2015-05-03 12:32:37 -07:00
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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2014-08-10 00:06:46 -07:00
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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2015-04-14 16:48:21 -07:00
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#include "mozilla/dom/KeyframeEffect.h"
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#include "mozilla/dom/KeyframeEffectBinding.h"
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#include "mozilla/FloatingPoint.h"
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#include "AnimationCommon.h"
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#include "nsCSSPropertySet.h"
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namespace mozilla {
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void
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ComputedTimingFunction::Init(const nsTimingFunction &aFunction)
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{
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mType = aFunction.mType;
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if (mType == nsTimingFunction::Function) {
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mTimingFunction.Init(aFunction.mFunc.mX1, aFunction.mFunc.mY1,
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aFunction.mFunc.mX2, aFunction.mFunc.mY2);
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} else {
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mSteps = aFunction.mSteps;
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}
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}
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static inline double
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StepEnd(uint32_t aSteps, double aPortion)
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{
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MOZ_ASSERT(0.0 <= aPortion && aPortion <= 1.0, "out of range");
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uint32_t step = uint32_t(aPortion * aSteps); // floor
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return double(step) / double(aSteps);
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}
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double
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ComputedTimingFunction::GetValue(double aPortion) const
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{
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switch (mType) {
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case nsTimingFunction::Function:
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return mTimingFunction.GetSplineValue(aPortion);
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case nsTimingFunction::StepStart:
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// There are diagrams in the spec that seem to suggest this check
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// and the bounds point should not be symmetric with StepEnd, but
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// should actually step up at rather than immediately after the
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// fraction points. However, we rely on rounding negative values
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// up to zero, so we can't do that. And it's not clear the spec
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// really meant it.
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return 1.0 - StepEnd(mSteps, 1.0 - aPortion);
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default:
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MOZ_ASSERT(false, "bad type");
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// fall through
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case nsTimingFunction::StepEnd:
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return StepEnd(mSteps, aPortion);
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}
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}
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2015-05-12 21:57:35 -07:00
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// In the Web Animations model, the iteration progress can be outside the range
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// [0.0, 1.0] but it shouldn't be Infinity.
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const double ComputedTiming::kNullProgress = PositiveInfinity<double>();
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namespace dom {
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NS_IMPL_CYCLE_COLLECTION_INHERITED(KeyframeEffectReadOnly,
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AnimationEffectReadOnly,
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mTarget)
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NS_IMPL_CYCLE_COLLECTION_TRACE_BEGIN_INHERITED(KeyframeEffectReadOnly,
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AnimationEffectReadOnly)
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NS_IMPL_CYCLE_COLLECTION_TRACE_END
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NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION_INHERITED(KeyframeEffectReadOnly)
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NS_INTERFACE_MAP_END_INHERITING(AnimationEffectReadOnly)
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NS_IMPL_ADDREF_INHERITED(KeyframeEffectReadOnly, AnimationEffectReadOnly)
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NS_IMPL_RELEASE_INHERITED(KeyframeEffectReadOnly, AnimationEffectReadOnly)
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JSObject*
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KeyframeEffectReadOnly::WrapObject(JSContext* aCx,
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JS::Handle<JSObject*> aGivenProto)
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{
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return KeyframeEffectReadOnlyBinding::Wrap(aCx, this, aGivenProto);
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}
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void
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KeyframeEffectReadOnly::SetParentTime(Nullable<TimeDuration> aParentTime)
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{
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mParentTime = aParentTime;
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}
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ComputedTiming
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KeyframeEffectReadOnly::GetComputedTimingAt(
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const Nullable<TimeDuration>& aLocalTime,
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const AnimationTiming& aTiming)
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{
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const TimeDuration zeroDuration;
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// Currently we expect negative durations to be picked up during CSS
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// parsing but when we start receiving timing parameters from other sources
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// we will need to clamp negative durations here.
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// For now, if we're hitting this it probably means we're overflowing
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// integer arithmetic in mozilla::TimeStamp.
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MOZ_ASSERT(aTiming.mIterationDuration >= zeroDuration,
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"Expecting iteration duration >= 0");
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// Always return the same object to benefit from return-value optimization.
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ComputedTiming result;
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result.mActiveDuration = ActiveDuration(aTiming);
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// The default constructor for ComputedTiming sets all other members to
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// values consistent with an animation that has not been sampled.
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if (aLocalTime.IsNull()) {
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return result;
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}
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const TimeDuration& localTime = aLocalTime.Value();
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// When we finish exactly at the end of an iteration we need to report
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// the end of the final iteration and not the start of the next iteration
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// so we set up a flag for that case.
