gecko/dom/telephony/test/marionette/test_incoming_connecting_hangup.js

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/* Any copyright is dedicated to the Public Domain.
* http://creativecommons.org/publicdomain/zero/1.0/ */
MARIONETTE_TIMEOUT = 10000;
SpecialPowers.addPermission("telephony", true, document);
let telephony = window.navigator.mozTelephony;
let inNumber = "5555551111";
let incomingCall;
function verifyInitialState() {
log("Verifying initial state.");
ok(telephony);
is(telephony.active, null);
ok(telephony.calls);
is(telephony.calls.length, 0);
runEmulatorCmd("gsm list", function(result) {
log("Initial call list: " + result);
is(result[0], "OK");
simulateIncoming();
});
}
function simulateIncoming() {
log("Simulating an incoming call.");
telephony.onincoming = function onincoming(event) {
log("Received 'incoming' call event.");
incomingCall = event.call;
ok(incomingCall);
is(incomingCall.number, inNumber);
is(incomingCall.state, "incoming");
is(telephony.calls.length, 1);
is(telephony.calls[0], incomingCall);
runEmulatorCmd("gsm list", function(result) {
log("Call list is now: " + result);
is(result[0], "inbound from " + inNumber + " : incoming");
is(result[1], "OK");
answerIncoming();
});
};
runEmulatorCmd("gsm call " + inNumber);
}
function answerIncoming() {
log("Answering the incoming call.");
incomingCall.onconnecting = function onconnecting(event) {
log("Received 'connecting' call event.");
is(incomingCall, event.call);
is(incomingCall.state, "connecting");
// Now hang-up the call before it is fully connected
// Bug 784429: Hang-up while connecting, call is not terminated
// If hang-up between 'connecting' and 'connected' states, receive the
// 'disconnecting' event but then a 'connected' event, and the call is
// never terminated; this test times out waiting for 'disconnected', and
// will leave the emulator in a bad state (with an active incoming call).
// For now, hangUp after the 'connected' event so this test doesn't
// timeout; once the bug is fixed then update and remove the setTimeout
//hangUp();
log("==> Waiting one second, remove wait once bug 784429 is fixed <==");
setTimeout(hangUp, 1000);
};
incomingCall.onconnected = function onconnected(event) {
log("Received 'connected' call event.");
};
incomingCall.answer();
};
function hangUp() {
log("Hanging up the incoming call before fully connected.");
let gotDisconnecting = false;
incomingCall.ondisconnecting = function ondisconnecting(event) {
log("Received 'disconnecting' call event.");
is(incomingCall, event.call);
is(incomingCall.state, "disconnecting");
gotDisconnecting = true;
};
incomingCall.ondisconnected = function ondisconnected(event) {
log("Received 'disconnected' call event.");
is(incomingCall, event.call);
is(incomingCall.state, "disconnected");
ok(gotDisconnecting);
is(telephony.active, null);
is(telephony.calls.length, 0);
runEmulatorCmd("gsm list", function(result) {
log("Call list is now: " + result);
is(result[0], "OK");
cleanUp();
});
};
incomingCall.hangUp();
}
function cleanUp() {
telephony.onincoming = null;
SpecialPowers.removePermission("telephony", document);
finish();
}
// Start the test
verifyInitialState();