event.call;
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ok(incomingCall);
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is(incomingCall.number, inNumber);
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is(incomingCall.state, "incoming");
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is(telephony.calls.length, 1);
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is(telephony.calls[0], incomingCall);
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runEmulatorCmd("gsm list", function(result) {
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log("Call list is now: " + result);
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is(result[0], "inbound from " + inNumber + " : incoming");
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is(result[1], "OK");
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answerIncoming();
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});
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};
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runEmulatorCmd("gsm call " + inNumber);
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}
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function answerIncoming() {
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log("Answering the incoming call.");
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incomingCall.onconnecting = function onconnecting(event) {
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log("Received 'connecting' call event.");
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is(incomingCall, event.call);
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is(incomingCall.state, "connecting");
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// Now hang-up the call before it is fully connected
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// Bug 784429: Hang-up while connecting, call is not terminated
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// If hang-up between 'connecting' and 'connected' states, receive the
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// 'disconnecting' event but then a 'connected' event, and the call is
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// never terminated; this test times out waiting for 'disconnected', and
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// will leave the emulator in a bad state (with an active incoming call).
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// For now, hangUp after the 'connected' event so this test doesn't
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// timeout; once the bug is fixed then update and remove the setTimeout
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//hangUp();
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log("==> Waiting one second, remove wait once bug 784429 is fixed <==");
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setTimeout(hangUp, 1000);
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};
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incomingCall.onconnected = function onconnected(event) {
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log("Received 'connected' call event.");
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};
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incomingCall.answer();
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};
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function hangUp() {
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log("Hanging up the incoming call before fully connected.");
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let gotDisconnecting = false;
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incomingCall.ondisconnecting = function ondisconnecting(event) {
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log("Received 'disconnecting' call event.");
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is(incomingCall, event.call);
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is(incomingCall.state, "disconnecting");
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gotDisconnecting = true;
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};
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incomingCall.ondisconnected = function ondisconnected(event) {
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log("Received 'disconnected' call event.");
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is(incomingCall, event.call);
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is(incomingCall.state, "disconnected");
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ok(gotDisconnecting);
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is(telephony.active, null);
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is(telephony.calls.length, 0);
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runEmulatorCmd("gsm list", function(result) {
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log("Call list is now: " + result);
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is(result[0], "OK");
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cleanUp();
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});
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};
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incomingCall.hangUp();
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}
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function cleanUp() {
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telephony.onincoming = null;
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SpecialPowers.removePermission("telephony", document);
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finish();
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}
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// Start the test
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verifyInitialState();
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