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bool isEndOfFinalIteration = false;
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// Get the normalized time within the active interval.
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StickyTimeDuration activeTime;
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if (localTime >= aTiming.mDelay + result.mActiveDuration) {
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result.mPhase = ComputedTiming::AnimationPhase_After;
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if (!aTiming.FillsForwards()) {
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// The animation isn't active or filling at this time.
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result.mProgress = ComputedTiming::kNullProgress;
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return result;
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}
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activeTime = result.mActiveDuration;
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// Note that infinity == floor(infinity) so this will also be true when we
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// have finished an infinitely repeating animation of zero duration.
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isEndOfFinalIteration =
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aTiming.mIterationCount != 0.0 &&
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aTiming.mIterationCount == floor(aTiming.mIterationCount);
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} else if (localTime < aTiming.mDelay) {
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result.mPhase = ComputedTiming::AnimationPhase_Before;
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if (!aTiming.FillsBackwards()) {
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// The animation isn't active or filling at this time.
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result.mProgress = ComputedTiming::kNullProgress;
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return result;
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}
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// activeTime is zero
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} else {
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MOZ_ASSERT(result.mActiveDuration != zeroDuration,
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"How can we be in the middle of a zero-duration interval?");
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result.mPhase = ComputedTiming::AnimationPhase_Active;
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activeTime = localTime - aTiming.mDelay;
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}
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// Get the position within the current iteration.
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StickyTimeDuration iterationTime;
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if (aTiming.mIterationDuration != zeroDuration) {
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iterationTime = isEndOfFinalIteration
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? StickyTimeDuration(aTiming.mIterationDuration)
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: activeTime % aTiming.mIterationDuration;
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} /* else, iterationTime is zero */
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// Determine the 0-based index of the current iteration.
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if (isEndOfFinalIteration) {
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result.mCurrentIteration =
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aTiming.mIterationCount == NS_IEEEPositiveInfinity()
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? UINT64_MAX // FIXME: When we return this via the API we'll need
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// to make sure it ends up being infinity.
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: static_cast<uint64_t>(aTiming.mIterationCount) - 1;
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} else if (activeTime == zeroDuration) {
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// If the active time is zero we're either in the first iteration
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// (including filling backwards) or we have finished an animation with an
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// iteration duration of zero that is filling forwards (but we're not at
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// the exact end of an iteration since we deal with that above).
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result.mCurrentIteration =
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result.mPhase == ComputedTiming::AnimationPhase_After
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? static_cast<uint64_t>(aTiming.mIterationCount) // floor
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: 0;
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} else {
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result.mCurrentIteration =
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static_cast<uint64_t>(activeTime / aTiming.mIterationDuration); // floor
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}
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// Normalize the iteration time into a fraction of the iteration duration.
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if (result.mPhase == ComputedTiming::AnimationPhase_Before) {
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result.mProgress = 0.0;
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} else if (result.mPhase == ComputedTiming::AnimationPhase_After) {
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result.mProgress = isEndOfFinalIteration
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? 1.0
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: fmod(aTiming.mIterationCount, 1.0f);
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} else {
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// We are in the active phase so the iteration duration can't be zero.
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MOZ_ASSERT(aTiming.mIterationDuration != zeroDuration,
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"In the active phase of a zero-duration animation?");
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result.mProgress = aTiming.mIterationDuration == TimeDuration::Forever()
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? 0.0
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: iterationTime / aTiming.mIterationDuration;
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}
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bool thisIterationReverse = false;
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switch (aTiming.mDirection) {
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case NS_STYLE_ANIMATION_DIRECTION_NORMAL:
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thisIterationReverse = false;
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break;
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case NS_STYLE_ANIMATION_DIRECTION_REVERSE:
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thisIterationReverse = true;
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break;
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case NS_STYLE_ANIMATION_DIRECTION_ALTERNATE:
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thisIterationReverse = (result.mCurrentIteration & 1) == 1;
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break;
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case NS_STYLE_ANIMATION_DIRECTION_ALTERNATE_REVERSE:
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thisIterationReverse = (result.mCurrentIteration & 1) == 0;
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break;
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}
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if (thisIterationReverse) {
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result.mProgress = 1.0 - result.mProgress;
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}
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return result;
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}
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2014-09-24 22:25:50 -07:00
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StickyTimeDuration
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KeyframeEffectReadOnly::ActiveDuration(const AnimationTiming& aTiming)
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{
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if (aTiming.mIterationCount == mozilla::PositiveInfinity<float>()) {
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// An animation that repeats forever has an infinite active duration
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// unless its iteration duration is zero, in which case it has a zero
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// active duration.
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const StickyTimeDuration zeroDuration;
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return aTiming.mIterationDuration == zeroDuration
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? zeroDuration
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: StickyTimeDuration::Forever();
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}
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return StickyTimeDuration(
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aTiming.mIterationDuration.MultDouble(aTiming.mIterationCount));
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}
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2015-03-27 01:54:39 -07:00
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// http://w3c.github.io/web-animations/#in-play
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bool
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KeyframeEffectReadOnly::IsInPlay(const Animation& aAnimation) const
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{
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if (IsFinishedTransition() ||
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aAnimation.PlayState() == AnimationPlayState::Finished) {
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return false;
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}
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return GetComputedTiming().mPhase == ComputedTiming::AnimationPhase_Active;
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}
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2015-03-27 01:44:38 -07:00
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// http://w3c.github.io/web-animations/#current
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bool
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KeyframeEffectReadOnly::IsCurrent(const Animation& aAnimation) const
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{
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2015-03-27 01:44:38 -07:00
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if (IsFinishedTransition() ||
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aAnimation.PlayState() == AnimationPlayState::Finished) {
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2014-10-01 23:14:14 -07:00
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return false;
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}
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ComputedTiming computedTiming = GetComputedTiming();
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return computedTiming.mPhase == ComputedTiming::AnimationPhase_Before ||
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computedTiming.mPhase == ComputedTiming::AnimationPhase_Active;
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}
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bool
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KeyframeEffectReadOnly::IsInEffect() const
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2014-10-01 23:14:14 -07:00
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{
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if (IsFinishedTransition()) {
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return false;
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}
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ComputedTiming computedTiming = GetComputedTiming();
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return computedTiming.mProgress != ComputedTiming::kNullProgress;
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2014-10-01 23:14:14 -07:00
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}
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const AnimationProperty*
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KeyframeEffectReadOnly::GetAnimationOfProperty(nsCSSProperty aProperty) const
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{
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for (size_t propIdx = 0, propEnd = mProperties.Length();
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propIdx != propEnd; ++propIdx) {
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if (aProperty == mProperties[propIdx].mProperty) {
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const AnimationProperty* result = &mProperties[propIdx];
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if (!result->mWinsInCascade) {
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result = nullptr;
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}
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return result;
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}
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}
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return nullptr;
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}
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2015-04-05 19:53:51 -07:00
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bool
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KeyframeEffectReadOnly::HasAnimationOfProperties(
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const nsCSSProperty* aProperties,
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size_t aPropertyCount) const
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{
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for (size_t i = 0; i < aPropertyCount; i++) {
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if (HasAnimationOfProperty(aProperties[i])) {
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return true;
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|
|
}
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
2014-10-19 21:55:46 -07:00
|
|
|
void
|
2015-04-30 06:06:43 -07:00
|
|
|
KeyframeEffectReadOnly::ComposeStyle(
|
2015-04-14 16:48:21 -07:00
|
|
|
nsRefPtr<css::AnimValuesStyleRule>& aStyleRule,
|
|
|
|
nsCSSPropertySet& aSetProperties)
|
2014-10-19 21:55:46 -07:00
|
|
|
{
|
|
|
|
ComputedTiming computedTiming = GetComputedTiming();
|
|
|
|
|
2015-05-12 21:57:35 -07:00
|
|
|
// If the progress is null, we don't have fill data for the current
|
2014-10-19 21:55:46 -07:00
|
|
|
// time so we shouldn't animate.
|
2015-05-12 21:57:35 -07:00
|
|
|
if (computedTiming.mProgress == ComputedTiming::kNullProgress) {
|
2014-10-19 21:55:46 -07:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2015-05-12 21:57:35 -07:00
|
|
|
MOZ_ASSERT(0.0 <= computedTiming.mProgress &&
|
|
|
|
computedTiming.mProgress <= 1.0,
|
|
|
|
"iteration progress should be in [0-1]");
|
2014-10-19 21:55:46 -07:00
|
|
|
|
|
|
|
for (size_t propIdx = 0, propEnd = mProperties.Length();
|
|
|
|
propIdx != propEnd; ++propIdx)
|
|
|
|
{
|
|
|
|
const AnimationProperty& prop = mProperties[propIdx];
|
|
|
|
|
|
|
|
MOZ_ASSERT(prop.mSegments[0].mFromKey == 0.0, "incorrect first from key");
|
|
|
|
MOZ_ASSERT(prop.mSegments[prop.mSegments.Length() - 1].mToKey == 1.0,
|
|
|
|
"incorrect last to key");
|
|
|
|
|
|
|
|
if (aSetProperties.HasProperty(prop.mProperty)) {
|
2015-04-20 18:22:10 -07:00
|
|
|
// Animations are composed by AnimationCollection by iterating
|
2014-10-19 21:55:46 -07:00
|
|
|
// from the last animation to first. For animations targetting the
|
|
|
|
// same property, the later one wins. So if this property is already set,
|
|
|
|
// we should not override it.
|
2015-03-06 13:35:45 -08:00
|
|
|
continue;
|
2014-10-19 21:55:46 -07:00
|
|
|
}
|
|
|
|
|
2015-03-19 21:10:00 -07:00
|
|
|
if (!prop.mWinsInCascade) {
|
|
|
|
// This isn't the winning declaration, so don't add it to style.
|
|
|
|
// For transitions, this is important, because it's how we
|
|
|
|
// implement the rule that CSS transitions don't run when a CSS
|
|
|
|
// animation is running on the same property and element. For
|
|
|
|
// animations, this is only skipping things that will otherwise be
|
|
|
|
// overridden.
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
2014-10-19 21:55:46 -07:00
|
|
|
aSetProperties.AddProperty(prop.mProperty);
|
|
|
|
|
|
|
|
MOZ_ASSERT(prop.mSegments.Length() > 0,
|
|
|
|
"property should not be in animations if it has no segments");
|
|
|
|
|
|
|
|
// FIXME: Maybe cache the current segment?
|
|
|
|
const AnimationPropertySegment *segment = prop.mSegments.Elements(),
|
|
|
|
*segmentEnd = segment + prop.mSegments.Length();
|
2015-05-12 21:57:35 -07:00
|
|
|
while (segment->mToKey < computedTiming.mProgress) {
|
2014-10-19 21:55:46 -07:00
|
|
|
MOZ_ASSERT(segment->mFromKey < segment->mToKey, "incorrect keys");
|
|
|
|
++segment;
|
|
|
|
if (segment == segmentEnd) {
|
2015-05-12 21:57:35 -07:00
|
|
|
MOZ_ASSERT_UNREACHABLE("incorrect iteration progress");
|
2014-10-19 21:55:46 -07:00
|
|
|
break; // in order to continue in outer loop (just below)
|
|
|
|
}
|
|
|
|
MOZ_ASSERT(segment->mFromKey == (segment-1)->mToKey, "incorrect keys");
|
|
|
|
}
|
|
|
|
if (segment == segmentEnd) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
MOZ_ASSERT(segment->mFromKey < segment->mToKey, "incorrect keys");
|
|
|
|
MOZ_ASSERT(segment >= prop.mSegments.Elements() &&
|
|
|
|
size_t(segment - prop.mSegments.Elements()) <
|
|
|
|
prop.mSegments.Length(),
|
|
|
|
"out of array bounds");
|
|
|
|
|
|
|
|
if (!aStyleRule) {
|
|
|
|
// Allocate the style rule now that we know we have animation data.
|
|
|
|
aStyleRule = new css::AnimValuesStyleRule();
|
|
|
|
}
|
|
|
|
|
|
|
|
double positionInSegment =
|
2015-05-12 21:57:35 -07:00
|
|
|
(computedTiming.mProgress - segment->mFromKey) /
|
2014-10-19 21:55:46 -07:00
|
|
|
(segment->mToKey - segment->mFromKey);
|
|
|
|
double valuePosition =
|
|
|
|
segment->mTimingFunction.GetValue(positionInSegment);
|
|
|
|
|
|
|
|
StyleAnimationValue *val = aStyleRule->AddEmptyValue(prop.mProperty);
|
|
|
|
|
|
|
|
#ifdef DEBUG
|
|
|
|
bool result =
|
|
|
|
#endif
|
|
|
|
StyleAnimationValue::Interpolate(prop.mProperty,
|
|
|
|
segment->mFromValue,
|
|
|
|
segment->mToValue,
|
|
|
|
valuePosition, *val);
|
|
|
|
MOZ_ASSERT(result, "interpolate must succeed now");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2014-08-10 00:06:46 -07:00
|
|
|
} // namespace dom
|
|
|
|
} // namespace mozilla
|